#include "3ds/types.h" #include "CTRPluginFramework/Time.hpp" namespace CTRPluginFramework { const Time Time::Zero; float Time::AsSeconds(void) const { return (_ticks / (float)TicksPerSecond); } int Time::AsMilliseconds(void) const { return static_cast(_ticks / (TicksPerSecond / 1000.f)); } s64 Time::AsMicroseconds(void) const { return static_cast(_ticks / (TicksPerSecond / 1000000.f)); } }