From 3b0542f188d66bb90af35211b4f552b60b636011 Mon Sep 17 00:00:00 2001 From: RedBlackAka <140876408+RedBlackAka@users.noreply.github.com> Date: Wed, 30 Jul 2025 22:34:00 +0200 Subject: [PATCH] Capitalize first letter of builtin shaders --- src/android/app/src/main/jni/config.cpp | 6 +++--- src/citra_qt/configuration/configure_enhancements.cpp | 8 ++++---- src/common/settings.h | 4 ++-- src/video_core/renderer_opengl/renderer_opengl.cpp | 4 ++-- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp index d5c699924..f4c25d1f0 100644 --- a/src/android/app/src/main/jni/config.cpp +++ b/src/android/app/src/main/jni/config.cpp @@ -160,11 +160,11 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.render_3d); ReadSetting("Renderer", Settings::values.factor_3d); - std::string default_shader = "none (builtin)"; + std::string default_shader = "None (builtin)"; if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) - default_shader = "dubois (builtin)"; + default_shader = "Dubois (builtin)"; else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced) - default_shader = "horizontal (builtin)"; + default_shader = "Horizontal (builtin)"; Settings::values.pp_shader_name = sdl2_config->GetString("Renderer", "pp_shader_name", default_shader); ReadSetting("Renderer", Settings::values.filter_mode); diff --git a/src/citra_qt/configuration/configure_enhancements.cpp b/src/citra_qt/configuration/configure_enhancements.cpp index 7d5c6fb2f..a40654a5d 100644 --- a/src/citra_qt/configuration/configure_enhancements.cpp +++ b/src/citra_qt/configuration/configure_enhancements.cpp @@ -1,4 +1,4 @@ -// Copyright 2019 Citra Emulator Project +// Copyright Citra Emulator Project / Azahar Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. @@ -75,7 +75,7 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op if (stereo_option == Settings::StereoRenderOption::Interlaced || stereo_option == Settings::StereoRenderOption::ReverseInterlaced) { - ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)")); + ui->shader_combobox->addItem(QStringLiteral("Horizontal (builtin)")); ui->shader_combobox->setCurrentIndex(0); ui->shader_combobox->setEnabled(false); return; @@ -83,10 +83,10 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op std::string current_shader; if (stereo_option == Settings::StereoRenderOption::Anaglyph) { - ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)")); + ui->shader_combobox->addItem(QStringLiteral("Dubois (builtin)")); current_shader = Settings::values.anaglyph_shader_name.GetValue(); } else { - ui->shader_combobox->addItem(QStringLiteral("none (builtin)")); + ui->shader_combobox->addItem(QStringLiteral("None (builtin)")); current_shader = Settings::values.pp_shader_name.GetValue(); } diff --git a/src/common/settings.h b/src/common/settings.h index 552f89dbd..e6576b748 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -566,8 +566,8 @@ struct Values { Setting cardboard_y_shift{0, "cardboard_y_shift"}; SwitchableSetting filter_mode{true, "filter_mode"}; - SwitchableSetting pp_shader_name{"none (builtin)", "pp_shader_name"}; - SwitchableSetting anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"}; + SwitchableSetting pp_shader_name{"None (builtin)", "pp_shader_name"}; + SwitchableSetting anaglyph_shader_name{"Dubois (builtin)", "anaglyph_shader_name"}; SwitchableSetting dump_textures{false, "dump_textures"}; SwitchableSetting custom_textures{false, "custom_textures"}; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index bb9df55f0..0dd68c55b 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -367,7 +367,7 @@ void RendererOpenGL::ReloadShader() { // Link shaders and get variable locations std::string shader_data = fragment_shader_precision_OES; if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) { - if (Settings::values.anaglyph_shader_name.GetValue() == "dubois (builtin)") { + if (Settings::values.anaglyph_shader_name.GetValue() == "Dubois (builtin)") { shader_data += HostShaders::OPENGL_PRESENT_ANAGLYPH_FRAG; } else { std::string shader_text = OpenGL::GetPostProcessingShaderCode( @@ -384,7 +384,7 @@ void RendererOpenGL::ReloadShader() { Settings::StereoRenderOption::ReverseInterlaced) { shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG; } else { - if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") { + if (Settings::values.pp_shader_name.GetValue() == "None (builtin)") { shader_data += HostShaders::OPENGL_PRESENT_FRAG; } else { std::string shader_text = OpenGL::GetPostProcessingShaderCode(