android: Add second screen opacity option

Co-authored-by: Reg Tiangha <rtiangha@users.noreply.github.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
This commit is contained in:
marsia 2025-09-10 17:49:30 +01:00 committed by OpenSauce04
parent f35091eeb4
commit 750286ae97
5 changed files with 22 additions and 1 deletions

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@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Lime3DS Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -10,6 +10,7 @@ enum class FloatSetting(
override val defaultValue: Float
) : AbstractFloatSetting {
LARGE_SCREEN_PROPORTION("large_screen_proportion",Settings.SECTION_LAYOUT,2.25f),
SECOND_SCREEN_OPACITY("custom_second_layer_opacity", Settings.SECTION_RENDERER, 100f),
BACKGROUND_RED("bg_red", Settings.SECTION_RENDERER, 0f),
BACKGROUND_BLUE("bg_blue", Settings.SECTION_RENDERER, 0f),
BACKGROUND_GREEN("bg_green", Settings.SECTION_RENDERER, 0f),

View File

@ -1166,6 +1166,20 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
FloatSetting.LARGE_SCREEN_PROPORTION.defaultValue
)
)
add(
SliderSetting(
FloatSetting.SECOND_SCREEN_OPACITY,
R.string.second_screen_opacity,
R.string.second_screen_opacity_description,
0,
100,
"%",
FloatSetting.SECOND_SCREEN_OPACITY.key,
FloatSetting.SECOND_SCREEN_OPACITY.defaultValue,
// TODO: Remove graphics API check when #895 is merged
isEnabled = IntSetting.SCREEN_LAYOUT.int == 5 && IntSetting.GRAPHICS_API.int == 1
)
)
add(HeaderSetting(R.string.bg_color, R.string.bg_color_description))
val bgRedSetting = object : AbstractIntSetting {
override var int: Int

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@ -172,6 +172,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
ReadSetting("Renderer", Settings::values.custom_second_layer_opacity);
ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);
ReadSetting("Renderer", Settings::values.disable_right_eye_render);

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@ -170,6 +170,9 @@ bg_red =
bg_blue =
bg_green =
# Opacity of second layer when using custom layout option (bottom screen unless swapped). Useful if positioning on top of the first layer. OpenGL only.
custom_second_layer_opacity =
# Whether and how Stereoscopic 3D should be rendered
# 0 (default): Off, 1: Side by Side, 2: Reverse Side by Side, 3: Anaglyph, 4: Interlaced, 5: Reverse Interlaced, 6: Cardboard VR
render_3d =

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@ -453,6 +453,8 @@
<string name="bg_red">Red</string>
<string name="bg_green">Green</string>
<string name="bg_blue">Blue</string>
<string name="second_screen_opacity">Custom Layout Second Screen Opacity (OpenGL Only)</string>
<string name="second_screen_opacity_description">The opacity of the second 3DS screen when using a custom screen layout. Useful if the second screen is to be positioned on top of the first screen.</string>
<string name="emulation_small_screen_position">Small Screen Position</string>
<string name="small_screen_position_description">Where should the small screen appear relative to the large one in Large Screen Layout?</string>
<string name="small_screen_position_top_right">Top Right</string>