diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h
index 5a53227ed..ca65aead8 100644
--- a/src/android/app/src/main/jni/default_ini.h
+++ b/src/android/app/src/main/jni/default_ini.h
@@ -247,7 +247,7 @@ enable_dsp_lle_thread =
# 0: No, 1 (default): Yes
enable_audio_stretching =
-# Simulates the Nintendo 3DS audio for HLE
+# Scales audio playback speed to account for drops in emulation framerate
# 0 (default): No, 1: Yes
enable_realtime_audio =
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index 690c2fc37..606376869 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -281,8 +281,8 @@
Volume
Audio Stretching
Stretches audio to reduce stuttering. When enabled, increases audio latency and slightly reduces performance.
- Enable real-time audio
- Simulates the Nintendo 3DS audio for HLE, fixing audio lag when speed is lower from 100%. Might cause audio desync issues
+ Enable realtime audio
+ Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.
Audio Input Device
Sound Output Mode
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index c47345a8f..f207856ed 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -252,7 +252,7 @@ enable_dsp_lle_thread =
# 0: No, 1 (default): Yes
enable_audio_stretching =
-# Simulates the Nintendo 3DS audio for HLE
+# Scales audio playback speed to account for drops in emulation framerate
# 0 (default): No, 1: Yes
enable_realtime_audio =
diff --git a/src/citra_qt/configuration/configure_audio.ui b/src/citra_qt/configuration/configure_audio.ui
index 60c31a352..e5ceca000 100644
--- a/src/citra_qt/configuration/configure_audio.ui
+++ b/src/citra_qt/configuration/configure_audio.ui
@@ -98,10 +98,10 @@
-
- Simulates the Nintendo 3DS audio for HLE, fixing audio lag when speed is lower from 100%. Might cause audio desync issues
+ Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.
- Enable real-time audio
+ Enable realtime audio