diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 61aa18928..514de372c 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -710,10 +710,7 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f } void RendererOpenGL::ApplySecondLayerOpacity(bool isPortrait) { - // TODO: Allow for second layer opacity in portrait mode android - - if (!isPortrait && - (Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout) && + if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout && Settings::values.custom_second_layer_opacity.GetValue() < 100) { state.blend.src_rgb_func = GL_CONSTANT_ALPHA; state.blend.src_a_func = GL_CONSTANT_ALPHA; @@ -724,8 +721,7 @@ void RendererOpenGL::ApplySecondLayerOpacity(bool isPortrait) { } void RendererOpenGL::ResetSecondLayerOpacity(bool isPortrait) { - if (!isPortrait && - (Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout) && + if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout && Settings::values.custom_second_layer_opacity.GetValue() < 100) { state.blend.src_rgb_func = GL_ONE; state.blend.dst_rgb_func = GL_ZERO;