* android: Implement play time tacking
Co-Authored-By: Reg Tiangha <rtiangha@users.noreply.github.com>
* Moved playtime manager from `citra_qt` to `common`
* Reimplemented Android play time to use existing logic from desktop
* Updated license headers
* When getting current game ID fails, silently error rather than crashing
* playTimeManagerStart: Check that `play_time_manager` is initialized before using it
---------
Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com>
Co-authored-by: Reg Tiangha <rtiangha@users.noreply.github.com>
* Fix and restore macOS native menu
* Handle menu more elegantly by making norole default
Handle menu roles more universally by making norole default and manually define previously automatically assigned roles
It seems that certain environments still don't have access to `std::format` yet, and I missed this because it built fine on my machine and CI passed because the code using `std::format` wasn't included in non-tagged builds.
* Add the turbo slider
* [WIP] Add fast forward toggle hotkey
* Make Increase/Decrease speed hotkeys change turbo key instead of `frame_limit`
* Allow non-runtime editable settings on `general` settings tab`
* `frame_limit` is now non-runtime-editable
* Disable `toggle per game speed limit` if turbo mode is set
* Reset `frame_limit` back to initial value once the emulator closes
* Improve `AdjustSpeedLimit`
- Set frameskip value directly
- Bypass if turbo mode isn't active
* Some code cleanup
* Move `turbo_speed_slider` from UISettings to CommonSettings
Also rename to just `turbo_speed`
* android: Add turbo mode hotkey
* Fixed build failure + Applied clang-format
* configure_general.ui Make padding on right side of sliders consistent
Not sure why there's a difference here, so I just threw in a spacer
* android: Corrected build failures caused by bad merge
* Updated `turbo_speed_description` to be a little more descriptive
* android: Corrected turbo crash caused by bad JNI function names
* Updated license headers
* HotkeyFunctions.kt: Fixed minor fomatting irregularities
* Applied clang-format
---------
Co-authored-by: kleidis <167202775+kleidis@users.noreply.github.com>
- All buttons which open a modal interface now disable themselves until their interface is closed
- Renamed button_linked_console to button_unlink_console to better reflect what it actually does
- Changed the warning icon of the Regenerate Console ID button to be the same as the Regenerate MAC Address button
* Check that the country setting is valid for selected region
* `SystemSaveGame.checkCountryCompatibility` -> `SystemSaveGame.getCountryCompatibility`
* SettingsFragmentPresenter.kt: Moved `checkCountryCompatibility` definition out of `addSystemSettings`
* SettingsFragmentPresenter.kt: Renamed `compat` value to `compatFlags` for better readability
* configure_system.ui: Corrected indentation
---------
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>