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122 changed files with 5305 additions and 6298 deletions

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@ -25,7 +25,6 @@ jobs:
linux:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
target: ["appimage", "fresh"]
container:
@ -62,9 +61,8 @@ jobs:
name: ${{ env.OS }}-${{ env.TARGET }}
path: artifacts/
macos:
runs-on: ${{ (matrix.target == 'x86_64' && 'macos-15-intel') || 'macos-26' }}
runs-on: ${{ (matrix.target == 'x86_64' && 'macos-13') || 'macos-14' }}
strategy:
fail-fast: false
matrix:
target: ["x86_64", "arm64"]
env:
@ -89,21 +87,14 @@ jobs:
- name: Build
run: ./.ci/macos.sh
- name: Prepare outputs for caching
run: cp -R build/bundle $OS-$TARGET
run: mv build/bundle $OS-$TARGET
- name: Cache outputs for universal build
uses: actions/cache/save@v4
with:
path: ${{ env.OS }}-${{ env.TARGET }}
key: ${{ runner.os }}-${{ matrix.target }}-${{ github.sha }}-${{ github.run_id }}-${{ github.run_attempt }}
- name: Pack
run: ./.ci/pack.sh
- name: Upload
uses: actions/upload-artifact@v4
with:
name: ${{ env.OS }}-${{ env.TARGET }}
path: artifacts/
macos-universal:
runs-on: macos-26
runs-on: macos-14
needs: macos
env:
OS: macos
@ -136,7 +127,6 @@ jobs:
windows:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
target: ["msvc", "msys2"]
defaults:

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@ -48,15 +48,6 @@ if (APPLE)
else()
# Minimum macOS 13
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.4")
# Catch compiler issue on AppleClang versions below 15.0
# TODO: Remove this check when we drop macOS 13 Ventura
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang" AND
CMAKE_CXX_COMPILER_VERSION VERSION_LESS 15.0)
message(FATAL_ERROR "AppleClang 15.0 or later is required due to a compiler bug in earlier versions.\n"
"Current version: ${CMAKE_CXX_COMPILER_VERSION}\n"
"After updating, delete 'CMakeCache.txt' in the build directory.")
endif()
endif()
endif()
@ -121,8 +112,6 @@ option(ENABLE_MICROPROFILE "Enables microprofile capabilities" OFF)
option(ENABLE_SSE42 "Enable SSE4.2 optimizations on x86_64" ON)
option(ENABLE_DEVELOPER_OPTIONS "Enable functionality targeted at emulator developers" OFF)
# Compile options
CMAKE_DEPENDENT_OPTION(COMPILE_WITH_DWARF "Add DWARF debugging information" ${IS_DEBUG_BUILD} "MINGW" OFF)
option(ENABLE_LTO "Enable link time optimization" ${DEFAULT_ENABLE_LTO})
@ -310,7 +299,7 @@ find_package(Threads REQUIRED)
if (ENABLE_QT)
if (NOT USE_SYSTEM_QT)
download_qt(6.9.2)
download_qt(6.7.2)
endif()
find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia Concurrent)

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@ -20,9 +20,9 @@ function(determine_qt_parameters target host_out type_out arch_out arch_path_out
set(arch_path "mingw_64")
elseif (MSVC)
if ("arm64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2022_arm64")
set(arch_path "msvc2019_arm64")
elseif ("x86_64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2022_64")
set(arch_path "msvc2019_64")
else()
message(FATAL_ERROR "Unsupported bundled Qt architecture. Enable USE_SYSTEM_QT and provide your own.")
endif()
@ -30,13 +30,12 @@ function(determine_qt_parameters target host_out type_out arch_out arch_path_out
# In case we're cross-compiling, prepare to also fetch the correct host Qt tools.
if (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "AMD64")
set(host_arch_path "msvc2022_64")
set(host_arch_path "msvc2019_64")
elseif (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "ARM64")
# TODO: msvc2019_arm64 doesn't include some of the required tools for some reason,
# TODO: so until it does, just use msvc2019_64 under x86_64 emulation.
# TODO: ^ Is this still true with msvc2022?
# set(host_arch_path "msvc2019_arm64")
set(host_arch_path "msvc2022_64")
set(host_arch_path "msvc2019_64")
endif()
set(host_arch "win64_${host_arch_path}")
else()
@ -106,7 +105,7 @@ function(download_qt_configuration prefix_out target host type arch arch_path ba
if (NOT EXISTS "${prefix}")
message(STATUS "Downloading Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path}")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.3.0")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.1.18")
if (WIN32)
set(aqt_path "${base_path}/aqt.exe")
if (NOT EXISTS "${aqt_path}")

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@ -22,12 +22,9 @@ If you are unsure of whether you want to use MSYS2 or MSVC, use MSYS2.
### MacOS
To download a build that will work on all Macs, you can download the `macos-universal` build on the [Releases](https://github.com/azahar-emu/azahar/releases) page.
Download the latest release from [Releases](https://github.com/azahar-emu/azahar/releases).
Alternatively, if you wish to download a build specifically for your Mac, you can choose either:
- `macos-arm64` for Apple Silicon Macs
- `macos-x86_64` for Intel Macs
The `macos-universal` download will work on both Intel and Apple Silicon Macs.
---
### Android

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@ -75,9 +75,6 @@
<true/>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>UIDesignRequiresCompatibility</key>
<true/> <!-- Remove when Qt Liquid Glass issues are fixed upstream:
https://bugreports.qt.io/browse/QTBUG-138942 -->
<key>UIFileSharingEnabled</key>
<true/>
<key>UILaunchStoryboardName</key>

@ -1 +1 @@
Subproject commit a36decbe43d0e5a570ac3d3ba9a0b226dc832a17
Subproject commit 60bdec16580e370ecd019b0d4a92d07378f6b136

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dist/languages/de.ts vendored

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dist/languages/nb.ts vendored

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@ -1,37 +1,24 @@
# Definitions for all external bundled libraries
# Suppress warnings from external libraries
if (MSVC)
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/W0)
else()
add_compile_options(-w)
endif()
function(target_disable_warnings target)
if (MSVC)
target_compile_options(${target} INTERFACE /W0)
else()
target_compile_options(${target} INTERFACE -w)
endif()
endfunction()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
include(DownloadExternals)
include(ExternalProject)
# Boost
if (USE_SYSTEM_BOOST)
unset(BOOST_ROOT CACHE)
unset(Boost_INCLUDE_DIR CACHE)
set(Boost_NO_SYSTEM_PATHS OFF CACHE BOOL "" FORCE)
else()
if (NOT USE_SYSTEM_BOOST)
message(STATUS "Including vendored Boost library")
set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/boost" CACHE STRING "")
set(Boost_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/externals/boost" CACHE STRING "")
set(Boost_NO_SYSTEM_PATHS ON CACHE BOOL "")
add_library(boost INTERFACE)
target_include_directories(boost INTERFACE ${Boost_INCLUDE_DIR})
target_disable_warnings(boost)
target_include_directories(boost SYSTEM INTERFACE ${Boost_INCLUDE_DIR})
# Boost::serialization
file(GLOB boost_serialization_SRC "${CMAKE_SOURCE_DIR}/externals/boost/libs/serialization/src/*.cpp")
@ -46,7 +33,11 @@ else()
${CMAKE_SOURCE_DIR}/externals/boost/libs/iostreams/src/mapped_file.cpp
)
target_link_libraries(boost_iostreams PUBLIC boost)
# Add additional boost libs here; remember to ALIAS them in the root CMakeLists!
# Add additional boost libs here; remember to ALIAS them in the root CMakeLists!
else()
unset(BOOST_ROOT CACHE)
unset(Boost_INCLUDE_DIR CACHE)
set(Boost_NO_SYSTEM_PATHS OFF CACHE BOOL "" FORCE)
endif()
# Catch2
@ -82,7 +73,6 @@ endif()
# dds-ktx
add_library(dds-ktx INTERFACE)
target_include_directories(dds-ktx INTERFACE ./dds-ktx)
target_disable_warnings(dds-ktx)
# fmt and Xbyak need to be added before dynarmic
# libfmt
@ -147,8 +137,7 @@ endif()
# MicroProfile
add_library(microprofile INTERFACE)
target_include_directories(microprofile INTERFACE ./microprofile)
target_disable_warnings(microprofile)
target_include_directories(microprofile SYSTEM INTERFACE ./microprofile)
if (ENABLE_MICROPROFILE)
target_compile_definitions(microprofile INTERFACE MICROPROFILE_ENABLED=1)
else()
@ -157,11 +146,10 @@ endif()
# Nihstro
add_library(nihstro-headers INTERFACE)
target_include_directories(nihstro-headers INTERFACE ./nihstro/include)
target_disable_warnings(nihstro-headers)
if (NOT MSVC)
# TODO: For some reason MSYS2 still applied this warnin even with -w
target_compile_options(nihstro-headers INTERFACE -Wno-invalid-specialization)
target_include_directories(nihstro-headers SYSTEM INTERFACE ./nihstro/include)
if (MSVC)
# TODO: For some reason MSVC still applies this warning even with /W0 for externals.
target_compile_options(nihstro-headers INTERFACE /wd4715)
endif()
# Open Source Archives
@ -185,8 +173,7 @@ if (USE_SYSTEM_FFMPEG_HEADERS)
endif()
if (NOT FOUND_FFMPEG_HEADERS)
message(STATUS "Using bundled ffmpeg headers.")
target_include_directories(library-headers INTERFACE ./library-headers/ffmpeg/include)
target_disable_warnings(library-headers)
target_include_directories(library-headers SYSTEM INTERFACE ./library-headers/ffmpeg/include)
endif()
# SoundTouch
@ -307,8 +294,7 @@ if (USE_SYSTEM_JSON)
# Citra uses "#include <json.hpp>" so we have to add this manually
target_include_directories(json-headers SYSTEM INTERFACE "${NLOHMANN_PREFIX}/nlohmann")
else()
target_include_directories(json-headers INTERFACE ./json)
target_disable_warnings(json-headers)
target_include_directories(json-headers SYSTEM INTERFACE ./json)
endif()
# OpenSSL
@ -324,8 +310,7 @@ if (NOT OPENSSL_FOUND)
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
set(OPENSSLDIR "/etc/ssl/")
add_subdirectory(libressl EXCLUDE_FROM_ALL)
target_include_directories(ssl INTERFACE ./libressl/include)
target_disable_warnings(ssl)
target_include_directories(ssl SYSTEM INTERFACE ./libressl/include)
target_compile_definitions(ssl PRIVATE -DHAVE_INET_NTOP)
get_directory_property(OPENSSL_LIBRARIES
DIRECTORY libressl
@ -342,20 +327,17 @@ if(USE_SYSTEM_CPP_HTTPLIB)
get_target_property(HTTP_LIBS httplib::httplib INTERFACE_LINK_LIBRARIES)
if(HTTP_LIBS)
message(WARNING "Shared cpp-http (${HTTP_LIBS}) not supported. Falling back to bundled...")
target_include_directories(httplib INTERFACE ./httplib)
target_disable_warnings(httplib)
target_include_directories(httplib SYSTEM INTERFACE ./httplib)
else()
if(CppHttp_FOUND)
target_link_libraries(httplib INTERFACE httplib::httplib)
else()
message(STATUS "Cpp-httplib not found or not suitable version! Falling back to bundled...")
target_include_directories(httplib INTERFACE ./httplib)
target_disable_warnings(httplib)
endif()
target_include_directories(httplib SYSTEM INTERFACE ./httplib)
endif()
endif()
else()
target_include_directories(httplib INTERFACE ./httplib)
target_disable_warnings(httplib)
target_include_directories(httplib SYSTEM INTERFACE ./httplib)
endif()
target_compile_options(httplib INTERFACE -DCPPHTTPLIB_OPENSSL_SUPPORT)
target_link_libraries(httplib INTERFACE ${OPENSSL_LIBRARIES})
@ -372,8 +354,7 @@ if (ENABLE_WEB_SERVICE)
target_link_libraries(cpp-jwt INTERFACE cpp-jwt::cpp-jwt)
else()
add_library(cpp-jwt INTERFACE)
target_include_directories(cpp-jwt INTERFACE ./cpp-jwt/include)
target_disable_warnings(cpp-jwt)
target_include_directories(cpp-jwt SYSTEM INTERFACE ./cpp-jwt/include)
target_compile_definitions(cpp-jwt INTERFACE CPP_JWT_USE_VENDORED_NLOHMANN_JSON)
endif()
endif()
@ -421,24 +402,6 @@ endif()
# Vulkan dependencies
if (ENABLE_VULKAN)
# spirv-headers
if(USE_SYSTEM_SPIRV_HEADERS)
find_package(SPIRV-Headers REQUIRED)
if(TARGET SPIRV-Headers::SPIRV-Headers)
message(STATUS "Found SPIRV headers")
get_target_property(SPIRV-Headers_SOURCE_DIR SPIRV-Headers::SPIRV-Headers INTERFACE_INCLUDE_DIRECTORIES)
set(SPIRV-Headers_SOURCE_DIR "${SPIRV-Headers_SOURCE_DIR}/../") # Not sure why this is necessary
endif()
else()
set(SPIRV-Headers_SOURCE_DIR "${CMAKE_SOURCE_DIR}/externals/spirv-headers")
add_subdirectory(spirv-headers EXCLUDE_FROM_ALL)
endif()
# spirv-tools
# TODO: Implement USE_SYSTEM_SPIRV_TOOLS -OS
set(SPIRV_SKIP_EXECUTABLES ON)
add_subdirectory(spirv-tools EXCLUDE_FROM_ALL)
# glslang
if(USE_SYSTEM_GLSLANG)
find_package(glslang REQUIRED)
@ -450,6 +413,10 @@ if (ENABLE_VULKAN)
get_target_property(GLSLANG_PREFIX glslang::SPIRV INTERFACE_INCLUDE_DIRECTORIES)
target_include_directories(SPIRV SYSTEM INTERFACE "${GLSLANG_PREFIX}/glslang")
else()
set(SPIRV-Headers_SOURCE_DIR "${CMAKE_SOURCE_DIR}/externals/spirv-headers")
add_subdirectory(spirv-headers EXCLUDE_FROM_ALL)
set(SPIRV_SKIP_EXECUTABLES ON)
add_subdirectory(spirv-tools EXCLUDE_FROM_ALL)
set(SKIP_GLSLANG_INSTALL ON CACHE BOOL "")
set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "")
set(ENABLE_SPVREMAPPER OFF CACHE BOOL "")
@ -472,8 +439,7 @@ if (ENABLE_VULKAN)
endif()
else()
add_library(vma INTERFACE)
target_include_directories(vma INTERFACE ./vma/include)
target_disable_warnings(vma)
target_include_directories(vma SYSTEM INTERFACE ./vma/include)
endif()
# vulkan-headers
@ -485,8 +451,7 @@ if (ENABLE_VULKAN)
target_link_libraries(vulkan-headers INTERFACE Vulkan::Headers)
endif()
else()
target_include_directories(vulkan-headers INTERFACE ./vulkan-headers/include)
target_disable_warnings(vulkan-headers)
target_include_directories(vulkan-headers SYSTEM INTERFACE ./vulkan-headers/include)
endif()
# adrenotools

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@ -25,7 +25,6 @@ option(USE_SYSTEM_LODEPNG "Use the system lodepng (instead of the bundled one)"
option(USE_SYSTEM_OPENAL "Use the system OpenAL (instead of the bundled one)" OFF)
option(USE_SYSTEM_VMA "Use the system VulkanMemoryAllocator (instead of the bundled one)" OFF)
option(USE_SYSTEM_VULKAN_HEADERS "Use the system Vulkan headers (instead of the bundled ones)" OFF)
option(USE_SYSTEM_SPIRV_HEADERS "Use the system SPIRV headers (instead of the bundled ones)" OFF)
option(USE_SYSTEM_CATCH2 "Use the system Catch2 (instead of the bundled one)" OFF)
# Qt and MoltenVK are handled separately
@ -51,7 +50,6 @@ CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_LODEPNG "Disable system lodepng" OFF "USE_
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_OPENAL "Disable system OpenAL" OFF "USE_SYSTEM_LIBS" OFF)
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_VMA "Disable system VulkanMemoryAllocator" OFF "USE_SYSTEM_LIBS" OFF)
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_VULKAN_HEADERS "Disable system Vulkan headers" OFF "USE_SYSTEM_LIBS" OFF)
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_SPIRV_HEADERS "Disable system SPIRV headers" OFF "USE_SYSTEM_LIBS" OFF)
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_CATCH2 "Disable system Catch2" OFF "USE_SYSTEM_LIBS" OFF)
set(LIB_VAR_LIST
@ -77,7 +75,6 @@ set(LIB_VAR_LIST
OPENAL
VMA
VULKAN_HEADERS
SPIRV_HEADERS
CATCH2
)

2
externals/fmt vendored

@ -1 +1 @@
Subproject commit e424e3f2e607da02742f73db84873b8084fc714c
Subproject commit 123913715afeb8a437e6388b4473fcc4753e1c9a

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@ -174,9 +174,6 @@ endif()
if(ENABLE_VULKAN)
add_compile_definitions(ENABLE_VULKAN)
endif()
if(ENABLE_DEVELOPER_OPTIONS)
add_compile_definitions(ENABLE_DEVELOPER_OPTIONS)
endif()
add_subdirectory(common)
add_subdirectory(core)

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@ -64,7 +64,7 @@ android {
// The application ID refers to Lime3DS to allow for
// the Play Store listing, which was originally set up for Lime3DS, to still be used.
applicationId = "io.github.lime3ds.android"
minSdk = 29
minSdk = 28
targetSdk = 35
versionCode = autoVersion
versionName = getGitVersion()
@ -186,7 +186,7 @@ dependencies {
// Download Vulkan Validation Layers from the KhronosGroup GitHub.
val downloadVulkanValidationLayers = tasks.register<Download>("downloadVulkanValidationLayers") {
src("https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download/vulkan-sdk-1.4.313.0/android-binaries-1.4.313.0.zip")
src("https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download/vulkan-sdk-1.4.304.1/android-binaries-1.4.304.1.zip")
dest(file("${layout.buildDirectory.get().asFile.path}/tmp/Vulkan-ValidationLayers.zip"))
onlyIfModified(true)
}

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@ -96,24 +96,6 @@ object NativeLibrary {
*/
external fun onTouchMoved(xAxis: Float, yAxis: Float)
/**
* Handles touch events on the secondary display.
*
* @param xAxis The value of the x-axis.
* @param yAxis The value of the y-axis.
* @param pressed To identify if the touch held down or released.
* @return true if the pointer is within the touchscreen
*/
external fun onSecondaryTouchEvent(xAxis: Float, yAxis: Float, pressed: Boolean): Boolean
/**
* Handles touch movement on the secondary display.
*
* @param xAxis The value of the instantaneous x-axis.
* @param yAxis The value of the instantaneous y-axis.
*/
external fun onSecondaryTouchMoved(xAxis: Float, yAxis: Float)
external fun reloadSettings()
external fun getTitleId(filename: String): Long
@ -142,10 +124,6 @@ object NativeLibrary {
external fun surfaceDestroyed()
external fun doFrame()
// Second window
external fun secondarySurfaceChanged(secondary_surface: Surface)
external fun secondarySurfaceDestroyed()
/**
* Unpauses emulation from a paused state.
*/

View File

@ -33,7 +33,6 @@ import org.citra.citra_emu.camera.StillImageCameraHelper.OnFilePickerResult
import org.citra.citra_emu.contracts.OpenFileResultContract
import org.citra.citra_emu.databinding.ActivityEmulationBinding
import org.citra.citra_emu.display.ScreenAdjustmentUtil
import org.citra.citra_emu.display.SecondaryDisplay
import org.citra.citra_emu.features.hotkeys.HotkeyUtility
import org.citra.citra_emu.features.settings.model.BooleanSetting
import org.citra.citra_emu.features.settings.model.IntSetting
@ -60,15 +59,6 @@ class EmulationActivity : AppCompatActivity() {
private lateinit var binding: ActivityEmulationBinding
private lateinit var screenAdjustmentUtil: ScreenAdjustmentUtil
private lateinit var hotkeyUtility: HotkeyUtility
private lateinit var secondaryDisplay: SecondaryDisplay
private val onShutdown = Runnable {
if (intent.getBooleanExtra("launched_from_shortcut", false)) {
finishAffinity()
} else {
this.finish()
}
}
private val emulationFragment: EmulationFragment
get() {
@ -83,10 +73,10 @@ class EmulationActivity : AppCompatActivity() {
requestWindowFeature(Window.FEATURE_NO_TITLE)
ThemeUtil.setTheme(this)
settingsViewModel.settings.loadSettings()
super.onCreate(savedInstanceState)
secondaryDisplay = SecondaryDisplay(this)
secondaryDisplay.updateDisplay()
binding = ActivityEmulationBinding.inflate(layoutInflater)
screenAdjustmentUtil = ScreenAdjustmentUtil(this, windowManager, settingsViewModel.settings)
@ -109,7 +99,13 @@ class EmulationActivity : AppCompatActivity() {
windowManager.defaultDisplay.rotation
)
EmulationLifecycleUtil.addShutdownHook(onShutdown)
EmulationLifecycleUtil.addShutdownHook(hook = {
if (intent.getBooleanExtra("launched_from_shortcut", false)) {
finishAffinity()
} else {
this.finish()
}
})
isEmulationRunning = true
instance = this
@ -140,11 +136,6 @@ class EmulationActivity : AppCompatActivity() {
applyOrientationSettings() // Check for orientation settings changes on runtime
}
override fun onStop() {
secondaryDisplay.releasePresentation()
super.onStop()
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
enableFullscreenImmersive()
@ -152,7 +143,6 @@ class EmulationActivity : AppCompatActivity() {
public override fun onRestart() {
super.onRestart()
secondaryDisplay.updateDisplay()
NativeLibrary.reloadCameraDevices()
}
@ -167,13 +157,10 @@ class EmulationActivity : AppCompatActivity() {
}
override fun onDestroy() {
EmulationLifecycleUtil.removeHook(onShutdown)
EmulationLifecycleUtil.clear()
NativeLibrary.playTimeManagerStop()
isEmulationRunning = false
instance = null
secondaryDisplay.releasePresentation()
secondaryDisplay.releaseVD()
super.onDestroy()
}

View File

@ -50,17 +50,3 @@ enum class PortraitScreenLayout(val int: Int) {
}
}
}
enum class SecondaryDisplayLayout(val int: Int) {
// These must match what is defined in src/common/settings.h
NONE(0),
TOP_SCREEN(1),
BOTTOM_SCREEN(2),
SIDE_BY_SIDE(3);
companion object {
fun from(int: Int): SecondaryDisplayLayout {
return entries.firstOrNull { it.int == int } ?: NONE
}
}
}

View File

@ -1,169 +0,0 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
package org.citra.citra_emu.display
import android.app.Presentation
import android.content.Context
import android.graphics.SurfaceTexture
import android.hardware.display.DisplayManager
import android.hardware.display.VirtualDisplay
import android.os.Bundle
import android.view.Display
import android.view.MotionEvent
import android.view.Surface
import android.view.SurfaceHolder
import android.view.SurfaceView
import android.view.WindowManager
import org.citra.citra_emu.features.settings.model.IntSetting
import org.citra.citra_emu.display.SecondaryDisplayLayout
import org.citra.citra_emu.NativeLibrary
class SecondaryDisplay(val context: Context) : DisplayManager.DisplayListener {
private var pres: SecondaryDisplayPresentation? = null
private val displayManager = context.getSystemService(Context.DISPLAY_SERVICE) as DisplayManager
private val vd: VirtualDisplay
init {
vd = displayManager.createVirtualDisplay(
"HiddenDisplay",
1920,
1080,
320,
null,
DisplayManager.VIRTUAL_DISPLAY_FLAG_PRESENTATION
)
displayManager.registerDisplayListener(this, null)
}
fun updateSurface() {
NativeLibrary.secondarySurfaceChanged(pres!!.getSurfaceHolder().surface)
}
fun destroySurface() {
NativeLibrary.secondarySurfaceDestroyed()
}
private fun getExternalDisplay(context: Context): Display? {
val dm = context.getSystemService(Context.DISPLAY_SERVICE) as DisplayManager
val internalId = context.display.displayId ?: Display.DEFAULT_DISPLAY
val displays = dm.getDisplays(DisplayManager.DISPLAY_CATEGORY_PRESENTATION)
return displays.firstOrNull { it.displayId != internalId && it.name != "HiddenDisplay" }
}
fun updateDisplay() {
// decide if we are going to the external display or the internal one
var display = getExternalDisplay(context)
if (display == null ||
IntSetting.SECONDARY_DISPLAY_LAYOUT.int == SecondaryDisplayLayout.NONE.int) {
display = vd.display
}
// if our presentation is already on the right display, ignore
if (pres?.display == display) return
// otherwise, make a new presentation
releasePresentation()
pres = SecondaryDisplayPresentation(context, display!!, this)
pres?.show()
}
fun releasePresentation() {
pres?.dismiss()
pres = null
}
fun releaseVD() {
displayManager.unregisterDisplayListener(this)
vd.release()
}
override fun onDisplayAdded(displayId: Int) {
updateDisplay()
}
override fun onDisplayRemoved(displayId: Int) {
updateDisplay()
}
override fun onDisplayChanged(displayId: Int) {
updateDisplay()
}
}
class SecondaryDisplayPresentation(
context: Context, display: Display, val parent: SecondaryDisplay
) : Presentation(context, display) {
private lateinit var surfaceView: SurfaceView
private var touchscreenPointerId = -1
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
window?.setFlags(
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
)
// Initialize SurfaceView
surfaceView = SurfaceView(context)
surfaceView.holder.addCallback(object : SurfaceHolder.Callback {
override fun surfaceCreated(holder: SurfaceHolder) {
}
override fun surfaceChanged(
holder: SurfaceHolder, format: Int, width: Int, height: Int
) {
parent.updateSurface()
}
override fun surfaceDestroyed(holder: SurfaceHolder) {
parent.destroySurface()
}
})
this.surfaceView.setOnTouchListener { _, event ->
val pointerIndex = event.actionIndex
val pointerId = event.getPointerId(pointerIndex)
when (event.actionMasked) {
MotionEvent.ACTION_DOWN, MotionEvent.ACTION_POINTER_DOWN -> {
if (touchscreenPointerId == -1) {
touchscreenPointerId = pointerId
NativeLibrary.onSecondaryTouchEvent(
event.getX(pointerIndex),
event.getY(pointerIndex),
true
)
}
}
MotionEvent.ACTION_MOVE -> {
val index = event.findPointerIndex(touchscreenPointerId)
if (index != -1) {
NativeLibrary.onSecondaryTouchMoved(
event.getX(index),
event.getY(index)
)
}
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_POINTER_UP, MotionEvent.ACTION_CANCEL -> {
if (pointerId == touchscreenPointerId) {
NativeLibrary.onSecondaryTouchEvent(0f, 0f, false)
touchscreenPointerId = -1
}
}
}
true
}
setContentView(surfaceView) // Set SurfaceView as content
}
// Publicly accessible method to get the SurfaceHolder
fun getSurfaceHolder(): SurfaceHolder {
return surfaceView.holder
}
}

View File

@ -19,14 +19,13 @@ enum class BooleanSetting(
INSTANT_DEBUG_LOG("instant_debug_log", Settings.SECTION_DEBUG, false),
ENABLE_RPC_SERVER("enable_rpc_server", Settings.SECTION_DEBUG, false),
CUSTOM_LAYOUT("custom_layout",Settings.SECTION_LAYOUT,false),
PERF_OVERLAY_ENABLE("performance_overlay_enable", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_FPS("performance_overlay_show_fps", Settings.SECTION_LAYOUT, true),
PERF_OVERLAY_SHOW_FRAMETIME("performance_overlay_show_frame_time", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_SPEED("performance_overlay_show_speed", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_APP_RAM_USAGE("performance_overlay_show_app_ram_usage", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_AVAILABLE_RAM("performance_overlay_show_available_ram", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_BATTERY_TEMP("performance_overlay_show_battery_temp", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_BACKGROUND("performance_overlay_background", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_FPS("overlay_show_fps", Settings.SECTION_LAYOUT, true),
OVERLAY_SHOW_FRAMETIME("overlay_show_frame_time", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_SPEED("overlay_show_speed", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_APP_RAM_USAGE("overlay_show_app_ram_usage", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_AVAILABLE_RAM("overlay_show_available_ram", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_BATTERY_TEMP("overlay_show_battery_temp", Settings.SECTION_LAYOUT, false),
OVERLAY_BACKGROUND("overlay_background", Settings.SECTION_LAYOUT, false),
DELAY_START_LLE_MODULES("delay_start_for_lle_modules", Settings.SECTION_DEBUG, true),
DETERMINISTIC_ASYNC_OPERATIONS("deterministic_async_operations", Settings.SECTION_DEBUG, false),
REQUIRED_ONLINE_LLE_MODULES("enable_required_online_lle_modules", Settings.SECTION_SYSTEM, false),
@ -50,8 +49,7 @@ enum class BooleanSetting(
DISABLE_RIGHT_EYE_RENDER("disable_right_eye_render", Settings.SECTION_RENDERER, false),
USE_ARTIC_BASE_CONTROLLER("use_artic_base_controller", Settings.SECTION_CONTROLS, false),
UPRIGHT_SCREEN("upright_screen", Settings.SECTION_LAYOUT, false),
COMPRESS_INSTALLED_CIA_CONTENT("compress_cia_installs", Settings.SECTION_STORAGE, false),
ANDROID_HIDE_IMAGES("android_hide_images", Settings.SECTION_CORE, false);
COMPRESS_INSTALLED_CIA_CONTENT("compress_cia_installs", Settings.SECTION_STORAGE, false);
override var boolean: Boolean = defaultValue
@ -85,8 +83,6 @@ enum class BooleanSetting(
SHADERS_ACCURATE_MUL,
USE_ARTIC_BASE_CONTROLLER,
COMPRESS_INSTALLED_CIA_CONTENT,
ANDROID_HIDE_IMAGES,
PERF_OVERLAY_ENABLE // Works in overlay options, but not from the settings menu
)
fun from(key: String): BooleanSetting? =

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright Citra Emulator Project / Lime3DS Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -10,10 +10,6 @@ enum class FloatSetting(
override val defaultValue: Float
) : AbstractFloatSetting {
LARGE_SCREEN_PROPORTION("large_screen_proportion",Settings.SECTION_LAYOUT,2.25f),
SECOND_SCREEN_OPACITY("custom_second_layer_opacity", Settings.SECTION_RENDERER, 100f),
BACKGROUND_RED("bg_red", Settings.SECTION_RENDERER, 0f),
BACKGROUND_BLUE("bg_blue", Settings.SECTION_RENDERER, 0f),
BACKGROUND_GREEN("bg_green", Settings.SECTION_RENDERER, 0f),
EMPTY_SETTING("", "", 0.0f);
override var float: Float = defaultValue

View File

@ -35,7 +35,6 @@ enum class IntSetting(
LANDSCAPE_BOTTOM_HEIGHT("custom_bottom_height",Settings.SECTION_LAYOUT,480),
SCREEN_GAP("screen_gap",Settings.SECTION_LAYOUT,0),
PORTRAIT_SCREEN_LAYOUT("portrait_layout_option",Settings.SECTION_LAYOUT,0),
SECONDARY_DISPLAY_LAYOUT("secondary_display_layout",Settings.SECTION_LAYOUT,0),
PORTRAIT_TOP_X("custom_portrait_top_x",Settings.SECTION_LAYOUT,0),
PORTRAIT_TOP_Y("custom_portrait_top_y",Settings.SECTION_LAYOUT,0),
PORTRAIT_TOP_WIDTH("custom_portrait_top_width",Settings.SECTION_LAYOUT,800),

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright Citra Emulator Project / Lime3DS Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -10,6 +10,7 @@ import org.citra.citra_emu.features.settings.model.AbstractSetting
import org.citra.citra_emu.features.settings.model.FloatSetting
import org.citra.citra_emu.features.settings.model.ScaledFloatSetting
import org.citra.citra_emu.utils.Log
import kotlin.math.roundToInt
class SliderSetting(
setting: AbstractSetting?,
@ -26,8 +27,7 @@ class SliderSetting(
val selectedFloat: Float
get() {
val setting = setting ?: return defaultValue!!.toFloat()
val ret = when (setting) {
return when (setting) {
is AbstractIntSetting -> setting.int.toFloat()
is FloatSetting -> setting.float
is ScaledFloatSetting -> setting.float
@ -36,8 +36,8 @@ class SliderSetting(
-1f
}
}
return ret.coerceIn(min.toFloat(), max.toFloat())
}
/**
* Write a value to the backing int. If that int was previously null,
* initializes a new one and returns it, so it can be added to the Hashmap.

View File

@ -4,19 +4,14 @@
package org.citra.citra_emu.features.settings.ui
import android.net.Uri
import android.os.Bundle
import android.text.TextUtils
import androidx.documentfile.provider.DocumentFile
import org.citra.citra_emu.CitraApplication
import org.citra.citra_emu.NativeLibrary
import org.citra.citra_emu.features.settings.model.BooleanSetting
import org.citra.citra_emu.features.settings.model.IntSetting
import org.citra.citra_emu.features.settings.model.Settings
import org.citra.citra_emu.utils.SystemSaveGame
import org.citra.citra_emu.utils.DirectoryInitialization
import org.citra.citra_emu.utils.FileUtil
import org.citra.citra_emu.utils.Log
import org.citra.citra_emu.utils.PermissionsHandler
import org.citra.citra_emu.utils.TurboHelper
class SettingsActivityPresenter(private val activityView: SettingsActivityView) {
@ -65,32 +60,6 @@ class SettingsActivityPresenter(private val activityView: SettingsActivityView)
loadSettingsUI()
}
private fun updateAndroidImageVisibility() {
val dataDirTreeUri: Uri
val dataDirDocument: DocumentFile
val nomediaFileDocument: DocumentFile?
val nomediaFileExists: Boolean
try {
dataDirTreeUri = PermissionsHandler.citraDirectory
dataDirDocument = DocumentFile.fromTreeUri(CitraApplication.appContext, dataDirTreeUri)!!
nomediaFileDocument = dataDirDocument.findFile(".nomedia")
nomediaFileExists = (nomediaFileDocument != null)
} catch (e: Exception) {
Log.error("[SettingsActivity]: Error occurred while trying to find .nomedia, error: " + e.message)
return
}
if (BooleanSetting.ANDROID_HIDE_IMAGES.boolean) {
if (!nomediaFileExists) {
Log.info("[SettingsActivity]: Attempting to create .nomedia in user data directory")
FileUtil.createFile(dataDirTreeUri.toString(), ".nomedia")
}
} else if (nomediaFileExists) {
Log.info("[SettingsActivity]: Attempting to delete .nomedia in user data directory")
nomediaFileDocument!!.delete()
}
}
fun onStop(finishing: Boolean) {
if (finishing && shouldSave) {
Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
@ -98,7 +67,6 @@ class SettingsActivityPresenter(private val activityView: SettingsActivityView)
//added to ensure that layout changes take effect as soon as settings window closes
NativeLibrary.reloadSettings()
NativeLibrary.updateFramebuffer(NativeLibrary.isPortraitMode)
updateAndroidImageVisibility()
TurboHelper.reloadTurbo(false) // TODO: Can this go somewhere else? -OS
}
NativeLibrary.reloadSettings()

View File

@ -14,8 +14,11 @@ import android.os.Build
import android.text.TextUtils
import androidx.preference.PreferenceManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlin.math.min
import org.citra.citra_emu.CitraApplication
import org.citra.citra_emu.R
import org.citra.citra_emu.display.PortraitScreenLayout
import org.citra.citra_emu.display.ScreenLayout
import org.citra.citra_emu.features.settings.model.AbstractBooleanSetting
import org.citra.citra_emu.features.settings.model.AbstractIntSetting
import org.citra.citra_emu.features.settings.model.AbstractSetting
@ -248,15 +251,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
IntSetting.TURBO_LIMIT.defaultValue.toFloat()
)
)
add(
SwitchSetting(
BooleanSetting.ANDROID_HIDE_IMAGES,
R.string.android_hide_images,
R.string.android_hide_images_description,
BooleanSetting.ANDROID_HIDE_IMAGES.key,
BooleanSetting.ANDROID_HIDE_IMAGES.defaultValue
)
)
}
}
@ -1117,17 +1111,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
IntSetting.PORTRAIT_SCREEN_LAYOUT.defaultValue
)
)
add(
SingleChoiceSetting(
IntSetting.SECONDARY_DISPLAY_LAYOUT,
R.string.emulation_switch_secondary_layout,
R.string.emulation_switch_secondary_layout_description,
R.array.secondaryLayouts,
R.array.secondaryLayoutValues,
IntSetting.SECONDARY_DISPLAY_LAYOUT.key,
IntSetting.SECONDARY_DISPLAY_LAYOUT.defaultValue
)
)
add(
SingleChoiceSetting(
IntSetting.ASPECT_RATIO,
@ -1175,89 +1158,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
FloatSetting.LARGE_SCREEN_PROPORTION.defaultValue
)
)
add(
SliderSetting(
FloatSetting.SECOND_SCREEN_OPACITY,
R.string.second_screen_opacity,
R.string.second_screen_opacity_description,
0,
100,
"%",
FloatSetting.SECOND_SCREEN_OPACITY.key,
FloatSetting.SECOND_SCREEN_OPACITY.defaultValue,
isEnabled = IntSetting.SCREEN_LAYOUT.int == 5
)
)
add(HeaderSetting(R.string.bg_color, R.string.bg_color_description))
val bgRedSetting = object : AbstractIntSetting {
override var int: Int
get() = (FloatSetting.BACKGROUND_RED.float * 255).toInt()
set(value) {
FloatSetting.BACKGROUND_RED.float = value.toFloat() / 255
settings.saveSetting(FloatSetting.BACKGROUND_RED, SettingsFile.FILE_NAME_CONFIG)
}
override val key = null
override val section = null
override val isRuntimeEditable = false
override val valueAsString = int.toString()
override val defaultValue = FloatSetting.BACKGROUND_RED.defaultValue
}
add(
SliderSetting(
bgRedSetting,
R.string.bg_red,
0,
0,
255,
""
)
)
val bgGreenSetting = object : AbstractIntSetting {
override var int: Int
get() = (FloatSetting.BACKGROUND_GREEN.float * 255).toInt()
set(value) {
FloatSetting.BACKGROUND_GREEN.float = value.toFloat() / 255
settings.saveSetting(FloatSetting.BACKGROUND_GREEN, SettingsFile.FILE_NAME_CONFIG)
}
override val key = null
override val section = null
override val isRuntimeEditable = false
override val valueAsString = int.toString()
override val defaultValue = FloatSetting.BACKGROUND_GREEN.defaultValue
}
add(
SliderSetting(
bgGreenSetting,
R.string.bg_green,
0,
0,
255,
""
)
)
val bgBlueSetting = object : AbstractIntSetting {
override var int: Int
get() = (FloatSetting.BACKGROUND_BLUE.float * 255).toInt()
set(value) {
FloatSetting.BACKGROUND_BLUE.float = value.toFloat() / 255
settings.saveSetting(FloatSetting.BACKGROUND_BLUE, SettingsFile.FILE_NAME_CONFIG)
}
override val key = null
override val section = null
override val isRuntimeEditable = false
override val valueAsString = int.toString()
override val defaultValue = FloatSetting.BACKGROUND_BLUE.defaultValue
}
add(
SliderSetting(
bgBlueSetting,
R.string.bg_blue,
0,
0,
255,
""
)
)
add(
SubmenuSetting(
R.string.performance_overlay_options,
@ -1293,29 +1193,38 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
add(
SwitchSetting(
BooleanSetting.PERF_OVERLAY_ENABLE,
object : AbstractBooleanSetting {
override val key = "EmulationMenuSettings_showPerfPerformanceOverlay"
override val section = Settings.SECTION_LAYOUT
override val defaultValue = false
override var boolean: Boolean
get() = EmulationMenuSettings.showPerformanceOverlay
set(value) { EmulationMenuSettings.showPerformanceOverlay = value }
override val isRuntimeEditable = true
override val valueAsString: String get() = boolean.toString()
},
R.string.performance_overlay_enable,
0,
BooleanSetting.PERF_OVERLAY_ENABLE.key,
BooleanSetting.PERF_OVERLAY_ENABLE.defaultValue
"EmulationMenuSettings_showPerfPerformanceOverlay",
false
)
)
add(
SwitchSetting(
BooleanSetting.PERF_OVERLAY_BACKGROUND,
R.string.performance_overlay_background,
R.string.performance_overlay_background_description,
BooleanSetting.PERF_OVERLAY_BACKGROUND.key,
BooleanSetting.PERF_OVERLAY_BACKGROUND.defaultValue
BooleanSetting.OVERLAY_BACKGROUND,
R.string.overlay_background,
R.string.overlay_background_description,
"overlay_background",
false
)
)
add(
SingleChoiceSetting(
IntSetting.PERFORMANCE_OVERLAY_POSITION,
R.string.performance_overlay_position,
R.string.performance_overlay_position_description,
R.string.overlay_position,
R.string.overlay_position_description,
R.array.statsPosition,
R.array.statsPositionValues,
)
@ -1326,61 +1235,61 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
add(
SwitchSetting(
BooleanSetting.PERF_OVERLAY_SHOW_FPS,
R.string.performance_overlay_show_fps,
R.string.performance_overlay_show_fps_description,
BooleanSetting.PERF_OVERLAY_SHOW_FPS.key,
BooleanSetting.PERF_OVERLAY_SHOW_FPS.defaultValue
BooleanSetting.OVERLAY_SHOW_FPS,
R.string.overlay_show_fps,
R.string.overlay_show_fps_description,
"overlay_show_fps",
true
)
)
add(
SwitchSetting(
BooleanSetting.PERF_OVERLAY_SHOW_FRAMETIME,
R.string.performance_overlay_show_frametime,
R.string.performance_overlay_show_frametime_description,
BooleanSetting.PERF_OVERLAY_SHOW_FRAMETIME.key,
BooleanSetting.PERF_OVERLAY_SHOW_FRAMETIME.defaultValue
BooleanSetting.OVERLAY_SHOW_FRAMETIME,
R.string.overlay_show_frametime,
R.string.overlay_show_frametime_description,
"overlay_show_frame_time",
true
)
)
add(
SwitchSetting(
BooleanSetting.PERF_OVERLAY_SHOW_SPEED,
R.string.performance_overlay_show_speed,
R.string.performance_overlay_show_speed_description,
BooleanSetting.PERF_OVERLAY_SHOW_SPEED.key,
BooleanSetting.PERF_OVERLAY_SHOW_SPEED.defaultValue
BooleanSetting.OVERLAY_SHOW_SPEED,
R.string.overlay_show_speed,
R.string.overlay_show_speed_description,
"overlay_show_speed",
false
)
)
add(
SwitchSetting(
BooleanSetting.PERF_OVERLAY_SHOW_APP_RAM_USAGE,
R.string.performance_overlay_show_app_ram_usage,
R.string.performance_overlay_show_app_ram_usage_description,
BooleanSetting.PERF_OVERLAY_SHOW_APP_RAM_USAGE.key,
BooleanSetting.PERF_OVERLAY_SHOW_APP_RAM_USAGE.defaultValue
BooleanSetting.OVERLAY_SHOW_APP_RAM_USAGE,
R.string.overlay_show_app_ram_usage,
R.string.overlay_show_app_ram_usage_description,
"overlay_show_app_ram_usage",
false
)
)
add(
SwitchSetting(
BooleanSetting.PERF_OVERLAY_SHOW_AVAILABLE_RAM,
R.string.performance_overlay_show_available_ram,
R.string.performance_overlay_show_available_ram_description,
BooleanSetting.PERF_OVERLAY_SHOW_AVAILABLE_RAM.key,
BooleanSetting.PERF_OVERLAY_SHOW_AVAILABLE_RAM.defaultValue
BooleanSetting.OVERLAY_SHOW_AVAILABLE_RAM,
R.string.overlay_show_available_ram,
R.string.overlay_show_available_ram_description,
"overlay_show_available_ram",
false
)
)
add(
SwitchSetting(
BooleanSetting.PERF_OVERLAY_SHOW_BATTERY_TEMP,
R.string.performance_overlay_show_battery_temp,
R.string.performance_overlay_show_battery_temp_description,
BooleanSetting.PERF_OVERLAY_SHOW_BATTERY_TEMP.key,
BooleanSetting.PERF_OVERLAY_SHOW_BATTERY_TEMP.defaultValue
BooleanSetting.OVERLAY_SHOW_BATTERY_TEMP,
R.string.overlay_show_battery_temp,
R.string.overlay_show_battery_temp_description,
"overlay_show_battery_temp",
false
)
)
}

View File

@ -66,7 +66,6 @@ import org.citra.citra_emu.display.ScreenAdjustmentUtil
import org.citra.citra_emu.display.ScreenLayout
import org.citra.citra_emu.features.settings.model.BooleanSetting
import org.citra.citra_emu.features.settings.model.IntSetting
import org.citra.citra_emu.features.settings.model.Settings
import org.citra.citra_emu.features.settings.model.SettingsViewModel
import org.citra.citra_emu.features.settings.ui.SettingsActivity
import org.citra.citra_emu.features.settings.utils.SettingsFile
@ -101,10 +100,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
private val emulationViewModel: EmulationViewModel by activityViewModels()
private val settingsViewModel: SettingsViewModel by viewModels()
private val settings get() = settingsViewModel.settings
private val onPause = Runnable{ togglePause() }
private val onShutdown = Runnable{ emulationState.stop() }
override fun onAttach(context: Context) {
super.onAttach(context)
@ -160,9 +155,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
retainInstance = true
emulationState = EmulationState(game.path)
emulationActivity = requireActivity() as EmulationActivity
screenAdjustmentUtil = ScreenAdjustmentUtil(requireContext(), requireActivity().windowManager, settings)
EmulationLifecycleUtil.addPauseResumeHook(onPause)
EmulationLifecycleUtil.addShutdownHook(onShutdown)
screenAdjustmentUtil = ScreenAdjustmentUtil(requireContext(), requireActivity().windowManager, settingsViewModel.settings)
EmulationLifecycleUtil.addShutdownHook(hook = { emulationState.stop() })
EmulationLifecycleUtil.addPauseResumeHook(hook = { togglePause() })
}
override fun onCreateView(
@ -512,12 +507,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
super.onDetach()
}
override fun onDestroy() {
EmulationLifecycleUtil.removeHook(onPause)
EmulationLifecycleUtil.removeHook(onShutdown)
super.onDestroy()
}
private fun setupCitraDirectoriesThenStartEmulation() {
val directoryInitializationState = DirectoryInitialization.start()
if (directoryInitializationState ===
@ -673,7 +662,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
popupMenu.menu.apply {
findItem(R.id.menu_show_overlay).isChecked = EmulationMenuSettings.showOverlay
findItem(R.id.menu_performance_overlay_show).isChecked =
BooleanSetting.PERF_OVERLAY_ENABLE.boolean
EmulationMenuSettings.showPerformanceOverlay
findItem(R.id.menu_haptic_feedback).isChecked = EmulationMenuSettings.hapticFeedback
findItem(R.id.menu_emulation_joystick_rel_center).isChecked =
EmulationMenuSettings.joystickRelCenter
@ -690,8 +679,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
R.id.menu_performance_overlay_show -> {
BooleanSetting.PERF_OVERLAY_ENABLE.boolean = !BooleanSetting.PERF_OVERLAY_ENABLE.boolean
settings.saveSetting(BooleanSetting.PERF_OVERLAY_ENABLE, SettingsFile.FILE_NAME_CONFIG)
EmulationMenuSettings.showPerformanceOverlay = !EmulationMenuSettings.showPerformanceOverlay
updateShowPerformanceOverlay()
true
}
@ -1214,7 +1202,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
perfStatsUpdateHandler.removeCallbacks(perfStatsUpdater!!)
}
if (BooleanSetting.PERF_OVERLAY_ENABLE.boolean) {
if (EmulationMenuSettings.showPerformanceOverlay) {
val SYSTEM_FPS = 0
val FPS = 1
val SPEED = 2
@ -1229,11 +1217,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
val perfStats = NativeLibrary.getPerfStats()
val dividerString = "\u00A0\u2502 "
if (perfStats[FPS] > 0) {
if (BooleanSetting.PERF_OVERLAY_SHOW_FPS.boolean) {
if (BooleanSetting.OVERLAY_SHOW_FPS.boolean) {
sb.append(String.format("FPS:\u00A0%d", (perfStats[FPS] + 0.5).toInt()))
}
if (BooleanSetting.PERF_OVERLAY_SHOW_FRAMETIME.boolean) {
if (BooleanSetting.OVERLAY_SHOW_FRAMETIME.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
sb.append(
String.format(
@ -1248,7 +1236,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
)
}
if (BooleanSetting.PERF_OVERLAY_SHOW_SPEED.boolean) {
if (BooleanSetting.OVERLAY_SHOW_SPEED.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
sb.append(
String.format(
@ -1258,14 +1246,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
)
}
if (BooleanSetting.PERF_OVERLAY_SHOW_APP_RAM_USAGE.boolean) {
if (BooleanSetting.OVERLAY_SHOW_APP_RAM_USAGE.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
val appRamUsage =
File("/proc/self/statm").readLines()[0].split(' ')[1].toLong() * 4096 / 1000000
sb.append("Process\u00A0RAM:\u00A0$appRamUsage\u00A0MB")
}
if (BooleanSetting.PERF_OVERLAY_SHOW_AVAILABLE_RAM.boolean) {
if (BooleanSetting.OVERLAY_SHOW_AVAILABLE_RAM.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
context?.let { ctx ->
val activityManager =
@ -1278,14 +1266,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
}
if (BooleanSetting.PERF_OVERLAY_SHOW_BATTERY_TEMP.boolean) {
if (BooleanSetting.OVERLAY_SHOW_BATTERY_TEMP.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
val batteryTemp = getBatteryTemperature()
val tempF = celsiusToFahrenheit(batteryTemp)
sb.append(String.format("%.1f°C/%.1f°F", batteryTemp, tempF))
}
if (BooleanSetting.PERF_OVERLAY_BACKGROUND.boolean) {
if (BooleanSetting.OVERLAY_BACKGROUND.boolean) {
binding.performanceOverlayShowText.setBackgroundResource(R.color.citra_transparent_black)
} else {
binding.performanceOverlayShowText.setBackgroundResource(0)

View File

@ -64,7 +64,7 @@ class Game(
val allExtensions: Set<String> get() = extensions + badExtensions
val extensions: Set<String> = HashSet(
listOf("3dsx", "app", "axf", "cci", "cxi", "elf", "z3dsx", "zcci", "zcxi")
listOf("3dsx", "elf", "axf", "cci", "cxi", "app")
)
val badExtensions: Set<String> = HashSet(

View File

@ -97,6 +97,11 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
return onTouchWhileEditing(event)
}
val pointerIndex = event.actionIndex
val pointerId = event.getPointerId(pointerIndex)
val xPosition = event.getX(pointerIndex).toInt()
val yPosition = event.getY(pointerIndex).toInt()
val motionEvent = event.action and MotionEvent.ACTION_MASK
val isActionDown =
motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
@ -104,188 +109,174 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
val isActionUp =
motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
val pointerList = (0 until event.pointerCount).toMutableList()
// Move the pointer that triggered the most recent event to the front
// of the list so that it is processed first
val currentActionPointer = event.actionIndex
pointerList.remove(pointerList.indexOf(currentActionPointer))
pointerList.add(0, currentActionPointer)
// Set up a loop for if we need to check touches other than the most recent one
// (Only happens if we're dragging the touch)
for (pointerIndex in pointerList) {
val pointerId = event.getPointerId(pointerIndex)
val xPosition = event.getX(pointerIndex).toInt()
val yPosition = event.getY(pointerIndex).toInt()
var hasActiveButtons = false
for (button in overlayButtons) {
if (button.trackId == pointerId) {
hasActiveButtons = true
break
var hasActiveButtons = false
var isAnyButtonSliding = false
for (button in overlayButtons) {
if (button.trackId == pointerId) {
hasActiveButtons = true
}
if (button.isButtonSliding) {
if (isActionUp) {
// A touch event ended, so tell any buttons tracking sliding to stop
button.isButtonSliding = false
} else {
isAnyButtonSliding = true
}
}
var hasActiveDpad = false
if (!hasActiveButtons) {
for (dpad in overlayDpads) {
if (dpad.trackId == pointerId) {
hasActiveDpad = true
break
}
}
}
var hasActiveJoystick = false
if(!hasActiveButtons && !hasActiveDpad){
for (joystick in overlayJoysticks) {
if (joystick.trackId == pointerId) {
hasActiveJoystick = true
break
}
}
}
val hasActiveOverlay = hasActiveButtons || hasActiveDpad || hasActiveJoystick
if (preferences.getBoolean("isTouchEnabled", true) && !hasActiveOverlay) {
if (isActionMove) {
NativeLibrary.onTouchMoved(xPosition.toFloat(), yPosition.toFloat())
continue
} else if (isActionUp) {
NativeLibrary.onTouchEvent(0f, 0f, false)
break // Up and down actions shouldn't loop
}
}
var anyOverlayStateChanged = false
var shouldUpdateView = false
if(!hasActiveDpad && !hasActiveJoystick) {
for (button in overlayButtons) {
val stateChanged = button.updateStatus(event, pointerIndex, hasActiveButtons, this)
if (!stateChanged) {
continue
}
anyOverlayStateChanged = true
if (button.id == NativeLibrary.ButtonType.BUTTON_SWAP && button.status == NativeLibrary.ButtonState.PRESSED) {
swapScreen()
}
else if (button.id == NativeLibrary.ButtonType.BUTTON_TURBO && button.status == NativeLibrary.ButtonState.PRESSED) {
TurboHelper.toggleTurbo(true)
}
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
button.id,
button.status
)
shouldUpdateView = true
}
}
if(!hasActiveButtons && !hasActiveJoystick) {
for (dpad in overlayDpads) {
val stateChanged = dpad.updateStatus(
event,
pointerIndex,
hasActiveDpad,
EmulationMenuSettings.dpadSlide,
this
)
if (!stateChanged) {
continue
}
anyOverlayStateChanged = true
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
dpad.upId,
dpad.upStatus
)
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
dpad.downId,
dpad.downStatus
)
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
dpad.leftId,
dpad.leftStatus
)
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
dpad.rightId,
dpad.rightStatus
)
shouldUpdateView = true
}
}
if(!hasActiveDpad && !hasActiveButtons) {
for (joystick in overlayJoysticks) {
val stateChanged = joystick.updateStatus(event, pointerIndex, hasActiveJoystick, this)
if (!stateChanged) {
continue
}
anyOverlayStateChanged = true
val axisID = joystick.joystickId
NativeLibrary.onGamePadMoveEvent(
NativeLibrary.TouchScreenDevice,
axisID,
joystick.xAxis,
joystick.yAxis
)
shouldUpdateView = true
}
}
if (shouldUpdateView) {
invalidate()
}
if (preferences.getBoolean("isTouchEnabled", true) &&
isActionDown &&
!anyOverlayStateChanged
) {
// These need to be recalculated because touching the area
// right in the middle of the dpad (between the "buttons") or
// tapping a joystick in a certain way both don't cause
// `anyOverlayStateChanged` to be set to true
var isDpadPressed = false
for (dpad in overlayDpads) {
if (dpad.trackId == pointerId) {
isDpadPressed = true
break
}
}
var isJoystickPressed = false
for (joystick in overlayJoysticks) {
if (joystick.trackId == pointerId) {
isJoystickPressed = true
break
}
}
if (!isDpadPressed && !isJoystickPressed) {
NativeLibrary.onTouchEvent(xPosition.toFloat(), yPosition.toFloat(), true)
}
}
// We should only loop here if touch is being dragged
if (!isActionMove) {
}
var hasActiveDpad = false
for (dpad in overlayDpads) {
if (dpad.trackId == pointerId) {
hasActiveDpad = true
break
}
}
var hasActiveJoystick = false
for (joystick in overlayJoysticks) {
if (joystick.trackId == pointerId) {
hasActiveJoystick = true
break
}
}
var shouldUpdateView = false
if (!preferences.getBoolean("isTouchEnabled", true)) {
return true
}
if (isActionMove) {
var noneConsumed = true
for (i in 0 until event.pointerCount) {
val fingerId = event.getPointerId(i)
if (isTouchInputConsumed(fingerId)) {
noneConsumed = false
continue
}
NativeLibrary.onTouchMoved(xPosition.toFloat(), yPosition.toFloat())
}
if (noneConsumed && !isAnyButtonSliding) {
return true
}
}
if (isActionUp && !isTouchInputConsumed(pointerId)) {
NativeLibrary.onTouchEvent(0f, 0f, false)
}
var anyStateChanged = false
if(!hasActiveDpad && !hasActiveJoystick) {
for (button in overlayButtons) {
val stateChanged = button.updateStatus(event, hasActiveButtons, this)
if (!stateChanged) {
continue
}
anyStateChanged = true
if (button.id == NativeLibrary.ButtonType.BUTTON_SWAP && button.status == NativeLibrary.ButtonState.PRESSED) {
swapScreen()
}
else if (button.id == NativeLibrary.ButtonType.BUTTON_TURBO && button.status == NativeLibrary.ButtonState.PRESSED) {
TurboHelper.toggleTurbo(true)
}
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
button.id,
button.status
)
shouldUpdateView = true
}
}
if(!hasActiveButtons && !hasActiveJoystick) {
for (dpad in overlayDpads) {
val stateChanged = dpad.updateStatus(
event,
hasActiveDpad,
EmulationMenuSettings.dpadSlide,
this
)
if (!stateChanged) {
continue
}
anyStateChanged = true
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
dpad.upId,
dpad.upStatus
)
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
dpad.downId,
dpad.downStatus
)
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
dpad.leftId,
dpad.leftStatus
)
NativeLibrary.onGamePadEvent(
NativeLibrary.TouchScreenDevice,
dpad.rightId,
dpad.rightStatus
)
shouldUpdateView = true
}
}
for (joystick in overlayJoysticks) {
val stateChanged = joystick.updateStatus(event, true, this)
if (!stateChanged) {
continue
}
anyStateChanged = true
val axisID = joystick.joystickId
NativeLibrary.onGamePadMoveEvent(
NativeLibrary.TouchScreenDevice,
axisID,
joystick.xAxis,
joystick.yAxis
)
shouldUpdateView = true
}
if (shouldUpdateView) {
invalidate()
}
if (!anyStateChanged && isActionDown && !isTouchInputConsumed(pointerId)) {
NativeLibrary.onTouchEvent(xPosition.toFloat(), yPosition.toFloat(), true)
}
return true
}
private fun isTouchInputConsumed(trackId: Int): Boolean {
overlayButtons.forEach {
if (it.trackId == trackId) {
return true
}
}
overlayDpads.forEach {
if (it.trackId == trackId) {
return true
}
}
overlayJoysticks.forEach {
if (it.trackId == trackId) {
return true
}
}
return false
}
fun onTouchWhileEditing(event: MotionEvent): Boolean {
val pointerIndex = event.actionIndex
val fingerPositionX = event.getX(pointerIndex).toInt()

View File

@ -44,6 +44,7 @@ class InputOverlayDrawableButton(
val opacity: Int
) {
var trackId: Int
var isButtonSliding: Boolean
private var isMotionFirstButton = false // mark the first activated button with the current motion
@ -61,6 +62,7 @@ class InputOverlayDrawableButton(
this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
trackId = -1
isButtonSliding = false
width = this.defaultStateBitmap.intrinsicWidth
height = this.defaultStateBitmap.intrinsicHeight
}
@ -70,8 +72,9 @@ class InputOverlayDrawableButton(
*
* @return true if value was changed
*/
fun updateStatus(event: MotionEvent, pointerIndex: Int, hasActiveButtons: Boolean, overlay: InputOverlay): Boolean {
fun updateStatus(event: MotionEvent, hasActiveButtons: Boolean, overlay: InputOverlay): Boolean {
val buttonSliding = EmulationMenuSettings.buttonSlide
val pointerIndex = event.actionIndex
val xPosition = event.getX(pointerIndex).toInt()
val yPosition = event.getY(pointerIndex).toInt()
val pointerId = event.getPointerId(pointerIndex)
@ -104,14 +107,11 @@ class InputOverlayDrawableButton(
if (inside || trackId != pointerId) {
return false
}
// prevent the first (directly pressed) button to deactivate when sliding off
if (buttonSliding == ButtonSlidingMode.Alternative.int && isMotionFirstButton) {
return false
}
val preserveTrackId = (buttonSliding != ButtonSlidingMode.Disabled.int)
buttonUp(overlay, preserveTrackId)
buttonUp(overlay, true)
return true
} else {
// button was not yet pressed
@ -134,12 +134,11 @@ class InputOverlayDrawableButton(
overlay.hapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY)
}
private fun buttonUp(overlay: InputOverlay, preserveTrackId: Boolean) {
private fun buttonUp(overlay: InputOverlay, _isButtonSliding: Boolean) {
pressedState = false
isMotionFirstButton = false
if (!preserveTrackId) {
trackId = -1
}
trackId = -1
isButtonSliding = _isButtonSliding
overlay.hapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY_RELEASE)
}

View File

@ -63,8 +63,9 @@ class InputOverlayDrawableDpad(
trackId = -1
}
fun updateStatus(event: MotionEvent, pointerIndex: Int, hasActiveButtons: Boolean, dpadSlide: Boolean, overlay: InputOverlay): Boolean {
fun updateStatus(event: MotionEvent, hasActiveButtons: Boolean, dpadSlide: Boolean, overlay: InputOverlay): Boolean {
var isDown = false
val pointerIndex = event.actionIndex
val xPosition = event.getX(pointerIndex).toInt()
val yPosition = event.getY(pointerIndex).toInt()
val pointerId = event.getPointerId(pointerIndex)

View File

@ -93,7 +93,8 @@ class InputOverlayDrawableJoystick(
currentStateBitmapDrawable.draw(canvas)
}
fun updateStatus(event: MotionEvent, pointerIndex: Int, hasActiveButtons: Boolean, overlay: InputOverlay): Boolean {
fun updateStatus(event: MotionEvent, hasActiveButtons: Boolean, overlay: InputOverlay): Boolean {
val pointerIndex = event.actionIndex
val xPosition = event.getX(pointerIndex).toInt()
val yPosition = event.getY(pointerIndex).toInt()
val pointerId = event.getPointerId(pointerIndex)

View File

@ -332,7 +332,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
val selectedFiles =
FileBrowserHelper.getSelectedFiles(result, applicationContext, listOf("cia", "zcia"))
FileBrowserHelper.getSelectedFiles(result, applicationContext, listOf("cia"))
if (selectedFiles == null) {
Toast.makeText(applicationContext, R.string.cia_file_not_found, Toast.LENGTH_LONG)
.show()

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -18,27 +18,15 @@ object EmulationLifecycleUtil {
}
fun addShutdownHook(hook: Runnable) {
if (shutdownHooks.contains(hook)) {
Log.warning("[EmulationLifecycleUtil] Tried to add shutdown hook for function that already existed. Skipping.")
} else {
shutdownHooks.add(hook)
}
shutdownHooks.add(hook)
}
fun addPauseResumeHook(hook: Runnable) {
if (pauseResumeHooks.contains(hook)) {
Log.warning("[EmulationLifecycleUtil] Tried to add pause resume hook for function that already existed. Skipping.")
} else {
pauseResumeHooks.add(hook)
}
pauseResumeHooks.add(hook)
}
fun removeHook(hook: Runnable) {
if (pauseResumeHooks.contains(hook)) {
pauseResumeHooks.remove(hook)
}
if (shutdownHooks.contains(hook)) {
shutdownHooks.remove(hook)
}
fun clear() {
pauseResumeHooks.clear()
shutdownHooks.clear()
}
}

View File

@ -35,6 +35,13 @@ object EmulationMenuSettings {
.apply()
}
var showPerformanceOverlay: Boolean
get() = preferences.getBoolean("EmulationMenuSettings_showPerformanceOverlay", false)
set(value) {
preferences.edit()
.putBoolean("EmulationMenuSettings_showPerformanceOverlay", value)
.apply()
}
var hapticFeedback: Boolean
get() = preferences.getBoolean("EmulationMenuSettings_HapticFeedback", true)
set(value) {

View File

@ -172,7 +172,6 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
ReadSetting("Renderer", Settings::values.custom_second_layer_opacity);
ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);
ReadSetting("Renderer", Settings::values.disable_right_eye_render);
@ -210,9 +209,6 @@ void Config::ReadValues() {
static_cast<Settings::PortraitLayoutOption>(sdl2_config->GetInteger(
"Layout", "portrait_layout_option",
static_cast<int>(Settings::PortraitLayoutOption::PortraitTopFullWidth)));
Settings::values.secondary_display_layout = static_cast<Settings::SecondaryDisplayLayout>(
sdl2_config->GetInteger("Layout", "secondary_display_layout",
static_cast<int>(Settings::SecondaryDisplayLayout::None)));
ReadSetting("Layout", Settings::values.custom_portrait_top_x);
ReadSetting("Layout", Settings::values.custom_portrait_top_y);
ReadSetting("Layout", Settings::values.custom_portrait_top_width);

View File

@ -170,9 +170,6 @@ bg_red =
bg_blue =
bg_green =
# Opacity of second layer when using custom layout option (bottom screen unless swapped). Useful if positioning on top of the first layer.
custom_second_layer_opacity =
# Whether and how Stereoscopic 3D should be rendered
# 0 (default): Off, 1: Side by Side, 2: Reverse Side by Side, 3: Anaglyph, 4: Interlaced, 5: Reverse Interlaced, 6: Cardboard VR
render_3d =
@ -291,15 +288,6 @@ swap_screen =
# 0 (default): Off, 1: On
expand_to_cutout_area =
# Secondary Display Layout
# What the game should do if a secondary display is connected physically or using
# Miracast / Chromecast screen mirroring
# 0 (default) - Use System Default (mirror)
# 1 - Show Top Screen Only
# 2 - Show Bottom Screen Only
# 3 - Show both screens side by side
secondary_display_layout =
# Screen placement settings when using Cardboard VR (render3d = 4)
# 30 - 100: Screen size as a percentage of the viewport. 85 (default)
cardboard_screen_size =

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -49,16 +49,16 @@ void EmuWindow_Android::OnFramebufferSizeChanged() {
const int bigger{window_width > window_height ? window_width : window_height};
const int smaller{window_width < window_height ? window_width : window_height};
if (is_portrait_mode && !is_secondary) {
if (is_portrait_mode) {
UpdateCurrentFramebufferLayout(smaller, bigger, is_portrait_mode);
} else {
UpdateCurrentFramebufferLayout(bigger, smaller, is_portrait_mode);
}
}
EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface, bool is_secondary)
: EmuWindow{is_secondary}, host_window(surface) {
EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface) : host_window{surface} {
LOG_DEBUG(Frontend, "Initializing EmuWindow_Android");
if (!surface) {
LOG_CRITICAL(Frontend, "surface is nullptr");
return;

View File

@ -1,11 +1,10 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <EGL/egl.h>
#include "core/frontend/emu_window.h"
namespace Core {
@ -14,7 +13,7 @@ class System;
class EmuWindow_Android : public Frontend::EmuWindow {
public:
EmuWindow_Android(ANativeWindow* surface, bool is_secondary = false);
EmuWindow_Android(ANativeWindow* surface);
~EmuWindow_Android();
/// Called by the onSurfaceChanges() method to change the surface
@ -31,12 +30,7 @@ public:
void DoneCurrent() override;
virtual void TryPresenting() {}
// EGL Context must be shared
// could probably use the existing
// SharedContext for this instead, this is maybe temporary
virtual EGLContext* GetEGLContext() {
return nullptr;
}
virtual void StopPresenting() {}
protected:

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -72,9 +72,8 @@ private:
EGLContext egl_context{};
};
EmuWindow_Android_OpenGL::EmuWindow_Android_OpenGL(Core::System& system_, ANativeWindow* surface,
bool is_secondary, EGLContext* sharedContext)
: EmuWindow_Android{surface, is_secondary}, system{system_} {
EmuWindow_Android_OpenGL::EmuWindow_Android_OpenGL(Core::System& system_, ANativeWindow* surface)
: EmuWindow_Android{surface}, system{system_} {
if (egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); egl_display == EGL_NO_DISPLAY) {
LOG_CRITICAL(Frontend, "eglGetDisplay() failed");
return;
@ -97,11 +96,9 @@ EmuWindow_Android_OpenGL::EmuWindow_Android_OpenGL(Core::System& system_, ANativ
if (eglQuerySurface(egl_display, egl_surface, EGL_HEIGHT, &window_height) != EGL_TRUE) {
return;
}
if (sharedContext) {
egl_context = *sharedContext;
} else if (egl_context =
eglCreateContext(egl_display, egl_config, 0, egl_context_attribs.data());
egl_context == EGL_NO_CONTEXT) {
if (egl_context = eglCreateContext(egl_display, egl_config, 0, egl_context_attribs.data());
egl_context == EGL_NO_CONTEXT) {
LOG_CRITICAL(Frontend, "eglCreateContext() failed");
return;
}
@ -130,10 +127,6 @@ EmuWindow_Android_OpenGL::EmuWindow_Android_OpenGL(Core::System& system_, ANativ
OnFramebufferSizeChanged();
}
EGLContext* EmuWindow_Android_OpenGL::GetEGLContext() {
return &egl_context;
}
bool EmuWindow_Android_OpenGL::CreateWindowSurface() {
if (!host_window) {
return true;
@ -211,14 +204,14 @@ void EmuWindow_Android_OpenGL::TryPresenting() {
return;
}
if (presenting_state == PresentingState::Initial) [[unlikely]] {
eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
presenting_state = PresentingState::Running;
}
if (presenting_state != PresentingState::Running) [[unlikely]] {
return;
}
eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
eglSwapInterval(egl_display, Settings::values.use_vsync_new ? 1 : 0);
system.GPU().Renderer().TryPresent(0, is_secondary);
system.GPU().Renderer().TryPresent(0);
eglSwapBuffers(egl_display, egl_surface);
}

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -19,14 +19,13 @@ struct ANativeWindow;
class EmuWindow_Android_OpenGL : public EmuWindow_Android {
public:
EmuWindow_Android_OpenGL(Core::System& system, ANativeWindow* surface, bool is_secondary,
EGLContext* sharedContext = NULL);
EmuWindow_Android_OpenGL(Core::System& system, ANativeWindow* surface);
~EmuWindow_Android_OpenGL() override = default;
void TryPresenting() override;
void StopPresenting() override;
void PollEvents() override;
EGLContext* GetEGLContext() override;
std::unique_ptr<GraphicsContext> CreateSharedContext() const override;
private:

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -24,9 +24,8 @@ private:
};
EmuWindow_Android_Vulkan::EmuWindow_Android_Vulkan(
ANativeWindow* surface, std::shared_ptr<Common::DynamicLibrary> driver_library_,
bool is_secondary)
: EmuWindow_Android{surface, is_secondary}, driver_library{driver_library_} {
ANativeWindow* surface, std::shared_ptr<Common::DynamicLibrary> driver_library_)
: EmuWindow_Android{surface}, driver_library{driver_library_} {
CreateWindowSurface();
if (core_context = CreateSharedContext(); !core_context) {

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -11,8 +11,7 @@ struct ANativeWindow;
class EmuWindow_Android_Vulkan : public EmuWindow_Android {
public:
EmuWindow_Android_Vulkan(ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library,
bool is_secondary);
std::shared_ptr<Common::DynamicLibrary> driver_library);
~EmuWindow_Android_Vulkan() override = default;
void PollEvents() override {}

View File

@ -31,17 +31,8 @@ GameInfoData* GetNewGameInfoData(const std::string& path) {
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(path);
u64 program_id = 0;
bool is_encrypted = false;
Loader::ResultStatus result{};
if (loader) {
result = loader->ReadProgramId(program_id);
if (result == Loader::ResultStatus::ErrorNotImplemented) {
// This can happen for 3DSX and ELF files.
program_id = 0;
result = Loader::ResultStatus::Success;
}
}
if (!loader || result != Loader::ResultStatus::Success) {
if (!loader || loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
GameInfoData* gid = new GameInfoData();
memset(&gid->smdh, 0, sizeof(Loader::SMDH));
return gid;

View File

@ -16,13 +16,11 @@
#include <core/hle/service/cfg/cfg.h>
#include "audio_core/dsp_interface.h"
#include "common/arch.h"
#if CITRA_ARCH(arm64)
#include "common/aarch64/cpu_detect.h"
#elif CITRA_ARCH(x86_64)
#include "common/x64/cpu_detect.h"
#endif
#include "common/common_paths.h"
#include "common/dynamic_library/dynamic_library.h"
#include "common/file_util.h"
@ -49,18 +47,12 @@
#include "jni/camera/ndk_camera.h"
#include "jni/camera/still_image_camera.h"
#include "jni/config.h"
#ifdef ENABLE_OPENGL
#include "jni/emu_window/emu_window_gl.h"
#endif
#ifdef ENABLE_VULKAN
#include "jni/emu_window/emu_window_vk.h"
#if CITRA_ARCH(arm64)
#include <adrenotools/driver.h>
#endif
#endif
#include "jni/id_cache.h"
#include "jni/input_manager.h"
#include "jni/ndk_motion.h"
@ -69,14 +61,16 @@
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#if defined(ENABLE_VULKAN) && CITRA_ARCH(arm64)
#include <adrenotools/driver.h>
#endif
namespace {
ANativeWindow* s_surface;
ANativeWindow* s_secondary_surface;
ANativeWindow* s_surf;
std::shared_ptr<Common::DynamicLibrary> vulkan_library{};
std::unique_ptr<EmuWindow_Android> window;
std::unique_ptr<EmuWindow_Android> secondary_window;
std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
jlong ptm_current_title_id = std::numeric_limits<jlong>::max(); // Arbitrary default value
@ -130,17 +124,8 @@ static void TryShutdown() {
}
window->DoneCurrent();
if (secondary_window) {
secondary_window->DoneCurrent();
}
Core::System::GetInstance().Shutdown();
window.reset();
if (secondary_window) {
secondary_window.reset();
}
InputManager::Shutdown();
MicroProfileShutdown();
}
@ -166,21 +151,15 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
Core::System& system{Core::System::GetInstance()};
const auto graphics_api = Settings::values.graphics_api.GetValue();
EGLContext* shared_context;
switch (graphics_api) {
#ifdef ENABLE_OPENGL
case Settings::GraphicsAPI::OpenGL:
window = std::make_unique<EmuWindow_Android_OpenGL>(system, s_surface, false);
shared_context = window->GetEGLContext();
secondary_window = std::make_unique<EmuWindow_Android_OpenGL>(system, s_secondary_surface,
true, shared_context);
window = std::make_unique<EmuWindow_Android_OpenGL>(system, s_surf);
break;
#endif
#ifdef ENABLE_VULKAN
case Settings::GraphicsAPI::Vulkan:
window = std::make_unique<EmuWindow_Android_Vulkan>(s_surface, vulkan_library, false);
secondary_window =
std::make_unique<EmuWindow_Android_Vulkan>(s_secondary_surface, vulkan_library, true);
window = std::make_unique<EmuWindow_Android_Vulkan>(s_surf, vulkan_library);
break;
#endif
default:
@ -188,17 +167,11 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
"Unknown or unsupported graphics API {}, falling back to available default",
graphics_api);
#ifdef ENABLE_OPENGL
window = std::make_unique<EmuWindow_Android_OpenGL>(system, s_surface, false);
shared_context = window->GetEGLContext();
secondary_window = std::make_unique<EmuWindow_Android_OpenGL>(system, s_secondary_surface,
true, shared_context);
window = std::make_unique<EmuWindow_Android_OpenGL>(system, s_surf);
#elif ENABLE_VULKAN
window = std::make_unique<EmuWindow_Android_Vulkan>(s_surface, vulkan_library);
secondary_window =
std::make_unique<EmuWindow_Android_Vulkan>(s_secondary_surface, vulkan_library, true);
window = std::make_unique<EmuWindow_Android_Vulkan>(s_surf, vulkan_library);
#else
// TODO: Add a null renderer backend for this, perhaps.
// TODO: Add a null renderer backend for this, perhaps.
#error "At least one renderer must be enabled."
#endif
break;
@ -235,8 +208,7 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
InputManager::Init();
window->MakeCurrent();
const Core::System::ResultStatus load_result{
system.Load(*window, filepath, secondary_window.get())};
const Core::System::ResultStatus load_result{system.Load(*window, filepath)};
if (load_result != Core::System::ResultStatus::Success) {
return load_result;
}
@ -332,68 +304,28 @@ extern "C" {
void Java_org_citra_citra_1emu_NativeLibrary_surfaceChanged(JNIEnv* env,
[[maybe_unused]] jobject obj,
jobject surf) {
s_surface = ANativeWindow_fromSurface(env, surf);
s_surf = ANativeWindow_fromSurface(env, surf);
bool notify = false;
if (window) {
notify = window->OnSurfaceChanged(s_surface);
notify = window->OnSurfaceChanged(s_surf);
}
auto& system = Core::System::GetInstance();
if (notify && system.IsPoweredOn()) {
system.GPU().Renderer().NotifySurfaceChanged(false);
system.GPU().Renderer().NotifySurfaceChanged();
}
LOG_INFO(Frontend, "Surface changed");
}
void Java_org_citra_citra_1emu_NativeLibrary_secondarySurfaceChanged(JNIEnv* env,
[[maybe_unused]] jobject obj,
jobject surf) {
auto& system = Core::System::GetInstance();
if (s_secondary_surface) {
ANativeWindow_release(s_secondary_surface);
s_secondary_surface = nullptr;
}
s_secondary_surface = ANativeWindow_fromSurface(env, surf);
if (!s_secondary_surface) {
return;
}
bool notify = false;
if (secondary_window) {
// Second window already created, so update it
notify = secondary_window->OnSurfaceChanged(s_secondary_surface);
} else {
LOG_WARNING(Frontend,
"Second Window does not exist in native.cpp but surface changed. Ignoring.");
}
if (notify && system.IsPoweredOn()) {
system.GPU().Renderer().NotifySurfaceChanged(true);
}
LOG_INFO(Frontend, "Secondary Surface changed");
}
void Java_org_citra_citra_1emu_NativeLibrary_secondarySurfaceDestroyed(
JNIEnv* env, [[maybe_unused]] jobject obj) {
if (s_secondary_surface != nullptr) {
ANativeWindow_release(s_secondary_surface);
s_secondary_surface = nullptr;
}
LOG_INFO(Frontend, "Secondary Surface Destroyed");
}
void Java_org_citra_citra_1emu_NativeLibrary_surfaceDestroyed([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jobject obj) {
if (s_surface != nullptr) {
ANativeWindow_release(s_surface);
s_surface = nullptr;
if (s_surf != nullptr) {
ANativeWindow_release(s_surf);
s_surf = nullptr;
if (window) {
window->OnSurfaceChanged(s_surface);
window->OnSurfaceChanged(s_surf);
}
}
}
@ -406,9 +338,6 @@ void Java_org_citra_citra_1emu_NativeLibrary_doFrame([[maybe_unused]] JNIEnv* en
if (window) {
window->TryPresenting();
}
if (secondary_window) {
secondary_window->TryPresenting();
}
}
void JNICALL Java_org_citra_citra_1emu_NativeLibrary_initializeGpuDriver(
@ -585,9 +514,6 @@ void Java_org_citra_citra_1emu_NativeLibrary_stopEmulation([[maybe_unused]] JNIE
stop_run = true;
pause_emulation = false;
window->StopPresenting();
if (secondary_window) {
secondary_window->StopPresenting();
}
running_cv.notify_all();
}
@ -657,25 +583,6 @@ void Java_org_citra_citra_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEn
window->OnTouchMoved((int)x, (int)y);
}
jboolean Java_org_citra_citra_1emu_NativeLibrary_onSecondaryTouchEvent([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jobject obj,
jfloat x, jfloat y,
jboolean pressed) {
if (!secondary_window) {
return JNI_FALSE;
}
return static_cast<jboolean>(secondary_window->OnTouchEvent(
static_cast<int>(x + 0.5), static_cast<int>(y + 0.5), pressed));
}
void Java_org_citra_citra_1emu_NativeLibrary_onSecondaryTouchMoved([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jobject obj,
jfloat x, jfloat y) {
if (secondary_window) {
secondary_window->OnTouchMoved((int)x, (int)y);
}
}
jlong Java_org_citra_citra_1emu_NativeLibrary_getTitleId(JNIEnv* env, [[maybe_unused]] jobject obj,
jstring j_filename) {
std::string filepath = GetJString(env, j_filename);

View File

@ -193,10 +193,6 @@
<string name="region_mismatch">Advertiment Regió No Vàlida</string>
<string name="region_mismatch_emulated">La configuració del país no és vàlida per a la regió emulada seleccionada.</string>
<string name="region_mismatch_console">La configuració del país no és vàlida per a la consola vinculada actual.</string>
<string name="storage">Emmagatzematge</string>
<string name="compress_cia_installs">Comprimir el contingut de CIAs instal·lats</string>
<string name="compress_cia_installs_description">Comprimix el contingut de fitxers CIA quan són instal·lats a la SD emulada. Només afecta contingut CIA instal·lat amb esta opció activada.</string>
<!-- Camera settings strings -->
<string name="inner_camera">Càmera interior</string>
<string name="outer_left_camera">Càmera esquerra externa</string>
@ -401,10 +397,6 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
<string name="emulation_configure_controls">Configurar Controls</string>
<string name="emulation_edit_layout">Editar Estil</string>
<string name="emulation_done">Fet</string>
<string name="emulation_button_sliding">Lliscament de botons</string>
<string name="emulation_button_sliding_disabled">Mantindre el botó pressionat originalment</string>
<string name="emulation_button_sliding_enabled">Mantindre el botó pressionat actualment</string>
<string name="emulation_button_sliding_alternative">Mantindre el botó original i actualment pressionat</string>
<string name="emulation_toggle_controls">Activar Controls</string>
<string name="emulation_control_scale">Ajustar Escala</string>
<string name="emulation_control_scale_global">Escala Global</string>
@ -417,8 +409,6 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
<string name="emulation_aspect_ratio">Relació d\'Aspecte</string>
<string name="emulation_switch_screen_layout">Estil de Pantalla Apaïsada</string>
<string name="emulation_switch_portrait_layout">Estil de Pantalla de Perfil</string>
<string name="emulation_switch_secondary_layout">Estil de Pantalla Secundària</string>
<string name="emulation_switch_secondary_layout_description">La disposició de la pantalla secundària connectada, amb cable o sense fil (Chromecast, Miracast)</string>
<string name="emulation_screen_layout_largescreen">Pantalla amplia</string>
<string name="emulation_screen_layout_portrait">Vertical</string>
<string name="emulation_screen_layout_single">Pantalla Única</string>
@ -426,7 +416,6 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
<string name="emulation_screen_layout_hybrid">Pantalles híbrides</string>
<string name="emulation_screen_layout_original">Original</string>
<string name="emulation_portrait_layout_top_full">Per omissió</string>
<string name="emulation_secondary_display_default">Per defecte del sistema (espill)</string>
<string name="emulation_screen_layout_custom">Estil Personalitzat</string>
<string name="emulation_small_screen_position">Posició de Pantalla Xicoteta</string>
<string name="small_screen_position_description">On hauria d\'aparéixer la pantalla xicoteta en relació amb la gran en Proporció de Pantalla Gran?</string>
@ -547,10 +536,6 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
<string name="create_shortcut">Crear drecera</string>
<string name="shortcut_name_empty">El nom de la drecera no pot estar buit</string>
<string name="shortcut_image_stretch_toggle">Allargar per a ajustar la imatge</string>
<string name="game_context_id">ID:</string>
<string name="game_context_file">Fitxer:</string>
<string name="game_context_type">Tipus:</string>
<!-- Performance Overlay settings -->
<string name="performance_overlay_show">Mostrar informació de rendiment</string>
<string name="performance_overlay_options">Informació de rendiment</string>

View File

@ -194,9 +194,7 @@
<string name="region_mismatch_emulated">La configuración del país no es válida para la región emulada seleccionada.</string>
<string name="region_mismatch_console">La configuración del país no es válida para la consola vinculada actual.</string>
<string name="storage">Almacenamiento</string>
<string name="compress_cia_installs">Comprimir el contenido de CIAs instalados</string>
<string name="compress_cia_installs_description">Comprime el contenido de archivos CIA cuando son instalados a la SD emulada. Solo afecta contenido CIA instalado con esta opción activada.</string>
<string name="compress_cia_installs">Comprimir el contenido CIA instalado</string>
<!-- Camera settings strings -->
<string name="inner_camera">Cámara interior</string>
<string name="outer_left_camera">Cámara izquierda externa</string>
@ -402,9 +400,6 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
<string name="emulation_edit_layout">Editar Estilo</string>
<string name="emulation_done">Hecho</string>
<string name="emulation_button_sliding">Deslizamiento de botones</string>
<string name="emulation_button_sliding_disabled">Mantener el botón presionado originalmente</string>
<string name="emulation_button_sliding_enabled">Mantener el botón presionado actualmente</string>
<string name="emulation_button_sliding_alternative">Mantener el botón original y actualmente presionado</string>
<string name="emulation_toggle_controls">Activar Controles</string>
<string name="emulation_control_scale">Ajustar Escala</string>
<string name="emulation_control_scale_global">Escala Global</string>
@ -417,8 +412,6 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
<string name="emulation_aspect_ratio">Relación de Aspecto</string>
<string name="emulation_switch_screen_layout">Estilo de Pantalla Apaisada</string>
<string name="emulation_switch_portrait_layout">Estilo de Pantalla de Perfil</string>
<string name="emulation_switch_secondary_layout">Estilo de Pantalla Secundaria</string>
<string name="emulation_switch_secondary_layout_description">El estilo de la pantalla secundaria conectada, con cable o inalámbrica (Chromecast, Miracast)</string>
<string name="emulation_screen_layout_largescreen">Pantalla amplia</string>
<string name="emulation_screen_layout_portrait">Retrato</string>
<string name="emulation_screen_layout_single">Pantalla Única</string>
@ -426,7 +419,6 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
<string name="emulation_screen_layout_hybrid">Pantallas híbridas</string>
<string name="emulation_screen_layout_original">Original</string>
<string name="emulation_portrait_layout_top_full">Por defecto</string>
<string name="emulation_secondary_display_default">Por defecto del sistema (espejo)</string>
<string name="emulation_screen_layout_custom">Estilo personalizado</string>
<string name="emulation_small_screen_position">Posición Pantalla Pequeña</string>
<string name="small_screen_position_description">¿Dónde debería aparecer la pantalla pequeña en relación con la grande en Disposicion de Pantalla Grande?</string>

View File

@ -416,8 +416,6 @@
<string name="emulation_aspect_ratio">Proporcje obrazu</string>
<string name="emulation_switch_screen_layout">Geometryczny Układ Ekranu</string>
<string name="emulation_switch_portrait_layout">Pionowy Układ Ekranu</string>
<string name="emulation_switch_secondary_layout">Układ ekranu wyświetlacza dodatkowego</string>
<string name="emulation_switch_secondary_layout_description">Układ używany przez podłączony dodatkowy ekran, przewodowy lub bezprzewodowy (Chromecast, Miracast)</string>
<string name="emulation_screen_layout_largescreen">Duży Ekran</string>
<string name="emulation_screen_layout_portrait">Ekran</string>
<string name="emulation_screen_layout_single">Pojedynczy ekran</string>
@ -425,7 +423,6 @@
<string name="emulation_screen_layout_hybrid">Hybrydowy Ekran</string>
<string name="emulation_screen_layout_original">Oryginalny</string>
<string name="emulation_portrait_layout_top_full">Domyślny</string>
<string name="emulation_secondary_display_default">Ustawienia domyślne systemu (mirror)</string>
<string name="emulation_screen_layout_custom">Niestandardowy Układ</string>
<string name="emulation_small_screen_position">Pozycja małego ekranu</string>
<string name="small_screen_position_description">Gdzie powinien być wyświetlany mały ekran względem dużego w układzie dużego ekranu?</string>

View File

@ -416,8 +416,6 @@
<string name="emulation_aspect_ratio">宽高比</string>
<string name="emulation_switch_screen_layout">屏幕布局</string>
<string name="emulation_switch_portrait_layout">纵向屏幕布局</string>
<string name="emulation_switch_secondary_layout">副屏幕布局</string>
<string name="emulation_switch_secondary_layout_description">有线或无线连接的辅助屏幕使用布局Chromecast, Miracast</string>
<string name="emulation_screen_layout_largescreen">大屏幕</string>
<string name="emulation_screen_layout_portrait">纵向</string>
<string name="emulation_screen_layout_single">单个屏幕</string>
@ -425,7 +423,6 @@
<string name="emulation_screen_layout_hybrid">混合式屏幕</string>
<string name="emulation_screen_layout_original">原始</string>
<string name="emulation_portrait_layout_top_full">默认</string>
<string name="emulation_secondary_display_default">系统默认(镜像)</string>
<string name="emulation_screen_layout_custom">自定义布局</string>
<string name="emulation_small_screen_position">小屏幕位置</string>
<string name="small_screen_position_description">在“大屏幕”布局中,小屏幕相对于大屏幕应该出现的位置?</string>

View File

@ -408,7 +408,7 @@ Divertiti usando l\'emulatore!</string>
<string name="emulation_button_sliding">Pulsante scorrevole</string>
<string name="emulation_button_sliding_disabled">Tieni premuto il pulsante originariamente premuto</string>
<string name="emulation_button_sliding_enabled">Tieni premuto il pulsante attualmente premuto</string>
<string name="emulation_button_sliding_alternative">Tieni premuto il pulsante originale e quello attualmente premuto</string>
<string name="emulation_button_sliding_alternative">Tieni premuto il pulsante originale e attualmente premuto</string>
<string name="emulation_toggle_controls">Attiva Controlli</string>
<string name="emulation_control_scale">Regola la Dimensione</string>
<string name="emulation_control_scale_global">Scala Globale</string>
@ -421,8 +421,6 @@ Divertiti usando l\'emulatore!</string>
<string name="emulation_aspect_ratio">Proporzione</string>
<string name="emulation_switch_screen_layout">Layout Schermi Orizzontale</string>
<string name="emulation_switch_portrait_layout">Layout Schermi Verticale</string>
<string name="emulation_switch_secondary_layout">Layout dello schermo di visualizzazione secondario</string>
<string name="emulation_switch_secondary_layout_description">Il layout utilizzato da uno schermo secondario connesso, cablato o wireless (Chromecast, Miracast)</string>
<string name="emulation_screen_layout_largescreen">Schermo Grande</string>
<string name="emulation_screen_layout_portrait">Verticale</string>
<string name="emulation_screen_layout_single">Schermo singolo</string>
@ -430,14 +428,13 @@ Divertiti usando l\'emulatore!</string>
<string name="emulation_screen_layout_hybrid">Schermi Ibridi</string>
<string name="emulation_screen_layout_original">Originale</string>
<string name="emulation_portrait_layout_top_full">Standard</string>
<string name="emulation_secondary_display_default">Predefinito del sistema (specchio)</string>
<string name="emulation_screen_layout_custom">Layout personalizzato</string>
<string name="emulation_small_screen_position">Posizione schermo piccolo</string>
<string name="small_screen_position_description">Dove dovrebbe apparire lo schermo inferiore rispetto a quello superiore nella modalità Schermo Grande?</string>
<string name="small_screen_position_top_right">In alto a destra</string>
<string name="small_screen_position_top_right">Alto-Destra</string>
<string name="small_screen_position_middle_right">Centro-Destra</string>
<string name="small_screen_position_bottom_right">Basso-Destra (Standard)</string>
<string name="small_screen_position_top_left">In alto a sinistra</string>
<string name="small_screen_position_top_left">Alto-Sinistra</string>
<string name="small_screen_position_middle_left">Centro-Sinistra</string>
<string name="small_screen_position_bottom_left">Basso-Sinistra</string>
<string name="small_screen_position_above">Sopra</string>
@ -536,13 +533,9 @@ Divertiti usando l\'emulatore!</string>
<string name="play">Riproduci</string>
<string name="uninstall_cia">Disinstalla applicazione</string>
<string name="uninstalling">Disinstallazione...</string>
<string name="game_context_open_save_dir">Apri cartella dei salvataggi</string>
<string name="game_context_open_app">Apri cartella applicazione</string>
<string name="game_context_open_mods">Apri cartella delle mod</string>
<string name="game_context_open_textures">Apri cartella delle texture</string>
<string name="game_context_open_dlc">Apri catella DLC</string>
<string name="game_context_open_updates">Apri cartella degli aggiornamenti</string>
<string name="game_context_open_extra">Apri cartella extra</string>
<string name="game_context_uninstall_dlc">Disinstalla DLC</string>
<string name="game_context_uninstall_updates">Disinstalla aggiornamenti</string>
<string name="shortcut">Scorciatoia</string>
@ -574,12 +567,6 @@ Divertiti usando l\'emulatore!</string>
<string name="overlay_show_battery_temp_description">Mostra la temperatura attuale, in Celsius e Fahrenheit, della batteria.</string>
<string name="overlay_position">Posizione overlay</string>
<string name="overlay_position_description">Scegli dove visualizzare l\'overlay delle prestazioni sullo schermo.</string>
<string name="overlay_position_top_left">In alto a sinistra</string>
<string name="overlay_position_top_right">In alto a destra</string>
<string name="overlay_position_bottom_left">In basso a sinistra</string>
<string name="overlay_position_bottom_right">In basso a destra</string>
<string name="overlay_position_center_top">In alto al centro</string>
<string name="overlay_position_center_bottom">In basso al centro</string>
<string name="overlay_background">Sfondo dell\'overlay</string>
<string name="overlay_background_description">Aggiunge uno sfondo dietro all\'overlay per una lettura più facile.</string>

View File

@ -35,26 +35,12 @@
<item>@string/emulation_screen_layout_custom</item>
</string-array>
<string-array name="secondaryLayouts">
<item>@string/emulation_secondary_display_default</item>
<item>@string/emulation_top_screen</item>
<item>@string/emulation_bottom_screen</item>
<item>@string/emulation_screen_layout_sidebyside</item>
</string-array>
<integer-array name="portraitLayoutValues">
<item>0</item>
<item>2</item>
<item>1</item>
</integer-array>
<integer-array name="secondaryLayoutValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
</integer-array>
<string-array name="smallScreenPositions">
<item>@string/small_screen_position_top_right</item>
<item>@string/small_screen_position_middle_right</item>
@ -148,12 +134,12 @@
</integer-array>
<string-array name="statsPosition">
<item>@string/performance_overlay_position_top_left</item>
<item>@string/performance_overlay_position_center_top</item>
<item>@string/performance_overlay_position_top_right</item>
<item>@string/performance_overlay_position_bottom_left</item>
<item>@string/performance_overlay_position_center_bottom</item>
<item>@string/performance_overlay_position_bottom_right</item>
<item>@string/overlay_position_top_left</item>
<item>@string/overlay_position_center_top</item>
<item>@string/overlay_position_top_right</item>
<item>@string/overlay_position_bottom_left</item>
<item>@string/overlay_position_center_bottom</item>
<item>@string/overlay_position_bottom_right</item>
</string-array>
<integer-array name="statsPositionValues">
<item>0</item>

View File

@ -238,27 +238,25 @@
<string name="spirv_shader_gen_description">Emits the fragment shader used to emulate PICA using SPIR-V instead of GLSL</string>
<string name="disable_spirv_optimizer">Disable SPIR-V Optimizer</string>
<string name="disable_spirv_optimizer_description">Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.</string>
<string name="async_shaders">Enable Asynchronous Shader Compilation</string>
<string name="async_shaders">Enable asynchronous shader compilation</string>
<string name="async_shaders_description">Compiles shaders in the background to reduce stuttering during gameplay. When enabled expect temporary graphical glitches</string>
<string name="linear_filtering">Linear Filtering</string>
<string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string>
<string name="texture_filter_name">Texture Filter</string>
<string name="texture_filter_description">Enhances the visuals of applications by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, xBRZ freescale, and MMPX.</string>
<string name="delay_render_thread">Delay Game Render Thread</string>
<string name="delay_render_thread">Delay game render thread</string>
<string name="delay_render_thread_description">Delay the game render thread when it submits data to the GPU. Helps with performance issues in the (very few) applications with dynamic framerates.</string>
<string name="advanced">Advanced</string>
<string name="texture_sampling_name">Texture Sampling</string>
<string name="texture_sampling_description">Overrides the sampling filter used by games. This can be useful in certain cases with poorly behaved games when upscaling. If unsure, set this to Game Controlled.</string>
<string name="shaders_accurate_mul">Accurate Multiplication</string>
<string name="shaders_accurate_mul_description">Uses more accurate multiplication in hardware shaders, which may fix some graphical bugs. When enabled, performance will be reduced.</string>
<string name="asynchronous_gpu">Enable Asynchronous GPU Emulation</string>
<string name="asynchronous_gpu">Enable asynchronous GPU emulation</string>
<string name="asynchronous_gpu_description">Uses a separate thread to emulate the GPU asynchronously. When enabled, performance will be improved.</string>
<string name="frame_limit_enable">Limit Speed</string>
<string name="frame_limit_enable_description">When enabled, emulation speed will be limited to a specified percentage of normal speed. If disabled, emulation speed will be uncapped and the turbo speed hotkey will not work.</string>
<string name="frame_limit_slider">Limit Speed Percent</string>
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. With the default of 100% emulation will be limited to normal speed. Values higher or lower will increase or decrease the speed limit.</string>
<string name="android_hide_images">Hide 3DS Images from Android</string>
<string name="android_hide_images_description">Prevent 3DS camera, screenshot, and custom texture images from being indexed by Android and displayed in the gallery. Your device may need to be rebooted after changing this setting to take effect.</string>
<string name="turbo_limit">Turbo Speed Limit</string>
<string name="turbo_limit_description">Emulation speed limit used while the turbo hotkey is active.</string>
<string name="expand_to_cutout_area">Expand to Cutout Area</string>
@ -308,7 +306,7 @@
<string name="audio_volume">Volume</string>
<string name="audio_stretch">Audio Stretching</string>
<string name="audio_stretch_description">Stretches audio to reduce stuttering. When enabled, increases audio latency and slightly reduces performance.</string>
<string name="realtime_audio">Enable Realtime Audio</string>
<string name="realtime_audio">Enable realtime audio</string>
<string name="realtime_audio_description">Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.</string>
<string name="audio_input_type">Audio Input Device</string>
<string name="sound_output_mode">Sound Output Mode</string>
@ -323,9 +321,9 @@
<string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device.</string>
<string name="renderer_debug">Debug Renderer</string>
<string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced.</string>
<string name="instant_debug_log">Flush Log Output on Every Message</string>
<string name="instant_debug_log">Flush log output on every message</string>
<string name="instant_debug_log_description">Immediately commits the debug log to file. Use this if Azahar crashes and the log output is being cut.</string>
<string name="delay_start_lle_modules">Delay Start With LLE Modules</string>
<string name="delay_start_lle_modules">Delay start with LLE modules</string>
<string name="delay_start_lle_modules_description">Delays the start of the app when LLE modules are enabled.</string>
<string name="deterministic_async_operations">Deterministic Async Operations</string>
<string name="deterministic_async_operations_description">Makes async operations deterministic for debugging. Enabling this may cause freezes.</string>
@ -439,8 +437,6 @@
<string name="emulation_aspect_ratio">Aspect Ratio</string>
<string name="emulation_switch_screen_layout">Landscape Screen Layout</string>
<string name="emulation_switch_portrait_layout">Portrait Screen Layout</string>
<string name="emulation_switch_secondary_layout">Secondary Display Screen Layout</string>
<string name="emulation_switch_secondary_layout_description">The layout used by a connected secondary screen, wired or wireless (Chromecast, Miracast)</string>
<string name="emulation_screen_layout_largescreen">Large Screen</string>
<string name="emulation_screen_layout_portrait">Portrait</string>
<string name="emulation_screen_layout_single">Single Screen</string>
@ -448,15 +444,7 @@
<string name="emulation_screen_layout_hybrid">Hybrid Screens</string>
<string name="emulation_screen_layout_original">Original</string>
<string name="emulation_portrait_layout_top_full">Default</string>
<string name="emulation_secondary_display_default">System Default (mirror)</string>
<string name="emulation_screen_layout_custom">Custom Layout</string>
<string name="bg_color">Background Color</string>
<string name="bg_color_description">The color which appears behind the screens during emulation, represented as an RGB value.</string>
<string name="bg_red">Red</string>
<string name="bg_green">Green</string>
<string name="bg_blue">Blue</string>
<string name="second_screen_opacity">Custom Layout Second Screen Opacity</string>
<string name="second_screen_opacity_description">The opacity of the second 3DS screen when using a custom screen layout. Useful if the second screen is to be positioned on top of the first screen.</string>
<string name="emulation_small_screen_position">Small Screen Position</string>
<string name="small_screen_position_description">Where should the small screen appear relative to the large one in Large Screen Layout?</string>
<string name="small_screen_position_top_right">Top Right</string>
@ -585,28 +573,28 @@
<string name="performance_overlay_options">Performance Overlay</string>
<string name="performance_overlay_enable">Enable Performance Overlay</string>
<string name="performance_overlay_options_description">Configure whether the performance overlay is shown and what information is displayed.</string>
<string name="performance_overlay_show_fps">Show FPS</string>
<string name="performance_overlay_show_fps_description">Display current frames per second.</string>
<string name="performance_overlay_show_frametime">Show Frametime</string>
<string name="performance_overlay_show_frametime_description">Display current frametime.</string>
<string name="performance_overlay_show_speed">Show Speed</string>
<string name="performance_overlay_show_speed_description">Display current emulation speed percentage.</string>
<string name="performance_overlay_show_app_ram_usage">Show App Memory Usage</string>
<string name="performance_overlay_show_app_ram_usage_description">Display the amount of RAM getting used by the emulator.</string>
<string name="performance_overlay_show_available_ram">Show Available Memory</string>
<string name="performance_overlay_show_available_ram_description">Display the amount of RAM which is available.</string>
<string name="performance_overlay_show_battery_temp">Show Battery Temperature</string>
<string name="performance_overlay_show_battery_temp_description">Display current Battery temperature in Celsius and Fahrenheit.</string>
<string name="performance_overlay_position">Overlay Position</string>
<string name="performance_overlay_position_description">Choose where the performance overlay is displayed on the screen.</string>
<string name="performance_overlay_position_top_left">Top Left</string>
<string name="performance_overlay_position_top_right">Top Right</string>
<string name="performance_overlay_position_bottom_left">Bottom Left</string>
<string name="performance_overlay_position_bottom_right">Bottom Right</string>
<string name="performance_overlay_position_center_top">Center Top</string>
<string name="performance_overlay_position_center_bottom">Center Bottom</string>
<string name="performance_overlay_background">Overlay Background</string>
<string name="performance_overlay_background_description">Adds a background behind the overlay for easier reading.</string>
<string name="overlay_show_fps">Show FPS</string>
<string name="overlay_show_fps_description">Display current frames per second.</string>
<string name="overlay_show_frametime">Show Frametime</string>
<string name="overlay_show_frametime_description">Display current frametime.</string>
<string name="overlay_show_speed">Show Speed</string>
<string name="overlay_show_speed_description">Display current emulation speed percentage.</string>
<string name="overlay_show_app_ram_usage">Show App Memory Usage</string>
<string name="overlay_show_app_ram_usage_description">Display the amount of RAM getting used by the emulator.</string>
<string name="overlay_show_available_ram">Show Available Memory</string>
<string name="overlay_show_available_ram_description">Display the amount of RAM which is available.</string>
<string name="overlay_show_battery_temp">Show Battery Temperature</string>
<string name="overlay_show_battery_temp_description">Display current Battery temperature in Celsius and Fahrenheit.</string>
<string name="overlay_position">Overlay Position</string>
<string name="overlay_position_description">Choose where the performance overlay is displayed on the screen.</string>
<string name="overlay_position_top_left">Top Left</string>
<string name="overlay_position_top_right">Top Right</string>
<string name="overlay_position_bottom_left">Bottom Left</string>
<string name="overlay_position_bottom_right">Bottom Right</string>
<string name="overlay_position_center_top">Center Top</string>
<string name="overlay_position_center_bottom">Center Bottom</string>
<string name="overlay_background">Overlay Background</string>
<string name="overlay_background_description">Adds a background behind the overlay for easier reading.</string>
<!-- Cheats -->
<string name="cheats">Cheats</string>

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -9,7 +9,7 @@
namespace AudioCore {
constexpr char auto_device_name[] = "Auto";
constexpr char auto_device_name[] = "auto";
/**
* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed

View File

@ -60,10 +60,6 @@ if (ENABLE_QT AND UNIX AND NOT APPLE)
target_link_libraries(citra_meta PRIVATE Qt6::DBus gamemode)
endif()
if (ENABLE_QT AND APPLE)
target_link_libraries(citra_meta PRIVATE Qt6::GuiPrivate)
endif()
if (ENABLE_QT AND USE_DISCORD_PRESENCE)
target_link_libraries(citra_meta PRIVATE discord-rpc)
endif()

View File

@ -172,12 +172,12 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
multiplayer/state.h
multiplayer/validation.h
precompiled_headers.h
qt_image_interface.cpp
qt_image_interface.h
uisettings.cpp
uisettings.h
user_data_migration.cpp
user_data_migration.h
qt_image_interface.cpp
qt_image_interface.h
util/clickable_label.cpp
util/clickable_label.h
util/graphics_device_info.cpp
@ -190,13 +190,6 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
util/util.h
)
if (APPLE)
target_sources(citra_qt PUBLIC
qt_swizzle.h
qt_swizzle.mm
)
endif()
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
@ -279,12 +272,7 @@ endif()
if (NOT WIN32)
find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets)
if(Qt6_VERSION VERSION_GREATER_EQUAL "6.10.0")
find_package(Qt6 REQUIRED COMPONENTS GuiPrivate)
target_link_libraries(citra_qt PRIVATE Qt6::GuiPrivate)
else()
target_include_directories(citra_qt PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
endif()
target_include_directories(citra_qt PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
endif()
if (UNIX AND NOT APPLE)

View File

@ -69,7 +69,6 @@
#include "citra_qt/movie/movie_record_dialog.h"
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/qt_image_interface.h"
#include "citra_qt/qt_swizzle.h"
#include "citra_qt/uisettings.h"
#include "common/play_time_manager.h"
#ifdef ENABLE_QT_UPDATE_CHECKER
@ -171,12 +170,6 @@ void GMainWindow::ShowCommandOutput(std::string title, std::string message) {
#endif
}
bool IsPrerelease() {
return ((strstr(Common::g_build_fullname, "alpha") != NULL) ||
(strstr(Common::g_build_fullname, "beta") != NULL) ||
(strstr(Common::g_build_fullname, "rc") != NULL));
}
GMainWindow::GMainWindow(Core::System& system_)
: ui{std::make_unique<Ui::MainWindow>()}, system{system_}, movie{system.Movie()},
user_data_migrator{this}, config{std::make_unique<QtConfig>()}, emu_thread{nullptr} {
@ -405,8 +398,12 @@ GMainWindow::GMainWindow(Core::System& system_)
#ifdef ENABLE_QT_UPDATE_CHECKER
if (UISettings::values.check_for_update_on_start) {
update_future = QtConcurrent::run([]() -> QString {
const bool is_prerelease = // TODO: This can be done better -OS
((strstr(Common::g_build_fullname, "alpha") != NULL) ||
(strstr(Common::g_build_fullname, "beta") != NULL) ||
(strstr(Common::g_build_fullname, "rc") != NULL));
const std::optional<std::string> latest_release_tag =
UpdateChecker::GetLatestRelease(IsPrerelease());
UpdateChecker::GetLatestRelease(is_prerelease);
if (latest_release_tag && latest_release_tag.value() != Common::g_build_fullname) {
return QString::fromStdString(latest_release_tag.value());
}
@ -980,10 +977,6 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted, this,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
#ifdef ENABLE_DEVELOPER_OPTIONS
connect(game_list, &GameList::StartingLaunchStressTest, this,
&GMainWindow::StartLaunchStressTest);
#endif
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
@ -1580,16 +1573,6 @@ void GMainWindow::ShutdownGame() {
secondary_window->ReleaseRenderTarget();
}
void GMainWindow::StartLaunchStressTest(const QString& game_path) {
QThreadPool::globalInstance()->start([this, game_path] {
do {
ui->action_Stop->trigger();
emit game_list->GameChosen(game_path);
QThread::sleep(2);
} while (emulation_running);
});
}
void GMainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
@ -3943,13 +3926,8 @@ void GMainWindow::OnEmulatorUpdateAvailable() {
.arg(version_string));
update_prompt.exec();
if (update_prompt.button(QMessageBox::Yes) == update_prompt.clickedButton()) {
std::string update_page_url;
if (IsPrerelease()) {
update_page_url = "https://github.com/azahar-emu/azahar/releases";
} else {
update_page_url = "https://azahar-emu.org/pages/download/";
}
QDesktopServices::openUrl(QUrl(QString::fromStdString(update_page_url)));
QDesktopServices::openUrl(
QUrl(QString::fromStdString("https://azahar-emu.org/pages/download/")));
}
}
#endif
@ -4127,11 +4105,6 @@ static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() {
}
void LaunchQtFrontend(int argc, char* argv[]) {
#ifdef __APPLE__
// Ensure that the linker doesn't optimize qt_swizzle.mm out of existence.
QtSwizzle::Dummy();
#endif
Common::DetachedTasks detached_tasks;
#if MICROPROFILE_ENABLED

View File

@ -306,7 +306,6 @@ private slots:
#endif
void OnSwitchDiskResources(VideoCore::LoadCallbackStage stage, std::size_t value,
std::size_t total);
void StartLaunchStressTest(const QString& game_path);
private:
Q_INVOKABLE void OnMoviePlaybackCompleted();

View File

@ -371,7 +371,7 @@ void QtConfig::ReadControlValues() {
const auto append_profile = [this, num_touch_from_button_maps] {
Settings::InputProfile profile;
profile.name =
ReadSetting(QStringLiteral("name"), QStringLiteral("Default")).toString().toStdString();
ReadSetting(QStringLiteral("name"), QStringLiteral("default")).toString().toStdString();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]),

View File

@ -35,7 +35,7 @@
<item>
<widget class="QLabel" name="label_emulation">
<property name="text">
<string>Emulation</string>
<string>Emulation:</string>
</property>
</widget>
</item>

View File

@ -28,7 +28,7 @@
<string>Select the camera to configure</string>
</property>
<property name="text">
<string>Camera to Configure</string>
<string>Camera to configure:</string>
</property>
</widget>
</item>
@ -59,7 +59,7 @@
<string>Select the camera mode (single or double)</string>
</property>
<property name="text">
<string>Camera mode</string>
<string>Camera mode:</string>
</property>
</widget>
</item>
@ -90,7 +90,7 @@
<string>Select the position of camera to configure</string>
</property>
<property name="text">
<string>Camera position</string>
<string>Camera position:</string>
</property>
</widget>
</item>
@ -130,7 +130,7 @@
<string>Select where the image of the emulated camera comes from. It may be an image or a real camera.</string>
</property>
<property name="text">
<string>Camera Image Source</string>
<string>Camera Image Source:</string>
</property>
</widget>
</item>
@ -166,7 +166,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>File</string>
<string>File:</string>
</property>
</widget>
</item>
@ -193,7 +193,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>Camera</string>
<string>Camera:</string>
</property>
</widget>
</item>
@ -234,7 +234,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>Flip</string>
<string>Flip:</string>
</property>
</widget>
</item>

View File

@ -113,7 +113,7 @@
<item>
<widget class="QCheckBox" name="toggle_linear_filter">
<property name="text">
<string>Enable linear filtering</string>
<string>Enable Linear Filtering</string>
</property>
</widget>
</item>
@ -320,7 +320,7 @@
<item>
<widget class="QCheckBox" name="disable_right_eye_render">
<property name="text">
<string>Disable right eye rendering</string>
<string>Disable Right Eye Rendering</string>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disable Right Eye Rendering&lt;/p&gt;&lt;p&gt;Disables rendering the right eye image when not using stereoscopic mode. Greatly improves performance in some applications, but can cause flickering in others.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -342,7 +342,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Replace textures with PNG files.&lt;/p&gt;&lt;p&gt;Textures are loaded from load/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use custom textures</string>
<string>Use Custom Textures</string>
</property>
</widget>
</item>
@ -352,7 +352,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dump textures to PNG files.&lt;/p&gt;&lt;p&gt;Textures are dumped to dump/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Dump textures</string>
<string>Dump Textures</string>
</property>
</widget>
</item>
@ -362,7 +362,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load all custom textures into memory on boot, instead of loading them when the application requires them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Preload custom textures</string>
<string>Preload Custom Textures</string>
</property>
</widget>
</item>
@ -372,7 +372,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load custom textures asynchronously with background threads to reduce loading stutter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Async custom texture loading</string>
<string>Async Custom Texture Loading</string>
</property>
</widget>
</item>

View File

@ -97,7 +97,7 @@
</item>
<item>
<property name="text">
<string>Set emulation speed</string>
<string>Set emulation speed:</string>
</property>
</item>
</widget>
@ -105,7 +105,7 @@
<item>
<widget class="QLabel" name="label_emulation_speed">
<property name="text">
<string>Emulation Speed</string>
<string>Emulation Speed:</string>
</property>
</widget>
</item>

View File

@ -132,14 +132,14 @@
<item>
<widget class="QCheckBox" name="spirv_shader_gen">
<property name="text">
<string>SPIR-V shader generation</string>
<string>SPIR-V Shader Generation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="disable_spirv_optimizer">
<property name="text">
<string>Disable GLSL -> SPIR-V optimizer</string>
<string>Disable GLSL -> SPIR-V Optimizer</string>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -176,7 +176,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the selected graphics API to accelerate shader emulation.&lt;/p&gt;&lt;p&gt;Requires a relatively powerful GPU for better performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable hardware shader</string>
<string>Enable Hardware Shader</string>
</property>
</widget>
</item>
@ -201,7 +201,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Correctly handle all edge cases in multiplication operation in shaders. &lt;/p&gt;&lt;p&gt;Some applications requires this to be enabled for the hardware shader to render properly.&lt;/p&gt;&lt;p&gt;However this would reduce performance in most applications.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Accurate multiplication</string>
<string>Accurate Multiplication</string>
</property>
</widget>
</item>
@ -217,7 +217,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the JIT engine instead of the interpreter for software shader emulation. &lt;/p&gt;&lt;p&gt;Enable this for better performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable shader JIT</string>
<string>Enable Shader JIT</string>
</property>
</widget>
</item>
@ -227,7 +227,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Compile shaders using background threads to avoid shader compilation stutter. Expect temporary graphical glitches&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable async shader compilation</string>
<string>Enable Async Shader Compilation</string>
</property>
</widget>
</item>
@ -237,7 +237,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Perform presentation on separate threads. Improves performance when using Vulkan in most applications.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable async presentation</string>
<string>Enable Async Presentation</string>
</property>
</widget>
</item>
@ -303,7 +303,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Reduce stuttering by storing and loading generated shaders to disk.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use disk shader cache</string>
<string>Use Disk Shader Cache</string>
</property>
</widget>
</item>
@ -349,7 +349,7 @@
<item>
<widget class="QLabel" name="label_delay_render">
<property name="text">
<string>Delay Application Render Thread</string>
<string>Delay application render thread:</string>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Delays the emulated application render thread the specified amount of milliseconds every time it submits render commands to the GPU.&lt;/p&gt;&lt;p&gt;Adjust this feature in the (very few) dynamic framerate applications to fix performance issues.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>

View File

@ -132,14 +132,14 @@
<item>
<widget class="QCheckBox" name="toggle_swap_screen">
<property name="text">
<string>Swap screens</string>
<string>Swap Screens</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_upright_screen">
<property name="text">
<string>Rotate screens upright</string>
<string>Rotate Screens Upright</string>
</property>
</widget>
</item>
@ -531,7 +531,7 @@
<item>
<widget class="QLabel" name="lb_opacity_second_layer">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bottom Screen Opacity %&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bottom Screen Opacity % (OpenGL Only)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>

View File

@ -27,7 +27,7 @@
<item>
<widget class="QCheckBox" name="toggle_virtual_sd">
<property name="text">
<string>Use virtual SD card</string>
<string>Use Virtual SD</string>
</property>
</widget>
</item>
@ -42,7 +42,7 @@
<item>
<widget class="QCheckBox" name="toggle_custom_storage">
<property name="text">
<string>Use custom storage location</string>
<string>Use Custom Storage</string>
</property>
</widget>
</item>

View File

@ -92,7 +92,7 @@ online features (if installed)</string>
<item row="3" column="0">
<widget class="QLabel" name="region_label">
<property name="text">
<string>Region</string>
<string>Region:</string>
</property>
</widget>
</item>
@ -549,7 +549,7 @@ online features (if installed)</string>
<item row="20" column="0">
<widget class="QLabel" name="label_plugin_loader">
<property name="text">
<string>3GX Plugin Loader</string>
<string>3GX Plugin Loader:</string>
</property>
</widget>
</item>

View File

@ -37,7 +37,7 @@
<item>
<widget class="QLabel" name="language_label">
<property name="text">
<string>Interface Language</string>
<string>Interface language:</string>
</property>
</widget>
</item>
@ -51,7 +51,7 @@
<item>
<widget class="QLabel" name="theme_label">
<property name="text">
<string>Theme</string>
<string>Theme:</string>
</property>
</widget>
</item>
@ -78,7 +78,7 @@
<item>
<widget class="QLabel" name="icon_size_label">
<property name="text">
<string>Icon Size</string>
<string>Icon Size:</string>
</property>
</widget>
</item>
@ -108,7 +108,7 @@
<item>
<widget class="QLabel" name="row_1_text_label">
<property name="text">
<string>Row 1 Text</string>
<string>Row 1 Text:</string>
</property>
</widget>
</item>
@ -148,7 +148,7 @@
<item>
<widget class="QLabel" name="row_2_text_label">
<property name="text">
<string>Row 2 Text</string>
<string>Row 2 Text:</string>
</property>
</widget>
</item>
@ -191,14 +191,14 @@
<item>
<widget class="QCheckBox" name="toggle_hide_no_icon">
<property name="text">
<string>Hide titles without icon</string>
<string>Hide Titles without Icon</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_single_line_mode">
<property name="text">
<string>Single line mode</string>
<string>Single Line Mode</string>
</property>
</widget>
</item>
@ -218,7 +218,7 @@
<item>
<widget class="QCheckBox" name="show_advanced_frametime_info">
<property name="text">
<string>Show advanced frame time info</string>
<string>Show Advanced Frame Time Info</string>
</property>
</widget>
</item>

View File

@ -644,11 +644,6 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QStr
shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
#ifdef ENABLE_DEVELOPER_OPTIONS
context_menu.addSeparator();
QAction* stress_test_launch = context_menu.addAction(tr("Stress Test: App Launch"));
#endif
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
@ -760,10 +755,6 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QStr
[this, path, program_id] { emit DumpRomFSRequested(path, program_id); });
connect(remove_play_time_data, &QAction::triggered,
[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
#ifdef ENABLE_DEVELOPER_OPTIONS
connect(stress_test_launch, &QAction::triggered,
[this, path]() { emit StartingLaunchStressTest(path); });
#endif
connect(properties, &QAction::triggered, this,
[this, path]() { emit OpenPerGameGeneralRequested(path); });
connect(open_shader_cache_location, &QAction::triggered, this, [this, program_id] {

View File

@ -107,7 +107,6 @@ signals:
void AddDirectory();
void ShowList(bool show);
void PopulatingCompleted();
void StartingLaunchStressTest(const QString& game_path);
private slots:
void OnItemExpanded(const QModelIndex& item);

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -90,8 +90,7 @@ void DirectConnectWindow::Connect() {
room_member->Join(ui->nickname->text().toStdString(),
Service::CFG::GetConsoleIdHash(system),
ui->ip->text().toStdString().c_str(), port, 0,
Service::CFG::GetConsoleMacAddress(system),
ui->password->text().toStdString().c_str());
Network::NoPreferredMac, ui->password->text().toStdString().c_str());
}
});
watcher->setFuture(f);

View File

@ -193,8 +193,8 @@ void HostRoomWindow::Host() {
}
#endif
member->Join(ui->username->text().toStdString(), Service::CFG::GetConsoleIdHash(system),
"127.0.0.1", static_cast<u16>(port), 0,
Service::CFG::GetConsoleMacAddress(system), password, token);
"127.0.0.1", static_cast<u16>(port), 0, Network::NoPreferredMac, password,
token);
// Store settings
UISettings::values.room_nickname = ui->username->text();

View File

@ -175,8 +175,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
#endif
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Join(nickname, Service::CFG::GetConsoleIdHash(system), ip.c_str(),
static_cast<u16>(port), 0, Service::CFG::GetConsoleMacAddress(system),
password, token);
static_cast<u16>(port), 0, Network::NoPreferredMac, password, token);
}
});
watcher->setFuture(f);

View File

@ -1,9 +0,0 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
namespace QtSwizzle {
void Dummy();
} // namespace QtSwizzle

View File

@ -1,48 +0,0 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#import <QtGui/private/qmetallayer_p.h>
#import <objc/runtime.h>
namespace QtSwizzle {
void Dummy() {
// Call this anywhere to make sure that qt_swizzle.mm is linked.
// noop
}
} // namespace QtSwizzle
@implementation QMetalLayer (AzaharPatch)
+ (void)load {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class targetClass = [self class];
// Get the original and swizzled methods
Method originalMethod =
class_getInstanceMethod(targetClass, @selector(setNeedsDisplayInRect:));
Method swizzledMethod =
class_getInstanceMethod(targetClass, @selector(swizzled_setNeedsDisplayInRect:));
// Swap the implementations
method_exchangeImplementations(originalMethod, swizzledMethod);
});
}
- (void)swizzled_setNeedsDisplayInRect:(CGRect)rect {
constexpr auto tooBig = 1e10; // Arbitrary large number
// Check for problematic huge rectangles
if ((!self.needsDisplay) && (rect.size.width > tooBig || rect.size.height > tooBig ||
rect.origin.x < -tooBig || rect.origin.y < -tooBig)) {
return;
}
// Call the original implementation
[self swizzled_setNeedsDisplayInRect:rect];
}
@end

View File

@ -67,9 +67,6 @@ HackManager hack_manager = {
0x0004013000002C02, // Normal
0x0004013000002C03, // Safe mode
0x0004013020002C03, // New 3DS safe mode
// DLP
0x0004013000002802,
},
}},

View File

@ -114,7 +114,6 @@ void LogSettings() {
}
log_setting("Layout_LayoutOption", values.layout_option.GetValue());
log_setting("Layout_PortraitLayoutOption", values.portrait_layout_option.GetValue());
log_setting("Layout_SecondaryDisplayLayout", values.secondary_display_layout.GetValue());
log_setting("Layout_SwapScreen", values.swap_screen.GetValue());
log_setting("Layout_UprightScreen", values.upright_screen.GetValue());
log_setting("Layout_ScreenGap", values.screen_gap.GetValue());
@ -208,7 +207,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.delay_game_render_thread_us.SetGlobal(true);
values.layout_option.SetGlobal(true);
values.portrait_layout_option.SetGlobal(true);
values.secondary_display_layout.SetGlobal(true);
values.swap_screen.SetGlobal(true);
values.upright_screen.SetGlobal(true);
values.large_screen_proportion.SetGlobal(true);

View File

@ -54,7 +54,6 @@ enum class PortraitLayoutOption : u32 {
PortraitOriginal
};
enum class SecondaryDisplayLayout : u32 { None, TopScreenOnly, BottomScreenOnly, SideBySide };
/** Defines where the small screen will appear relative to the large screen
* when in Large Screen mode
*/
@ -520,8 +519,6 @@ struct Values {
SwitchableSetting<LayoutOption> layout_option{LayoutOption::Default, "layout_option"};
SwitchableSetting<bool> swap_screen{false, "swap_screen"};
SwitchableSetting<bool> upright_screen{false, "upright_screen"};
SwitchableSetting<SecondaryDisplayLayout> secondary_display_layout{SecondaryDisplayLayout::None,
"secondary_display_layout"};
SwitchableSetting<float, true> large_screen_proportion{4.f, 1.f, 16.f,
"large_screen_proportion"};
SwitchableSetting<int> screen_gap{0, "screen_gap"};
@ -585,9 +582,9 @@ struct Values {
SwitchableSetting<bool> enable_realtime_audio{false, "enable_realtime_audio"};
SwitchableSetting<float, true> volume{1.f, 0.f, 1.f, "volume"};
Setting<AudioCore::SinkType> output_type{AudioCore::SinkType::Auto, "output_type"};
Setting<std::string> output_device{"Auto", "output_device"};
Setting<std::string> output_device{"auto", "output_device"};
Setting<AudioCore::InputType> input_type{AudioCore::InputType::Auto, "input_type"};
Setting<std::string> input_device{"Auto", "input_device"};
Setting<std::string> input_device{"auto", "input_device"};
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;

View File

@ -66,10 +66,6 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
}
#endif
if (!layout.bottom_screen_enabled) {
return false;
}
Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
@ -275,11 +271,6 @@ void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height, bool is_po
break;
}
}
#ifdef ANDROID
if (is_secondary) {
layout = Layout::AndroidSecondaryLayout(width, height);
}
#endif
UpdateMinimumWindowSize(min_size);
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -254,9 +254,6 @@ public:
bool is_portrait_mode = {});
std::unique_ptr<TextureMailbox> mailbox = nullptr;
bool isSecondary() const {
return is_secondary;
}
protected:
EmuWindow();

View File

@ -79,7 +79,7 @@ FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool swapped, bool up
// TODO: This is kind of gross, make it platform agnostic. -OS
#ifdef ANDROID
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
const float window_aspect_ratio = static_cast<float>(height) / width;
const auto aspect_ratio_setting = Settings::values.aspect_ratio.GetValue();
float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
@ -172,7 +172,7 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upr
emulation_height = std::max(large_height, small_height);
}
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
const float window_aspect_ratio = static_cast<float>(height) / width;
const float emulation_aspect_ratio = emulation_height / emulation_width;
Common::Rectangle<u32> screen_window_area{0, 0, width, height};
@ -281,7 +281,7 @@ FramebufferLayout HybridScreenLayout(u32 width, u32 height, bool swapped, bool u
// Split the window into two parts. Give 2.25x width to the main screen,
// and make a bar on the right side with 1x width top screen and 1.25x width bottom screen
// To do that, find the total emulation box and maximize that based on window size
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
const float window_aspect_ratio = static_cast<float>(height) / width;
const float scale_factor = 2.25f;
float main_screen_aspect_ratio = TOP_SCREEN_ASPECT_RATIO;
@ -338,24 +338,6 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
return SingleFrameLayout(width, height, is_secondary, upright);
}
FramebufferLayout AndroidSecondaryLayout(u32 width, u32 height) {
const Settings::SecondaryDisplayLayout layout =
Settings::values.secondary_display_layout.GetValue();
switch (layout) {
case Settings::SecondaryDisplayLayout::BottomScreenOnly:
return SingleFrameLayout(width, height, true, Settings::values.upright_screen.GetValue());
case Settings::SecondaryDisplayLayout::SideBySide:
return LargeFrameLayout(width, height, false, Settings::values.upright_screen.GetValue(),
1.0f, Settings::SmallScreenPosition::MiddleRight);
case Settings::SecondaryDisplayLayout::None:
// this should never happen, but if it does, somehow, send the top screen
case Settings::SecondaryDisplayLayout::TopScreenOnly:
default:
return SingleFrameLayout(width, height, false, Settings::values.upright_screen.GetValue());
}
}
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped, bool is_portrait_mode) {
ASSERT(width > 0);
ASSERT(height > 0);

View File

@ -133,14 +133,6 @@ FramebufferLayout HybridScreenLayout(u32 width, u32 height, bool swapped, bool u
*/
FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary, bool upright);
/**
* Method for constructing the secondary layout for Android, based on
* the appropriate setting.
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
*/
FramebufferLayout AndroidSecondaryLayout(u32 width, u32 height);
/**
* Factory method for constructing a custom FramebufferLayout
* @param width Window framebuffer width in pixels

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