// Copyright Citra Emulator Project / Azahar Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. // Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once // Directory separators, do we need this? #define DIR_SEP "/" #define DIR_SEP_CHR '/' #define DIR_SEP_CHR_WIN '\\' #ifndef MAX_PATH #define MAX_PATH 260 #endif // The user data dir #define USERDATA_DIR "user" #ifdef USER_DIR #define EMU_DATA_DIR USER_DIR #else #ifdef _WIN32 #define EMU_DATA_DIR "Azahar" #define LEGACY_CITRA_DATA_DIR "Citra" #define LEGACY_LIME3DS_DATA_DIR "Lime3DS" #elif defined(__APPLE__) #include #if TARGET_OS_IPHONE #define EMU_APPLE_DATA_DIR "Documents" DIR_SEP "Azahar" #define LEGACY_CITRA_APPLE_DATA_DIR "Documents" DIR_SEP "Citra" #define LEGACY_LIME3DS_APPLE_DATA_DIR "Documents" DIR_SEP "Lime3DS" #else #define EMU_APPLE_DATA_DIR "Library" DIR_SEP "Application Support" DIR_SEP "Azahar" #define LEGACY_CITRA_APPLE_DATA_DIR "Library" DIR_SEP "Application Support" DIR_SEP "Citra" #define LEGACY_LIME3DS_APPLE_DATA_DIR "Library" DIR_SEP "Application Support" DIR_SEP "Lime3DS" #endif // For compatibility with XDG paths. #define EMU_DATA_DIR "azahar-emu" #define LEGACY_CITRA_DATA_DIR "citra-emu" #define LEGACY_LIME3DS_DATA_DIR "lime3ds-emu" #else #define EMU_DATA_DIR "azahar-emu" #define LEGACY_CITRA_DATA_DIR "citra-emu" #define LEGACY_LIME3DS_DATA_DIR "lime3ds-emu" #endif #endif // Dirs in both User and Sys #define EUR_DIR "EUR" #define USA_DIR "USA" #define JAP_DIR "JAP" // Subdirs in the User dir returned by GetUserPath(UserPath::UserDir) #define CONFIG_DIR "config" #define CACHE_DIR "cache" #define SDMC_DIR "sdmc" #define NAND_DIR "nand" #define SYSDATA_DIR "sysdata" #define LOG_DIR "log" #define CHEATS_DIR "cheats" #define DLL_DIR "external_dlls" #define SHADER_DIR "shaders" #define DUMP_DIR "dump" #define LOAD_DIR "load" #define SHADER_DIR "shaders" #define STATES_DIR "states" #define ICONS_DIR "icons" // Filenames // Files in the directory returned by GetUserPath(UserPath::LogDir) #define LOG_FILE "azahar_log.txt" // Files in the directory returned by GetUserPath(UserPath::ConfigDir) #define EMU_CONFIG "emu.ini" #define DEBUGGER_CONFIG "debugger.ini" #define LOGGER_CONFIG "logger.ini" // Sys files #define SHARED_FONT "shared_font.bin" #define KEYS_FILE "keys.txt" #define BOOTROM9 "boot9.bin" #define SECRET_SECTOR "sector0x96.bin"