// Copyright Citra Emulator Project / Lime3DS Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include // This needs to be included before getopt.h because the latter #defines symbols used by it #include "common/microprofile.h" #include "citra_sdl/config.h" #include "citra_sdl/emu_window/emu_window_sdl2.h" #ifdef ENABLE_OPENGL #include "citra_sdl/emu_window/emu_window_sdl2_gl.h" #endif #ifdef ENABLE_SOFTWARE_RENDERER #include "citra_sdl/emu_window/emu_window_sdl2_sw.h" #endif #ifdef ENABLE_VULKAN #include "citra_sdl/emu_window/emu_window_sdl2_vk.h" #endif #include "SDL_messagebox.h" #include "citra_meta/common_strings.h" #include "common/common_paths.h" #include "common/detached_tasks.h" #include "common/file_util.h" #include "common/logging/backend.h" #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/settings.h" #include "common/string_util.h" #include "core/core.h" #include "core/dumping/backend.h" #include "core/dumping/ffmpeg_backend.h" #include "core/frontend/applets/default_applets.h" #include "core/frontend/framebuffer_layout.h" #include "core/hle/service/am/am.h" #include "core/hle/service/cfg/cfg.h" #include "core/movie.h" #include "input_common/main.h" #include "network/network.h" #include "video_core/gpu.h" #include "video_core/renderer_base.h" #ifdef __unix__ #include "common/linux/gamemode.h" #endif #undef _UNICODE #include #ifndef _MSC_VER #include #endif #ifdef _WIN32 // windows.h needs to be included before shellapi.h #include #include #endif static void ShowCommandOutput(std::string title, std::string message) { #ifdef _WIN32 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), message.c_str(), NULL); #else std::cout << message << std::endl; #endif } static void PrintHelp(const char* argv0) { ShowCommandOutput("Help", fmt::format(Common::help_string, argv0)); } static void OnStateChanged(const Network::RoomMember::State& state) { switch (state) { case Network::RoomMember::State::Idle: LOG_DEBUG(Network, "Network is idle"); break; case Network::RoomMember::State::Joining: LOG_DEBUG(Network, "Connection sequence to room started"); break; case Network::RoomMember::State::Joined: LOG_DEBUG(Network, "Successfully joined to the room"); break; case Network::RoomMember::State::Moderator: LOG_DEBUG(Network, "Successfully joined the room as a moderator"); break; default: break; } } static void OnNetworkError(const Network::RoomMember::Error& error) { switch (error) { case Network::RoomMember::Error::LostConnection: LOG_DEBUG(Network, "Lost connection to the room"); break; case Network::RoomMember::Error::CouldNotConnect: LOG_ERROR(Network, "Error: Could not connect"); std::exit(1); break; case Network::RoomMember::Error::NameCollision: LOG_ERROR( Network, "You tried to use the same nickname as another user that is connected to the Room"); std::exit(1); break; case Network::RoomMember::Error::MacCollision: LOG_ERROR(Network, "You tried to use the same MAC-Address as another user that is " "connected to the Room"); std::exit(1); break; case Network::RoomMember::Error::ConsoleIdCollision: LOG_ERROR(Network, "Your Console ID conflicted with someone else in the Room"); std::exit(1); break; case Network::RoomMember::Error::WrongPassword: LOG_ERROR(Network, "Room replied with: Wrong password"); std::exit(1); break; case Network::RoomMember::Error::WrongVersion: LOG_ERROR(Network, "You are using a different version than the room you are trying to connect to"); std::exit(1); break; case Network::RoomMember::Error::RoomIsFull: LOG_ERROR(Network, "The room is full"); std::exit(1); break; case Network::RoomMember::Error::HostKicked: LOG_ERROR(Network, "You have been kicked by the host"); break; case Network::RoomMember::Error::HostBanned: LOG_ERROR(Network, "You have been banned by the host"); break; default: LOG_ERROR(Network, "Unknown network error: {}", error); break; } } static void OnMessageReceived(const Network::ChatEntry& msg) { std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl; } static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) { std::string message; switch (msg.type) { case Network::IdMemberJoin: message = fmt::format("{} has joined", msg.nickname); break; case Network::IdMemberLeave: message = fmt::format("{} has left", msg.nickname); break; case Network::IdMemberKicked: message = fmt::format("{} has been kicked", msg.nickname); break; case Network::IdMemberBanned: message = fmt::format("{} has been banned", msg.nickname); break; case Network::IdAddressUnbanned: message = fmt::format("{} has been unbanned", msg.nickname); break; } if (!message.empty()) std::cout << std::endl << "* " << message << std::endl << std::endl; } /// Application entry point void LaunchSdlFrontend(int argc, char** argv) { Common::Log::Initialize(); Common::Log::SetColorConsoleBackendEnabled(true); Common::Log::Start(); Common::DetachedTasks detached_tasks; SdlConfig config; int option_index = 0; bool use_gdbstub = Settings::values.use_gdbstub.GetValue(); u32 gdb_port = static_cast(Settings::values.gdbstub_port.GetValue()); std::string movie_record; std::string movie_record_author; std::string movie_play; std::string dump_video; char* endarg; #ifdef _WIN32 int argc_w; auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); if (argv_w == nullptr) { LOG_CRITICAL(Frontend, "Failed to get command line arguments"); exit(-1); } #endif std::string filepath; bool use_multiplayer = false; bool fullscreen = false; std::string nickname{}; std::string password{}; std::string address{}; u16 port = Network::DefaultRoomPort; static struct option long_options[] = { {"dump-video", required_argument, 0, 'd'}, {"fullscreen", no_argument, 0, 'f'}, {"gdbport", required_argument, 0, 'g'}, {"help", no_argument, 0, 'h'}, {"install", required_argument, 0, 'i'}, {"movie-play", required_argument, 0, 'p'}, {"movie-record", required_argument, 0, 'r'}, {"movie-record-author", required_argument, 0, 'a'}, {"multiplayer", required_argument, 0, 'm'}, {"version", no_argument, 0, 'v'}, {"windowed", no_argument, 0, 'w'}, {0, 0, 0, 0}, }; while (optind < argc) { int arg = getopt_long(argc, argv, "d:fg:hi:p:r:a:m:nvw", long_options, &option_index); if (arg != -1) { switch (static_cast(arg)) { case 'd': dump_video = optarg; break; case 'f': fullscreen = true; LOG_INFO(Frontend, "Starting in fullscreen mode..."); break; case 'g': errno = 0; gdb_port = strtoul(optarg, &endarg, 0); use_gdbstub = true; if (endarg == optarg) errno = EINVAL; if (errno != 0) { perror("--gdbport"); exit(1); } break; case 'h': PrintHelp(argv[0]); exit(0); case 'i': { const auto cia_progress = [](std::size_t written, std::size_t total) { LOG_INFO(Frontend, "{:02d}%", (written * 100 / total)); }; if (Service::AM::InstallCIA(std::string(optarg), cia_progress) != Service::AM::InstallStatus::Success) errno = EINVAL; if (errno != 0) exit(1); break; } case 'p': movie_play = optarg; break; case 'r': movie_record = optarg; break; case 'a': movie_record_author = optarg; break; case 'm': { use_multiplayer = true; const std::string str_arg(optarg); // regex to check if the format is nickname:password@ip:port // with optional :password const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$"); if (!std::regex_match(str_arg, re)) { std::cout << "Wrong format for option --multiplayer\n"; PrintHelp(argv[0]); exit(0); } std::smatch match; std::regex_search(str_arg, match, re); ASSERT(match.size() == 5); nickname = match[1]; password = match[2]; address = match[3]; if (!match[4].str().empty()) port = std::stoi(match[4]); std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$"); if (!std::regex_match(nickname, nickname_re)) { std::cout << "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n"; exit(0); } if (address.empty()) { std::cout << "Address to room must not be empty.\n"; exit(0); } break; } case 'v': const std::string version_string = std::string("Azahar ") + Common::g_scm_branch + " " + Common::g_scm_desc; ShowCommandOutput("Version", version_string); exit(0); } } else { #ifdef _WIN32 filepath = Common::UTF16ToUTF8(argv_w[optind]); #else filepath = argv[optind]; #endif optind++; } } #ifdef _WIN32 LocalFree(argv_w); #endif MicroProfileOnThreadCreate("EmuThread"); SCOPE_EXIT({ MicroProfileShutdown(); }); if (filepath.empty()) { LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); exit(-1); } if (!movie_record.empty() && !movie_play.empty()) { LOG_CRITICAL(Frontend, "Cannot both play and record a movie"); exit(-1); } auto& system = Core::System::GetInstance(); auto& movie = system.Movie(); if (!movie_record.empty()) { movie.PrepareForRecording(); } if (!movie_play.empty()) { movie.PrepareForPlayback(movie_play); } // Apply the command line arguments Settings::values.gdbstub_port = gdb_port; Settings::values.use_gdbstub = use_gdbstub; system.ApplySettings(); // Register frontend applets Frontend::RegisterDefaultApplets(system); EmuWindow_SDL2::InitializeSDL2(); const auto create_emu_window = [&](bool fullscreen, bool is_secondary) -> std::unique_ptr { const auto graphics_api = Settings::values.graphics_api.GetValue(); switch (graphics_api) { #ifdef ENABLE_OPENGL case Settings::GraphicsAPI::OpenGL: return std::make_unique(system, fullscreen, is_secondary); #endif #ifdef ENABLE_VULKAN case Settings::GraphicsAPI::Vulkan: return std::make_unique(system, fullscreen, is_secondary); #endif #ifdef ENABLE_SOFTWARE_RENDERER case Settings::GraphicsAPI::Software: return std::make_unique(system, fullscreen, is_secondary); #endif default: LOG_CRITICAL( Frontend, "Unknown or unsupported graphics API {}, falling back to available default", graphics_api); #ifdef ENABLE_OPENGL return std::make_unique(system, fullscreen, is_secondary); #elif ENABLE_VULKAN return std::make_unique(system, fullscreen, is_secondary); #elif ENABLE_SOFTWARE_RENDERER return std::make_unique(system, fullscreen, is_secondary); #else // TODO: Add a null renderer backend for this, perhaps. #error "At least one renderer must be enabled." #endif } }; const auto emu_window{create_emu_window(fullscreen, false)}; const bool use_secondary_window{ Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows && Settings::values.graphics_api.GetValue() != Settings::GraphicsAPI::Software}; const auto secondary_window = use_secondary_window ? create_emu_window(false, true) : nullptr; const auto scope = emu_window->Acquire(); LOG_INFO(Frontend, "Azahar Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); Settings::LogSettings(); const Core::System::ResultStatus load_result{ system.Load(*emu_window, filepath, secondary_window.get())}; switch (load_result) { case Core::System::ResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath); exit(-1); case Core::System::ResultStatus::ErrorLoader: LOG_CRITICAL(Frontend, "Failed to load ROM!"); exit(-1); case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: LOG_CRITICAL(Frontend, "The application that you are trying to load must be decrypted before " "being used with Azahar. \n\n For more information on dumping and " "decrypting applications, please refer to: " "https://web.archive.org/web/20240304210021/https://citra-emu.org/" "wiki/dumping-game-cartridges/"); exit(-1); case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported."); exit(-1); case Core::System::ResultStatus::ErrorNotInitialized: LOG_CRITICAL(Frontend, "CPUCore not initialized"); exit(-1); case Core::System::ResultStatus::ErrorSystemMode: LOG_CRITICAL(Frontend, "Failed to determine system mode!"); exit(-1); case Core::System::ResultStatus::Success: break; // Expected case default: LOG_ERROR(Frontend, "Error while loading ROM: {}", system.GetStatusDetails()); break; } if (use_multiplayer) { if (auto member = Network::GetRoomMember().lock()) { member->BindOnChatMessageRecieved(OnMessageReceived); member->BindOnStatusMessageReceived(OnStatusMessageReceived); member->BindOnStateChanged(OnStateChanged); member->BindOnError(OnNetworkError); LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname); member->Join(nickname, Service::CFG::GetConsoleIdHash(system), address.c_str(), port, 0, Network::NoPreferredMac, password); } else { LOG_ERROR(Network, "Could not access RoomMember"); exit(0); } } if (!movie_play.empty()) { auto metadata = movie.GetMovieMetadata(movie_play); LOG_INFO(Movie, "Author: {}", metadata.author); LOG_INFO(Movie, "Rerecord count: {}", metadata.rerecord_count); LOG_INFO(Movie, "Input count: {}", metadata.input_count); movie.StartPlayback(movie_play); } if (!movie_record.empty()) { movie.StartRecording(movie_record, movie_record_author); } if (!dump_video.empty() && DynamicLibrary::FFmpeg::LoadFFmpeg()) { auto& renderer = system.GPU().Renderer(); const auto layout{ Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())}; auto dumper = std::make_shared(renderer); if (dumper->StartDumping(dump_video, layout)) { system.RegisterVideoDumper(dumper); } } #ifdef __unix__ Common::Linux::StartGamemode(); #endif std::thread main_render_thread([&emu_window] { emu_window->Present(); }); std::thread secondary_render_thread([&secondary_window] { if (secondary_window) { secondary_window->Present(); } }); std::atomic_bool stop_run; system.GPU().Renderer().Rasterizer()->LoadDiskResources( stop_run, [](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { LOG_DEBUG(Frontend, "Loading stage {} progress {} {}", static_cast(stage), value, total); }); const auto secondary_is_open = [&secondary_window] { // if the secondary window isn't created, it shouldn't affect the main loop return secondary_window ? secondary_window->IsOpen() : true; }; while (emu_window->IsOpen() && secondary_is_open()) { const auto result = system.RunLoop(); switch (result) { case Core::System::ResultStatus::ShutdownRequested: emu_window->RequestClose(); break; case Core::System::ResultStatus::Success: break; default: LOG_ERROR(Frontend, "Error in main run loop: {}", result, system.GetStatusDetails()); break; } } emu_window->RequestClose(); if (secondary_window) { secondary_window->RequestClose(); } main_render_thread.join(); secondary_render_thread.join(); movie.Shutdown(); auto video_dumper = system.GetVideoDumper(); if (video_dumper && video_dumper->IsDumping()) { video_dumper->StopDumping(); } Network::Shutdown(); InputCommon::Shutdown(); system.Shutdown(); #ifdef __unix__ Common::Linux::StopGamemode(); #endif detached_tasks.WaitForAllTasks(); exit(0); }