// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "core/frontend/emu_window.h" struct SDL_Window; class SharedContext_SDL2 : public Frontend::GraphicsContext { public: using SDL_GLContext = void*; SharedContext_SDL2(); ~SharedContext_SDL2() override; void MakeCurrent() override; void DoneCurrent() override; private: SDL_GLContext context; SDL_Window* window; }; class EmuWindow_SDL2 : public Frontend::EmuWindow { public: explicit EmuWindow_SDL2(bool fullscreen); ~EmuWindow_SDL2(); void Present(); /// Polls window events void PollEvents() override; /// Makes the graphics context current for the caller thread void MakeCurrent() override; /// Releases the GL context from the caller thread void DoneCurrent() override; /// Whether the window is still open, and a close request hasn't yet been sent bool IsOpen() const; /// Close the window. void Close(); /// Creates a new context that is shared with the current context std::unique_ptr CreateSharedContext() const override; /// Saves the current context, for the purpose of e.g. creating new shared contexts void SaveContext() override; /// Restores the context previously saved void RestoreContext() override; private: /// Called by PollEvents when a key is pressed or released. void OnKeyEvent(int key, u8 state); /// Called by PollEvents when the mouse moves. void OnMouseMotion(s32 x, s32 y); /// Called by PollEvents when a mouse button is pressed or released void OnMouseButton(u32 button, u8 state, s32 x, s32 y); /// Translates pixel position (0..1) to pixel positions std::pair TouchToPixelPos(float touch_x, float touch_y) const; /// Called by PollEvents when a finger starts touching the touchscreen void OnFingerDown(float x, float y); /// Called by PollEvents when a finger moves while touching the touchscreen void OnFingerMotion(float x, float y); /// Called by PollEvents when a finger stops touching the touchscreen void OnFingerUp(); /// Called by PollEvents when any event that may cause the window to be resized occurs void OnResize(); /// Called when user passes the fullscreen parameter flag void Fullscreen(); /// Called when a configuration change affects the minimal size of the window void OnMinimalClientAreaChangeRequest(std::pair minimal_size) override; /// Is the window still open? bool is_open = true; /// Internal SDL2 render window SDL_Window* render_window; /// Fake hidden window for the core context SDL_Window* dummy_window; using SDL_GLContext = void*; /// The OpenGL context associated with the window SDL_GLContext window_context; /// Used by SaveContext and RestoreContext SDL_GLContext last_saved_context; /// The OpenGL context associated with the core std::unique_ptr core_context; /// Keeps track of how often to update the title bar during gameplay u32 last_time = 0; };