OpenSauce 0e0137a9ff
Add turbo speed hotkey (#605)
* Add the turbo slider

* [WIP] Add fast forward toggle hotkey

* Make Increase/Decrease speed hotkeys change turbo key instead of `frame_limit`

* Allow non-runtime editable settings on `general` settings tab`

* `frame_limit` is now  non-runtime-editable

* Disable `toggle per game speed limit` if turbo mode is set

* Reset `frame_limit` back to initial value once the emulator closes

* Improve `AdjustSpeedLimit`

- Set frameskip value directly
- Bypass if turbo mode isn't active

* Some code cleanup

* Move `turbo_speed_slider` from UISettings to CommonSettings

Also rename to just `turbo_speed`

* android: Add turbo mode hotkey

* Fixed build failure + Applied clang-format

* configure_general.ui Make padding on right side of sliders consistent

Not sure why there's a difference here, so I just threw in a spacer

* android: Corrected build failures caused by bad merge

* Updated `turbo_speed_description` to be a little more descriptive

* android: Corrected turbo crash caused by bad JNI function names

* Updated license headers

* HotkeyFunctions.kt: Fixed minor fomatting irregularities

* Applied clang-format

---------

Co-authored-by: kleidis <167202775+kleidis@users.noreply.github.com>
2025-04-11 12:29:07 +01:00

135 lines
4.2 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <string>
#include <QVariant>
#include "citra_qt/uisettings.h"
#include "common/settings.h"
class QSettings;
class QtConfig {
public:
enum class ConfigType : u32 { GlobalConfig, PerGameConfig };
explicit QtConfig(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~QtConfig();
void Reload();
void Save();
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<UISettings::Shortcut, 36> default_hotkeys;
private:
void Initialize(const std::string& config_name);
void ReadValues();
void ReadAudioValues();
void ReadCameraValues();
void ReadControlValues();
void ReadCoreValues();
void ReadDataStorageValues();
void ReadDebuggingValues();
void ReadLayoutValues();
void ReadMiscellaneousValues();
void ReadMultiplayerValues();
void ReadPathValues();
void ReadRendererValues();
void ReadShortcutValues();
void ReadSystemValues();
void ReadUIValues();
void ReadUIGameListValues();
void ReadUILayoutValues();
void ReadUtilityValues();
void ReadWebServiceValues();
void ReadVideoDumpingValues();
void SaveValues();
void SaveAudioValues();
void SaveCameraValues();
void SaveControlValues();
void SaveCoreValues();
void SaveDataStorageValues();
void SaveDebuggingValues();
void SaveLayoutValues();
void SaveMiscellaneousValues();
void SaveMultiplayerValues();
void SavePathValues();
void SaveRendererValues();
void SaveShortcutValues();
void SaveSystemValues();
void SaveUIValues();
void SaveUIGameListValues();
void SaveUILayoutValues();
void SaveUtilityValues();
void SaveWebServiceValues();
void SaveVideoDumpingValues();
/**
* Reads a setting from the qt_config.
*
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
/**
* Writes a setting to the qt_config.
*
* @param name The setting's idetentifier
* @param value Value of the setting
* @param default_value Default of the setting if not present in qt_config
*/
void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
/**
* Reads a value from the qt_config and applies it to the setting, using its label and default
* value. If the config is a custom config, this will also read the global state of the setting
* and apply that information to it.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
* custom config, it will apply the global state, and the custom value if needed.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
* value to the setting.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
ConfigType type;
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
bool global;
};