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* Add toggle to disable SPIRV optimization pass * vk_shader_util.cpp: Nitpicky comment tweak * Consistently refer to "optimizer" instead of "optimization" --------- Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
316 lines
15 KiB
C++
316 lines
15 KiB
C++
// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <iomanip>
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#include <memory>
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#include <sstream>
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#include <unordered_map>
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#include <INIReader.h>
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/service.h"
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#include "input_common/main.h"
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#include "input_common/udp/client.h"
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#include "jni/camera/ndk_camera.h"
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#include "jni/config.h"
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#include "jni/default_ini.h"
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#include "jni/input_manager.h"
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#include "network/network_settings.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "config.ini";
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std::string ini_buffer;
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FileUtil::ReadFileToString(true, sdl2_config_loc, ini_buffer);
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if (!ini_buffer.empty()) {
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sdl2_config = std::make_unique<INIReader>(ini_buffer.c_str(), ini_buffer.size());
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}
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Reload();
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}
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Config::~Config() = default;
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bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const std::string& location = this->sdl2_config_loc;
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if (sdl2_config == nullptr || sdl2_config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, location, default_contents);
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std::string ini_buffer;
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FileUtil::ReadFileToString(true, location, ini_buffer);
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sdl2_config =
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std::make_unique<INIReader>(ini_buffer.c_str(), ini_buffer.size()); // Reopen file
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return LoadINI(default_contents, false);
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}
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LOG_ERROR(Config, "Failed.");
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return false;
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}
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LOG_INFO(Config, "Successfully loaded {}", location);
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return true;
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}
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
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InputManager::N3DS_BUTTON_A, InputManager::N3DS_BUTTON_B,
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InputManager::N3DS_BUTTON_X, InputManager::N3DS_BUTTON_Y,
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InputManager::N3DS_DPAD_UP, InputManager::N3DS_DPAD_DOWN,
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InputManager::N3DS_DPAD_LEFT, InputManager::N3DS_DPAD_RIGHT,
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InputManager::N3DS_TRIGGER_L, InputManager::N3DS_TRIGGER_R,
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InputManager::N3DS_BUTTON_START, InputManager::N3DS_BUTTON_SELECT,
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InputManager::N3DS_BUTTON_DEBUG, InputManager::N3DS_BUTTON_GPIO14,
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InputManager::N3DS_BUTTON_ZL, InputManager::N3DS_BUTTON_ZR,
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InputManager::N3DS_BUTTON_HOME,
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};
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static const std::array<int, Settings::NativeAnalog::NumAnalogs> default_analogs{{
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InputManager::N3DS_CIRCLEPAD,
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InputManager::N3DS_STICK_C,
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}};
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template <>
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void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
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std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
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if (setting_value.empty()) {
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setting_value = setting.GetDefault();
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}
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setting = std::move(setting_value);
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
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setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
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}
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template <typename Type, bool ranged>
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void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
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if constexpr (std::is_floating_point_v<Type>) {
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setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
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} else {
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setting = static_cast<Type>(sdl2_config->GetInteger(
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group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
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}
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}
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void Config::ReadValues() {
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// Controls
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputManager::GenerateButtonParamPackage(default_buttons[i]);
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Settings::values.current_input_profile.buttons[i] =
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sdl2_config->GetString("Controls", Settings::NativeButton::mapping[i], default_param);
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if (Settings::values.current_input_profile.buttons[i].empty())
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Settings::values.current_input_profile.buttons[i] = default_param;
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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std::string default_param = InputManager::GenerateAnalogParamPackage(default_analogs[i]);
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Settings::values.current_input_profile.analogs[i] =
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sdl2_config->GetString("Controls", Settings::NativeAnalog::mapping[i], default_param);
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if (Settings::values.current_input_profile.analogs[i].empty())
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Settings::values.current_input_profile.analogs[i] = default_param;
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}
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Settings::values.current_input_profile.motion_device = sdl2_config->GetString(
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"Controls", "motion_device",
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"engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0");
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Settings::values.current_input_profile.touch_device =
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sdl2_config->GetString("Controls", "touch_device", "engine:emu_window");
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Settings::values.current_input_profile.udp_input_address = sdl2_config->GetString(
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"Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR);
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Settings::values.current_input_profile.udp_input_port =
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static_cast<u16>(sdl2_config->GetInteger("Controls", "udp_input_port",
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InputCommon::CemuhookUDP::DEFAULT_PORT));
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ReadSetting("Controls", Settings::values.use_artic_base_controller);
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// Core
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ReadSetting("Core", Settings::values.use_cpu_jit);
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ReadSetting("Core", Settings::values.cpu_clock_percentage);
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// Renderer
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Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", true);
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Settings::values.shaders_accurate_mul =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
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ReadSetting("Renderer", Settings::values.graphics_api);
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ReadSetting("Renderer", Settings::values.async_presentation);
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ReadSetting("Renderer", Settings::values.async_shader_compilation);
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ReadSetting("Renderer", Settings::values.spirv_shader_gen);
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ReadSetting("Renderer", Settings::values.disable_spirv_optimizer);
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ReadSetting("Renderer", Settings::values.use_hw_shader);
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ReadSetting("Renderer", Settings::values.use_shader_jit);
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ReadSetting("Renderer", Settings::values.resolution_factor);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.use_vsync_new);
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ReadSetting("Renderer", Settings::values.texture_filter);
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ReadSetting("Renderer", Settings::values.texture_sampling);
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ReadSetting("Renderer", Settings::values.turbo_limit);
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// Workaround to map Android setting for enabling the frame limiter to the format Citra expects
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if (sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)) {
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ReadSetting("Renderer", Settings::values.frame_limit);
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} else {
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Settings::values.frame_limit = 0;
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}
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ReadSetting("Renderer", Settings::values.render_3d);
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ReadSetting("Renderer", Settings::values.factor_3d);
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std::string default_shader = "none (builtin)";
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
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default_shader = "dubois (builtin)";
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
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default_shader = "horizontal (builtin)";
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Settings::values.pp_shader_name =
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sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
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ReadSetting("Renderer", Settings::values.filter_mode);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);
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ReadSetting("Renderer", Settings::values.disable_right_eye_render);
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// Layout
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// Somewhat inelegant solution to ensure layout value is between 0 and 5 on read
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// since older config files may have other values
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int layoutInt = (int)sdl2_config->GetInteger(
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"Layout", "layout_option", static_cast<int>(Settings::LayoutOption::LargeScreen));
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if (layoutInt < 0 || layoutInt > 5) {
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layoutInt = static_cast<int>(Settings::LayoutOption::LargeScreen);
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}
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Settings::values.layout_option = static_cast<Settings::LayoutOption>(layoutInt);
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Settings::values.screen_gap = static_cast<int>(sdl2_config->GetReal("Layout", "screen_gap", 0));
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Settings::values.large_screen_proportion =
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static_cast<float>(sdl2_config->GetReal("Layout", "large_screen_proportion", 2.25));
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Settings::values.small_screen_position = static_cast<Settings::SmallScreenPosition>(
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sdl2_config->GetInteger("Layout", "small_screen_position",
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static_cast<int>(Settings::SmallScreenPosition::TopRight)));
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ReadSetting("Layout", Settings::values.screen_gap);
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ReadSetting("Layout", Settings::values.custom_top_x);
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ReadSetting("Layout", Settings::values.custom_top_y);
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ReadSetting("Layout", Settings::values.custom_top_width);
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ReadSetting("Layout", Settings::values.custom_top_height);
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ReadSetting("Layout", Settings::values.custom_bottom_x);
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ReadSetting("Layout", Settings::values.custom_bottom_y);
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ReadSetting("Layout", Settings::values.custom_bottom_width);
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ReadSetting("Layout", Settings::values.aspect_ratio);
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ReadSetting("Layout", Settings::values.custom_bottom_height);
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ReadSetting("Layout", Settings::values.cardboard_screen_size);
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ReadSetting("Layout", Settings::values.cardboard_x_shift);
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ReadSetting("Layout", Settings::values.cardboard_y_shift);
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ReadSetting("Layout", Settings::values.upright_screen);
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Settings::values.portrait_layout_option =
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static_cast<Settings::PortraitLayoutOption>(sdl2_config->GetInteger(
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"Layout", "portrait_layout_option",
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static_cast<int>(Settings::PortraitLayoutOption::PortraitTopFullWidth)));
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ReadSetting("Layout", Settings::values.custom_portrait_top_x);
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ReadSetting("Layout", Settings::values.custom_portrait_top_y);
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ReadSetting("Layout", Settings::values.custom_portrait_top_width);
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ReadSetting("Layout", Settings::values.custom_portrait_top_height);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_x);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_y);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_width);
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ReadSetting("Layout", Settings::values.custom_portrait_bottom_height);
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// Utility
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ReadSetting("Utility", Settings::values.dump_textures);
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ReadSetting("Utility", Settings::values.custom_textures);
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ReadSetting("Utility", Settings::values.preload_textures);
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ReadSetting("Utility", Settings::values.async_custom_loading);
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// Audio
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ReadSetting("Audio", Settings::values.audio_emulation);
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ReadSetting("Audio", Settings::values.enable_audio_stretching);
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ReadSetting("Audio", Settings::values.enable_realtime_audio);
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ReadSetting("Audio", Settings::values.volume);
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ReadSetting("Audio", Settings::values.output_type);
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ReadSetting("Audio", Settings::values.output_device);
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ReadSetting("Audio", Settings::values.input_type);
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ReadSetting("Audio", Settings::values.input_device);
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// Data Storage
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ReadSetting("Data Storage", Settings::values.use_virtual_sd);
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// System
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ReadSetting("System", Settings::values.is_new_3ds);
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ReadSetting("System", Settings::values.lle_applets);
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ReadSetting("System", Settings::values.enable_required_online_lle_modules);
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ReadSetting("System", Settings::values.region_value);
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ReadSetting("System", Settings::values.init_clock);
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{
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std::string time = sdl2_config->GetString("System", "init_time", "946681277");
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try {
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Settings::values.init_time = std::stoll(time);
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} catch (...) {
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}
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}
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ReadSetting("System", Settings::values.init_ticks_type);
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ReadSetting("System", Settings::values.init_ticks_override);
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ReadSetting("System", Settings::values.plugin_loader_enabled);
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ReadSetting("System", Settings::values.allow_plugin_loader);
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ReadSetting("System", Settings::values.steps_per_hour);
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// Camera
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using namespace Service::CAM;
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Settings::values.camera_name[OuterRightCamera] =
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sdl2_config->GetString("Camera", "camera_outer_right_name", "ndk");
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Settings::values.camera_config[OuterRightCamera] = sdl2_config->GetString(
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"Camera", "camera_outer_right_config", std::string{Camera::NDK::BackCameraPlaceholder});
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Settings::values.camera_flip[OuterRightCamera] =
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sdl2_config->GetInteger("Camera", "camera_outer_right_flip", 0);
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Settings::values.camera_name[InnerCamera] =
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sdl2_config->GetString("Camera", "camera_inner_name", "ndk");
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Settings::values.camera_config[InnerCamera] = sdl2_config->GetString(
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"Camera", "camera_inner_config", std::string{Camera::NDK::FrontCameraPlaceholder});
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Settings::values.camera_flip[InnerCamera] =
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sdl2_config->GetInteger("Camera", "camera_inner_flip", 0);
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Settings::values.camera_name[OuterLeftCamera] =
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sdl2_config->GetString("Camera", "camera_outer_left_name", "ndk");
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Settings::values.camera_config[OuterLeftCamera] = sdl2_config->GetString(
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"Camera", "camera_outer_left_config", std::string{Camera::NDK::BackCameraPlaceholder});
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Settings::values.camera_flip[OuterLeftCamera] =
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sdl2_config->GetInteger("Camera", "camera_outer_left_flip", 0);
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// Miscellaneous
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ReadSetting("Miscellaneous", Settings::values.log_filter);
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ReadSetting("Miscellaneous", Settings::values.log_regex_filter);
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// Apply the log_filter setting as the logger has already been initialized
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// and doesn't pick up the filter on its own.
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Common::Log::Filter filter;
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filter.ParseFilterString(Settings::values.log_filter.GetValue());
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Common::Log::SetGlobalFilter(filter);
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Common::Log::SetRegexFilter(Settings::values.log_regex_filter.GetValue());
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// Debugging
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Settings::values.record_frame_times =
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sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
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ReadSetting("Debugging", Settings::values.renderer_debug);
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ReadSetting("Debugging", Settings::values.use_gdbstub);
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ReadSetting("Debugging", Settings::values.gdbstub_port);
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ReadSetting("Debugging", Settings::values.instant_debug_log);
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ReadSetting("Debugging", Settings::values.enable_rpc_server);
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for (const auto& service_module : Service::service_module_map) {
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bool use_lle = sdl2_config->GetBoolean("Debugging", "LLE\\" + service_module.name, false);
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Settings::values.lle_modules.emplace(service_module.name, use_lle);
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}
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// Web Service
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NetSettings::values.web_api_url =
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sdl2_config->GetString("WebService", "web_api_url", "https://api.citra-emu.org");
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NetSettings::values.citra_username = sdl2_config->GetString("WebService", "citra_username", "");
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NetSettings::values.citra_token = sdl2_config->GetString("WebService", "citra_token", "");
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}
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void Config::Reload() {
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LoadINI(DefaultINI::sdl2_config_file);
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ReadValues();
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}
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