mirror of
https://github.com/azahar-emu/azahar
synced 2025-11-17 20:39:59 +01:00
175 lines
8.8 KiB
C++
175 lines
8.8 KiB
C++
// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QColorDialog>
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#include "citra_qt/configuration/configuration_shared.h"
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#include "citra_qt/configuration/configure_enhancements.h"
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#include "common/settings.h"
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#include "ui_configure_enhancements.h"
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#ifdef ENABLE_OPENGL
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#include "video_core/renderer_opengl/post_processing_opengl.h"
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#endif
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ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureEnhancements>()) {
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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const auto graphics_api = Settings::values.graphics_api.GetValue();
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const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
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ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
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connect(ui->render_3d_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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[this](int currentIndex) {
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updateShaders(static_cast<Settings::StereoRenderOption>(currentIndex));
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});
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ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
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ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
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connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] {
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ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
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ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
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if (!ui->toggle_preload_textures->isEnabled())
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ui->toggle_preload_textures->setChecked(false);
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});
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}
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ConfigureEnhancements::~ConfigureEnhancements() = default;
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void ConfigureEnhancements::SetConfiguration() {
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetPerGameSetting(ui->resolution_factor_combobox,
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&Settings::values.resolution_factor);
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ConfigurationShared::SetPerGameSetting(ui->texture_filter_combobox,
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&Settings::values.texture_filter);
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ConfigurationShared::SetHighlight(ui->widget_texture_filter,
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!Settings::values.texture_filter.UsingGlobal());
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} else {
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ui->resolution_factor_combobox->setCurrentIndex(
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Settings::values.resolution_factor.GetValue());
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ui->texture_filter_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.texture_filter.GetValue()));
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}
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ui->render_3d_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.render_3d.GetValue()));
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ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
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ui->mono_rendering_eye->setCurrentIndex(
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static_cast<int>(Settings::values.mono_render_option.GetValue()));
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updateShaders(Settings::values.render_3d.GetValue());
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
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ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
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ui->toggle_async_custom_loading->setChecked(Settings::values.async_custom_loading.GetValue());
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}
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void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_option) {
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ui->shader_combobox->clear();
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ui->shader_combobox->setEnabled(true);
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if (stereo_option == Settings::StereoRenderOption::Interlaced ||
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stereo_option == Settings::StereoRenderOption::ReverseInterlaced) {
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ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)"));
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ui->shader_combobox->setCurrentIndex(0);
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ui->shader_combobox->setEnabled(false);
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return;
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}
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std::string current_shader;
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if (stereo_option == Settings::StereoRenderOption::Anaglyph) {
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ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)"));
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current_shader = Settings::values.anaglyph_shader_name.GetValue();
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} else {
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ui->shader_combobox->addItem(QStringLiteral("none (builtin)"));
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current_shader = Settings::values.pp_shader_name.GetValue();
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}
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ui->shader_combobox->setCurrentIndex(0);
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#ifdef ENABLE_OPENGL
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for (const auto& shader : OpenGL::GetPostProcessingShaderList(
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stereo_option == Settings::StereoRenderOption::Anaglyph)) {
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ui->shader_combobox->addItem(QString::fromStdString(shader));
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if (current_shader == shader)
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ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
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}
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#endif
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}
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void ConfigureEnhancements::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureEnhancements::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.resolution_factor,
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ui->resolution_factor_combobox);
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Settings::values.render_3d =
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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Settings::values.factor_3d = ui->factor_3d->value();
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Settings::values.mono_render_option =
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static_cast<Settings::MonoRenderOption>(ui->mono_rendering_eye->currentIndex());
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
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Settings::values.anaglyph_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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Settings::values.pp_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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}
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
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ui->toggle_linear_filter, linear_filter);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.texture_filter,
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ui->texture_filter_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.dump_textures,
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ui->toggle_dump_textures, dump_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.custom_textures,
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ui->toggle_custom_textures, custom_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.preload_textures,
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ui->toggle_preload_textures, preload_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_custom_loading,
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ui->toggle_async_custom_loading, async_custom_loading);
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}
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void ConfigureEnhancements::SetupPerGameUI() {
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// Block the global settings if a game is currently running that overrides them
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if (Settings::IsConfiguringGlobal()) {
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ui->widget_resolution->setEnabled(Settings::values.resolution_factor.UsingGlobal());
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ui->widget_texture_filter->setEnabled(Settings::values.texture_filter.UsingGlobal());
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ui->toggle_linear_filter->setEnabled(Settings::values.filter_mode.UsingGlobal());
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ui->toggle_dump_textures->setEnabled(Settings::values.dump_textures.UsingGlobal());
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ui->toggle_custom_textures->setEnabled(Settings::values.custom_textures.UsingGlobal());
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ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal());
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ui->toggle_async_custom_loading->setEnabled(
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Settings::values.async_custom_loading.UsingGlobal());
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return;
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}
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ui->stereo_group->setVisible(false);
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ui->widget_shader->setVisible(false);
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ConfigurationShared::SetColoredTristate(ui->toggle_linear_filter, Settings::values.filter_mode,
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linear_filter);
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ConfigurationShared::SetColoredTristate(ui->toggle_dump_textures,
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Settings::values.dump_textures, dump_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_custom_textures,
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Settings::values.custom_textures, custom_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_preload_textures,
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Settings::values.preload_textures, preload_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_async_custom_loading,
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Settings::values.async_custom_loading,
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async_custom_loading);
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ConfigurationShared::SetColoredComboBox(
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ui->resolution_factor_combobox, ui->widget_resolution,
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static_cast<int>(Settings::values.resolution_factor.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->texture_filter_combobox, ui->widget_texture_filter,
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static_cast<int>(Settings::values.texture_filter.GetValue(true)));
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}
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