mirror of
https://github.com/azahar-emu/azahar
synced 2025-11-06 23:19:57 +01:00
* frontend: Improve consistency of capitalization and : usage in UI * Additional adjustments * Further adjustments --------- Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
424 lines
15 KiB
XML
424 lines
15 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureGraphics</class>
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<widget class="QWidget" name="ConfigureGraphics">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>509</height>
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</rect>
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</property>
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>0</height>
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</size>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<property name="accessibleName">
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<string>Graphics</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QGroupBox" name="apiBox">
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<property name="title">
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<string>API Settings</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QWidget" name="graphics_api_group" native="true">
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<layout class="QHBoxLayout" name="graphics_api_group_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="graphics_api_label">
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<property name="text">
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<string>Graphics API</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="graphics_api_combo">
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<item>
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<property name="text">
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<string>Software</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>OpenGL</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Vulkan</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="physical_device_group" native="true">
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<layout class="QHBoxLayout" name="physical_device_group_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="physical_device_label">
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<property name="text">
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<string>Physical Device</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="physical_device_combo"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="opengl_renderer_group" native="true">
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<layout class="QHBoxLayout" name="opengl_renderer_group_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="opengl_renderer_label">
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<property name="text">
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<string>OpenGL Renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="opengl_renderer_name_label"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="spirv_shader_gen">
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<property name="text">
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<string>SPIR-V shader generation</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="disable_spirv_optimizer">
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<property name="text">
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<string>Disable GLSL -> SPIR-V optimizer</string>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.</p></body></html></string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="rendererBox">
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<property name="title">
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<string>Renderer</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<widget class="QWidget" name="hw_renderer_group" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="toggle_hw_shader">
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<property name="toolTip">
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<string><html><head/><body><p>Use the selected graphics API to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable hardware shader</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="hw_shader_group" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_7">
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<property name="leftMargin">
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<number>16</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="toggle_accurate_mul">
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<property name="toolTip">
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<string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some applications requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most applications.</p></body></html></string>
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</property>
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<property name="text">
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<string>Accurate multiplication</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_shader_jit">
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<property name="toolTip">
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<string><html><head/><body><p>Use the JIT engine instead of the interpreter for software shader emulation. </p><p>Enable this for better performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable shader JIT</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_async_shaders">
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<property name="toolTip">
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<string><html><head/><body><p>Compile shaders using background threads to avoid shader compilation stutter. Expect temporary graphical glitches</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable async shader compilation</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_async_present">
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<property name="toolTip">
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<string><html><head/><body><p>Perform presentation on separate threads. Improves performance when using Vulkan in most applications.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable async presentation</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Advanced</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QWidget" name="widget_texture_sampling" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="texture_sampling_label">
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<property name="toolTip">
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<string><html><head/><body><p>Overrides the sampling filter used by applications. This can be useful in certain cases with poorly behaved applications when upscaling. If unsure, set this to Application Controlled</p></body></html></string>
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</property>
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<property name="text">
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<string>Texture Sampling</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="texture_sampling_combobox">
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<item>
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<property name="text">
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<string>Application Controlled</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Nearest Neighbor</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Linear</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_disk_shader_cache">
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<property name="toolTip">
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<string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p></body></html></string>
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</property>
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<property name="text">
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<string>Use disk shader cache</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_vsync_new">
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<property name="toolTip">
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<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
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</property>
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<property name="text">
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<string>Enable VSync</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="delay_render_layout" native="true">
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<layout class="QHBoxLayout" name="delay_render_layout_inner">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QComboBox" name="delay_render_combo">
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<item>
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<property name="text">
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<string>Use global</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Use per-application</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_delay_render">
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<property name="text">
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<string>Delay Application Render Thread</string>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>Delays the emulated application render thread the specified amount of milliseconds every time it submits render commands to the GPU.</p><p>Adjust this feature in the (very few) dynamic framerate applications to fix performance issues.</p></body></html></string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSlider" name="delay_render_slider">
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>16000</number>
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</property>
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<property name="singleStep">
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<number>100</number>
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</property>
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<property name="pageStep">
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<number>250</number>
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</property>
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<property name="value">
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<number>0</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::TicksBelow</enum>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="delay_render_display_label">
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<property name="text">
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<string/>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>270</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<tabstops>
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<tabstop>toggle_accurate_mul</tabstop>
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<tabstop>toggle_shader_jit</tabstop>
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<tabstop>toggle_disk_shader_cache</tabstop>
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<tabstop>toggle_vsync_new</tabstop>
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</tabstops>
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<resources/>
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<connections/>
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</ui>
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