mirror of
https://github.com/azahar-emu/azahar
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This add Custom Layout selector in Both Menu and Enhancment Setting. This will allow to use or change Custom Layout mode or by using toggle. Still No Overlay Editor, just manual edit box, and this Not saved or carried at per game settings
258 lines
11 KiB
C++
258 lines
11 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <mutex>
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#include "common/settings.h"
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#include "core/3ds.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/input.h"
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namespace Frontend {
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/// We need a global touch state that is shared across the different window instances
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static std::weak_ptr<EmuWindow::TouchState> global_touch_state;
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GraphicsContext::~GraphicsContext() = default;
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class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
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public std::enable_shared_from_this<TouchState> {
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public:
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
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return std::make_unique<Device>(shared_from_this());
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}
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std::mutex mutex;
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bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
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float touch_x = 0.0f; ///< Touchpad X-position
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float touch_y = 0.0f; ///< Touchpad Y-position
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private:
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class Device : public Input::TouchDevice {
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public:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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std::tuple<float, float, bool> GetStatus() const override {
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if (auto state = touch_state.lock()) {
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std::scoped_lock guard{state->mutex};
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return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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}
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return std::make_tuple(0.0f, 0.0f, false);
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}
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private:
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std::weak_ptr<TouchState> touch_state;
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};
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};
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EmuWindow::EmuWindow() {
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CreateTouchState();
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};
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EmuWindow::EmuWindow(bool is_secondary_) : is_secondary{is_secondary_} {
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CreateTouchState();
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}
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EmuWindow::~EmuWindow() = default;
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bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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#ifndef ANDROID
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// If separate windows and the touch is in the primary (top) screen, ignore it.
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if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows &&
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!is_secondary && !Settings::values.swap_screen.GetValue()) {
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return false;
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}
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#endif
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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((framebuffer_x >= layout.bottom_screen.left / 2 &&
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framebuffer_x < layout.bottom_screen.right / 2) ||
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(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
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framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
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} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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((framebuffer_x >= layout.bottom_screen.left &&
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framebuffer_x < layout.bottom_screen.right) ||
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(framebuffer_x >= layout.cardboard.bottom_screen_right_eye + (layout.width / 2) &&
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framebuffer_x < layout.cardboard.bottom_screen_right_eye +
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layout.bottom_screen.GetWidth() + (layout.width / 2))));
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} else {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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framebuffer_x >= layout.bottom_screen.left &&
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framebuffer_x < layout.bottom_screen.right);
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}
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}
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std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
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if (new_x >= framebuffer_layout.width / 2) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
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new_x -= framebuffer_layout.width / 2;
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
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new_x -=
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(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
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}
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
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new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
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new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
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} else {
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new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
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new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
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}
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new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
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new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
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return std::make_tuple(new_x, new_y);
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}
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void EmuWindow::CreateTouchState() {
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touch_state = global_touch_state.lock();
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if (touch_state) {
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return;
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}
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touch_state = std::make_shared<TouchState>();
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Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
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global_touch_state = touch_state;
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}
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bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return false;
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if (framebuffer_x >= framebuffer_layout.width / 2) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
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framebuffer_x -= framebuffer_layout.width / 2;
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
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framebuffer_x -=
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(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
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}
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std::scoped_lock guard(touch_state->mutex);
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
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touch_state->touch_x =
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static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
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(framebuffer_layout.bottom_screen.right / 2 -
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framebuffer_layout.bottom_screen.left / 2);
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} else {
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touch_state->touch_x =
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static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
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(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
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}
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touch_state->touch_y =
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static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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if (!framebuffer_layout.is_rotated) {
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std::swap(touch_state->touch_x, touch_state->touch_y);
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touch_state->touch_x = 1.f - touch_state->touch_x;
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}
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touch_state->touch_pressed = true;
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return true;
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}
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void EmuWindow::TouchReleased() {
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std::scoped_lock guard{touch_state->mutex};
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touch_state->touch_pressed = false;
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touch_state->touch_x = 0;
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touch_state->touch_y = 0;
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!touch_state->touch_pressed)
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return;
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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TouchPressed(framebuffer_x, framebuffer_y);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height, bool is_portrait_mode) {
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Layout::FramebufferLayout layout;
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// If in portrait mode, only the MobilePortrait option really makes sense
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const Settings::LayoutOption layout_option = is_portrait_mode
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? Settings::LayoutOption::MobilePortrait
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: Settings::values.layout_option.GetValue();
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const auto min_size =
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Layout::GetMinimumSizeFromLayout(layout_option, Settings::values.upright_screen.GetValue());
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if (Settings::values.custom_layout.GetValue() == true) {
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layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
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} else {
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width = std::max(width, min_size.first);
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height = std::max(height, min_size.second);
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switch (layout_option) {
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case Settings::LayoutOption::SingleScreen:
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layout =
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Layout::SingleFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue());
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break;
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case Settings::LayoutOption::LargeScreen:
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layout =
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Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue(),
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Settings::values.large_screen_proportion.GetValue(),
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Layout::VerticalAlignment::Bottom);
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break;
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case Settings::LayoutOption::HybridScreen:
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layout =
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Layout::HybridScreenLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue());
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break;
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case Settings::LayoutOption::SideScreen:
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layout =
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Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue(), 1.0f,
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Layout::VerticalAlignment::Bottom);
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break;
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#ifndef ANDROID
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case Settings::LayoutOption::SeparateWindows:
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layout = Layout::SeparateWindowsLayout(width, height, is_secondary,
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Settings::values.upright_screen.GetValue());
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break;
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#endif
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case Settings::LayoutOption::MobilePortrait:
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layout = Layout::MobilePortraitFrameLayout(width, height,
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Settings::values.swap_screen.GetValue());
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break;
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case Settings::LayoutOption::MobileLandscape:
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layout =
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Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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false, 2.25f, Layout::VerticalAlignment::Top);
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break;
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case Settings::LayoutOption::CustomLayout:
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layout =
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Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
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break;
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case Settings::LayoutOption::Default:
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default:
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layout =
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Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue());
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break;
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}
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UpdateMinimumWindowSize(min_size);
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}
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
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layout = Layout::GetCardboardSettings(layout);
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}
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NotifyFramebufferLayoutChanged(layout);
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}
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void EmuWindow::UpdateMinimumWindowSize(std::pair<unsigned, unsigned> min_size) {
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WindowConfig new_config = config;
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new_config.min_client_area_size = min_size;
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SetConfig(new_config);
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ProcessConfigurationChanges();
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}
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} // namespace Frontend
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