azahar/src/core/frontend/emu_window.cpp
blakdulz ac1b0639ba QT add Custom Layout Menu Option.
This add Custom Layout selector in Both Menu and Enhancment Setting. This will allow to use or change Custom Layout mode or by using toggle. Still No Overlay Editor, just manual edit box, and this Not saved or carried at per game settings
2024-11-10 18:16:49 +00:00

258 lines
11 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cmath>
#include <mutex>
#include "common/settings.h"
#include "core/3ds.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/input.h"
namespace Frontend {
/// We need a global touch state that is shared across the different window instances
static std::weak_ptr<EmuWindow::TouchState> global_touch_state;
GraphicsContext::~GraphicsContext() = default;
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
public std::enable_shared_from_this<TouchState> {
public:
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
return std::make_unique<Device>(shared_from_this());
}
std::mutex mutex;
bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
float touch_x = 0.0f; ///< Touchpad X-position
float touch_y = 0.0f; ///< Touchpad Y-position
private:
class Device : public Input::TouchDevice {
public:
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
std::tuple<float, float, bool> GetStatus() const override {
if (auto state = touch_state.lock()) {
std::scoped_lock guard{state->mutex};
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
}
return std::make_tuple(0.0f, 0.0f, false);
}
private:
std::weak_ptr<TouchState> touch_state;
};
};
EmuWindow::EmuWindow() {
CreateTouchState();
};
EmuWindow::EmuWindow(bool is_secondary_) : is_secondary{is_secondary_} {
CreateTouchState();
}
EmuWindow::~EmuWindow() = default;
bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
#ifndef ANDROID
// If separate windows and the touch is in the primary (top) screen, ignore it.
if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows &&
!is_secondary && !Settings::values.swap_screen.GetValue()) {
return false;
}
#endif
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
((framebuffer_x >= layout.bottom_screen.left / 2 &&
framebuffer_x < layout.bottom_screen.right / 2) ||
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
((framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right) ||
(framebuffer_x >= layout.cardboard.bottom_screen_right_eye + (layout.width / 2) &&
framebuffer_x < layout.cardboard.bottom_screen_right_eye +
layout.bottom_screen.GetWidth() + (layout.width / 2))));
} else {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right);
}
}
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
if (new_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
new_x -= framebuffer_layout.width / 2;
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
new_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
}
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
} else {
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
}
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
return std::make_tuple(new_x, new_y);
}
void EmuWindow::CreateTouchState() {
touch_state = global_touch_state.lock();
if (touch_state) {
return;
}
touch_state = std::make_shared<TouchState>();
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
global_touch_state = touch_state;
}
bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return false;
if (framebuffer_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
framebuffer_x -= framebuffer_layout.width / 2;
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
framebuffer_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
}
std::scoped_lock guard(touch_state->mutex);
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
touch_state->touch_x =
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
(framebuffer_layout.bottom_screen.right / 2 -
framebuffer_layout.bottom_screen.left / 2);
} else {
touch_state->touch_x =
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
}
touch_state->touch_y =
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
if (!framebuffer_layout.is_rotated) {
std::swap(touch_state->touch_x, touch_state->touch_y);
touch_state->touch_x = 1.f - touch_state->touch_x;
}
touch_state->touch_pressed = true;
return true;
}
void EmuWindow::TouchReleased() {
std::scoped_lock guard{touch_state->mutex};
touch_state->touch_pressed = false;
touch_state->touch_x = 0;
touch_state->touch_y = 0;
}
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!touch_state->touch_pressed)
return;
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
TouchPressed(framebuffer_x, framebuffer_y);
}
void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height, bool is_portrait_mode) {
Layout::FramebufferLayout layout;
// If in portrait mode, only the MobilePortrait option really makes sense
const Settings::LayoutOption layout_option = is_portrait_mode
? Settings::LayoutOption::MobilePortrait
: Settings::values.layout_option.GetValue();
const auto min_size =
Layout::GetMinimumSizeFromLayout(layout_option, Settings::values.upright_screen.GetValue());
if (Settings::values.custom_layout.GetValue() == true) {
layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
} else {
width = std::max(width, min_size.first);
height = std::max(height, min_size.second);
switch (layout_option) {
case Settings::LayoutOption::SingleScreen:
layout =
Layout::SingleFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
case Settings::LayoutOption::LargeScreen:
layout =
Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue(),
Settings::values.large_screen_proportion.GetValue(),
Layout::VerticalAlignment::Bottom);
break;
case Settings::LayoutOption::HybridScreen:
layout =
Layout::HybridScreenLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
case Settings::LayoutOption::SideScreen:
layout =
Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue(), 1.0f,
Layout::VerticalAlignment::Bottom);
break;
#ifndef ANDROID
case Settings::LayoutOption::SeparateWindows:
layout = Layout::SeparateWindowsLayout(width, height, is_secondary,
Settings::values.upright_screen.GetValue());
break;
#endif
case Settings::LayoutOption::MobilePortrait:
layout = Layout::MobilePortraitFrameLayout(width, height,
Settings::values.swap_screen.GetValue());
break;
case Settings::LayoutOption::MobileLandscape:
layout =
Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
false, 2.25f, Layout::VerticalAlignment::Top);
break;
case Settings::LayoutOption::CustomLayout:
layout =
Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
break;
case Settings::LayoutOption::Default:
default:
layout =
Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
}
UpdateMinimumWindowSize(min_size);
}
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
layout = Layout::GetCardboardSettings(layout);
}
NotifyFramebufferLayoutChanged(layout);
}
void EmuWindow::UpdateMinimumWindowSize(std::pair<unsigned, unsigned> min_size) {
WindowConfig new_config = config;
new_config.min_client_area_size = min_size;
SetConfig(new_config);
ProcessConfigurationChanges();
}
} // namespace Frontend