azahar/src/citra_qt/configuration/configure_general.cpp
PabloMK7 f7c284c7a9 Check that the country setting is valid for selected region (#847)
* Check that the country setting is valid for selected region

* `SystemSaveGame.checkCountryCompatibility` -> `SystemSaveGame.getCountryCompatibility`

* SettingsFragmentPresenter.kt: Moved `checkCountryCompatibility` definition out of `addSystemSettings`

* SettingsFragmentPresenter.kt: Renamed `compat` value to `compatFlags` for better readability

* configure_system.ui: Corrected indentation

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-03-29 21:51:09 +00:00

202 lines
8.2 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QDesktopServices>
#include <QFileDialog>
#include <QMessageBox>
#include <QUrl>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_general.h"
#include "citra_qt/uisettings.h"
#include "common/file_util.h"
#include "common/settings.h"
#include "ui_configure_general.h"
// The QSlider doesn't have an easy way to set a custom step amount,
// so we can just convert from the sliders range (0 - 198) to the expected
// settings range (5 - 995) with simple math.
static constexpr int SliderToSettings(int value) {
return 5 * value + 5;
}
static constexpr int SettingsToSlider(int value) {
return (value - 5) / 5;
}
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureGeneral>()) {
ui->setupUi(this);
// Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs, and is acceptable for uncapitalized strings.
const auto width = static_cast<int>(tr("unthrottled").size() * 6);
ui->emulation_speed_display_label->setMinimumWidth(width);
ui->emulation_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
ui->screenshot_combo->setVisible(!Settings::IsConfiguringGlobal());
#ifndef __unix__
ui->toggle_gamemode->setVisible(false);
#endif
#ifndef ENABLE_QT_UPDATE_CHECKER
ui->toggle_update_checker->setVisible(false);
#endif
SetupPerGameUI();
SetConfiguration();
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
connect(ui->frame_limit, &QSlider::valueChanged, this, [&](int value) {
if (value == ui->frame_limit->maximum()) {
ui->emulation_speed_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(value))
.rightJustified(tr("unthrottled").size()));
}
});
connect(ui->change_screenshot_dir, &QToolButton::clicked, this, [this] {
const QString dir_path = QFileDialog::getExistingDirectory(
this, tr("Select Screenshot Directory"), ui->screenshot_dir_path->text(),
QFileDialog::ShowDirsOnly);
if (!dir_path.isEmpty()) {
ui->screenshot_dir_path->setText(dir_path);
}
});
}
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
if (Settings::IsConfiguringGlobal()) {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
ui->toggle_background_pause->setChecked(
UISettings::values.pause_when_in_background.GetValue());
ui->toggle_background_mute->setChecked(
UISettings::values.mute_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_update_checker->setChecked(
UISettings::values.check_for_update_on_start.GetValue());
#ifdef __unix__
ui->toggle_gamemode->setChecked(Settings::values.enable_gamemode.GetValue());
#endif
}
if (Settings::values.frame_limit.GetValue() == 0) {
ui->frame_limit->setValue(ui->frame_limit->maximum());
} else {
ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit.GetValue()));
}
if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
ui->emulation_speed_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(ui->frame_limit->value()))
.rightJustified(tr("unthrottled").size()));
}
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.frame_limit.UsingGlobal()) {
ui->emulation_speed_combo->setCurrentIndex(0);
ui->frame_limit->setEnabled(false);
} else {
ui->emulation_speed_combo->setCurrentIndex(1);
ui->frame_limit->setEnabled(true);
}
if (UISettings::values.screenshot_path.UsingGlobal()) {
ui->screenshot_combo->setCurrentIndex(0);
ui->screenshot_dir_path->setEnabled(false);
ui->change_screenshot_dir->setEnabled(false);
} else {
ui->screenshot_combo->setCurrentIndex(1);
ui->screenshot_dir_path->setEnabled(true);
ui->change_screenshot_dir->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->widget_screenshot,
!UISettings::values.screenshot_path.UsingGlobal());
ConfigurationShared::SetHighlight(ui->emulation_speed_layout,
!Settings::values.frame_limit.UsingGlobal());
}
UISettings::values.screenshot_path.SetGlobal(ui->screenshot_combo->currentIndex() ==
ConfigurationShared::USE_GLOBAL_INDEX);
std::string screenshot_path = UISettings::values.screenshot_path.GetValue();
if (screenshot_path.empty()) {
screenshot_path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir) + "screenshots/";
FileUtil::CreateFullPath(screenshot_path);
UISettings::values.screenshot_path = screenshot_path;
}
ui->screenshot_dir_path->setText(QString::fromStdString(screenshot_path));
}
void ConfigureGeneral::ResetDefaults() {
QMessageBox::StandardButton answer = QMessageBox::question(
this, tr("Azahar"),
tr("Are you sure you want to <b>reset your settings</b> and close Azahar?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (answer == QMessageBox::No) {
return;
}
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini");
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "custom");
std::exit(0);
}
void ConfigureGeneral::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.frame_limit, ui->emulation_speed_combo, [this](s32) {
const bool is_maximum = ui->frame_limit->value() == ui->frame_limit->maximum();
return is_maximum ? 0 : SliderToSettings(ui->frame_limit->value());
});
ConfigurationShared::ApplyPerGameSetting(
&UISettings::values.screenshot_path, ui->screenshot_combo,
[this](s32) { return ui->screenshot_dir_path->text().toStdString(); });
if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
UISettings::values.check_for_update_on_start = ui->toggle_update_checker->isChecked();
#ifdef __unix__
Settings::values.enable_gamemode = ui->toggle_gamemode->isChecked();
#endif
}
}
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
return;
}
connect(ui->emulation_speed_combo, qOverload<int>(&QComboBox::activated), this,
[this](int index) {
ui->frame_limit->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->emulation_speed_layout, index == 1);
});
connect(ui->screenshot_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->screenshot_dir_path->setEnabled(index == 1);
ui->change_screenshot_dir->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->widget_screenshot, index == 1);
});
ui->general_group->setVisible(false);
ui->button_reset_defaults->setVisible(false);
ui->toggle_gamemode->setVisible(false);
ui->toggle_update_checker->setVisible(false);
}