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https://github.com/azahar-emu/azahar
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* Check that the country setting is valid for selected region * `SystemSaveGame.checkCountryCompatibility` -> `SystemSaveGame.getCountryCompatibility` * SettingsFragmentPresenter.kt: Moved `checkCountryCompatibility` definition out of `addSystemSettings` * SettingsFragmentPresenter.kt: Renamed `compat` value to `compatFlags` for better readability * configure_system.ui: Corrected indentation --------- Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
202 lines
8.2 KiB
C++
202 lines
8.2 KiB
C++
// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDesktopServices>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QUrl>
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#include "citra_qt/configuration/configuration_shared.h"
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#include "citra_qt/configuration/configure_general.h"
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#include "citra_qt/uisettings.h"
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#include "common/file_util.h"
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#include "common/settings.h"
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#include "ui_configure_general.h"
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// The QSlider doesn't have an easy way to set a custom step amount,
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// so we can just convert from the sliders range (0 - 198) to the expected
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// settings range (5 - 995) with simple math.
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static constexpr int SliderToSettings(int value) {
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return 5 * value + 5;
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}
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static constexpr int SettingsToSlider(int value) {
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return (value - 5) / 5;
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}
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ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureGeneral>()) {
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ui->setupUi(this);
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// Set a minimum width for the label to prevent the slider from changing size.
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// This scales across DPIs, and is acceptable for uncapitalized strings.
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const auto width = static_cast<int>(tr("unthrottled").size() * 6);
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ui->emulation_speed_display_label->setMinimumWidth(width);
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ui->emulation_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
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ui->screenshot_combo->setVisible(!Settings::IsConfiguringGlobal());
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#ifndef __unix__
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ui->toggle_gamemode->setVisible(false);
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#endif
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#ifndef ENABLE_QT_UPDATE_CHECKER
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ui->toggle_update_checker->setVisible(false);
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#endif
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SetupPerGameUI();
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SetConfiguration();
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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connect(ui->frame_limit, &QSlider::valueChanged, this, [&](int value) {
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if (value == ui->frame_limit->maximum()) {
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ui->emulation_speed_display_label->setText(tr("unthrottled"));
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} else {
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ui->emulation_speed_display_label->setText(
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QStringLiteral("%1%")
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.arg(SliderToSettings(value))
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.rightJustified(tr("unthrottled").size()));
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}
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});
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connect(ui->change_screenshot_dir, &QToolButton::clicked, this, [this] {
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const QString dir_path = QFileDialog::getExistingDirectory(
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this, tr("Select Screenshot Directory"), ui->screenshot_dir_path->text(),
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QFileDialog::ShowDirsOnly);
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if (!dir_path.isEmpty()) {
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ui->screenshot_dir_path->setText(dir_path);
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}
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});
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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if (Settings::IsConfiguringGlobal()) {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_background_pause->setChecked(
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UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_mute->setChecked(
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UISettings::values.mute_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_update_checker->setChecked(
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UISettings::values.check_for_update_on_start.GetValue());
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#ifdef __unix__
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ui->toggle_gamemode->setChecked(Settings::values.enable_gamemode.GetValue());
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#endif
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}
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if (Settings::values.frame_limit.GetValue() == 0) {
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ui->frame_limit->setValue(ui->frame_limit->maximum());
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} else {
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ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit.GetValue()));
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}
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if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
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ui->emulation_speed_display_label->setText(tr("unthrottled"));
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} else {
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ui->emulation_speed_display_label->setText(
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QStringLiteral("%1%")
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.arg(SliderToSettings(ui->frame_limit->value()))
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.rightJustified(tr("unthrottled").size()));
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}
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.frame_limit.UsingGlobal()) {
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ui->emulation_speed_combo->setCurrentIndex(0);
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ui->frame_limit->setEnabled(false);
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} else {
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ui->emulation_speed_combo->setCurrentIndex(1);
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ui->frame_limit->setEnabled(true);
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}
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if (UISettings::values.screenshot_path.UsingGlobal()) {
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ui->screenshot_combo->setCurrentIndex(0);
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ui->screenshot_dir_path->setEnabled(false);
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ui->change_screenshot_dir->setEnabled(false);
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} else {
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ui->screenshot_combo->setCurrentIndex(1);
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ui->screenshot_dir_path->setEnabled(true);
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ui->change_screenshot_dir->setEnabled(true);
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}
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ConfigurationShared::SetHighlight(ui->widget_screenshot,
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!UISettings::values.screenshot_path.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->emulation_speed_layout,
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!Settings::values.frame_limit.UsingGlobal());
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}
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UISettings::values.screenshot_path.SetGlobal(ui->screenshot_combo->currentIndex() ==
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ConfigurationShared::USE_GLOBAL_INDEX);
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std::string screenshot_path = UISettings::values.screenshot_path.GetValue();
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if (screenshot_path.empty()) {
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screenshot_path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir) + "screenshots/";
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FileUtil::CreateFullPath(screenshot_path);
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UISettings::values.screenshot_path = screenshot_path;
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}
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ui->screenshot_dir_path->setText(QString::fromStdString(screenshot_path));
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}
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void ConfigureGeneral::ResetDefaults() {
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("Azahar"),
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tr("Are you sure you want to <b>reset your settings</b> and close Azahar?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No) {
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return;
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}
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini");
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "custom");
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std::exit(0);
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}
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void ConfigureGeneral::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(
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&Settings::values.frame_limit, ui->emulation_speed_combo, [this](s32) {
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const bool is_maximum = ui->frame_limit->value() == ui->frame_limit->maximum();
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return is_maximum ? 0 : SliderToSettings(ui->frame_limit->value());
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});
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ConfigurationShared::ApplyPerGameSetting(
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&UISettings::values.screenshot_path, ui->screenshot_combo,
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[this](s32) { return ui->screenshot_dir_path->text().toStdString(); });
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if (Settings::IsConfiguringGlobal()) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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UISettings::values.check_for_update_on_start = ui->toggle_update_checker->isChecked();
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#ifdef __unix__
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Settings::values.enable_gamemode = ui->toggle_gamemode->isChecked();
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#endif
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}
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}
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void ConfigureGeneral::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureGeneral::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
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return;
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}
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connect(ui->emulation_speed_combo, qOverload<int>(&QComboBox::activated), this,
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[this](int index) {
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ui->frame_limit->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->emulation_speed_layout, index == 1);
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});
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connect(ui->screenshot_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->screenshot_dir_path->setEnabled(index == 1);
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ui->change_screenshot_dir->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->widget_screenshot, index == 1);
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});
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ui->general_group->setVisible(false);
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ui->button_reset_defaults->setVisible(false);
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ui->toggle_gamemode->setVisible(false);
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ui->toggle_update_checker->setVisible(false);
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}
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