Ben Morse
6a59509b7b
add Discord_ClearPresence() ( #104 )
...
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Chris Marsh
1a278528a2
Add discriminator to join request
2017-12-01 14:41:20 -08:00
Chris Marsh
9130707086
Wrap std::thread in a holder that joins it on destruction.
2017-11-28 09:16:00 -08:00
Chris Marsh
c834a2e6d9
Thanks, paranoia
2017-11-17 09:15:24 -08:00
Chris Marsh
6a963456ed
Thanks, Danny.
2017-11-17 09:13:22 -08:00
Chris Marsh
a7808a20ed
Fix some sizes on join request strings.
2017-11-03 13:40:30 -07:00
Chris Marsh
3bdb88d918
Unity ajt fix
2017-11-02 11:59:45 -07:00
Mason Sciotti
dafd85c39f
Rename avatarUrl -> avatar for API consistency
2017-10-17 13:34:03 -07:00
Chris Marsh
86ca320cb9
These should have been extern C.
2017-10-13 10:02:12 -07:00
Chris Marsh
990c8d4be6
Enable warnings, clang edition.
2017-10-12 16:08:08 -07:00
Chris Marsh
39ff0bf3e4
Ask to join ( #4 )
...
This adds a new callback `joinRequest` and a new API function `Discord_Respond` to reply to it.
2017-10-12 13:06:55 -07:00
Chris Marsh
e7cdfaa64e
I knew I shouldn't have checked in this dll
2017-09-21 14:04:46 -07:00
Chris Marsh
a5a56bcf68
Also do registering on OSX and Linux.
2017-09-14 08:59:32 -07:00
Chris Marsh
19abe80449
Add a few more null checks.
2017-09-07 09:23:35 -07:00
Chris Marsh
794bbccd51
Register upgrade ( #2 )
...
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
0271889b2e
Allow for disconnect/reconnect.
2017-08-03 10:47:27 -07:00
Chris Marsh
60ad70adc2
Fix ordering of ready/disconnect callbacks.
2017-08-02 10:44:55 -07:00
Chris Marsh
e69f9fbf71
Just keep a single queued presence message.
2017-07-28 10:59:32 -07:00
Chris Marsh
ef60ec40c3
Do/wrap error checking around json reading
2017-07-28 10:03:05 -07:00
Chris Marsh
6774b5d881
Only queue messages when connected.
2017-07-28 09:45:53 -07:00
Chris Marsh
6b10bd6c51
Explain backoff
2017-07-28 09:45:11 -07:00
Jason Citron
93d9ba10c2
Fixup event names
...
- GAME_XXXXX not XXXXX_GAME
- Nuked the WantsPresence event
2017-07-28 00:19:10 -07:00
Chris Marsh
bfcfd10baa
fix some warnings, format
2017-07-27 16:08:17 -07:00
Chris Marsh
f617f3b78d
Let's just register in init
2017-07-27 13:29:24 -07:00
Chris Marsh
7a6172a300
Format
2017-07-25 09:27:48 -07:00
Chris Marsh
866e6d1104
Clean up this allocation junk
2017-07-25 09:06:48 -07:00
Chris Marsh
38c0599380
Just use stack allocations in parsing by default.
2017-07-24 14:59:45 -07:00
Chris Marsh
63058ddf23
Error message cb
2017-07-24 14:58:53 -07:00
Chris Marsh
88ab85c81e
Rename, move some json stuff to header
2017-07-24 10:54:47 -07:00
Chris Marsh
449584b9c9
Register for events for our three callbacks
2017-07-21 15:42:59 -07:00
Chris Marsh
6ea9c46f77
Rename a thing
2017-07-20 15:59:15 -07:00
Chris Marsh
827c056602
I like this better over here.
2017-07-20 15:08:34 -07:00
Chris Marsh
fa437ad897
Fix up sending presence format
2017-07-20 14:59:32 -07:00
Chris Marsh
79d70b8bae
Let's use rapidjson instead of roll-your-own json. Added helpers to keep allocations minimized.
2017-07-20 13:24:18 -07:00
Chris Marsh
29641da939
clean out simplest version
2017-07-18 14:31:24 -07:00
Chris Marsh
b947e6afe5
Back off on reconnect rate
2017-07-18 11:10:39 -07:00
Chris Marsh
0d0485444d
Make io thread optional
2017-07-18 09:47:33 -07:00
Chris Marsh
52290c488c
Do need queue here. Writes async now.
2017-07-17 15:42:49 -07:00
Chris Marsh
0f10ebff43
wip what layer some things should be in, mostly async now
2017-07-17 14:49:31 -07:00
Chris Marsh
9dc93f64b8
wip
2017-07-17 09:28:54 -07:00
Chris Marsh
b1399f9ed5
yup
2017-07-13 10:11:09 -07:00
Chris Marsh
930cd722d5
Start using rapidjson
2017-07-13 08:32:08 -07:00
Chris Marsh
1b65e53da7
Rename some things, stub of async version, download rapidjson in cmake file
2017-07-11 15:59:14 -07:00
Chris Marsh
e3d663bc95
Fix this up a little so we retry a little right after failure.
2017-07-10 16:00:05 -07:00
Chris Marsh
f41137e5cf
Fix up sync version to new protocol
2017-07-10 15:25:47 -07:00
Chris Marsh
77b0e51691
these need extern C
2017-07-07 14:00:29 -07:00
Chris Marsh
e3e2fd72f4
Start on adding update function
2017-07-07 09:41:20 -07:00
Chris Marsh
6d7e279074
Move some stuff, hook up connect/disconnect cbs
2017-07-06 11:46:13 -07:00
Chris Marsh
47c488ac6b
Making another one, cleaning up some
2017-06-30 16:18:54 -07:00
Chris Marsh
2be56aebab
Rename
2017-06-30 13:57:53 -07:00