27 Commits

Author SHA1 Message Date
MerryMage
a1950d1d2f backend/x64: Move save_host_MXCSR from JitState to stack 2021-05-04 14:19:05 +01:00
MerryMage
ddbc50cee0 backend/x64: Move spill from JitState onto the stack 2021-05-04 14:18:44 +01:00
MerryMage
5bec200c36 block_of_code: Add santiy check that far_code_offset < total_code_size 2021-04-21 18:26:26 +01:00
MerryMage
08ed8b4a11 abi: Consolodate ABI information into one place 2021-04-21 18:25:04 +01:00
MerryMage
b2a4da5e65 block_of_code: Correct SpaceRemaining 2021-04-11 15:37:25 +01:00
MerryMage
c788bcdf17 block_of_code: Enable configuration of code cache sizes 2021-04-02 11:17:46 +01:00
bunnei
1819c2183f
backend: x64: block_of_code: Double the total code size. (#595)
- The current limits are being hit in yuzu with some games (e.g. newer updates of BotW and SSBU).
- Increasing this fixes slow-downs in these games due to code being recompiled.
2021-04-01 20:53:49 +01:00
Wunk
e06933f123
block_of_code: Allow Fast BMI2 paths on Zen 3 (#593)
BMI2 instructions such as `pdep` and `pext` have been
known to be incredibly slow on AMD. But on Zen3
and newer, the performance of these instructions
are now much greater, but previous versions of AMD
architectures should still avoid BMI2.

On Zen 2, pdep/pext were 300 cycles. Now on Zen 3 it is 3 cycles.
This is a big enough improvement to allow BMI2 code to
be dispatched if available. The Zen 3 architecture is checked for
by detecting the family of the processor.
2021-03-27 21:36:51 +00:00
Wunkolo
c2d5f6da90 block_of_code: Add HasAVX512_Icelake
Detect AVX512 feature support up to the [Icelake-level featureset](https://en.wikipedia.org/wiki/AVX-512#CPUs_with_AVX-512)
2020-09-19 15:20:40 +01:00
Lioncash
34f4d99454 block_of_code: Remove unused variables in GenRunCode()
These aren't used, so they can be removed.
2020-08-14 14:35:17 -04:00
MerryMage
1b3a70a83c backend/x64: Implement separate MSXCSR for ASIMDStandardValue 2020-06-20 00:00:36 +01:00
MerryMage
55bddc767f backend/x64: Touch PEXT/PDEP code
* Use pext/pdep where not previously used
* Limit pext/pdep to non-AMD platforms due to slowness on AMD
* Use imul/and as alternatives for AMD and non-BMI2 platforms
2020-06-10 22:30:22 +01:00
MerryMage
f495018f53 block_of_code: Encapsulate CPU feature detection code 2020-06-09 21:25:57 +01:00
MerryMage
a8a712c801 Relicense to 0BSD 2020-04-23 15:45:57 +01:00
MerryMage
ad52c997f4 a32_emit_x64: Use r14 for page_table pointer 2020-04-22 21:06:17 +01:00
MerryMage
9d60d92692 backend/x64: Make ExceptionHandler its own class 2020-04-22 21:06:17 +01:00
MerryMage
325808949f backend/x64: Rename namespace BackendX64 -> Backend::X64 2020-04-22 21:06:17 +01:00
MerryMage
f569d7913c block_of_code: Reduce jmps in dispatcher loop 2020-04-22 21:06:17 +01:00
MerryMage
7e0c415473 block_of_code: Always specify codeptr to run from 2020-04-22 21:06:17 +01:00
MerryMage
f69c77391e A64: Add Step
Allow for stepping instruction-by-instruction
2020-04-22 21:06:17 +01:00
Lioncash
349d4b577a General: Remove unnecessary includes
Removes unnecessary header dependencies that have accumulated over time
as changes have been made. Lessens the amount of files that need to be
rebuilt when the headers change.
2020-04-22 21:04:22 +01:00
Lioncash
deb9dd4acc block_of_code: Replace cast with [[maybe_unused]] in DoesCpuSupport() 2020-04-22 20:58:09 +01:00
MerryMage
f96c43d422 A32: Implement FastDispatchHint 2020-04-22 20:53:46 +01:00
MerryMage
d5b9c4a4bb block_of_code: Hide NX support behind compiler flag
Systems that require W^X can use the DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT cmake option.
2020-04-22 20:53:46 +01:00
MerryMage
de4494ffa5 Implement perfmap 2020-04-22 20:53:46 +01:00
MerryMage
3432a08e0a backend/x64: Support W^X systems
Closes #176.
2020-04-22 20:53:46 +01:00
BreadFish64
2a65442933 Backend: Create "backend" folder
similar to the "frontend" folder
2020-04-22 20:53:46 +01:00