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Update README for 1.9.1
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README.html
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README.html
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</head>
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<body class="normal">
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<hr>
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<h1>SoundTouch audio processing library v1.9.1-pre</h1>
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<h1>SoundTouch audio processing library v1.9.1</h1>
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<p class="normal">SoundTouch library Copyright © Olli Parviainen 2001-2015</p>
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<hr>
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<h2>1. Introduction </h2>
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@ -172,7 +172,8 @@ Android devices.</p>
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<hr>
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<h2>3. About implementation & Usage tips <h3>3.1. Supported sample data formats</h3>
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<p>The sample data format can be chosen between 16bit signed integer
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and 32bit floating point values, the default is 32bit floating point. </p>
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and 32bit floating point values. The default is 32bit floating point format,
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which will also provide slightly better sound quality over the integer format. </p>
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<p> In Windows environment, the sample data format is chosen in file
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"STTypes.h" by choosing one of the following defines:</p>
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<ul>
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@ -566,10 +567,12 @@ this corresponds to lowering the pitch by -0.318 semitones:</p>
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<hr>
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<h2>5. Change History</h2>
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<h3>5.1. SoundTouch library Change History </h3>
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<p><b>1.9.1-pre:</b></p>
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<p><b>1.9.1:</b></p>
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<ul>
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<li>Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control</li>
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<li>Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode.</li>
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<li>Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the
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default full-scan mode, while the quickseek algorithm is remarkable less
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CPU intensive.</li>
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<li>Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm
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</li>
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</ul>
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@ -862,6 +865,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</p>
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$Id$
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-->
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<p>
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<i>README.html file updated in May-2015</i></p>
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<i>README.html file updated in Sep-2015</i></p>
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</body>
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</html>
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