mirror of
https://github.com/azahar-emu/soundtouch
synced 2025-11-07 07:30:02 +01:00
Initial commit as per SoundTouch v1.3.1
This commit is contained in:
parent
90c3d74e04
commit
2b64de964c
458
COPYING.TXT
Normal file
458
COPYING.TXT
Normal file
@ -0,0 +1,458 @@
|
|||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
|
|
||||||
|
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||||
|
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
[This is the first released version of the Lesser GPL. It also counts
|
||||||
|
as the successor of the GNU Library Public License, version 2, hence
|
||||||
|
the version number 2.1.]
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Lesser General Public License, applies to some
|
||||||
|
specially designated software packages--typically libraries--of the
|
||||||
|
Free Software Foundation and other authors who decide to use it. You
|
||||||
|
can use it too, but we suggest you first think carefully about whether
|
||||||
|
this license or the ordinary General Public License is the better
|
||||||
|
strategy to use in any particular case, based on the explanations below.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom of use,
|
||||||
|
not price. Our General Public Licenses are designed to make sure that
|
||||||
|
you have the freedom to distribute copies of free software (and charge
|
||||||
|
for this service if you wish); that you receive source code or can get
|
||||||
|
it if you want it; that you can change the software and use pieces of
|
||||||
|
it in new free programs; and that you are informed that you can do
|
||||||
|
these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
distributors to deny you these rights or to ask you to surrender these
|
||||||
|
rights. These restrictions translate to certain responsibilities for
|
||||||
|
you if you distribute copies of the library or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of the library, whether gratis
|
||||||
|
or for a fee, you must give the recipients all the rights that we gave
|
||||||
|
you. You must make sure that they, too, receive or can get the source
|
||||||
|
code. If you link other code with the library, you must provide
|
||||||
|
complete object files to the recipients, so that they can relink them
|
||||||
|
with the library after making changes to the library and recompiling
|
||||||
|
it. And you must show them these terms so they know their rights.
|
||||||
|
|
||||||
|
We protect your rights with a two-step method: (1) we copyright the
|
||||||
|
library, and (2) we offer you this license, which gives you legal
|
||||||
|
permission to copy, distribute and/or modify the library.
|
||||||
|
|
||||||
|
To protect each distributor, we want to make it very clear that
|
||||||
|
there is no warranty for the free library. Also, if the library is
|
||||||
|
modified by someone else and passed on, the recipients should know
|
||||||
|
that what they have is not the original version, so that the original
|
||||||
|
author's reputation will not be affected by problems that might be
|
||||||
|
introduced by others.
|
||||||
|
|
||||||
|
Finally, software patents pose a constant threat to the existence of
|
||||||
|
any free program. We wish to make sure that a company cannot
|
||||||
|
effectively restrict the users of a free program by obtaining a
|
||||||
|
restrictive license from a patent holder. Therefore, we insist that
|
||||||
|
any patent license obtained for a version of the library must be
|
||||||
|
consistent with the full freedom of use specified in this license.
|
||||||
|
|
||||||
|
Most GNU software, including some libraries, is covered by the
|
||||||
|
ordinary GNU General Public License. This license, the GNU Lesser
|
||||||
|
General Public License, applies to certain designated libraries, and
|
||||||
|
is quite different from the ordinary General Public License. We use
|
||||||
|
this license for certain libraries in order to permit linking those
|
||||||
|
libraries into non-free programs.
|
||||||
|
|
||||||
|
When a program is linked with a library, whether statically or using
|
||||||
|
a shared library, the combination of the two is legally speaking a
|
||||||
|
combined work, a derivative of the original library. The ordinary
|
||||||
|
General Public License therefore permits such linking only if the
|
||||||
|
entire combination fits its criteria of freedom. The Lesser General
|
||||||
|
Public License permits more lax criteria for linking other code with
|
||||||
|
the library.
|
||||||
|
|
||||||
|
We call this license the "Lesser" General Public License because it
|
||||||
|
does Less to protect the user's freedom than the ordinary General
|
||||||
|
Public License. It also provides other free software developers Less
|
||||||
|
of an advantage over competing non-free programs. These disadvantages
|
||||||
|
are the reason we use the ordinary General Public License for many
|
||||||
|
libraries. However, the Lesser license provides advantages in certain
|
||||||
|
special circumstances.
|
||||||
|
|
||||||
|
For example, on rare occasions, there may be a special need to
|
||||||
|
encourage the widest possible use of a certain library, so that it becomes
|
||||||
|
a de-facto standard. To achieve this, non-free programs must be
|
||||||
|
allowed to use the library. A more frequent case is that a free
|
||||||
|
library does the same job as widely used non-free libraries. In this
|
||||||
|
case, there is little to gain by limiting the free library to free
|
||||||
|
software only, so we use the Lesser General Public License.
|
||||||
|
|
||||||
|
In other cases, permission to use a particular library in non-free
|
||||||
|
programs enables a greater number of people to use a large body of
|
||||||
|
free software. For example, permission to use the GNU C Library in
|
||||||
|
non-free programs enables many more people to use the whole GNU
|
||||||
|
operating system, as well as its variant, the GNU/Linux operating
|
||||||
|
system.
|
||||||
|
|
||||||
|
Although the Lesser General Public License is Less protective of the
|
||||||
|
users' freedom, it does ensure that the user of a program that is
|
||||||
|
linked with the Library has the freedom and the wherewithal to run
|
||||||
|
that program using a modified version of the Library.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow. Pay close attention to the difference between a
|
||||||
|
"work based on the library" and a "work that uses the library". The
|
||||||
|
former contains code derived from the library, whereas the latter must
|
||||||
|
be combined with the library in order to run.
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
|
||||||
|
0. This License Agreement applies to any software library or other
|
||||||
|
program which contains a notice placed by the copyright holder or
|
||||||
|
other authorized party saying it may be distributed under the terms of
|
||||||
|
this Lesser General Public License (also called "this License").
|
||||||
|
Each licensee is addressed as "you".
|
||||||
|
|
||||||
|
A "library" means a collection of software functions and/or data
|
||||||
|
prepared so as to be conveniently linked with application programs
|
||||||
|
(which use some of those functions and data) to form executables.
|
||||||
|
|
||||||
|
The "Library", below, refers to any such software library or work
|
||||||
|
which has been distributed under these terms. A "work based on the
|
||||||
|
Library" means either the Library or any derivative work under
|
||||||
|
copyright law: that is to say, a work containing the Library or a
|
||||||
|
portion of it, either verbatim or with modifications and/or translated
|
||||||
|
straightforwardly into another language. (Hereinafter, translation is
|
||||||
|
included without limitation in the term "modification".)
|
||||||
|
|
||||||
|
"Source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For a library, complete source code means
|
||||||
|
all the source code for all modules it contains, plus any associated
|
||||||
|
interface definition files, plus the scripts used to control compilation
|
||||||
|
and installation of the library.
|
||||||
|
|
||||||
|
Activities other than copying, distribution and modification are not
|
||||||
|
covered by this License; they are outside its scope. The act of
|
||||||
|
running a program using the Library is not restricted, and output from
|
||||||
|
such a program is covered only if its contents constitute a work based
|
||||||
|
on the Library (independent of the use of the Library in a tool for
|
||||||
|
writing it). Whether that is true depends on what the Library does
|
||||||
|
and what the program that uses the Library does.
|
||||||
|
|
||||||
|
1. You may copy and distribute verbatim copies of the Library's
|
||||||
|
complete source code as you receive it, in any medium, provided that
|
||||||
|
you conspicuously and appropriately publish on each copy an
|
||||||
|
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||||
|
all the notices that refer to this License and to the absence of any
|
||||||
|
warranty; and distribute a copy of this License along with the
|
||||||
|
Library.
|
||||||
|
|
||||||
|
You may charge a fee for the physical act of transferring a copy,
|
||||||
|
and you may at your option offer warranty protection in exchange for a
|
||||||
|
fee.
|
||||||
|
|
||||||
|
2. You may modify your copy or copies of the Library or any portion
|
||||||
|
of it, thus forming a work based on the Library, and copy and
|
||||||
|
distribute such modifications or work under the terms of Section 1
|
||||||
|
above, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The modified work must itself be a software library.
|
||||||
|
|
||||||
|
b) You must cause the files modified to carry prominent notices
|
||||||
|
stating that you changed the files and the date of any change.
|
||||||
|
|
||||||
|
c) You must cause the whole of the work to be licensed at no
|
||||||
|
charge to all third parties under the terms of this License.
|
||||||
|
|
||||||
|
d) If a facility in the modified Library refers to a function or a
|
||||||
|
table of data to be supplied by an application program that uses
|
||||||
|
the facility, other than as an argument passed when the facility
|
||||||
|
is invoked, then you must make a good faith effort to ensure that,
|
||||||
|
in the event an application does not supply such function or
|
||||||
|
table, the facility still operates, and performs whatever part of
|
||||||
|
its purpose remains meaningful.
|
||||||
|
|
||||||
|
(For example, a function in a library to compute square roots has
|
||||||
|
a purpose that is entirely well-defined independent of the
|
||||||
|
application. Therefore, Subsection 2d requires that any
|
||||||
|
application-supplied function or table used by this function must
|
||||||
|
be optional: if the application does not supply it, the square
|
||||||
|
root function must still compute square roots.)
|
||||||
|
|
||||||
|
These requirements apply to the modified work as a whole. If
|
||||||
|
identifiable sections of that work are not derived from the Library,
|
||||||
|
and can be reasonably considered independent and separate works in
|
||||||
|
themselves, then this License, and its terms, do not apply to those
|
||||||
|
sections when you distribute them as separate works. But when you
|
||||||
|
distribute the same sections as part of a whole which is a work based
|
||||||
|
on the Library, the distribution of the whole must be on the terms of
|
||||||
|
this License, whose permissions for other licensees extend to the
|
||||||
|
entire whole, and thus to each and every part regardless of who wrote
|
||||||
|
it.
|
||||||
|
|
||||||
|
Thus, it is not the intent of this section to claim rights or contest
|
||||||
|
your rights to work written entirely by you; rather, the intent is to
|
||||||
|
exercise the right to control the distribution of derivative or
|
||||||
|
collective works based on the Library.
|
||||||
|
|
||||||
|
In addition, mere aggregation of another work not based on the Library
|
||||||
|
with the Library (or with a work based on the Library) on a volume of
|
||||||
|
a storage or distribution medium does not bring the other work under
|
||||||
|
the scope of this License.
|
||||||
|
|
||||||
|
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||||
|
License instead of this License to a given copy of the Library. To do
|
||||||
|
this, you must alter all the notices that refer to this License, so
|
||||||
|
that they refer to the ordinary GNU General Public License, version 2,
|
||||||
|
instead of to this License. (If a newer version than version 2 of the
|
||||||
|
ordinary GNU General Public License has appeared, then you can specify
|
||||||
|
that version instead if you wish.) Do not make any other change in
|
||||||
|
these notices.
|
||||||
|
|
||||||
|
Once this change is made in a given copy, it is irreversible for
|
||||||
|
that copy, so the ordinary GNU General Public License applies to all
|
||||||
|
subsequent copies and derivative works made from that copy.
|
||||||
|
|
||||||
|
This option is useful when you wish to copy part of the code of
|
||||||
|
the Library into a program that is not a library.
|
||||||
|
|
||||||
|
4. You may copy and distribute the Library (or a portion or
|
||||||
|
derivative of it, under Section 2) in object code or executable form
|
||||||
|
under the terms of Sections 1 and 2 above provided that you accompany
|
||||||
|
it with the complete corresponding machine-readable source code, which
|
||||||
|
must be distributed under the terms of Sections 1 and 2 above on a
|
||||||
|
medium customarily used for software interchange.
|
||||||
|
|
||||||
|
If distribution of object code is made by offering access to copy
|
||||||
|
from a designated place, then offering equivalent access to copy the
|
||||||
|
source code from the same place satisfies the requirement to
|
||||||
|
distribute the source code, even though third parties are not
|
||||||
|
compelled to copy the source along with the object code.
|
||||||
|
|
||||||
|
5. A program that contains no derivative of any portion of the
|
||||||
|
Library, but is designed to work with the Library by being compiled or
|
||||||
|
linked with it, is called a "work that uses the Library". Such a
|
||||||
|
work, in isolation, is not a derivative work of the Library, and
|
||||||
|
therefore falls outside the scope of this License.
|
||||||
|
|
||||||
|
However, linking a "work that uses the Library" with the Library
|
||||||
|
creates an executable that is a derivative of the Library (because it
|
||||||
|
contains portions of the Library), rather than a "work that uses the
|
||||||
|
library". The executable is therefore covered by this License.
|
||||||
|
Section 6 states terms for distribution of such executables.
|
||||||
|
|
||||||
|
When a "work that uses the Library" uses material from a header file
|
||||||
|
that is part of the Library, the object code for the work may be a
|
||||||
|
derivative work of the Library even though the source code is not.
|
||||||
|
Whether this is true is especially significant if the work can be
|
||||||
|
linked without the Library, or if the work is itself a library. The
|
||||||
|
threshold for this to be true is not precisely defined by law.
|
||||||
|
|
||||||
|
If such an object file uses only numerical parameters, data
|
||||||
|
structure layouts and accessors, and small macros and small inline
|
||||||
|
functions (ten lines or less in length), then the use of the object
|
||||||
|
file is unrestricted, regardless of whether it is legally a derivative
|
||||||
|
work. (Executables containing this object code plus portions of the
|
||||||
|
Library will still fall under Section 6.)
|
||||||
|
|
||||||
|
Otherwise, if the work is a derivative of the Library, you may
|
||||||
|
distribute the object code for the work under the terms of Section 6.
|
||||||
|
Any executables containing that work also fall under Section 6,
|
||||||
|
whether or not they are linked directly with the Library itself.
|
||||||
|
|
||||||
|
6. As an exception to the Sections above, you may also combine or
|
||||||
|
link a "work that uses the Library" with the Library to produce a
|
||||||
|
work containing portions of the Library, and distribute that work
|
||||||
|
under terms of your choice, provided that the terms permit
|
||||||
|
modification of the work for the customer's own use and reverse
|
||||||
|
engineering for debugging such modifications.
|
||||||
|
|
||||||
|
You must give prominent notice with each copy of the work that the
|
||||||
|
Library is used in it and that the Library and its use are covered by
|
||||||
|
this License. You must supply a copy of this License. If the work
|
||||||
|
during execution displays copyright notices, you must include the
|
||||||
|
copyright notice for the Library among them, as well as a reference
|
||||||
|
directing the user to the copy of this License. Also, you must do one
|
||||||
|
of these things:
|
||||||
|
|
||||||
|
a) Accompany the work with the complete corresponding
|
||||||
|
machine-readable source code for the Library including whatever
|
||||||
|
changes were used in the work (which must be distributed under
|
||||||
|
Sections 1 and 2 above); and, if the work is an executable linked
|
||||||
|
with the Library, with the complete machine-readable "work that
|
||||||
|
uses the Library", as object code and/or source code, so that the
|
||||||
|
user can modify the Library and then relink to produce a modified
|
||||||
|
executable containing the modified Library. (It is understood
|
||||||
|
that the user who changes the contents of definitions files in the
|
||||||
|
Library will not necessarily be able to recompile the application
|
||||||
|
to use the modified definitions.)
|
||||||
|
|
||||||
|
b) Use a suitable shared library mechanism for linking with the
|
||||||
|
Library. A suitable mechanism is one that (1) uses at run time a
|
||||||
|
copy of the library already present on the user's computer system,
|
||||||
|
rather than copying library functions into the executable, and (2)
|
||||||
|
will operate properly with a modified version of the library, if
|
||||||
|
the user installs one, as long as the modified version is
|
||||||
|
interface-compatible with the version that the work was made with.
|
||||||
|
|
||||||
|
c) Accompany the work with a written offer, valid for at
|
||||||
|
least three years, to give the same user the materials
|
||||||
|
specified in Subsection 6a, above, for a charge no more
|
||||||
|
than the cost of performing this distribution.
|
||||||
|
|
||||||
|
d) If distribution of the work is made by offering access to copy
|
||||||
|
from a designated place, offer equivalent access to copy the above
|
||||||
|
specified materials from the same place.
|
||||||
|
|
||||||
|
e) Verify that the user has already received a copy of these
|
||||||
|
materials or that you have already sent this user a copy.
|
||||||
|
|
||||||
|
For an executable, the required form of the "work that uses the
|
||||||
|
Library" must include any data and utility programs needed for
|
||||||
|
reproducing the executable from it. However, as a special exception,
|
||||||
|
the materials to be distributed need not include anything that is
|
||||||
|
normally distributed (in either source or binary form) with the major
|
||||||
|
components (compiler, kernel, and so on) of the operating system on
|
||||||
|
which the executable runs, unless that component itself accompanies
|
||||||
|
the executable.
|
||||||
|
|
||||||
|
It may happen that this requirement contradicts the license
|
||||||
|
restrictions of other proprietary libraries that do not normally
|
||||||
|
accompany the operating system. Such a contradiction means you cannot
|
||||||
|
use both them and the Library together in an executable that you
|
||||||
|
distribute.
|
||||||
|
|
||||||
|
7. You may place library facilities that are a work based on the
|
||||||
|
Library side-by-side in a single library together with other library
|
||||||
|
facilities not covered by this License, and distribute such a combined
|
||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
70
Makefile.am
Normal file
70
Makefile.am
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
## Process this file with automake to create Makefile.in
|
||||||
|
##
|
||||||
|
## $Id: Makefile.am 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
##
|
||||||
|
## Copyright (C) 2003 - David W. Durham
|
||||||
|
##
|
||||||
|
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
##
|
||||||
|
## SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
## terms of the GNU General Public License as published by the Free Software
|
||||||
|
## Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
## version.
|
||||||
|
##
|
||||||
|
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with
|
||||||
|
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
## Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
## I used config/am_include.mk for common definitions
|
||||||
|
include $(top_srcdir)/config/am_include.mk
|
||||||
|
|
||||||
|
## Descend into SUBDIRS and run make. Look at the Makefile.am files in the
|
||||||
|
## subdirectories Start at frontend_fox/Makefile.am to see how everything works.
|
||||||
|
SUBDIRS=include source
|
||||||
|
|
||||||
|
|
||||||
|
# list files that are documentation to be packaged in a release tarball and installed
|
||||||
|
pkgdoc_DATA=COPYING.TXT README.html
|
||||||
|
|
||||||
|
# extra data files that are to be pacakged in a release tarball and installed into the data directory
|
||||||
|
#pkgdata_DATA=
|
||||||
|
|
||||||
|
# sets up for soundtouch.m4 to be installed
|
||||||
|
m4datadir=$(datadir)/aclocal
|
||||||
|
m4data_DATA=soundtouch.m4
|
||||||
|
|
||||||
|
## These extra files and directories will be included in the distribution. by
|
||||||
|
## using make-dist by default many common filenames are automatically included
|
||||||
|
## such as AUTHORS, COPYING, etc the bootstrap script really shouldn't be a part
|
||||||
|
## of a final package, but it is useful for developers who might want to make
|
||||||
|
## changes to the configure scripts or makefiles.
|
||||||
|
# NOTE: wouldn't have to list the .TXT file if it were named without the .TXT
|
||||||
|
EXTRA_DIST= \
|
||||||
|
soundtouch.m4 \
|
||||||
|
config/m4 \
|
||||||
|
bootstrap \
|
||||||
|
make-win.bat \
|
||||||
|
COPYING.TXT \
|
||||||
|
README.html
|
||||||
|
|
||||||
|
pkgconfigdir = $(libdir)/pkgconfig
|
||||||
|
pkgconfig_DATA = soundtouch-1.0.pc
|
||||||
|
|
||||||
|
## This removes stuff from the distribution which may be present
|
||||||
|
## from a cvs checkout or other build reasons
|
||||||
|
dist-hook:
|
||||||
|
rm -rf `find $(distdir) -type d -name CVS` # remove all CVS directories
|
||||||
|
echo rm -rf `find $(distdir) -type f -name \.\#\*` # CVS revision files left around for some reason
|
||||||
|
|
||||||
|
## This happens at 'make distclean'
|
||||||
|
#distcleancheck:
|
||||||
|
# rm -rf files-that-may-also-need-to-be-deleted-on-'make distclean'
|
||||||
|
|
||||||
|
|
||||||
|
# flag to aclocal where to find m4 macros for tests
|
||||||
|
ACLOCAL_AMFLAGS = -I config/m4
|
||||||
|
|
||||||
26
bootstrap
Normal file
26
bootstrap
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
# $Id: bootstrap 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
|
||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
if [ "$1" = "--clean" ]
|
||||||
|
then
|
||||||
|
if [ -a Makefile ]
|
||||||
|
then
|
||||||
|
make maintainer-clean
|
||||||
|
elif [ -a configure ]
|
||||||
|
then
|
||||||
|
configure && $0 --clean
|
||||||
|
else
|
||||||
|
bootstrap && configure && $0 --clean
|
||||||
|
fi
|
||||||
|
|
||||||
|
rm -rf configure libtool aclocal.m4 `find . -name Makefile.in` autom4te*.cache config/config.guess config/config.h.in config/config.sub config/depcomp config/install-sh config/ltmain.sh config/missing config/mkinstalldirs config/stamp-h config/stamp-h.in
|
||||||
|
|
||||||
|
#gettextize files
|
||||||
|
#rm -f ABOUT-NLS config/config.rpath config/m4/codeset.m4 config/m4/gettext.m4 config/m4/glibc21.m4 config/m4/iconv.m4 config/m4/intdiv0.m4 config/m4/inttypes-pri.m4 config/m4/inttypes.m4 config/m4/inttypes_h.m4 config/m4/isc-posix.m4 config/m4/lcmessage.m4 config/m4/lib-ld.m4 config/m4/lib-link.m4 config/m4/lib-prefix.m4 config/m4/progtest.m4 config/m4/stdint_h.m4 config/m4/uintmax_t.m4 config/m4/ulonglong.m4 po/Makefile.in.in po/Rules-quot po/boldquot.sed po/en@boldquot.header po/en@quot.header po/insert-header.sin po/quot.sed po/remove-potcdate.sin
|
||||||
|
|
||||||
|
else
|
||||||
|
export AUTOMAKE="automake --add-missing --foreign"
|
||||||
|
autoreconf -fisv && rm -f `find . -name "*~"` && rm -f ChangeLog
|
||||||
|
exit $?
|
||||||
|
fi
|
||||||
3
config/README.TXT
Normal file
3
config/README.TXT
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
Files in this directory are used by GNU autoconf/automake system.
|
||||||
|
These files aren't used/needed in the Windows environment.
|
||||||
|
|
||||||
51
config/am_include.mk
Normal file
51
config/am_include.mk
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
## vim:tw=78
|
||||||
|
## Process this file with automake to create Makefile.in
|
||||||
|
##
|
||||||
|
## $Id: am_include.mk 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
##
|
||||||
|
## Copyright (C) 2003 - David W. Durham
|
||||||
|
##
|
||||||
|
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
##
|
||||||
|
## SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
## terms of the GNU General Public License as published by the Free Software
|
||||||
|
## Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
## version.
|
||||||
|
##
|
||||||
|
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with
|
||||||
|
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
## Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
## These are common definitions used in all Makefiles
|
||||||
|
## It is actually included when a makefile.am is coverted to Makefile.in
|
||||||
|
## by automake, so it's ok to have @MACROS@ that will be set by configure
|
||||||
|
|
||||||
|
|
||||||
|
## INCLUDES is automatically added to CXXFLAGS at compile time. The
|
||||||
|
## $(top_srcdir) macro is set by configure. It's important to use $(top_srcdir)
|
||||||
|
## in case a user decides to build in a separate directory from the base package
|
||||||
|
## directory. Using absolute, or relative paths is a bad idea.
|
||||||
|
INCLUDES=-I$(top_srcdir)/include
|
||||||
|
|
||||||
|
|
||||||
|
## CXXFLAGS is also automatically added to the $(CXX) macro at compile time, and
|
||||||
|
## is passed down to the children as well
|
||||||
|
## I list these here in case there needs to always be some flags passed to the compiler
|
||||||
|
CXXFLAGS=@CXXFLAGS@
|
||||||
|
|
||||||
|
|
||||||
|
## LDFLAGS will be added at link time
|
||||||
|
## note that the -l flags are set by the LIBS macro that is set by configure
|
||||||
|
## This line doesn't need to be here, configure will add LDFLAGS on it's own,
|
||||||
|
## but I'm leaving here as a place to add LDFLAGS if so desired
|
||||||
|
LDFLAGS=@LDFLAGS@
|
||||||
|
|
||||||
|
|
||||||
|
# doc directory
|
||||||
|
pkgdocdir=$(prefix)/doc/@PACKAGE@
|
||||||
|
|
||||||
|
|
||||||
139
configure.ac
Normal file
139
configure.ac
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
dnl SoundTouch configure.ac, by David W. Durham
|
||||||
|
dnl
|
||||||
|
dnl $Id: configure.ac 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
dnl
|
||||||
|
dnl This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
dnl
|
||||||
|
dnl SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
dnl terms of the GNU General Public License as published by the Free Software
|
||||||
|
dnl Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
dnl version.
|
||||||
|
dnl
|
||||||
|
dnl SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
dnl WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||||
|
dnl FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||||
|
dnl details.
|
||||||
|
dnl
|
||||||
|
dnl You should have received a copy of the GNU General Public License along with
|
||||||
|
dnl this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
dnl Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
# Process this file with autoconf to produce a configure script.
|
||||||
|
|
||||||
|
AC_INIT(SoundTouch, 1.3.1, [http://www.surina.net/soundtouch])
|
||||||
|
AC_CONFIG_AUX_DIR(config)
|
||||||
|
AM_CONFIG_HEADER([include/soundtouch_config.h])
|
||||||
|
AM_INIT_AUTOMAKE
|
||||||
|
AC_DISABLE_SHARED dnl This makes libtool only build static libs
|
||||||
|
#AC_GNU_SOURCE dnl enable posix extensions in glibc
|
||||||
|
|
||||||
|
AC_LANG(C++)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
dnl ############################################################################
|
||||||
|
dnl # Checks for programs #
|
||||||
|
dnl ############################################################################
|
||||||
|
CXXFLAGS= dnl AC_PROG_CXX automatically sets CXXFLAGS to -g -O2 if g++ is the C++ compiler and CXXFLAGS hasn't been set, so by setting CXXFLAGS, we can avoid this.
|
||||||
|
AC_PROG_CXX
|
||||||
|
#AC_PROG_AWK
|
||||||
|
AC_PROG_CC
|
||||||
|
AC_PROG_CPP
|
||||||
|
AC_PROG_CXXCPP
|
||||||
|
AC_PROG_INSTALL
|
||||||
|
#AC_PROG_LN_S
|
||||||
|
AC_PROG_MAKE_SET
|
||||||
|
|
||||||
|
AM_PROG_LIBTOOL dnl turn on using libtool
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
dnl ############################################################################
|
||||||
|
dnl # Checks for header files #
|
||||||
|
dnl ############################################################################
|
||||||
|
AC_HEADER_STDC
|
||||||
|
#AC_HEADER_SYS_WAIT
|
||||||
|
# add any others you want to check for here
|
||||||
|
#AC_CHECK_HEADERS([fcntl.h limits.h stddef.h stdlib.h string.h sys/ioctl.h sys/vfs.h unistd.h])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
dnl ############################################################################
|
||||||
|
dnl # Checks for typedefs, structures, and compiler characteristics $
|
||||||
|
dnl ############################################################################
|
||||||
|
AC_C_CONST
|
||||||
|
AC_C_INLINE
|
||||||
|
#AC_TYPE_OFF_T
|
||||||
|
#AC_TYPE_SIZE_T
|
||||||
|
|
||||||
|
|
||||||
|
AC_ARG_ENABLE(integer-samples,
|
||||||
|
[AC_HELP_STRING([--enable-integer-samples],
|
||||||
|
[use integer samples instead of floats
|
||||||
|
[default=yes]])],,
|
||||||
|
[enable_integer_samples=no])
|
||||||
|
|
||||||
|
|
||||||
|
if test "x$enable_integer_samples" = "xyes"; then
|
||||||
|
echo "****** Integer sample type enabled ******"
|
||||||
|
AC_DEFINE(INTEGER_SAMPLES,1,[Use Integer as Sample type])
|
||||||
|
else
|
||||||
|
echo "****** Float sample type enabled ******"
|
||||||
|
AC_DEFINE(FLOAT_SAMPLES,1,[Use Float as Sample type])
|
||||||
|
fi
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
dnl ############################################################################
|
||||||
|
dnl # Checks for library functions/classes #
|
||||||
|
dnl ############################################################################
|
||||||
|
AC_FUNC_MALLOC
|
||||||
|
AC_TYPE_SIGNAL
|
||||||
|
|
||||||
|
dnl make -lm get added to the LIBS
|
||||||
|
AC_CHECK_LIB(m, sqrt,,AC_MSG_ERROR([compatible libc math library not found]))
|
||||||
|
|
||||||
|
dnl add whatever functions you might want to check for here
|
||||||
|
#AC_CHECK_FUNCS([floor ftruncate memmove memset mkdir modf pow realpath sqrt strchr strdup strerror strrchr strstr strtol])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
dnl ############################################################################
|
||||||
|
dnl # Internationalization and Localization #
|
||||||
|
dnl ############################################################################
|
||||||
|
#AM_GNU_GETTEXT_VERSION([0.11.5])
|
||||||
|
#AM_GNU_GETTEXT([external])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
dnl ############################################################################
|
||||||
|
dnl # Final #
|
||||||
|
dnl ############################################################################
|
||||||
|
|
||||||
|
AC_CONFIG_FILES([
|
||||||
|
Makefile
|
||||||
|
source/Makefile
|
||||||
|
source/SoundTouch/Makefile
|
||||||
|
source/example/Makefile
|
||||||
|
source/example/SoundStretch/Makefile
|
||||||
|
source/example/bpm/Makefile
|
||||||
|
include/Makefile
|
||||||
|
])
|
||||||
|
|
||||||
|
AC_OUTPUT(
|
||||||
|
soundtouch-1.0.pc
|
||||||
|
)
|
||||||
|
|
||||||
|
dnl use 'echo' to put stuff here if you want a message to the builder
|
||||||
159
include/BPMDetect.h
Normal file
159
include/BPMDetect.h
Normal file
@ -0,0 +1,159 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Beats-per-minute (BPM) detection routine.
|
||||||
|
///
|
||||||
|
/// The beat detection algorithm works as follows:
|
||||||
|
/// - Use function 'inputSamples' to input a chunks of samples to the class for
|
||||||
|
/// analysis. It's a good idea to enter a large sound file or stream in smallish
|
||||||
|
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
|
||||||
|
/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
|
||||||
|
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
|
||||||
|
/// Simple averaging is used for anti-alias filtering because the resulting signal
|
||||||
|
/// quality isn't of that high importance.
|
||||||
|
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
|
||||||
|
/// taking absolute value that's smoothed by sliding average. Signal levels that
|
||||||
|
/// are below a couple of times the general RMS amplitude level are cut away to
|
||||||
|
/// leave only notable peaks there.
|
||||||
|
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
|
||||||
|
/// autocorrelation function of the enveloped signal.
|
||||||
|
/// - After whole sound data file has been analyzed as above, the bpm level is
|
||||||
|
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
|
||||||
|
/// function, calculates it's precise location and converts this reading to bpm's.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: BPMDetect.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef _BPMDetect_H_
|
||||||
|
#define _BPMDetect_H_
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
#include "FIFOSampleBuffer.h"
|
||||||
|
|
||||||
|
/// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
|
||||||
|
#define MIN_BPM 45
|
||||||
|
|
||||||
|
/// Maximum allowed BPM rate. Used to restrict accepted result below a reasonable limit.
|
||||||
|
#define MAX_BPM 230
|
||||||
|
|
||||||
|
|
||||||
|
/// Class for calculating BPM rate for audio data.
|
||||||
|
class BPMDetect
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
/// Auto-correlation accumulator bins.
|
||||||
|
float *xcorr;
|
||||||
|
|
||||||
|
/// Amplitude envelope sliding average approximation level accumulator
|
||||||
|
float envelopeAccu;
|
||||||
|
|
||||||
|
/// RMS volume sliding average approximation level accumulator
|
||||||
|
float RMSVolumeAccu;
|
||||||
|
|
||||||
|
/// Sample average counter.
|
||||||
|
int decimateCount;
|
||||||
|
|
||||||
|
/// Sample average accumulator for FIFO-like decimation.
|
||||||
|
soundtouch::LONG_SAMPLETYPE decimateSum;
|
||||||
|
|
||||||
|
/// Decimate sound by this coefficient to reach approx. 500 Hz.
|
||||||
|
int decimateBy;
|
||||||
|
|
||||||
|
/// Auto-correlation window length
|
||||||
|
int windowLen;
|
||||||
|
|
||||||
|
/// Number of channels (1 = mono, 2 = stereo)
|
||||||
|
int channels;
|
||||||
|
|
||||||
|
/// sample rate
|
||||||
|
int sampleRate;
|
||||||
|
|
||||||
|
/// Beginning of auto-correlation window: Autocorrelation isn't being updated for
|
||||||
|
/// the first these many correlation bins.
|
||||||
|
int windowStart;
|
||||||
|
|
||||||
|
/// FIFO-buffer for decimated processing samples.
|
||||||
|
soundtouch::FIFOSampleBuffer *buffer;
|
||||||
|
|
||||||
|
/// Initialize the class for processing.
|
||||||
|
void init(int numChannels, int sampleRate);
|
||||||
|
|
||||||
|
/// Updates auto-correlation function for given number of decimated samples that
|
||||||
|
/// are read from the internal 'buffer' pipe (samples aren't removed from the pipe
|
||||||
|
/// though).
|
||||||
|
void updateXCorr(int process_samples /// How many samples are processed.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Decimates samples to approx. 500 Hz.
|
||||||
|
///
|
||||||
|
/// \return Number of output samples.
|
||||||
|
int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer
|
||||||
|
const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
|
||||||
|
int numsamples ///< Number of source samples.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Calculates amplitude envelope for the buffer of samples.
|
||||||
|
/// Result is output to 'samples'.
|
||||||
|
void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer
|
||||||
|
int numsamples ///< Number of samples in buffer
|
||||||
|
);
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// Constructor.
|
||||||
|
BPMDetect(int numChannels, ///< Number of channels in sample data.
|
||||||
|
int sampleRate ///< Sample rate in Hz.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Destructor.
|
||||||
|
virtual ~BPMDetect();
|
||||||
|
|
||||||
|
/// Inputs a block of samples for analyzing: Envelopes the samples and then
|
||||||
|
/// updates the autocorrelation estimation. When whole song data has been input
|
||||||
|
/// in smaller blocks using this function, read the resulting bpm with 'getBpm'
|
||||||
|
/// function.
|
||||||
|
///
|
||||||
|
/// Notice that data in 'samples' array can be disrupted in processing.
|
||||||
|
void inputSamples(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer
|
||||||
|
int numSamples ///< Number of samples in buffer
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
/// Analyzes the results and returns the BPM rate. Use this function to read result
|
||||||
|
/// after whole song data has been input to the class by consecutive calls of
|
||||||
|
/// 'inputSamples' function.
|
||||||
|
///
|
||||||
|
/// \return Beats-per-minute rate, or zero if detection failed.
|
||||||
|
float getBpm();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // _BPMDetect_H_
|
||||||
174
include/FIFOSampleBuffer.h
Normal file
174
include/FIFOSampleBuffer.h
Normal file
@ -0,0 +1,174 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// A buffer class for temporarily storaging sound samples, operates as a
|
||||||
|
/// first-in-first-out pipe.
|
||||||
|
///
|
||||||
|
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
||||||
|
/// function, and are received from the beginning of the buffer by calling
|
||||||
|
/// the 'receiveSamples' function. The class automatically removes the
|
||||||
|
/// output samples from the buffer as well as grows the storage size
|
||||||
|
/// whenever necessary.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: FIFOSampleBuffer.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef FIFOSampleBuffer_H
|
||||||
|
#define FIFOSampleBuffer_H
|
||||||
|
|
||||||
|
#include "FIFOSamplePipe.h"
|
||||||
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
|
|
||||||
|
/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
|
||||||
|
/// care of storage size adjustment and data moving during input/output operations.
|
||||||
|
///
|
||||||
|
/// Notice that in case of stereo audio, one sample is considered to consist of
|
||||||
|
/// both channel data.
|
||||||
|
class FIFOSampleBuffer : public FIFOSamplePipe
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
/// Sample buffer.
|
||||||
|
SAMPLETYPE *buffer;
|
||||||
|
|
||||||
|
// Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
|
||||||
|
// 16-byte aligned location of this buffer
|
||||||
|
SAMPLETYPE *bufferUnaligned;
|
||||||
|
|
||||||
|
/// Sample buffer size in bytes
|
||||||
|
uint sizeInBytes;
|
||||||
|
|
||||||
|
/// How many samples are currently in buffer.
|
||||||
|
uint samplesInBuffer;
|
||||||
|
|
||||||
|
/// Channels, 1=mono, 2=stereo.
|
||||||
|
uint channels;
|
||||||
|
|
||||||
|
/// Current position pointer to the buffer. This pointer is increased when samples are
|
||||||
|
/// removed from the pipe so that it's necessary to actually rewind buffer (move data)
|
||||||
|
/// only new data when is put to the pipe.
|
||||||
|
uint bufferPos;
|
||||||
|
|
||||||
|
/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
|
||||||
|
/// beginning of the buffer.
|
||||||
|
void rewind();
|
||||||
|
|
||||||
|
/// Ensures that the buffer has capacity for at least this many samples.
|
||||||
|
void ensureCapacity(uint capacityRequirement);
|
||||||
|
|
||||||
|
/// Returns current capacity.
|
||||||
|
uint getCapacity() const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
/// Constructor
|
||||||
|
FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
|
||||||
|
///< Default is stereo.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// destructor
|
||||||
|
~FIFOSampleBuffer();
|
||||||
|
|
||||||
|
/// Returns a pointer to the beginning of the output samples.
|
||||||
|
/// This function is provided for accessing the output samples directly.
|
||||||
|
/// Please be careful for not to corrupt the book-keeping!
|
||||||
|
///
|
||||||
|
/// When using this function to output samples, also remember to 'remove' the
|
||||||
|
/// output samples from the buffer by calling the
|
||||||
|
/// 'receiveSamples(numSamples)' function
|
||||||
|
virtual SAMPLETYPE *ptrBegin() const;
|
||||||
|
|
||||||
|
/// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
||||||
|
/// where the new samples are to be inserted). This function may be used for
|
||||||
|
/// inserting new samples into the sample buffer directly. Please be careful
|
||||||
|
/// not corrupt the book-keeping!
|
||||||
|
///
|
||||||
|
/// When using this function as means for inserting new samples, also remember
|
||||||
|
/// to increase the sample count afterwards, by calling the
|
||||||
|
/// 'putSamples(numSamples)' function.
|
||||||
|
SAMPLETYPE *ptrEnd(
|
||||||
|
uint slackCapacity ///< How much free capacity (in samples) there _at least_
|
||||||
|
///< should be so that the caller can succesfully insert the
|
||||||
|
///< desired samples to the buffer. If necessary, the function
|
||||||
|
///< grows the buffer size to comply with this requirement.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||||
|
/// the sample buffer.
|
||||||
|
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
||||||
|
uint numSamples ///< Number of samples to insert.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Adjusts the book-keeping to increase number of samples in the buffer without
|
||||||
|
/// copying any actual samples.
|
||||||
|
///
|
||||||
|
/// This function is used to update the number of samples in the sample buffer
|
||||||
|
/// when accessing the buffer directly with 'ptrEnd' function. Please be
|
||||||
|
/// careful though!
|
||||||
|
virtual void putSamples(uint numSamples ///< Number of samples been inserted.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||||
|
/// output buffer and removes them from the sample buffer. If there are less than
|
||||||
|
/// 'numsample' samples in the buffer, returns all that available.
|
||||||
|
///
|
||||||
|
/// \return Number of samples returned.
|
||||||
|
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
||||||
|
uint maxSamples ///< How many samples to receive at max.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||||
|
/// sample buffer without copying them anywhere.
|
||||||
|
///
|
||||||
|
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||||
|
/// with 'ptrBegin' function.
|
||||||
|
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Returns number of samples currently available.
|
||||||
|
virtual uint numSamples() const;
|
||||||
|
|
||||||
|
/// Sets number of channels, 1 = mono, 2 = stereo.
|
||||||
|
void setChannels(int numChannels);
|
||||||
|
|
||||||
|
/// Returns nonzero if there aren't any samples available for outputting.
|
||||||
|
virtual int isEmpty() const;
|
||||||
|
|
||||||
|
/// Clears all the samples.
|
||||||
|
virtual void clear();
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
217
include/FIFOSamplePipe.h
Normal file
217
include/FIFOSamplePipe.h
Normal file
@ -0,0 +1,217 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
|
||||||
|
/// samples by operating like a first-in-first-out pipe: New samples are fed
|
||||||
|
/// into one end of the pipe with the 'putSamples' function, and the processed
|
||||||
|
/// samples are received from the other end with the 'receiveSamples' function.
|
||||||
|
///
|
||||||
|
/// 'FIFOProcessor' : A base class for classes the do signal processing with
|
||||||
|
/// the samples while operating like a first-in-first-out pipe. When samples
|
||||||
|
/// are input with the 'putSamples' function, the class processes them
|
||||||
|
/// and moves the processed samples to the given 'output' pipe object, which
|
||||||
|
/// may be either another processing stage, or a fifo sample buffer object.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: FIFOSamplePipe.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef FIFOSamplePipe_H
|
||||||
|
#define FIFOSamplePipe_H
|
||||||
|
|
||||||
|
#include <assert.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
|
|
||||||
|
/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
|
||||||
|
class FIFOSamplePipe
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/// Returns a pointer to the beginning of the output samples.
|
||||||
|
/// This function is provided for accessing the output samples directly.
|
||||||
|
/// Please be careful for not to corrupt the book-keeping!
|
||||||
|
///
|
||||||
|
/// When using this function to output samples, also remember to 'remove' the
|
||||||
|
/// output samples from the buffer by calling the
|
||||||
|
/// 'receiveSamples(numSamples)' function
|
||||||
|
virtual SAMPLETYPE *ptrBegin() const = 0;
|
||||||
|
|
||||||
|
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||||
|
/// the sample buffer.
|
||||||
|
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
||||||
|
uint numSamples ///< Number of samples to insert.
|
||||||
|
) = 0;
|
||||||
|
|
||||||
|
|
||||||
|
// Moves samples from the 'other' pipe instance to this instance.
|
||||||
|
void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
|
||||||
|
)
|
||||||
|
{
|
||||||
|
int oNumSamples = other.numSamples();
|
||||||
|
|
||||||
|
putSamples(other.ptrBegin(), oNumSamples);
|
||||||
|
other.receiveSamples(oNumSamples);
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||||
|
/// output buffer and removes them from the sample buffer. If there are less than
|
||||||
|
/// 'numsample' samples in the buffer, returns all that available.
|
||||||
|
///
|
||||||
|
/// \return Number of samples returned.
|
||||||
|
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
||||||
|
uint maxSamples ///< How many samples to receive at max.
|
||||||
|
) = 0;
|
||||||
|
|
||||||
|
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||||
|
/// sample buffer without copying them anywhere.
|
||||||
|
///
|
||||||
|
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||||
|
/// with 'ptrBegin' function.
|
||||||
|
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||||
|
) = 0;
|
||||||
|
|
||||||
|
/// Returns number of samples currently available.
|
||||||
|
virtual uint numSamples() const = 0;
|
||||||
|
|
||||||
|
// Returns nonzero if there aren't any samples available for outputting.
|
||||||
|
virtual int isEmpty() const = 0;
|
||||||
|
|
||||||
|
/// Clears all the samples.
|
||||||
|
virtual void clear() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Base-class for sound processing routines working in FIFO principle. With this base
|
||||||
|
/// class it's easy to implement sound processing stages that can be chained together,
|
||||||
|
/// so that samples that are fed into beginning of the pipe automatically go through
|
||||||
|
/// all the processing stages.
|
||||||
|
///
|
||||||
|
/// When samples are input to this class, they're first processed and then put to
|
||||||
|
/// the FIFO pipe that's defined as output of this class. This output pipe can be
|
||||||
|
/// either other processing stage or a FIFO sample buffer.
|
||||||
|
class FIFOProcessor :public FIFOSamplePipe
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
/// Internal pipe where processed samples are put.
|
||||||
|
FIFOSamplePipe *output;
|
||||||
|
|
||||||
|
/// Sets output pipe.
|
||||||
|
void setOutPipe(FIFOSamplePipe *pOutput)
|
||||||
|
{
|
||||||
|
assert(output == NULL);
|
||||||
|
assert(pOutput != NULL);
|
||||||
|
output = pOutput;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Constructor. Doesn't define output pipe; it has to be set be
|
||||||
|
/// 'setOutPipe' function.
|
||||||
|
FIFOProcessor()
|
||||||
|
{
|
||||||
|
output = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Constructor. Configures output pipe.
|
||||||
|
FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
|
||||||
|
)
|
||||||
|
{
|
||||||
|
output = pOutput;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Destructor.
|
||||||
|
virtual ~FIFOProcessor()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Returns a pointer to the beginning of the output samples.
|
||||||
|
/// This function is provided for accessing the output samples directly.
|
||||||
|
/// Please be careful for not to corrupt the book-keeping!
|
||||||
|
///
|
||||||
|
/// When using this function to output samples, also remember to 'remove' the
|
||||||
|
/// output samples from the buffer by calling the
|
||||||
|
/// 'receiveSamples(numSamples)' function
|
||||||
|
virtual SAMPLETYPE *ptrBegin() const
|
||||||
|
{
|
||||||
|
return output->ptrBegin();
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||||
|
/// output buffer and removes them from the sample buffer. If there are less than
|
||||||
|
/// 'numsample' samples in the buffer, returns all that available.
|
||||||
|
///
|
||||||
|
/// \return Number of samples returned.
|
||||||
|
virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
|
||||||
|
uint maxSamples ///< How many samples to receive at max.
|
||||||
|
)
|
||||||
|
{
|
||||||
|
return output->receiveSamples(outBuffer, maxSamples);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||||
|
/// sample buffer without copying them anywhere.
|
||||||
|
///
|
||||||
|
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||||
|
/// with 'ptrBegin' function.
|
||||||
|
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||||
|
)
|
||||||
|
{
|
||||||
|
return output->receiveSamples(maxSamples);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Returns number of samples currently available.
|
||||||
|
virtual uint numSamples() const
|
||||||
|
{
|
||||||
|
return output->numSamples();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Returns nonzero if there aren't any samples available for outputting.
|
||||||
|
virtual int isEmpty() const
|
||||||
|
{
|
||||||
|
return output->isEmpty();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
26
include/Makefile.am
Normal file
26
include/Makefile.am
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
## Process this file with automake to create Makefile.in
|
||||||
|
##
|
||||||
|
## $Id: Makefile.am 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
##
|
||||||
|
## Copyright (C) 2003 - David W. Durham
|
||||||
|
##
|
||||||
|
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
##
|
||||||
|
## SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
## terms of the GNU General Public License as published by the Free Software
|
||||||
|
## Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
## version.
|
||||||
|
##
|
||||||
|
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with
|
||||||
|
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
## Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
## I used config/am_include.mk for common definitions
|
||||||
|
include $(top_srcdir)/config/am_include.mk
|
||||||
|
|
||||||
|
pkginclude_HEADERS=FIFOSampleBuffer.h FIFOSamplePipe.h SoundTouch.h STTypes.h BPMDetect.h soundtouch_config.h
|
||||||
|
|
||||||
144
include/STTypes.h
Normal file
144
include/STTypes.h
Normal file
@ -0,0 +1,144 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Common type definitions for SoundTouch audio processing library.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:03:11 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 3 $
|
||||||
|
//
|
||||||
|
// $Id: STTypes.h 3 2008-02-10 16:03:11Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef STTypes_H
|
||||||
|
#define STTypes_H
|
||||||
|
|
||||||
|
typedef unsigned int uint;
|
||||||
|
typedef unsigned long ulong;
|
||||||
|
|
||||||
|
#ifdef __GNUC__
|
||||||
|
// In GCC, include soundtouch_config.h made by config scritps
|
||||||
|
#include "soundtouch_config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef _WINDEF_
|
||||||
|
// if these aren't defined already by Windows headers, define now
|
||||||
|
|
||||||
|
typedef int BOOL;
|
||||||
|
|
||||||
|
#define FALSE 0
|
||||||
|
#define TRUE 1
|
||||||
|
|
||||||
|
#endif // _WINDEF_
|
||||||
|
|
||||||
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
|
|
||||||
|
/// Activate these undef's to overrule the possible sampletype
|
||||||
|
/// setting inherited from some other header file:
|
||||||
|
//#undef INTEGER_SAMPLES
|
||||||
|
//#undef FLOAT_SAMPLES
|
||||||
|
|
||||||
|
#if !(INTEGER_SAMPLES || FLOAT_SAMPLES)
|
||||||
|
|
||||||
|
/// Choose either 32bit floating point or 16bit integer sampletype
|
||||||
|
/// by choosing one of the following defines, unless this selection
|
||||||
|
/// has already been done in some other file.
|
||||||
|
////
|
||||||
|
/// Notes:
|
||||||
|
/// - In Windows environment, choose the sample format with the
|
||||||
|
/// following defines.
|
||||||
|
/// - In GNU environment, the floating point samples are used by
|
||||||
|
/// default, but integer samples can be chosen by giving the
|
||||||
|
/// following switch to the configure script:
|
||||||
|
/// ./configure --enable-integer-samples
|
||||||
|
/// However, if you still prefer to select the sample format here
|
||||||
|
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
|
||||||
|
/// and FLOAT_SAMPLE defines first as in comments above.
|
||||||
|
//#define INTEGER_SAMPLES 1 //< 16bit integer samples
|
||||||
|
#define FLOAT_SAMPLES 1 //< 32bit float samples
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// Define this to allow CPU-specific assembler optimizations. Notice that
|
||||||
|
/// having this enabled on non-x86 platforms doesn't matter; the compiler can
|
||||||
|
/// drop unsupported extensions on different platforms automatically.
|
||||||
|
/// However, if you're having difficulties getting the optimized routines
|
||||||
|
/// compiled with your compler (e.g. some gcc compiler versions may be picky),
|
||||||
|
/// you may wish to disable the optimizations to make the library compile.
|
||||||
|
#define ALLOW_OPTIMIZATIONS 1
|
||||||
|
|
||||||
|
|
||||||
|
// If defined, allows the SIMD-optimized routines to take minor shortcuts
|
||||||
|
// for improved performance. Undefine to require faithfully similar SIMD
|
||||||
|
// calculations as in normal C implementation.
|
||||||
|
#define ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
// 16bit integer sample type
|
||||||
|
typedef short SAMPLETYPE;
|
||||||
|
// data type for sample accumulation: Use 32bit integer to prevent overflows
|
||||||
|
typedef long LONG_SAMPLETYPE;
|
||||||
|
|
||||||
|
#ifdef FLOAT_SAMPLES
|
||||||
|
// check that only one sample type is defined
|
||||||
|
#error "conflicting sample types defined"
|
||||||
|
#endif // FLOAT_SAMPLES
|
||||||
|
|
||||||
|
#ifdef ALLOW_OPTIMIZATIONS
|
||||||
|
#if (WIN32 || __i386__ || __x86_64__)
|
||||||
|
// Allow MMX optimizations
|
||||||
|
#define ALLOW_MMX 1
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
// floating point samples
|
||||||
|
typedef float SAMPLETYPE;
|
||||||
|
// data type for sample accumulation: Use double to utilize full precision.
|
||||||
|
typedef double LONG_SAMPLETYPE;
|
||||||
|
|
||||||
|
#ifdef ALLOW_OPTIMIZATIONS
|
||||||
|
// Allow 3DNow! and SSE optimizations
|
||||||
|
#if WIN32
|
||||||
|
#define ALLOW_3DNOW 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if (WIN32 || __i386__ || __x86_64__)
|
||||||
|
#define ALLOW_SSE 1
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // INTEGER_SAMPLES
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
252
include/SoundTouch.h
Normal file
252
include/SoundTouch.h
Normal file
@ -0,0 +1,252 @@
|
|||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
|
||||||
|
///
|
||||||
|
/// Notes:
|
||||||
|
/// - Initialize the SoundTouch object instance by setting up the sound stream
|
||||||
|
/// parameters with functions 'setSampleRate' and 'setChannels', then set
|
||||||
|
/// desired tempo/pitch/rate settings with the corresponding functions.
|
||||||
|
///
|
||||||
|
/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
|
||||||
|
/// samples that are to be processed are fed into one of the pipe by calling
|
||||||
|
/// function 'putSamples', while the ready processed samples can be read
|
||||||
|
/// from the other end of the pipeline with function 'receiveSamples'.
|
||||||
|
///
|
||||||
|
/// - The SoundTouch processing classes require certain sized 'batches' of
|
||||||
|
/// samples in order to process the sound. For this reason the classes buffer
|
||||||
|
/// incoming samples until there are enough of samples available for
|
||||||
|
/// processing, then they carry out the processing step and consequently
|
||||||
|
/// make the processed samples available for outputting.
|
||||||
|
///
|
||||||
|
/// - For the above reason, the processing routines introduce a certain
|
||||||
|
/// 'latency' between the input and output, so that the samples input to
|
||||||
|
/// SoundTouch may not be immediately available in the output, and neither
|
||||||
|
/// the amount of outputtable samples may not immediately be in direct
|
||||||
|
/// relationship with the amount of previously input samples.
|
||||||
|
///
|
||||||
|
/// - The tempo/pitch/rate control parameters can be altered during processing.
|
||||||
|
/// Please notice though that they aren't currently protected by semaphores,
|
||||||
|
/// so in multi-thread application external semaphore protection may be
|
||||||
|
/// required.
|
||||||
|
///
|
||||||
|
/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
|
||||||
|
/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
|
||||||
|
/// tempo and pitch in the same ratio) of the sound. The third available control
|
||||||
|
/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
|
||||||
|
/// combining the two other controls.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: SoundTouch.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef SoundTouch_H
|
||||||
|
#define SoundTouch_H
|
||||||
|
|
||||||
|
#include "FIFOSamplePipe.h"
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
|
|
||||||
|
/// Soundtouch library version string
|
||||||
|
#define SOUNDTOUCH_VERSION "1.3.1"
|
||||||
|
|
||||||
|
/// SoundTouch library version id
|
||||||
|
#define SOUNDTOUCH_VERSION_ID 010301
|
||||||
|
|
||||||
|
//
|
||||||
|
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
|
||||||
|
|
||||||
|
/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
|
||||||
|
#define SETTING_USE_AA_FILTER 0
|
||||||
|
|
||||||
|
/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
|
||||||
|
#define SETTING_AA_FILTER_LENGTH 1
|
||||||
|
|
||||||
|
/// Enable/disable quick seeking algorithm in tempo changer routine
|
||||||
|
/// (enabling quick seeking lowers CPU utilization but causes a minor sound
|
||||||
|
/// quality compromising)
|
||||||
|
#define SETTING_USE_QUICKSEEK 2
|
||||||
|
|
||||||
|
/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
|
||||||
|
/// to how long sequences the original sound is chopped in the time-stretch algorithm.
|
||||||
|
/// See "STTypes.h" or README for more information.
|
||||||
|
#define SETTING_SEQUENCE_MS 3
|
||||||
|
|
||||||
|
/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
|
||||||
|
/// best possible overlapping location. This determines from how wide window the algorithm
|
||||||
|
/// may look for an optimal joining location when mixing the sound sequences back together.
|
||||||
|
/// See "STTypes.h" or README for more information.
|
||||||
|
#define SETTING_SEEKWINDOW_MS 4
|
||||||
|
|
||||||
|
/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
|
||||||
|
/// are mixed back together, to form a continuous sound stream, this parameter defines over
|
||||||
|
/// how long period the two consecutive sequences are let to overlap each other.
|
||||||
|
/// See "STTypes.h" or README for more information.
|
||||||
|
#define SETTING_OVERLAP_MS 5
|
||||||
|
|
||||||
|
|
||||||
|
class SoundTouch : public FIFOProcessor
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
/// Rate transposer class instance
|
||||||
|
class RateTransposer *pRateTransposer;
|
||||||
|
|
||||||
|
/// Time-stretch class instance
|
||||||
|
class TDStretch *pTDStretch;
|
||||||
|
|
||||||
|
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||||
|
float virtualRate;
|
||||||
|
|
||||||
|
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||||
|
float virtualTempo;
|
||||||
|
|
||||||
|
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||||
|
float virtualPitch;
|
||||||
|
|
||||||
|
/// Flag: Has sample rate been set?
|
||||||
|
BOOL bSrateSet;
|
||||||
|
|
||||||
|
/// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
|
||||||
|
/// 'virtualPitch' parameters.
|
||||||
|
void calcEffectiveRateAndTempo();
|
||||||
|
|
||||||
|
protected :
|
||||||
|
/// Number of channels
|
||||||
|
uint channels;
|
||||||
|
|
||||||
|
/// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||||
|
float rate;
|
||||||
|
|
||||||
|
/// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||||
|
float tempo;
|
||||||
|
|
||||||
|
public:
|
||||||
|
SoundTouch();
|
||||||
|
virtual ~SoundTouch();
|
||||||
|
|
||||||
|
/// Get SoundTouch library version string
|
||||||
|
static const char *getVersionString();
|
||||||
|
|
||||||
|
/// Get SoundTouch library version Id
|
||||||
|
static uint getVersionId();
|
||||||
|
|
||||||
|
/// Sets new rate control value. Normal rate = 1.0, smaller values
|
||||||
|
/// represent slower rate, larger faster rates.
|
||||||
|
void setRate(float newRate);
|
||||||
|
|
||||||
|
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
||||||
|
/// represent slower tempo, larger faster tempo.
|
||||||
|
void setTempo(float newTempo);
|
||||||
|
|
||||||
|
/// Sets new rate control value as a difference in percents compared
|
||||||
|
/// to the original rate (-50 .. +100 %)
|
||||||
|
void setRateChange(float newRate);
|
||||||
|
|
||||||
|
/// Sets new tempo control value as a difference in percents compared
|
||||||
|
/// to the original tempo (-50 .. +100 %)
|
||||||
|
void setTempoChange(float newTempo);
|
||||||
|
|
||||||
|
/// Sets new pitch control value. Original pitch = 1.0, smaller values
|
||||||
|
/// represent lower pitches, larger values higher pitch.
|
||||||
|
void setPitch(float newPitch);
|
||||||
|
|
||||||
|
/// Sets pitch change in octaves compared to the original pitch
|
||||||
|
/// (-1.00 .. +1.00)
|
||||||
|
void setPitchOctaves(float newPitch);
|
||||||
|
|
||||||
|
/// Sets pitch change in semi-tones compared to the original pitch
|
||||||
|
/// (-12 .. +12)
|
||||||
|
void setPitchSemiTones(int newPitch);
|
||||||
|
void setPitchSemiTones(float newPitch);
|
||||||
|
|
||||||
|
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
|
void setChannels(uint numChannels);
|
||||||
|
|
||||||
|
/// Sets sample rate.
|
||||||
|
void setSampleRate(uint srate);
|
||||||
|
|
||||||
|
/// Flushes the last samples from the processing pipeline to the output.
|
||||||
|
/// Clears also the internal processing buffers.
|
||||||
|
//
|
||||||
|
/// Note: This function is meant for extracting the last samples of a sound
|
||||||
|
/// stream. This function may introduce additional blank samples in the end
|
||||||
|
/// of the sound stream, and thus it's not recommended to call this function
|
||||||
|
/// in the middle of a sound stream.
|
||||||
|
void flush();
|
||||||
|
|
||||||
|
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||||
|
/// the input of the object. Notice that sample rate _has_to_ be set before
|
||||||
|
/// calling this function, otherwise throws a runtime_error exception.
|
||||||
|
virtual void putSamples(
|
||||||
|
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
|
||||||
|
uint numSamples ///< Number of samples in buffer. Notice
|
||||||
|
///< that in case of stereo-sound a single sample
|
||||||
|
///< contains data for both channels.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Clears all the samples in the object's output and internal processing
|
||||||
|
/// buffers.
|
||||||
|
virtual void clear();
|
||||||
|
|
||||||
|
/// Changes a setting controlling the processing system behaviour. See the
|
||||||
|
/// 'SETTING_...' defines for available setting ID's.
|
||||||
|
///
|
||||||
|
/// \return 'TRUE' if the setting was succesfully changed
|
||||||
|
BOOL setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
|
||||||
|
int value ///< New setting value.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Reads a setting controlling the processing system behaviour. See the
|
||||||
|
/// 'SETTING_...' defines for available setting ID's.
|
||||||
|
///
|
||||||
|
/// \return the setting value.
|
||||||
|
int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
|
||||||
|
) const;
|
||||||
|
|
||||||
|
/// Returns number of samples currently unprocessed.
|
||||||
|
virtual uint numUnprocessedSamples() const;
|
||||||
|
|
||||||
|
|
||||||
|
/// Other handy functions that are implemented in the ancestor classes (see
|
||||||
|
/// classes 'FIFOProcessor' and 'FIFOSamplePipe')
|
||||||
|
///
|
||||||
|
/// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
|
||||||
|
/// - numSamples() : Get number of 'ready' samples that can be received with
|
||||||
|
/// function 'receiveSamples()'
|
||||||
|
/// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
|
||||||
|
/// - clear() : Clears all samples from ready/processing buffers.
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
34
make-win.bat
Normal file
34
make-win.bat
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
@REM
|
||||||
|
@REM SoundTouch & SoundStretch Build script for Win32 platform
|
||||||
|
@REM
|
||||||
|
@REM You'll need Visual C++ 6.0 installed to compile - also execute the
|
||||||
|
@REM "vcvars32.bat" in VC install directotry before running this one.
|
||||||
|
@REM
|
||||||
|
@REM Copyright (c) Olli Parviainen
|
||||||
|
@REM File Created: 09/Sep/2003
|
||||||
|
@REM
|
||||||
|
@REM $Id: make-win.bat 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
|
||||||
|
@if "%MsDevDir%"=="" goto nodevdir
|
||||||
|
|
||||||
|
md bin
|
||||||
|
md lib
|
||||||
|
msdev source\SoundTouch\SoundTouch.dsw /MAKE ALL
|
||||||
|
msdev source\example\bpm\bpm.dsw /MAKE ALL
|
||||||
|
msdev source\example\SoundStretch\SoundStretch.dsw /MAKE "SoundStretch - Win32 Release"
|
||||||
|
|
||||||
|
goto end
|
||||||
|
|
||||||
|
:nodevdir
|
||||||
|
|
||||||
|
@echo off
|
||||||
|
echo *********************************************************************
|
||||||
|
echo **
|
||||||
|
echo ** ERROR: Visual Studio path not set.
|
||||||
|
echo **
|
||||||
|
echo ** Run "vcvars32.bat" from Visual Studio installation directory, e.g.
|
||||||
|
echo ** "\Program Files\Microsoft Visual Studio\VC98\Bin", then try again.
|
||||||
|
echo **
|
||||||
|
echo *********************************************************************
|
||||||
|
|
||||||
|
:end
|
||||||
11
soundtouch-1.0.pc.in
Normal file
11
soundtouch-1.0.pc.in
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
prefix=@prefix@
|
||||||
|
exec_prefix=@exec_prefix@
|
||||||
|
libdir=@libdir@
|
||||||
|
includedir=@includedir@
|
||||||
|
|
||||||
|
Name: SoundTouch
|
||||||
|
Description: SoundTouch is an open-source audio processing library for changing the Tempo, Pitch and Playback Rates of audio streams or files
|
||||||
|
Version: @VERSION@
|
||||||
|
Libs: -L${libdir} -lSoundTouch
|
||||||
|
Cflags: -I${includedir}/soundtouch
|
||||||
|
|
||||||
70
soundtouch.m4
Normal file
70
soundtouch.m4
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
# m4 configure test script for the SoundTouch library
|
||||||
|
# (c)2003 David W. Durham
|
||||||
|
#
|
||||||
|
# $Id: soundtouch.m4 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
#
|
||||||
|
# This file can be included with other packages that need to test
|
||||||
|
# for libSoundTouch.
|
||||||
|
#
|
||||||
|
# It will #define HAVE_LIBSOUNDTOUCH iff the library is found
|
||||||
|
# It will AC_SUBST SOUNDTOUCH_LIBS and SOUNDTOUCH_CXXFLAGS as well
|
||||||
|
# It also defines some flags to the configure script for specifying
|
||||||
|
# the location to search for libSoundTouch
|
||||||
|
#
|
||||||
|
# A user of libSoundTouch should add @SOUNDTOUCH_LIBS@ and
|
||||||
|
# @SOUNDTOUCH_CXXFLAGS@ to the appropriate variables in his
|
||||||
|
# Makefile.am files
|
||||||
|
#
|
||||||
|
# This script works with autoconf-2.5x and automake-1.6 but I have
|
||||||
|
# not tested it with older versions.
|
||||||
|
|
||||||
|
|
||||||
|
dnl min version not supported yet
|
||||||
|
dnl AM_PATH_SOUNDTOUCH([MINMUM-VERSION, [(additional) ACTION-IF-FOUND] [, ACTION-IF-NOT-FOUND]]])
|
||||||
|
|
||||||
|
AH_TEMPLATE([HAVE_LIBSOUNDTOUCH], [defined by $0])
|
||||||
|
SOUNDTOUCH_CXXFLAGS=""
|
||||||
|
SOUNDTOUCH_LIBS=""
|
||||||
|
|
||||||
|
AC_DEFUN([AM_PATH_SOUNDTOUCH],[
|
||||||
|
AC_ARG_WITH(soundtouch-prefix,[ --with-soundtouch-prefix=DIR Prefix where SoundTouch was installed (optional)], [soundtouch_prefix="$withval"],[soundtouch_prefix=""])
|
||||||
|
|
||||||
|
AC_ARG_ENABLE(soundtouch-check,[ --disable-soundtouch-check Do not look for the SoundTouch Library],[enable_soundtouch_check="$enableval"],[enable_soundtouch_check="yes"])
|
||||||
|
|
||||||
|
if test "$enable_soundtouch_check" = "yes"
|
||||||
|
then
|
||||||
|
saved_CPPFLAGS="$CPPFLAGS"
|
||||||
|
saved_LDFLAGS="$LDFLAGS"
|
||||||
|
|
||||||
|
CPPFLAGS="$CPPFLAGS -I$soundtouch_prefix/include"
|
||||||
|
LDFLAGS="$LDFLAGS -L$soundtouch_prefix/lib"
|
||||||
|
|
||||||
|
dnl make sure SoundTouch.h header file exists
|
||||||
|
dnl could use AC_CHECK_HEADERS to check for all of them, but the supporting .h file names may change later
|
||||||
|
AC_CHECK_HEADER([soundtouch/SoundTouch.h],[
|
||||||
|
dnl SoundTouch.h found
|
||||||
|
dnl make sure libSoundTouch is linkable
|
||||||
|
AC_CHECK_LIB([SoundTouch],[soundtouch_ac_test],[
|
||||||
|
dnl libSoundTouch found
|
||||||
|
SOUNDTOUCH_CXXFLAGS="-I$soundtouch_prefix/include"
|
||||||
|
SOUNDTOUCH_LIBS="-L$soundtouch_prefix/lib -lSoundTouch"
|
||||||
|
AC_DEFINE([HAVE_LIBSOUNDTOUCH])
|
||||||
|
|
||||||
|
dnl run action-if-found
|
||||||
|
ifelse([$2], , :, [$2])
|
||||||
|
],[
|
||||||
|
dnl run action-if-not-found
|
||||||
|
ifelse([$3], , :, [$3])
|
||||||
|
])
|
||||||
|
],[
|
||||||
|
dnl run action-if-not-found
|
||||||
|
ifelse([$3], , :, [$3])
|
||||||
|
])
|
||||||
|
|
||||||
|
CPPFLAGS="$saved_CPPFLAGS"
|
||||||
|
LDFLAGS="$saved_LDFLAGS"
|
||||||
|
fi
|
||||||
|
|
||||||
|
AC_SUBST(SOUNDTOUCH_CXXFLAGS)
|
||||||
|
AC_SUBST(SOUNDTOUCH_LIBS)
|
||||||
|
])
|
||||||
28
source/Makefile.am
Normal file
28
source/Makefile.am
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
## Process this file with automake to create Makefile.in
|
||||||
|
##
|
||||||
|
## $Id: Makefile.am 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
##
|
||||||
|
## Copyright (C) 2003 - David W. Durham
|
||||||
|
##
|
||||||
|
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
##
|
||||||
|
## SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
## terms of the GNU General Public License as published by the Free Software
|
||||||
|
## Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
## version.
|
||||||
|
##
|
||||||
|
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with
|
||||||
|
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
## Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
include $(top_srcdir)/config/am_include.mk
|
||||||
|
|
||||||
|
SUBDIRS=SoundTouch example
|
||||||
|
|
||||||
|
# set to something if you want other stuff to be included in the distribution tarball
|
||||||
|
#EXTRA_DIST=
|
||||||
|
|
||||||
353
source/SoundTouch/3dnow_win.cpp
Normal file
353
source/SoundTouch/3dnow_win.cpp
Normal file
@ -0,0 +1,353 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Win32 version of the AMD 3DNow! optimized routines for AMD K6-2/Athlon
|
||||||
|
/// processors. All 3DNow! optimized functions have been gathered into this
|
||||||
|
/// single source code file, regardless to their class or original source code
|
||||||
|
/// file, in order to ease porting the library to other compiler and processor
|
||||||
|
/// platforms.
|
||||||
|
///
|
||||||
|
/// By the way; the performance gain depends heavily on the CPU generation: On
|
||||||
|
/// K6-2 these routines provided speed-up of even 2.4 times, while on Athlon the
|
||||||
|
/// difference to the original routines stayed at unremarkable 8%! Such a small
|
||||||
|
/// improvement on Athlon is due to 3DNow can perform only two operations in
|
||||||
|
/// parallel, and obviously also the Athlon FPU is doing a very good job with
|
||||||
|
/// the standard C floating point routines! Here these routines are anyway,
|
||||||
|
/// although it might not be worth the effort to convert these to GCC platform,
|
||||||
|
/// for Athlon CPU at least. The situation is different regarding the SSE
|
||||||
|
/// optimizations though, thanks to the four parallel operations of SSE that
|
||||||
|
/// already make a difference.
|
||||||
|
///
|
||||||
|
/// This file is to be compiled in Windows platform with Microsoft Visual C++
|
||||||
|
/// Compiler. Please see '3dnow_gcc.cpp' for the gcc compiler version for all
|
||||||
|
/// GNU platforms (if file supplied).
|
||||||
|
///
|
||||||
|
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
||||||
|
/// 6.0 processor pack" update to support 3DNow! instruction set. The update is
|
||||||
|
/// available for download at Microsoft Developers Network, see here:
|
||||||
|
/// http://msdn.microsoft.com/vstudio/downloads/tools/ppack/default.aspx
|
||||||
|
///
|
||||||
|
/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
|
||||||
|
/// perform a search with keywords "processor pack".
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: 3dnow_win.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "cpu_detect.h"
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
#ifndef WIN32
|
||||||
|
#error "wrong platform - this source code file is exclusively for Win32 platform"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
#ifdef ALLOW_3DNOW
|
||||||
|
// 3DNow! routines available only with float sample type
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// implementation of 3DNow! optimized functions of class 'TDStretch3DNow'
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "TDStretch.h"
|
||||||
|
//#include <limits.h>
|
||||||
|
|
||||||
|
// these are declared in 'TDStretch.cpp'
|
||||||
|
// extern int scanOffsets[4][24];
|
||||||
|
|
||||||
|
|
||||||
|
// Calculates cross correlation of two buffers
|
||||||
|
double TDStretch3DNow::calcCrossCorrStereo(const float *pV1, const float *pV2) const
|
||||||
|
{
|
||||||
|
uint overlapLengthLocal = overlapLength;
|
||||||
|
float corr;
|
||||||
|
|
||||||
|
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
||||||
|
/*
|
||||||
|
c-pseudocode:
|
||||||
|
|
||||||
|
corr = 0;
|
||||||
|
for (i = 0; i < overlapLength / 4; i ++)
|
||||||
|
{
|
||||||
|
corr += pV1[0] * pV2[0];
|
||||||
|
pV1[1] * pV2[1];
|
||||||
|
pV1[2] * pV2[2];
|
||||||
|
pV1[3] * pV2[3];
|
||||||
|
pV1[4] * pV2[4];
|
||||||
|
pV1[5] * pV2[5];
|
||||||
|
pV1[6] * pV2[6];
|
||||||
|
pV1[7] * pV2[7];
|
||||||
|
|
||||||
|
pV1 += 8;
|
||||||
|
pV2 += 8;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
_asm
|
||||||
|
{
|
||||||
|
// give prefetch hints to CPU of what data are to be needed soonish.
|
||||||
|
// give more aggressive hints on pV1 as that changes more between different calls
|
||||||
|
// while pV2 stays the same.
|
||||||
|
prefetch [pV1]
|
||||||
|
prefetch [pV2]
|
||||||
|
prefetch [pV1 + 32]
|
||||||
|
|
||||||
|
mov eax, dword ptr pV2
|
||||||
|
mov ebx, dword ptr pV1
|
||||||
|
|
||||||
|
pxor mm0, mm0
|
||||||
|
|
||||||
|
mov ecx, overlapLengthLocal
|
||||||
|
shr ecx, 2 // div by four
|
||||||
|
|
||||||
|
loop1:
|
||||||
|
movq mm1, [eax]
|
||||||
|
prefetch [eax + 32] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
pfmul mm1, [ebx]
|
||||||
|
prefetch [ebx + 64] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
|
||||||
|
movq mm2, [eax + 8]
|
||||||
|
pfadd mm0, mm1
|
||||||
|
pfmul mm2, [ebx + 8]
|
||||||
|
|
||||||
|
movq mm3, [eax + 16]
|
||||||
|
pfadd mm0, mm2
|
||||||
|
pfmul mm3, [ebx + 16]
|
||||||
|
|
||||||
|
movq mm4, [eax + 24]
|
||||||
|
pfadd mm0, mm3
|
||||||
|
pfmul mm4, [ebx + 24]
|
||||||
|
|
||||||
|
add eax, 32
|
||||||
|
pfadd mm0, mm4
|
||||||
|
add ebx, 32
|
||||||
|
|
||||||
|
dec ecx
|
||||||
|
jnz loop1
|
||||||
|
|
||||||
|
// add halfs of mm0 together and return the result.
|
||||||
|
// note: mm1 is used as a dummy parameter only, we actually don't care about it's value
|
||||||
|
pfacc mm0, mm1
|
||||||
|
movd corr, mm0
|
||||||
|
femms
|
||||||
|
}
|
||||||
|
|
||||||
|
return corr;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// implementation of 3DNow! optimized functions of class 'FIRFilter'
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "FIRFilter.h"
|
||||||
|
|
||||||
|
FIRFilter3DNow::FIRFilter3DNow() : FIRFilter()
|
||||||
|
{
|
||||||
|
filterCoeffsUnalign = NULL;
|
||||||
|
filterCoeffsAlign = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FIRFilter3DNow::~FIRFilter3DNow()
|
||||||
|
{
|
||||||
|
delete[] filterCoeffsUnalign;
|
||||||
|
filterCoeffsUnalign = NULL;
|
||||||
|
filterCoeffsAlign = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// (overloaded) Calculates filter coefficients for 3DNow! routine
|
||||||
|
void FIRFilter3DNow::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
|
||||||
|
{
|
||||||
|
uint i;
|
||||||
|
float fDivider;
|
||||||
|
|
||||||
|
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
||||||
|
|
||||||
|
// Scale the filter coefficients so that it won't be necessary to scale the filtering result
|
||||||
|
// also rearrange coefficients suitably for 3DNow!
|
||||||
|
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
||||||
|
delete[] filterCoeffsUnalign;
|
||||||
|
filterCoeffsUnalign = new float[2 * newLength + 4];
|
||||||
|
filterCoeffsAlign = (float *)(((uint)filterCoeffsUnalign + 15) & (uint)-16);
|
||||||
|
|
||||||
|
fDivider = (float)resultDivider;
|
||||||
|
|
||||||
|
// rearrange the filter coefficients for mmx routines
|
||||||
|
for (i = 0; i < newLength; i ++)
|
||||||
|
{
|
||||||
|
filterCoeffsAlign[2 * i + 0] =
|
||||||
|
filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// 3DNow!-optimized version of the filter routine for stereo sound
|
||||||
|
uint FIRFilter3DNow::evaluateFilterStereo(float *dest, const float *src, const uint numSamples) const
|
||||||
|
{
|
||||||
|
float *filterCoeffsLocal = filterCoeffsAlign;
|
||||||
|
uint count = (numSamples - length) & (uint)-2;
|
||||||
|
uint lengthLocal = length / 4;
|
||||||
|
|
||||||
|
assert(length != 0);
|
||||||
|
assert(count % 2 == 0);
|
||||||
|
|
||||||
|
/* original code:
|
||||||
|
|
||||||
|
double suml1, suml2;
|
||||||
|
double sumr1, sumr2;
|
||||||
|
uint i, j;
|
||||||
|
|
||||||
|
for (j = 0; j < count; j += 2)
|
||||||
|
{
|
||||||
|
const float *ptr;
|
||||||
|
|
||||||
|
suml1 = sumr1 = 0.0;
|
||||||
|
suml2 = sumr2 = 0.0;
|
||||||
|
ptr = src;
|
||||||
|
filterCoeffsLocal = filterCoeffs;
|
||||||
|
for (i = 0; i < lengthLocal; i ++)
|
||||||
|
{
|
||||||
|
// unroll loop for efficiency.
|
||||||
|
|
||||||
|
suml1 += ptr[0] * filterCoeffsLocal[0] +
|
||||||
|
ptr[2] * filterCoeffsLocal[2] +
|
||||||
|
ptr[4] * filterCoeffsLocal[4] +
|
||||||
|
ptr[6] * filterCoeffsLocal[6];
|
||||||
|
|
||||||
|
sumr1 += ptr[1] * filterCoeffsLocal[1] +
|
||||||
|
ptr[3] * filterCoeffsLocal[3] +
|
||||||
|
ptr[5] * filterCoeffsLocal[5] +
|
||||||
|
ptr[7] * filterCoeffsLocal[7];
|
||||||
|
|
||||||
|
suml2 += ptr[8] * filterCoeffsLocal[0] +
|
||||||
|
ptr[10] * filterCoeffsLocal[2] +
|
||||||
|
ptr[12] * filterCoeffsLocal[4] +
|
||||||
|
ptr[14] * filterCoeffsLocal[6];
|
||||||
|
|
||||||
|
sumr2 += ptr[9] * filterCoeffsLocal[1] +
|
||||||
|
ptr[11] * filterCoeffsLocal[3] +
|
||||||
|
ptr[13] * filterCoeffsLocal[5] +
|
||||||
|
ptr[15] * filterCoeffsLocal[7];
|
||||||
|
|
||||||
|
ptr += 16;
|
||||||
|
filterCoeffsLocal += 8;
|
||||||
|
}
|
||||||
|
dest[0] = (float)suml1;
|
||||||
|
dest[1] = (float)sumr1;
|
||||||
|
dest[2] = (float)suml2;
|
||||||
|
dest[3] = (float)sumr2;
|
||||||
|
|
||||||
|
src += 4;
|
||||||
|
dest += 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
_asm
|
||||||
|
{
|
||||||
|
mov eax, dword ptr dest
|
||||||
|
mov ebx, dword ptr src
|
||||||
|
mov edx, count
|
||||||
|
shr edx, 1
|
||||||
|
|
||||||
|
loop1:
|
||||||
|
// "outer loop" : during each round 2*2 output samples are calculated
|
||||||
|
prefetch [ebx] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
prefetch [filterCoeffsLocal] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
|
||||||
|
mov esi, ebx
|
||||||
|
mov edi, filterCoeffsLocal
|
||||||
|
pxor mm0, mm0
|
||||||
|
pxor mm1, mm1
|
||||||
|
mov ecx, lengthLocal
|
||||||
|
|
||||||
|
loop2:
|
||||||
|
// "inner loop" : during each round four FIR filter taps are evaluated for 2*2 output samples
|
||||||
|
movq mm2, [edi]
|
||||||
|
movq mm3, mm2
|
||||||
|
prefetch [edi + 32] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
pfmul mm2, [esi]
|
||||||
|
prefetch [esi + 32] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
pfmul mm3, [esi + 8]
|
||||||
|
|
||||||
|
movq mm4, [edi + 8]
|
||||||
|
movq mm5, mm4
|
||||||
|
pfadd mm0, mm2
|
||||||
|
pfmul mm4, [esi + 8]
|
||||||
|
pfadd mm1, mm3
|
||||||
|
pfmul mm5, [esi + 16]
|
||||||
|
|
||||||
|
movq mm2, [edi + 16]
|
||||||
|
movq mm6, mm2
|
||||||
|
pfadd mm0, mm4
|
||||||
|
pfmul mm2, [esi + 16]
|
||||||
|
pfadd mm1, mm5
|
||||||
|
pfmul mm6, [esi + 24]
|
||||||
|
|
||||||
|
movq mm3, [edi + 24]
|
||||||
|
movq mm7, mm3
|
||||||
|
pfadd mm0, mm2
|
||||||
|
pfmul mm3, [esi + 24]
|
||||||
|
pfadd mm1, mm6
|
||||||
|
pfmul mm7, [esi + 32]
|
||||||
|
add esi, 32
|
||||||
|
pfadd mm0, mm3
|
||||||
|
add edi, 32
|
||||||
|
pfadd mm1, mm7
|
||||||
|
|
||||||
|
dec ecx
|
||||||
|
jnz loop2
|
||||||
|
|
||||||
|
movq [eax], mm0
|
||||||
|
add ebx, 16
|
||||||
|
movq [eax + 8], mm1
|
||||||
|
add eax, 16
|
||||||
|
|
||||||
|
dec edx
|
||||||
|
jnz loop1
|
||||||
|
|
||||||
|
femms
|
||||||
|
}
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif // ALLOW_3DNOW
|
||||||
184
source/SoundTouch/AAFilter.cpp
Normal file
184
source/SoundTouch/AAFilter.cpp
Normal file
@ -0,0 +1,184 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
|
||||||
|
/// MMX optimization.
|
||||||
|
///
|
||||||
|
/// Anti-alias filter is used to prevent folding of high frequencies when
|
||||||
|
/// transposing the sample rate with interpolation.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: AAFilter.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <memory.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include <math.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include "AAFilter.h"
|
||||||
|
#include "FIRFilter.h"
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
#define PI 3.141592655357989
|
||||||
|
#define TWOPI (2 * PI)
|
||||||
|
|
||||||
|
/*****************************************************************************
|
||||||
|
*
|
||||||
|
* Implementation of the class 'AAFilter'
|
||||||
|
*
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
AAFilter::AAFilter(uint len)
|
||||||
|
{
|
||||||
|
pFIR = FIRFilter::newInstance();
|
||||||
|
cutoffFreq = 0.5;
|
||||||
|
setLength(len);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
AAFilter::~AAFilter()
|
||||||
|
{
|
||||||
|
delete pFIR;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new anti-alias filter cut-off edge frequency, scaled to
|
||||||
|
// sampling frequency (nyquist frequency = 0.5).
|
||||||
|
// The filter will cut frequencies higher than the given frequency.
|
||||||
|
void AAFilter::setCutoffFreq(double newCutoffFreq)
|
||||||
|
{
|
||||||
|
cutoffFreq = newCutoffFreq;
|
||||||
|
calculateCoeffs();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets number of FIR filter taps
|
||||||
|
void AAFilter::setLength(const uint newLength)
|
||||||
|
{
|
||||||
|
length = newLength;
|
||||||
|
calculateCoeffs();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Calculates coefficients for a low-pass FIR filter using Hamming window
|
||||||
|
void AAFilter::calculateCoeffs()
|
||||||
|
{
|
||||||
|
uint i;
|
||||||
|
double cntTemp, temp, tempCoeff,h, w;
|
||||||
|
double fc2, wc;
|
||||||
|
double scaleCoeff, sum;
|
||||||
|
double *work;
|
||||||
|
SAMPLETYPE *coeffs;
|
||||||
|
|
||||||
|
assert(length >= 2);
|
||||||
|
assert(length % 4 == 0);
|
||||||
|
assert(cutoffFreq >= 0);
|
||||||
|
assert(cutoffFreq <= 0.5);
|
||||||
|
|
||||||
|
work = new double[length];
|
||||||
|
coeffs = new SAMPLETYPE[length];
|
||||||
|
|
||||||
|
fc2 = 2.0 * cutoffFreq;
|
||||||
|
wc = PI * fc2;
|
||||||
|
tempCoeff = TWOPI / (double)length;
|
||||||
|
|
||||||
|
sum = 0;
|
||||||
|
for (i = 0; i < length; i ++)
|
||||||
|
{
|
||||||
|
cntTemp = (double)i - (double)(length / 2);
|
||||||
|
|
||||||
|
temp = cntTemp * wc;
|
||||||
|
if (temp != 0)
|
||||||
|
{
|
||||||
|
h = fc2 * sin(temp) / temp; // sinc function
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
h = 1.0;
|
||||||
|
}
|
||||||
|
w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
|
||||||
|
|
||||||
|
temp = w * h;
|
||||||
|
work[i] = temp;
|
||||||
|
|
||||||
|
// calc net sum of coefficients
|
||||||
|
sum += temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ensure the sum of coefficients is larger than zero
|
||||||
|
assert(sum > 0);
|
||||||
|
|
||||||
|
// ensure we've really designed a lowpass filter...
|
||||||
|
assert(work[length/2] > 0);
|
||||||
|
assert(work[length/2 + 1] > -1e-6);
|
||||||
|
assert(work[length/2 - 1] > -1e-6);
|
||||||
|
|
||||||
|
// Calculate a scaling coefficient in such a way that the result can be
|
||||||
|
// divided by 16384
|
||||||
|
scaleCoeff = 16384.0f / sum;
|
||||||
|
|
||||||
|
for (i = 0; i < length; i ++)
|
||||||
|
{
|
||||||
|
// scale & round to nearest integer
|
||||||
|
temp = work[i] * scaleCoeff;
|
||||||
|
temp += (temp >= 0) ? 0.5 : -0.5;
|
||||||
|
// ensure no overfloods
|
||||||
|
assert(temp >= -32768 && temp <= 32767);
|
||||||
|
coeffs[i] = (SAMPLETYPE)temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
|
||||||
|
pFIR->setCoefficients(coeffs, length, 14);
|
||||||
|
|
||||||
|
delete[] work;
|
||||||
|
delete[] coeffs;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Applies the filter to the given sequence of samples.
|
||||||
|
// Note : The amount of outputted samples is by value of 'filter length'
|
||||||
|
// smaller than the amount of input samples.
|
||||||
|
uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
|
||||||
|
{
|
||||||
|
return pFIR->evaluate(dest, src, numSamples, numChannels);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint AAFilter::getLength() const
|
||||||
|
{
|
||||||
|
return pFIR->getLength();
|
||||||
|
}
|
||||||
91
source/SoundTouch/AAFilter.h
Normal file
91
source/SoundTouch/AAFilter.h
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
||||||
|
/// while maintaining the original pitch by using a time domain WSOLA-like method
|
||||||
|
/// with several performance-increasing tweaks.
|
||||||
|
///
|
||||||
|
/// Anti-alias filter is used to prevent folding of high frequencies when
|
||||||
|
/// transposing the sample rate with interpolation.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: AAFilter.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef AAFilter_H
|
||||||
|
#define AAFilter_H
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
|
|
||||||
|
class AAFilter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
class FIRFilter *pFIR;
|
||||||
|
|
||||||
|
/// Low-pass filter cut-off frequency, negative = invalid
|
||||||
|
double cutoffFreq;
|
||||||
|
|
||||||
|
/// num of filter taps
|
||||||
|
uint length;
|
||||||
|
|
||||||
|
/// Calculate the FIR coefficients realizing the given cutoff-frequency
|
||||||
|
void calculateCoeffs();
|
||||||
|
public:
|
||||||
|
AAFilter(uint length);
|
||||||
|
|
||||||
|
~AAFilter();
|
||||||
|
|
||||||
|
/// Sets new anti-alias filter cut-off edge frequency, scaled to sampling
|
||||||
|
/// frequency (nyquist frequency = 0.5). The filter will cut off the
|
||||||
|
/// frequencies than that.
|
||||||
|
void setCutoffFreq(double newCutoffFreq);
|
||||||
|
|
||||||
|
/// Sets number of FIR filter taps, i.e. ~filter complexity
|
||||||
|
void setLength(uint newLength);
|
||||||
|
|
||||||
|
uint getLength() const;
|
||||||
|
|
||||||
|
/// Applies the filter to the given sequence of samples.
|
||||||
|
/// Note : The amount of outputted samples is by value of 'filter length'
|
||||||
|
/// smaller than the amount of input samples.
|
||||||
|
uint evaluate(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples,
|
||||||
|
uint numChannels) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
256
source/SoundTouch/FIFOSampleBuffer.cpp
Normal file
256
source/SoundTouch/FIFOSampleBuffer.cpp
Normal file
@ -0,0 +1,256 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// A buffer class for temporarily storaging sound samples, operates as a
|
||||||
|
/// first-in-first-out pipe.
|
||||||
|
///
|
||||||
|
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
||||||
|
/// function, and are received from the beginning of the buffer by calling
|
||||||
|
/// the 'receiveSamples' function. The class automatically removes the
|
||||||
|
/// outputted samples from the buffer, as well as grows the buffer size
|
||||||
|
/// whenever necessary.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: FIFOSampleBuffer.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <memory.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
#include "FIFOSampleBuffer.h"
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
|
||||||
|
{
|
||||||
|
assert(numChannels > 0);
|
||||||
|
sizeInBytes = 0; // reasonable initial value
|
||||||
|
buffer = NULL;
|
||||||
|
bufferUnaligned = NULL;
|
||||||
|
samplesInBuffer = 0;
|
||||||
|
bufferPos = 0;
|
||||||
|
channels = (uint)numChannels;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// destructor
|
||||||
|
FIFOSampleBuffer::~FIFOSampleBuffer()
|
||||||
|
{
|
||||||
|
delete[] bufferUnaligned;
|
||||||
|
bufferUnaligned = NULL;
|
||||||
|
buffer = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sets number of channels, 1 = mono, 2 = stereo
|
||||||
|
void FIFOSampleBuffer::setChannels(int numChannels)
|
||||||
|
{
|
||||||
|
uint usedBytes;
|
||||||
|
|
||||||
|
assert(numChannels > 0);
|
||||||
|
usedBytes = channels * samplesInBuffer;
|
||||||
|
channels = (uint)numChannels;
|
||||||
|
samplesInBuffer = usedBytes / channels;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
|
||||||
|
// zeroes this pointer by copying samples from the 'bufferPos' pointer
|
||||||
|
// location on to the beginning of the buffer.
|
||||||
|
void FIFOSampleBuffer::rewind()
|
||||||
|
{
|
||||||
|
if (buffer && bufferPos)
|
||||||
|
{
|
||||||
|
memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
|
||||||
|
bufferPos = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||||
|
// the sample buffer.
|
||||||
|
void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||||
|
{
|
||||||
|
memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
|
||||||
|
samplesInBuffer += nSamples;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Increases the number of samples in the buffer without copying any actual
|
||||||
|
// samples.
|
||||||
|
//
|
||||||
|
// This function is used to update the number of samples in the sample buffer
|
||||||
|
// when accessing the buffer directly with 'ptrEnd' function. Please be
|
||||||
|
// careful though!
|
||||||
|
void FIFOSampleBuffer::putSamples(uint nSamples)
|
||||||
|
{
|
||||||
|
uint req;
|
||||||
|
|
||||||
|
req = samplesInBuffer + nSamples;
|
||||||
|
ensureCapacity(req);
|
||||||
|
samplesInBuffer += nSamples;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
||||||
|
// where the new samples are to be inserted). This function may be used for
|
||||||
|
// inserting new samples into the sample buffer directly. Please be careful!
|
||||||
|
//
|
||||||
|
// Parameter 'slackCapacity' tells the function how much free capacity (in
|
||||||
|
// terms of samples) there _at least_ should be, in order to the caller to
|
||||||
|
// succesfully insert all the required samples to the buffer. When necessary,
|
||||||
|
// the function grows the buffer size to comply with this requirement.
|
||||||
|
//
|
||||||
|
// When using this function as means for inserting new samples, also remember
|
||||||
|
// to increase the sample count afterwards, by calling the
|
||||||
|
// 'putSamples(numSamples)' function.
|
||||||
|
SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
|
||||||
|
{
|
||||||
|
ensureCapacity(samplesInBuffer + slackCapacity);
|
||||||
|
return buffer + samplesInBuffer * channels;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Returns a pointer to the beginning of the currently non-outputted samples.
|
||||||
|
// This function is provided for accessing the output samples directly.
|
||||||
|
// Please be careful!
|
||||||
|
//
|
||||||
|
// When using this function to output samples, also remember to 'remove' the
|
||||||
|
// outputted samples from the buffer by calling the
|
||||||
|
// 'receiveSamples(numSamples)' function
|
||||||
|
SAMPLETYPE *FIFOSampleBuffer::ptrBegin() const
|
||||||
|
{
|
||||||
|
return buffer + bufferPos * channels;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Ensures that the buffer has enought capacity, i.e. space for _at least_
|
||||||
|
// 'capacityRequirement' number of samples. The buffer is grown in steps of
|
||||||
|
// 4 kilobytes to eliminate the need for frequently growing up the buffer,
|
||||||
|
// as well as to round the buffer size up to the virtual memory page size.
|
||||||
|
void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
|
||||||
|
{
|
||||||
|
SAMPLETYPE *tempUnaligned, *temp;
|
||||||
|
|
||||||
|
if (capacityRequirement > getCapacity())
|
||||||
|
{
|
||||||
|
// enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
|
||||||
|
sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
|
||||||
|
assert(sizeInBytes % 2 == 0);
|
||||||
|
tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
|
||||||
|
if (tempUnaligned == NULL)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Couldn't allocate memory!\n");
|
||||||
|
}
|
||||||
|
temp = (SAMPLETYPE *)(((ulong)tempUnaligned + 15) & (ulong)-16);
|
||||||
|
memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
|
||||||
|
delete[] bufferUnaligned;
|
||||||
|
buffer = temp;
|
||||||
|
bufferUnaligned = tempUnaligned;
|
||||||
|
bufferPos = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// simply rewind the buffer (if necessary)
|
||||||
|
rewind();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Returns the current buffer capacity in terms of samples
|
||||||
|
uint FIFOSampleBuffer::getCapacity() const
|
||||||
|
{
|
||||||
|
return sizeInBytes / (channels * sizeof(SAMPLETYPE));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Returns the number of samples currently in the buffer
|
||||||
|
uint FIFOSampleBuffer::numSamples() const
|
||||||
|
{
|
||||||
|
return samplesInBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Output samples from beginning of the sample buffer. Copies demanded number
|
||||||
|
// of samples to output and removes them from the sample buffer. If there
|
||||||
|
// are less than 'numsample' samples in the buffer, returns all available.
|
||||||
|
//
|
||||||
|
// Returns number of samples copied.
|
||||||
|
uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
|
||||||
|
{
|
||||||
|
uint num;
|
||||||
|
|
||||||
|
num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
|
||||||
|
|
||||||
|
memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
|
||||||
|
return receiveSamples(num);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Removes samples from the beginning of the sample buffer without copying them
|
||||||
|
// anywhere. Used to reduce the number of samples in the buffer, when accessing
|
||||||
|
// the sample buffer with the 'ptrBegin' function.
|
||||||
|
uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
|
||||||
|
{
|
||||||
|
if (maxSamples >= samplesInBuffer)
|
||||||
|
{
|
||||||
|
uint temp;
|
||||||
|
|
||||||
|
temp = samplesInBuffer;
|
||||||
|
samplesInBuffer = 0;
|
||||||
|
return temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
samplesInBuffer -= maxSamples;
|
||||||
|
bufferPos += maxSamples;
|
||||||
|
|
||||||
|
return maxSamples;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Returns nonzero if the sample buffer is empty
|
||||||
|
int FIFOSampleBuffer::isEmpty() const
|
||||||
|
{
|
||||||
|
return (samplesInBuffer == 0) ? 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Clears the sample buffer
|
||||||
|
void FIFOSampleBuffer::clear()
|
||||||
|
{
|
||||||
|
samplesInBuffer = 0;
|
||||||
|
bufferPos = 0;
|
||||||
|
}
|
||||||
269
source/SoundTouch/FIRFilter.cpp
Normal file
269
source/SoundTouch/FIRFilter.cpp
Normal file
@ -0,0 +1,269 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// General FIR digital filter routines with MMX optimization.
|
||||||
|
///
|
||||||
|
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
||||||
|
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: FIRFilter.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <memory.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include <math.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include "FIRFilter.h"
|
||||||
|
#include "cpu_detect.h"
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
/*****************************************************************************
|
||||||
|
*
|
||||||
|
* Implementation of the class 'FIRFilter'
|
||||||
|
*
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
FIRFilter::FIRFilter()
|
||||||
|
{
|
||||||
|
resultDivFactor = 0;
|
||||||
|
resultDivider = 0;
|
||||||
|
length = 0;
|
||||||
|
lengthDiv8 = 0;
|
||||||
|
filterCoeffs = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FIRFilter::~FIRFilter()
|
||||||
|
{
|
||||||
|
delete[] filterCoeffs;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Usual C-version of the filter routine for stereo sound
|
||||||
|
uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
||||||
|
{
|
||||||
|
uint i, j, end;
|
||||||
|
LONG_SAMPLETYPE suml, sumr;
|
||||||
|
#ifdef FLOAT_SAMPLES
|
||||||
|
// when using floating point samples, use a scaler instead of a divider
|
||||||
|
// because division is much slower operation than multiplying.
|
||||||
|
double dScaler = 1.0 / (double)resultDivider;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
assert(length != 0);
|
||||||
|
assert(src != NULL);
|
||||||
|
assert(dest != NULL);
|
||||||
|
assert(filterCoeffs != NULL);
|
||||||
|
|
||||||
|
end = 2 * (numSamples - length);
|
||||||
|
|
||||||
|
for (j = 0; j < end; j += 2)
|
||||||
|
{
|
||||||
|
const SAMPLETYPE *ptr;
|
||||||
|
|
||||||
|
suml = sumr = 0;
|
||||||
|
ptr = src + j;
|
||||||
|
|
||||||
|
for (i = 0; i < length; i += 4)
|
||||||
|
{
|
||||||
|
// loop is unrolled by factor of 4 here for efficiency
|
||||||
|
suml += ptr[2 * i + 0] * filterCoeffs[i + 0] +
|
||||||
|
ptr[2 * i + 2] * filterCoeffs[i + 1] +
|
||||||
|
ptr[2 * i + 4] * filterCoeffs[i + 2] +
|
||||||
|
ptr[2 * i + 6] * filterCoeffs[i + 3];
|
||||||
|
sumr += ptr[2 * i + 1] * filterCoeffs[i + 0] +
|
||||||
|
ptr[2 * i + 3] * filterCoeffs[i + 1] +
|
||||||
|
ptr[2 * i + 5] * filterCoeffs[i + 2] +
|
||||||
|
ptr[2 * i + 7] * filterCoeffs[i + 3];
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
suml >>= resultDivFactor;
|
||||||
|
sumr >>= resultDivFactor;
|
||||||
|
// saturate to 16 bit integer limits
|
||||||
|
suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
|
||||||
|
// saturate to 16 bit integer limits
|
||||||
|
sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
|
||||||
|
#else
|
||||||
|
suml *= dScaler;
|
||||||
|
sumr *= dScaler;
|
||||||
|
#endif // INTEGER_SAMPLES
|
||||||
|
dest[j] = (SAMPLETYPE)suml;
|
||||||
|
dest[j + 1] = (SAMPLETYPE)sumr;
|
||||||
|
}
|
||||||
|
return numSamples - length;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Usual C-version of the filter routine for mono sound
|
||||||
|
uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
||||||
|
{
|
||||||
|
uint i, j, end;
|
||||||
|
LONG_SAMPLETYPE sum;
|
||||||
|
#ifdef FLOAT_SAMPLES
|
||||||
|
// when using floating point samples, use a scaler instead of a divider
|
||||||
|
// because division is much slower operation than multiplying.
|
||||||
|
double dScaler = 1.0 / (double)resultDivider;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
assert(length != 0);
|
||||||
|
|
||||||
|
end = numSamples - length;
|
||||||
|
for (j = 0; j < end; j ++)
|
||||||
|
{
|
||||||
|
sum = 0;
|
||||||
|
for (i = 0; i < length; i += 4)
|
||||||
|
{
|
||||||
|
// loop is unrolled by factor of 4 here for efficiency
|
||||||
|
sum += src[i + 0] * filterCoeffs[i + 0] +
|
||||||
|
src[i + 1] * filterCoeffs[i + 1] +
|
||||||
|
src[i + 2] * filterCoeffs[i + 2] +
|
||||||
|
src[i + 3] * filterCoeffs[i + 3];
|
||||||
|
}
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
sum >>= resultDivFactor;
|
||||||
|
// saturate to 16 bit integer limits
|
||||||
|
sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
|
||||||
|
#else
|
||||||
|
sum *= dScaler;
|
||||||
|
#endif // INTEGER_SAMPLES
|
||||||
|
dest[j] = (SAMPLETYPE)sum;
|
||||||
|
src ++;
|
||||||
|
}
|
||||||
|
return end;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Set filter coeffiecients and length.
|
||||||
|
//
|
||||||
|
// Throws an exception if filter length isn't divisible by 8
|
||||||
|
void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor)
|
||||||
|
{
|
||||||
|
assert(newLength > 0);
|
||||||
|
if (newLength % 8) throw std::runtime_error("FIR filter length not divisible by 8");
|
||||||
|
|
||||||
|
lengthDiv8 = newLength / 8;
|
||||||
|
length = lengthDiv8 * 8;
|
||||||
|
assert(length == newLength);
|
||||||
|
|
||||||
|
resultDivFactor = uResultDivFactor;
|
||||||
|
resultDivider = (SAMPLETYPE)pow(2, resultDivFactor);
|
||||||
|
|
||||||
|
delete[] filterCoeffs;
|
||||||
|
filterCoeffs = new SAMPLETYPE[length];
|
||||||
|
memcpy(filterCoeffs, coeffs, length * sizeof(SAMPLETYPE));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint FIRFilter::getLength() const
|
||||||
|
{
|
||||||
|
return length;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Applies the filter to the given sequence of samples.
|
||||||
|
//
|
||||||
|
// Note : The amount of outputted samples is by value of 'filter_length'
|
||||||
|
// smaller than the amount of input samples.
|
||||||
|
uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
|
||||||
|
{
|
||||||
|
assert(numChannels == 1 || numChannels == 2);
|
||||||
|
|
||||||
|
assert(length > 0);
|
||||||
|
assert(lengthDiv8 * 8 == length);
|
||||||
|
if (numSamples < length) return 0;
|
||||||
|
if (numChannels == 2)
|
||||||
|
{
|
||||||
|
return evaluateFilterStereo(dest, src, numSamples);
|
||||||
|
} else {
|
||||||
|
return evaluateFilterMono(dest, src, numSamples);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
|
// depending on if we've a MMX-capable CPU available or not.
|
||||||
|
void * FIRFilter::operator new(size_t s)
|
||||||
|
{
|
||||||
|
// Notice! don't use "new FIRFilter" directly, use "newInstance" to create a new instance instead!
|
||||||
|
throw std::runtime_error("Error in FIRFilter::new: Don't use 'new FIRFilter', use 'newInstance' member instead!");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FIRFilter * FIRFilter::newInstance()
|
||||||
|
{
|
||||||
|
uint uExtensions;
|
||||||
|
|
||||||
|
uExtensions = detectCPUextensions();
|
||||||
|
|
||||||
|
// Check if MMX/SSE/3DNow! instruction set extensions supported by CPU
|
||||||
|
|
||||||
|
#ifdef ALLOW_MMX
|
||||||
|
// MMX routines available only with integer sample types
|
||||||
|
if (uExtensions & SUPPORT_MMX)
|
||||||
|
{
|
||||||
|
return ::new FIRFilterMMX;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // ALLOW_MMX
|
||||||
|
|
||||||
|
#ifdef ALLOW_SSE
|
||||||
|
if (uExtensions & SUPPORT_SSE)
|
||||||
|
{
|
||||||
|
// SSE support
|
||||||
|
return ::new FIRFilterSSE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // ALLOW_SSE
|
||||||
|
|
||||||
|
#ifdef ALLOW_3DNOW
|
||||||
|
if (uExtensions & SUPPORT_3DNOW)
|
||||||
|
{
|
||||||
|
// 3DNow! support
|
||||||
|
return ::new FIRFilter3DNow;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // ALLOW_3DNOW
|
||||||
|
|
||||||
|
{
|
||||||
|
// ISA optimizations not supported, use plain C version
|
||||||
|
return ::new FIRFilter;
|
||||||
|
}
|
||||||
|
}
|
||||||
163
source/SoundTouch/FIRFilter.h
Normal file
163
source/SoundTouch/FIRFilter.h
Normal file
@ -0,0 +1,163 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// General FIR digital filter routines with MMX optimization.
|
||||||
|
///
|
||||||
|
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
||||||
|
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: FIRFilter.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef FIRFilter_H
|
||||||
|
#define FIRFilter_H
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
|
|
||||||
|
class FIRFilter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
// Number of FIR filter taps
|
||||||
|
uint length;
|
||||||
|
// Number of FIR filter taps divided by 8
|
||||||
|
uint lengthDiv8;
|
||||||
|
|
||||||
|
// Result divider factor in 2^k format
|
||||||
|
uint resultDivFactor;
|
||||||
|
|
||||||
|
// Result divider value.
|
||||||
|
SAMPLETYPE resultDivider;
|
||||||
|
|
||||||
|
// Memory for filter coefficients
|
||||||
|
SAMPLETYPE *filterCoeffs;
|
||||||
|
|
||||||
|
virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples) const;
|
||||||
|
virtual uint evaluateFilterMono(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples) const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FIRFilter();
|
||||||
|
virtual ~FIRFilter();
|
||||||
|
|
||||||
|
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
|
/// depending on if we've a MMX-capable CPU available or not.
|
||||||
|
static void * operator new(size_t s);
|
||||||
|
|
||||||
|
static FIRFilter *newInstance();
|
||||||
|
|
||||||
|
/// Applies the filter to the given sequence of samples.
|
||||||
|
/// Note : The amount of outputted samples is by value of 'filter_length'
|
||||||
|
/// smaller than the amount of input samples.
|
||||||
|
///
|
||||||
|
/// \return Number of samples copied to 'dest'.
|
||||||
|
uint evaluate(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples,
|
||||||
|
uint numChannels) const;
|
||||||
|
|
||||||
|
uint getLength() const;
|
||||||
|
|
||||||
|
virtual void setCoefficients(const SAMPLETYPE *coeffs,
|
||||||
|
uint newLength,
|
||||||
|
uint uResultDivFactor);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Optional subclasses that implement CPU-specific optimizations:
|
||||||
|
|
||||||
|
#ifdef ALLOW_MMX
|
||||||
|
|
||||||
|
/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
|
||||||
|
class FIRFilterMMX : public FIRFilter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
short *filterCoeffsUnalign;
|
||||||
|
short *filterCoeffsAlign;
|
||||||
|
|
||||||
|
virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const;
|
||||||
|
public:
|
||||||
|
FIRFilterMMX();
|
||||||
|
~FIRFilterMMX();
|
||||||
|
|
||||||
|
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // ALLOW_MMX
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ALLOW_3DNOW
|
||||||
|
|
||||||
|
/// Class that implements 3DNow! optimized functions exclusive for floating point samples type.
|
||||||
|
class FIRFilter3DNow : public FIRFilter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
float *filterCoeffsUnalign;
|
||||||
|
float *filterCoeffsAlign;
|
||||||
|
|
||||||
|
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
|
||||||
|
public:
|
||||||
|
FIRFilter3DNow();
|
||||||
|
~FIRFilter3DNow();
|
||||||
|
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // ALLOW_3DNOW
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ALLOW_SSE
|
||||||
|
/// Class that implements SSE optimized functions exclusive for floating point samples type.
|
||||||
|
class FIRFilterSSE : public FIRFilter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
float *filterCoeffsUnalign;
|
||||||
|
float *filterCoeffsAlign;
|
||||||
|
|
||||||
|
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
|
||||||
|
public:
|
||||||
|
FIRFilterSSE();
|
||||||
|
~FIRFilterSSE();
|
||||||
|
|
||||||
|
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // ALLOW_SSE
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // FIRFilter_H
|
||||||
42
source/SoundTouch/Makefile.am
Normal file
42
source/SoundTouch/Makefile.am
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
## Process this file with automake to create Makefile.in
|
||||||
|
##
|
||||||
|
## $Id: Makefile.am 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
##
|
||||||
|
## Copyright (C) 2003 - David W. Durham
|
||||||
|
##
|
||||||
|
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
##
|
||||||
|
## SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
## terms of the GNU General Public License as published by the Free Software
|
||||||
|
## Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
## version.
|
||||||
|
##
|
||||||
|
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with
|
||||||
|
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
## Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
|
||||||
|
include $(top_srcdir)/config/am_include.mk
|
||||||
|
|
||||||
|
|
||||||
|
# set to something if you want other stuff to be included in the distribution tarball
|
||||||
|
EXTRA_DIST=3dnow_win.cpp cpu_detect_x86_win.cpp SoundTouch.dsp SoundTouch.dsw SoundTouch.sln SoundTouch.vcproj
|
||||||
|
|
||||||
|
noinst_HEADERS=AAFilter.h cpu_detect.h cpu_detect_x86_gcc.cpp FIRFilter.h RateTransposer.h TDStretch.h
|
||||||
|
|
||||||
|
lib_LTLIBRARIES=libSoundTouch.la
|
||||||
|
# the mmx_gcc.cpp and cpu_detect_x86_gcc.cpp may need to be conditionally included here from things discovered in configure.ac
|
||||||
|
libSoundTouch_la_SOURCES=AAFilter.cpp FIRFilter.cpp FIFOSampleBuffer.cpp mmx_optimized.cpp sse_optimized.cpp RateTransposer.cpp SoundTouch.cpp TDStretch.cpp cpu_detect_x86_gcc.cpp
|
||||||
|
|
||||||
|
|
||||||
|
# ??? test for -fcheck-new in configure.ac
|
||||||
|
# other compiler flags to add
|
||||||
|
AM_CXXFLAGS=-O3 -msse -fcheck-new -I../../include
|
||||||
|
|
||||||
|
# other linking flags to add
|
||||||
|
#libSoundTouch_la_LIBADD=
|
||||||
|
|
||||||
622
source/SoundTouch/RateTransposer.cpp
Normal file
622
source/SoundTouch/RateTransposer.cpp
Normal file
@ -0,0 +1,622 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Sample rate transposer. Changes sample rate by using linear interpolation
|
||||||
|
/// together with anti-alias filtering (first order interpolation with anti-
|
||||||
|
/// alias filtering should be quite adequate for this application)
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: RateTransposer.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <memory.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include "RateTransposer.h"
|
||||||
|
#include "AAFilter.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
|
||||||
|
/// A linear samplerate transposer class that uses integer arithmetics.
|
||||||
|
/// for the transposing.
|
||||||
|
class RateTransposerInteger : public RateTransposer
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
int iSlopeCount;
|
||||||
|
int iRate;
|
||||||
|
SAMPLETYPE sPrevSampleL, sPrevSampleR;
|
||||||
|
|
||||||
|
virtual void resetRegisters();
|
||||||
|
|
||||||
|
virtual uint transposeStereo(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
virtual uint transposeMono(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
|
||||||
|
public:
|
||||||
|
RateTransposerInteger();
|
||||||
|
virtual ~RateTransposerInteger();
|
||||||
|
|
||||||
|
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
||||||
|
/// rate, larger faster rates.
|
||||||
|
virtual void setRate(float newRate);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// A linear samplerate transposer class that uses floating point arithmetics
|
||||||
|
/// for the transposing.
|
||||||
|
class RateTransposerFloat : public RateTransposer
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
float fSlopeCount;
|
||||||
|
SAMPLETYPE sPrevSampleL, sPrevSampleR;
|
||||||
|
|
||||||
|
virtual void resetRegisters();
|
||||||
|
|
||||||
|
virtual uint transposeStereo(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
virtual uint transposeMono(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
|
||||||
|
public:
|
||||||
|
RateTransposerFloat();
|
||||||
|
virtual ~RateTransposerFloat();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
|
// depending on if we've a MMX/SSE/etc-capable CPU available or not.
|
||||||
|
void * RateTransposer::operator new(size_t s)
|
||||||
|
{
|
||||||
|
throw runtime_error("Error in RateTransoser::new: don't use \"new TDStretch\" directly, use \"newInstance\" to create a new instance instead!");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
RateTransposer *RateTransposer::newInstance()
|
||||||
|
{
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
return ::new RateTransposerInteger;
|
||||||
|
#else
|
||||||
|
return ::new RateTransposerFloat;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
|
||||||
|
{
|
||||||
|
numChannels = 2;
|
||||||
|
bUseAAFilter = TRUE;
|
||||||
|
fRate = 0;
|
||||||
|
|
||||||
|
// Instantiates the anti-alias filter with default tap length
|
||||||
|
// of 32
|
||||||
|
pAAFilter = new AAFilter(32);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
RateTransposer::~RateTransposer()
|
||||||
|
{
|
||||||
|
delete pAAFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
|
||||||
|
void RateTransposer::enableAAFilter(const BOOL newMode)
|
||||||
|
{
|
||||||
|
bUseAAFilter = newMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Returns nonzero if anti-alias filter is enabled.
|
||||||
|
BOOL RateTransposer::isAAFilterEnabled() const
|
||||||
|
{
|
||||||
|
return bUseAAFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
AAFilter *RateTransposer::getAAFilter() const
|
||||||
|
{
|
||||||
|
return pAAFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
|
||||||
|
// iRate, larger faster iRates.
|
||||||
|
void RateTransposer::setRate(float newRate)
|
||||||
|
{
|
||||||
|
double fCutoff;
|
||||||
|
|
||||||
|
fRate = newRate;
|
||||||
|
|
||||||
|
// design a new anti-alias filter
|
||||||
|
if (newRate > 1.0f)
|
||||||
|
{
|
||||||
|
fCutoff = 0.5f / newRate;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fCutoff = 0.5f * newRate;
|
||||||
|
}
|
||||||
|
pAAFilter->setCutoffFreq(fCutoff);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Outputs as many samples of the 'outputBuffer' as possible, and if there's
|
||||||
|
// any room left, outputs also as many of the incoming samples as possible.
|
||||||
|
// The goal is to drive the outputBuffer empty.
|
||||||
|
//
|
||||||
|
// It's allowed for 'output' and 'input' parameters to point to the same
|
||||||
|
// memory position.
|
||||||
|
/*
|
||||||
|
void RateTransposer::flushStoreBuffer()
|
||||||
|
{
|
||||||
|
if (storeBuffer.isEmpty()) return;
|
||||||
|
|
||||||
|
outputBuffer.moveSamples(storeBuffer);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
// Adds 'nSamples' pcs of samples from the 'samples' memory position into
|
||||||
|
// the input of the object.
|
||||||
|
void RateTransposer::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||||
|
{
|
||||||
|
processSamples(samples, nSamples);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Transposes up the sample rate, causing the observed playback 'rate' of the
|
||||||
|
// sound to decrease
|
||||||
|
void RateTransposer::upsample(const SAMPLETYPE *src, uint nSamples)
|
||||||
|
{
|
||||||
|
uint count, sizeTemp, num;
|
||||||
|
|
||||||
|
// If the parameter 'uRate' value is smaller than 'SCALE', first transpose
|
||||||
|
// the samples and then apply the anti-alias filter to remove aliasing.
|
||||||
|
|
||||||
|
// First check that there's enough room in 'storeBuffer'
|
||||||
|
// (+16 is to reserve some slack in the destination buffer)
|
||||||
|
sizeTemp = (uint)((float)nSamples / fRate + 16.0f);
|
||||||
|
|
||||||
|
// Transpose the samples, store the result into the end of "storeBuffer"
|
||||||
|
count = transpose(storeBuffer.ptrEnd(sizeTemp), src, nSamples);
|
||||||
|
storeBuffer.putSamples(count);
|
||||||
|
|
||||||
|
// Apply the anti-alias filter to samples in "store output", output the
|
||||||
|
// result to "dest"
|
||||||
|
num = storeBuffer.numSamples();
|
||||||
|
count = pAAFilter->evaluate(outputBuffer.ptrEnd(num),
|
||||||
|
storeBuffer.ptrBegin(), num, (uint)numChannels);
|
||||||
|
outputBuffer.putSamples(count);
|
||||||
|
|
||||||
|
// Remove the processed samples from "storeBuffer"
|
||||||
|
storeBuffer.receiveSamples(count);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Transposes down the sample rate, causing the observed playback 'rate' of the
|
||||||
|
// sound to increase
|
||||||
|
void RateTransposer::downsample(const SAMPLETYPE *src, uint nSamples)
|
||||||
|
{
|
||||||
|
uint count, sizeTemp;
|
||||||
|
|
||||||
|
// If the parameter 'uRate' value is larger than 'SCALE', first apply the
|
||||||
|
// anti-alias filter to remove high frequencies (prevent them from folding
|
||||||
|
// over the lover frequencies), then transpose. */
|
||||||
|
|
||||||
|
// Add the new samples to the end of the storeBuffer */
|
||||||
|
storeBuffer.putSamples(src, nSamples);
|
||||||
|
|
||||||
|
// Anti-alias filter the samples to prevent folding and output the filtered
|
||||||
|
// data to tempBuffer. Note : because of the FIR filter length, the
|
||||||
|
// filtering routine takes in 'filter_length' more samples than it outputs.
|
||||||
|
assert(tempBuffer.isEmpty());
|
||||||
|
sizeTemp = storeBuffer.numSamples();
|
||||||
|
|
||||||
|
count = pAAFilter->evaluate(tempBuffer.ptrEnd(sizeTemp),
|
||||||
|
storeBuffer.ptrBegin(), sizeTemp, (uint)numChannels);
|
||||||
|
|
||||||
|
// Remove the filtered samples from 'storeBuffer'
|
||||||
|
storeBuffer.receiveSamples(count);
|
||||||
|
|
||||||
|
// Transpose the samples (+16 is to reserve some slack in the destination buffer)
|
||||||
|
sizeTemp = (uint)((float)nSamples / fRate + 16.0f);
|
||||||
|
count = transpose(outputBuffer.ptrEnd(sizeTemp), tempBuffer.ptrBegin(), count);
|
||||||
|
outputBuffer.putSamples(count);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Transposes sample rate by applying anti-alias filter to prevent folding.
|
||||||
|
// Returns amount of samples returned in the "dest" buffer.
|
||||||
|
// The maximum amount of samples that can be returned at a time is set by
|
||||||
|
// the 'set_returnBuffer_size' function.
|
||||||
|
void RateTransposer::processSamples(const SAMPLETYPE *src, uint nSamples)
|
||||||
|
{
|
||||||
|
uint count;
|
||||||
|
uint sizeReq;
|
||||||
|
|
||||||
|
if (nSamples == 0) return;
|
||||||
|
assert(pAAFilter);
|
||||||
|
|
||||||
|
// If anti-alias filter is turned off, simply transpose without applying
|
||||||
|
// the filter
|
||||||
|
if (bUseAAFilter == FALSE)
|
||||||
|
{
|
||||||
|
sizeReq = (uint)((float)nSamples / fRate + 1.0f);
|
||||||
|
count = transpose(outputBuffer.ptrEnd(sizeReq), src, nSamples);
|
||||||
|
outputBuffer.putSamples(count);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Transpose with anti-alias filter
|
||||||
|
if (fRate < 1.0f)
|
||||||
|
{
|
||||||
|
upsample(src, nSamples);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
downsample(src, nSamples);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Transposes the sample rate of the given samples using linear interpolation.
|
||||||
|
// Returns the number of samples returned in the "dest" buffer
|
||||||
|
inline uint RateTransposer::transpose(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
|
||||||
|
{
|
||||||
|
if (numChannels == 2)
|
||||||
|
{
|
||||||
|
return transposeStereo(dest, src, nSamples);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return transposeMono(dest, src, nSamples);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
|
void RateTransposer::setChannels(int nChannels)
|
||||||
|
{
|
||||||
|
assert(nChannels > 0);
|
||||||
|
if (numChannels == nChannels) return;
|
||||||
|
|
||||||
|
assert(nChannels == 1 || nChannels == 2);
|
||||||
|
numChannels = nChannels;
|
||||||
|
|
||||||
|
storeBuffer.setChannels(numChannels);
|
||||||
|
tempBuffer.setChannels(numChannels);
|
||||||
|
outputBuffer.setChannels(numChannels);
|
||||||
|
|
||||||
|
// Inits the linear interpolation registers
|
||||||
|
resetRegisters();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Clears all the samples in the object
|
||||||
|
void RateTransposer::clear()
|
||||||
|
{
|
||||||
|
outputBuffer.clear();
|
||||||
|
storeBuffer.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Returns nonzero if there aren't any samples available for outputting.
|
||||||
|
int RateTransposer::isEmpty() const
|
||||||
|
{
|
||||||
|
int res;
|
||||||
|
|
||||||
|
res = FIFOProcessor::isEmpty();
|
||||||
|
if (res == 0) return 0;
|
||||||
|
return storeBuffer.isEmpty();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// RateTransposerInteger - integer arithmetic implementation
|
||||||
|
//
|
||||||
|
|
||||||
|
/// fixed-point interpolation routine precision
|
||||||
|
#define SCALE 65536
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
RateTransposerInteger::RateTransposerInteger() : RateTransposer()
|
||||||
|
{
|
||||||
|
// Notice: use local function calling syntax for sake of clarity,
|
||||||
|
// to indicate the fact that C++ constructor can't call virtual functions.
|
||||||
|
RateTransposerInteger::resetRegisters();
|
||||||
|
RateTransposerInteger::setRate(1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
RateTransposerInteger::~RateTransposerInteger()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void RateTransposerInteger::resetRegisters()
|
||||||
|
{
|
||||||
|
iSlopeCount = 0;
|
||||||
|
sPrevSampleL =
|
||||||
|
sPrevSampleR = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Transposes the sample rate of the given samples using linear interpolation.
|
||||||
|
// 'Mono' version of the routine. Returns the number of samples returned in
|
||||||
|
// the "dest" buffer
|
||||||
|
uint RateTransposerInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
|
||||||
|
{
|
||||||
|
unsigned int i, used;
|
||||||
|
LONG_SAMPLETYPE temp, vol1;
|
||||||
|
|
||||||
|
used = 0;
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
// Process the last sample saved from the previous call first...
|
||||||
|
while (iSlopeCount <= SCALE)
|
||||||
|
{
|
||||||
|
vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
|
||||||
|
temp = vol1 * sPrevSampleL + iSlopeCount * src[0];
|
||||||
|
dest[i] = (SAMPLETYPE)(temp / SCALE);
|
||||||
|
i++;
|
||||||
|
iSlopeCount += iRate;
|
||||||
|
}
|
||||||
|
// now always (iSlopeCount > SCALE)
|
||||||
|
iSlopeCount -= SCALE;
|
||||||
|
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
while (iSlopeCount > SCALE)
|
||||||
|
{
|
||||||
|
iSlopeCount -= SCALE;
|
||||||
|
used ++;
|
||||||
|
if (used >= nSamples - 1) goto end;
|
||||||
|
}
|
||||||
|
vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
|
||||||
|
temp = src[used] * vol1 + iSlopeCount * src[used + 1];
|
||||||
|
dest[i] = (SAMPLETYPE)(temp / SCALE);
|
||||||
|
|
||||||
|
i++;
|
||||||
|
iSlopeCount += iRate;
|
||||||
|
}
|
||||||
|
end:
|
||||||
|
// Store the last sample for the next round
|
||||||
|
sPrevSampleL = src[nSamples - 1];
|
||||||
|
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Transposes the sample rate of the given samples using linear interpolation.
|
||||||
|
// 'Stereo' version of the routine. Returns the number of samples returned in
|
||||||
|
// the "dest" buffer
|
||||||
|
uint RateTransposerInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
|
||||||
|
{
|
||||||
|
unsigned int srcPos, i, used;
|
||||||
|
LONG_SAMPLETYPE temp, vol1;
|
||||||
|
|
||||||
|
if (nSamples == 0) return 0; // no samples, no work
|
||||||
|
|
||||||
|
used = 0;
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
// Process the last sample saved from the sPrevSampleLious call first...
|
||||||
|
while (iSlopeCount <= SCALE)
|
||||||
|
{
|
||||||
|
vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
|
||||||
|
temp = vol1 * sPrevSampleL + iSlopeCount * src[0];
|
||||||
|
dest[2 * i] = (SAMPLETYPE)(temp / SCALE);
|
||||||
|
temp = vol1 * sPrevSampleR + iSlopeCount * src[1];
|
||||||
|
dest[2 * i + 1] = (SAMPLETYPE)(temp / SCALE);
|
||||||
|
i++;
|
||||||
|
iSlopeCount += iRate;
|
||||||
|
}
|
||||||
|
// now always (iSlopeCount > SCALE)
|
||||||
|
iSlopeCount -= SCALE;
|
||||||
|
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
while (iSlopeCount > SCALE)
|
||||||
|
{
|
||||||
|
iSlopeCount -= SCALE;
|
||||||
|
used ++;
|
||||||
|
if (used >= nSamples - 1) goto end;
|
||||||
|
}
|
||||||
|
srcPos = 2 * used;
|
||||||
|
vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
|
||||||
|
temp = src[srcPos] * vol1 + iSlopeCount * src[srcPos + 2];
|
||||||
|
dest[2 * i] = (SAMPLETYPE)(temp / SCALE);
|
||||||
|
temp = src[srcPos + 1] * vol1 + iSlopeCount * src[srcPos + 3];
|
||||||
|
dest[2 * i + 1] = (SAMPLETYPE)(temp / SCALE);
|
||||||
|
|
||||||
|
i++;
|
||||||
|
iSlopeCount += iRate;
|
||||||
|
}
|
||||||
|
end:
|
||||||
|
// Store the last sample for the next round
|
||||||
|
sPrevSampleL = src[2 * nSamples - 2];
|
||||||
|
sPrevSampleR = src[2 * nSamples - 1];
|
||||||
|
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
|
||||||
|
// iRate, larger faster iRates.
|
||||||
|
void RateTransposerInteger::setRate(float newRate)
|
||||||
|
{
|
||||||
|
iRate = (int)(newRate * SCALE + 0.5f);
|
||||||
|
RateTransposer::setRate(newRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// RateTransposerFloat - floating point arithmetic implementation
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
RateTransposerFloat::RateTransposerFloat() : RateTransposer()
|
||||||
|
{
|
||||||
|
// Notice: use local function calling syntax for sake of clarity,
|
||||||
|
// to indicate the fact that C++ constructor can't call virtual functions.
|
||||||
|
RateTransposerFloat::resetRegisters();
|
||||||
|
RateTransposerFloat::setRate(1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
RateTransposerFloat::~RateTransposerFloat()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void RateTransposerFloat::resetRegisters()
|
||||||
|
{
|
||||||
|
fSlopeCount = 0;
|
||||||
|
sPrevSampleL =
|
||||||
|
sPrevSampleR = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Transposes the sample rate of the given samples using linear interpolation.
|
||||||
|
// 'Mono' version of the routine. Returns the number of samples returned in
|
||||||
|
// the "dest" buffer
|
||||||
|
uint RateTransposerFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
|
||||||
|
{
|
||||||
|
unsigned int i, used;
|
||||||
|
|
||||||
|
used = 0;
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
// Process the last sample saved from the previous call first...
|
||||||
|
while (fSlopeCount <= 1.0f)
|
||||||
|
{
|
||||||
|
dest[i] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleL + fSlopeCount * src[0]);
|
||||||
|
i++;
|
||||||
|
fSlopeCount += fRate;
|
||||||
|
}
|
||||||
|
fSlopeCount -= 1.0f;
|
||||||
|
|
||||||
|
if (nSamples == 1) goto end;
|
||||||
|
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
while (fSlopeCount > 1.0f)
|
||||||
|
{
|
||||||
|
fSlopeCount -= 1.0f;
|
||||||
|
used ++;
|
||||||
|
if (used >= nSamples - 1) goto end;
|
||||||
|
}
|
||||||
|
dest[i] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[used] + fSlopeCount * src[used + 1]);
|
||||||
|
i++;
|
||||||
|
fSlopeCount += fRate;
|
||||||
|
}
|
||||||
|
end:
|
||||||
|
// Store the last sample for the next round
|
||||||
|
sPrevSampleL = src[nSamples - 1];
|
||||||
|
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Transposes the sample rate of the given samples using linear interpolation.
|
||||||
|
// 'Mono' version of the routine. Returns the number of samples returned in
|
||||||
|
// the "dest" buffer
|
||||||
|
uint RateTransposerFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
|
||||||
|
{
|
||||||
|
unsigned int srcPos, i, used;
|
||||||
|
|
||||||
|
if (nSamples == 0) return 0; // no samples, no work
|
||||||
|
|
||||||
|
used = 0;
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
// Process the last sample saved from the sPrevSampleLious call first...
|
||||||
|
while (fSlopeCount <= 1.0f)
|
||||||
|
{
|
||||||
|
dest[2 * i] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleL + fSlopeCount * src[0]);
|
||||||
|
dest[2 * i + 1] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleR + fSlopeCount * src[1]);
|
||||||
|
i++;
|
||||||
|
fSlopeCount += fRate;
|
||||||
|
}
|
||||||
|
// now always (iSlopeCount > 1.0f)
|
||||||
|
fSlopeCount -= 1.0f;
|
||||||
|
|
||||||
|
if (nSamples == 1) goto end;
|
||||||
|
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
while (fSlopeCount > 1.0f)
|
||||||
|
{
|
||||||
|
fSlopeCount -= 1.0f;
|
||||||
|
used ++;
|
||||||
|
if (used >= nSamples - 1) goto end;
|
||||||
|
}
|
||||||
|
srcPos = 2 * used;
|
||||||
|
|
||||||
|
dest[2 * i] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[srcPos]
|
||||||
|
+ fSlopeCount * src[srcPos + 2]);
|
||||||
|
dest[2 * i + 1] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[srcPos + 1]
|
||||||
|
+ fSlopeCount * src[srcPos + 3]);
|
||||||
|
|
||||||
|
i++;
|
||||||
|
fSlopeCount += fRate;
|
||||||
|
}
|
||||||
|
end:
|
||||||
|
// Store the last sample for the next round
|
||||||
|
sPrevSampleL = src[2 * nSamples - 2];
|
||||||
|
sPrevSampleR = src[2 * nSamples - 1];
|
||||||
|
|
||||||
|
return i;
|
||||||
|
}
|
||||||
158
source/SoundTouch/RateTransposer.h
Normal file
158
source/SoundTouch/RateTransposer.h
Normal file
@ -0,0 +1,158 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Sample rate transposer. Changes sample rate by using linear interpolation
|
||||||
|
/// together with anti-alias filtering (first order interpolation with anti-
|
||||||
|
/// alias filtering should be quite adequate for this application).
|
||||||
|
///
|
||||||
|
/// Use either of the derived classes of 'RateTransposerInteger' or
|
||||||
|
/// 'RateTransposerFloat' for corresponding integer/floating point tranposing
|
||||||
|
/// algorithm implementation.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: RateTransposer.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef RateTransposer_H
|
||||||
|
#define RateTransposer_H
|
||||||
|
|
||||||
|
#include "AAFilter.h"
|
||||||
|
#include "FIFOSamplePipe.h"
|
||||||
|
#include "FIFOSampleBuffer.h"
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
|
|
||||||
|
/// A common linear samplerate transposer class.
|
||||||
|
///
|
||||||
|
/// Note: Use function "RateTransposer::newInstance()" to create a new class
|
||||||
|
/// instance instead of the "new" operator; that function automatically
|
||||||
|
/// chooses a correct implementation depending on if integer or floating
|
||||||
|
/// arithmetics are to be used.
|
||||||
|
class RateTransposer : public FIFOProcessor
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
/// Anti-alias filter object
|
||||||
|
AAFilter *pAAFilter;
|
||||||
|
|
||||||
|
float fRate;
|
||||||
|
|
||||||
|
int numChannels;
|
||||||
|
|
||||||
|
/// Buffer for collecting samples to feed the anti-alias filter between
|
||||||
|
/// two batches
|
||||||
|
FIFOSampleBuffer storeBuffer;
|
||||||
|
|
||||||
|
/// Buffer for keeping samples between transposing & anti-alias filter
|
||||||
|
FIFOSampleBuffer tempBuffer;
|
||||||
|
|
||||||
|
/// Output sample buffer
|
||||||
|
FIFOSampleBuffer outputBuffer;
|
||||||
|
|
||||||
|
BOOL bUseAAFilter;
|
||||||
|
|
||||||
|
virtual void resetRegisters() = 0;
|
||||||
|
|
||||||
|
virtual uint transposeStereo(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples) = 0;
|
||||||
|
virtual uint transposeMono(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples) = 0;
|
||||||
|
uint transpose(SAMPLETYPE *dest,
|
||||||
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
|
||||||
|
void downsample(const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
void upsample(const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
|
||||||
|
/// Transposes sample rate by applying anti-alias filter to prevent folding.
|
||||||
|
/// Returns amount of samples returned in the "dest" buffer.
|
||||||
|
/// The maximum amount of samples that can be returned at a time is set by
|
||||||
|
/// the 'set_returnBuffer_size' function.
|
||||||
|
void processSamples(const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
RateTransposer();
|
||||||
|
virtual ~RateTransposer();
|
||||||
|
|
||||||
|
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
|
/// depending on if we're to use integer or floating point arithmetics.
|
||||||
|
static void *operator new(size_t s);
|
||||||
|
|
||||||
|
/// Use this function instead of "new" operator to create a new instance of this class.
|
||||||
|
/// This function automatically chooses a correct implementation, depending on if
|
||||||
|
/// integer ot floating point arithmetics are to be used.
|
||||||
|
static RateTransposer *newInstance();
|
||||||
|
|
||||||
|
/// Returns the output buffer object
|
||||||
|
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
||||||
|
|
||||||
|
/// Returns the store buffer object
|
||||||
|
FIFOSamplePipe *getStore() { return &storeBuffer; };
|
||||||
|
|
||||||
|
/// Return anti-alias filter object
|
||||||
|
AAFilter *getAAFilter() const;
|
||||||
|
|
||||||
|
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
|
||||||
|
void enableAAFilter(BOOL newMode);
|
||||||
|
|
||||||
|
/// Returns nonzero if anti-alias filter is enabled.
|
||||||
|
BOOL isAAFilterEnabled() const;
|
||||||
|
|
||||||
|
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
||||||
|
/// rate, larger faster rates.
|
||||||
|
virtual void setRate(float newRate);
|
||||||
|
|
||||||
|
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
|
void setChannels(int channels);
|
||||||
|
|
||||||
|
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||||
|
/// the input of the object.
|
||||||
|
void putSamples(const SAMPLETYPE *samples, uint numSamples);
|
||||||
|
|
||||||
|
/// Clears all the samples in the object
|
||||||
|
void clear();
|
||||||
|
|
||||||
|
/// Returns nonzero if there aren't any samples available for outputting.
|
||||||
|
int isEmpty() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
478
source/SoundTouch/SoundTouch.cpp
Normal file
478
source/SoundTouch/SoundTouch.cpp
Normal file
@ -0,0 +1,478 @@
|
|||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
|
||||||
|
///
|
||||||
|
/// Notes:
|
||||||
|
/// - Initialize the SoundTouch object instance by setting up the sound stream
|
||||||
|
/// parameters with functions 'setSampleRate' and 'setChannels', then set
|
||||||
|
/// desired tempo/pitch/rate settings with the corresponding functions.
|
||||||
|
///
|
||||||
|
/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
|
||||||
|
/// samples that are to be processed are fed into one of the pipe by calling
|
||||||
|
/// function 'putSamples', while the ready processed samples can be read
|
||||||
|
/// from the other end of the pipeline with function 'receiveSamples'.
|
||||||
|
///
|
||||||
|
/// - The SoundTouch processing classes require certain sized 'batches' of
|
||||||
|
/// samples in order to process the sound. For this reason the classes buffer
|
||||||
|
/// incoming samples until there are enough of samples available for
|
||||||
|
/// processing, then they carry out the processing step and consequently
|
||||||
|
/// make the processed samples available for outputting.
|
||||||
|
///
|
||||||
|
/// - For the above reason, the processing routines introduce a certain
|
||||||
|
/// 'latency' between the input and output, so that the samples input to
|
||||||
|
/// SoundTouch may not be immediately available in the output, and neither
|
||||||
|
/// the amount of outputtable samples may not immediately be in direct
|
||||||
|
/// relationship with the amount of previously input samples.
|
||||||
|
///
|
||||||
|
/// - The tempo/pitch/rate control parameters can be altered during processing.
|
||||||
|
/// Please notice though that they aren't currently protected by semaphores,
|
||||||
|
/// so in multi-thread application external semaphore protection may be
|
||||||
|
/// required.
|
||||||
|
///
|
||||||
|
/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
|
||||||
|
/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
|
||||||
|
/// tempo and pitch in the same ratio) of the sound. The third available control
|
||||||
|
/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
|
||||||
|
/// combining the two other controls.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: SoundTouch.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <assert.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <memory.h>
|
||||||
|
#include <math.h>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include "SoundTouch.h"
|
||||||
|
#include "TDStretch.h"
|
||||||
|
#include "RateTransposer.h"
|
||||||
|
#include "cpu_detect.h"
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
/// test if two floating point numbers are equal
|
||||||
|
#define TEST_FLOAT_EQUAL(a, b) (fabs(a - b) < 1e-10)
|
||||||
|
|
||||||
|
|
||||||
|
/// Print library version string
|
||||||
|
extern "C" void soundtouch_ac_test()
|
||||||
|
{
|
||||||
|
printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SoundTouch::SoundTouch()
|
||||||
|
{
|
||||||
|
// Initialize rate transposer and tempo changer instances
|
||||||
|
|
||||||
|
pRateTransposer = RateTransposer::newInstance();
|
||||||
|
pTDStretch = TDStretch::newInstance();
|
||||||
|
|
||||||
|
setOutPipe(pTDStretch);
|
||||||
|
|
||||||
|
rate = tempo = 0;
|
||||||
|
|
||||||
|
virtualPitch =
|
||||||
|
virtualRate =
|
||||||
|
virtualTempo = 1.0;
|
||||||
|
|
||||||
|
calcEffectiveRateAndTempo();
|
||||||
|
|
||||||
|
channels = 0;
|
||||||
|
bSrateSet = FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SoundTouch::~SoundTouch()
|
||||||
|
{
|
||||||
|
delete pRateTransposer;
|
||||||
|
delete pTDStretch;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Get SoundTouch library version string
|
||||||
|
const char *SoundTouch::getVersionString()
|
||||||
|
{
|
||||||
|
static const char *_version = SOUNDTOUCH_VERSION;
|
||||||
|
|
||||||
|
return _version;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Get SoundTouch library version Id
|
||||||
|
uint SoundTouch::getVersionId()
|
||||||
|
{
|
||||||
|
return SOUNDTOUCH_VERSION_ID;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
|
void SoundTouch::setChannels(uint numChannels)
|
||||||
|
{
|
||||||
|
if (numChannels != 1 && numChannels != 2)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Illegal number of channels");
|
||||||
|
}
|
||||||
|
channels = numChannels;
|
||||||
|
pRateTransposer->setChannels(numChannels);
|
||||||
|
pTDStretch->setChannels(numChannels);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new rate control value. Normal rate = 1.0, smaller values
|
||||||
|
// represent slower rate, larger faster rates.
|
||||||
|
void SoundTouch::setRate(float newRate)
|
||||||
|
{
|
||||||
|
virtualRate = newRate;
|
||||||
|
calcEffectiveRateAndTempo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new rate control value as a difference in percents compared
|
||||||
|
// to the original rate (-50 .. +100 %)
|
||||||
|
void SoundTouch::setRateChange(float newRate)
|
||||||
|
{
|
||||||
|
virtualRate = 1.0f + 0.01f * newRate;
|
||||||
|
calcEffectiveRateAndTempo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
||||||
|
// represent slower tempo, larger faster tempo.
|
||||||
|
void SoundTouch::setTempo(float newTempo)
|
||||||
|
{
|
||||||
|
virtualTempo = newTempo;
|
||||||
|
calcEffectiveRateAndTempo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new tempo control value as a difference in percents compared
|
||||||
|
// to the original tempo (-50 .. +100 %)
|
||||||
|
void SoundTouch::setTempoChange(float newTempo)
|
||||||
|
{
|
||||||
|
virtualTempo = 1.0f + 0.01f * newTempo;
|
||||||
|
calcEffectiveRateAndTempo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new pitch control value. Original pitch = 1.0, smaller values
|
||||||
|
// represent lower pitches, larger values higher pitch.
|
||||||
|
void SoundTouch::setPitch(float newPitch)
|
||||||
|
{
|
||||||
|
virtualPitch = newPitch;
|
||||||
|
calcEffectiveRateAndTempo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets pitch change in octaves compared to the original pitch
|
||||||
|
// (-1.00 .. +1.00)
|
||||||
|
void SoundTouch::setPitchOctaves(float newPitch)
|
||||||
|
{
|
||||||
|
virtualPitch = (float)exp(0.69314718056f * newPitch);
|
||||||
|
calcEffectiveRateAndTempo();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets pitch change in semi-tones compared to the original pitch
|
||||||
|
// (-12 .. +12)
|
||||||
|
void SoundTouch::setPitchSemiTones(int newPitch)
|
||||||
|
{
|
||||||
|
setPitchOctaves((float)newPitch / 12.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void SoundTouch::setPitchSemiTones(float newPitch)
|
||||||
|
{
|
||||||
|
setPitchOctaves(newPitch / 12.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Calculates 'effective' rate and tempo values from the
|
||||||
|
// nominal control values.
|
||||||
|
void SoundTouch::calcEffectiveRateAndTempo()
|
||||||
|
{
|
||||||
|
float oldTempo = tempo;
|
||||||
|
float oldRate = rate;
|
||||||
|
|
||||||
|
tempo = virtualTempo / virtualPitch;
|
||||||
|
rate = virtualPitch * virtualRate;
|
||||||
|
|
||||||
|
if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
|
||||||
|
if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
|
||||||
|
|
||||||
|
if (rate > 1.0f)
|
||||||
|
{
|
||||||
|
if (output != pRateTransposer)
|
||||||
|
{
|
||||||
|
FIFOSamplePipe *transOut;
|
||||||
|
|
||||||
|
assert(output == pTDStretch);
|
||||||
|
// move samples in the current output buffer to the output of pRateTransposer
|
||||||
|
transOut = pRateTransposer->getOutput();
|
||||||
|
transOut->moveSamples(*output);
|
||||||
|
// move samples in tempo changer's input to pitch transposer's input
|
||||||
|
pRateTransposer->moveSamples(*pTDStretch->getInput());
|
||||||
|
|
||||||
|
output = pRateTransposer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (output != pTDStretch)
|
||||||
|
{
|
||||||
|
FIFOSamplePipe *tempoOut;
|
||||||
|
|
||||||
|
assert(output == pRateTransposer);
|
||||||
|
// move samples in the current output buffer to the output of pTDStretch
|
||||||
|
tempoOut = pTDStretch->getOutput();
|
||||||
|
tempoOut->moveSamples(*output);
|
||||||
|
// move samples in pitch transposer's store buffer to tempo changer's input
|
||||||
|
pTDStretch->moveSamples(*pRateTransposer->getStore());
|
||||||
|
|
||||||
|
output = pTDStretch;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sets sample rate.
|
||||||
|
void SoundTouch::setSampleRate(uint srate)
|
||||||
|
{
|
||||||
|
bSrateSet = TRUE;
|
||||||
|
// set sample rate, leave other tempo changer parameters as they are.
|
||||||
|
pTDStretch->setParameters(srate);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||||
|
// the input of the object.
|
||||||
|
void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||||
|
{
|
||||||
|
if (bSrateSet == FALSE)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("SoundTouch : Sample rate not defined");
|
||||||
|
}
|
||||||
|
else if (channels == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("SoundTouch : Number of channels not defined");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Transpose the rate of the new samples if necessary
|
||||||
|
/* Bypass the nominal setting - can introduce a click in sound when tempo/pitch control crosses the nominal value...
|
||||||
|
if (rate == 1.0f)
|
||||||
|
{
|
||||||
|
// The rate value is same as the original, simply evaluate the tempo changer.
|
||||||
|
assert(output == pTDStretch);
|
||||||
|
if (pRateTransposer->isEmpty() == 0)
|
||||||
|
{
|
||||||
|
// yet flush the last samples in the pitch transposer buffer
|
||||||
|
// (may happen if 'rate' changes from a non-zero value to zero)
|
||||||
|
pTDStretch->moveSamples(*pRateTransposer);
|
||||||
|
}
|
||||||
|
pTDStretch->putSamples(samples, nSamples);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
else if (rate <= 1.0f)
|
||||||
|
{
|
||||||
|
// transpose the rate down, output the transposed sound to tempo changer buffer
|
||||||
|
assert(output == pTDStretch);
|
||||||
|
pRateTransposer->putSamples(samples, nSamples);
|
||||||
|
pTDStretch->moveSamples(*pRateTransposer);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
assert(rate > 1.0f);
|
||||||
|
// evaluate the tempo changer, then transpose the rate up,
|
||||||
|
assert(output == pRateTransposer);
|
||||||
|
pTDStretch->putSamples(samples, nSamples);
|
||||||
|
pRateTransposer->moveSamples(*pTDStretch);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Flushes the last samples from the processing pipeline to the output.
|
||||||
|
// Clears also the internal processing buffers.
|
||||||
|
//
|
||||||
|
// Note: This function is meant for extracting the last samples of a sound
|
||||||
|
// stream. This function may introduce additional blank samples in the end
|
||||||
|
// of the sound stream, and thus it's not recommended to call this function
|
||||||
|
// in the middle of a sound stream.
|
||||||
|
void SoundTouch::flush()
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
uint nOut;
|
||||||
|
SAMPLETYPE buff[128];
|
||||||
|
|
||||||
|
nOut = numSamples();
|
||||||
|
|
||||||
|
memset(buff, 0, 128 * sizeof(SAMPLETYPE));
|
||||||
|
// "Push" the last active samples out from the processing pipeline by
|
||||||
|
// feeding blank samples into the processing pipeline until new,
|
||||||
|
// processed samples appear in the output (not however, more than
|
||||||
|
// 8ksamples in any case)
|
||||||
|
for (i = 0; i < 128; i ++)
|
||||||
|
{
|
||||||
|
putSamples(buff, 64);
|
||||||
|
if (numSamples() != nOut) break; // new samples have appeared in the output!
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear working buffers
|
||||||
|
pRateTransposer->clear();
|
||||||
|
pTDStretch->clearInput();
|
||||||
|
// yet leave the 'tempoChanger' output intouched as that's where the
|
||||||
|
// flushed samples are!
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Changes a setting controlling the processing system behaviour. See the
|
||||||
|
// 'SETTING_...' defines for available setting ID's.
|
||||||
|
BOOL SoundTouch::setSetting(int settingId, int value)
|
||||||
|
{
|
||||||
|
int sampleRate, sequenceMs, seekWindowMs, overlapMs;
|
||||||
|
|
||||||
|
// read current tdstretch routine parameters
|
||||||
|
pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs);
|
||||||
|
|
||||||
|
switch (settingId)
|
||||||
|
{
|
||||||
|
case SETTING_USE_AA_FILTER :
|
||||||
|
// enables / disabless anti-alias filter
|
||||||
|
pRateTransposer->enableAAFilter((value != 0) ? TRUE : FALSE);
|
||||||
|
return TRUE;
|
||||||
|
|
||||||
|
case SETTING_AA_FILTER_LENGTH :
|
||||||
|
// sets anti-alias filter length
|
||||||
|
pRateTransposer->getAAFilter()->setLength(value);
|
||||||
|
return TRUE;
|
||||||
|
|
||||||
|
case SETTING_USE_QUICKSEEK :
|
||||||
|
// enables / disables tempo routine quick seeking algorithm
|
||||||
|
pTDStretch->enableQuickSeek((value != 0) ? TRUE : FALSE);
|
||||||
|
return TRUE;
|
||||||
|
|
||||||
|
case SETTING_SEQUENCE_MS:
|
||||||
|
// change time-stretch sequence duration parameter
|
||||||
|
pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);
|
||||||
|
return TRUE;
|
||||||
|
|
||||||
|
case SETTING_SEEKWINDOW_MS:
|
||||||
|
// change time-stretch seek window length parameter
|
||||||
|
pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);
|
||||||
|
return TRUE;
|
||||||
|
|
||||||
|
case SETTING_OVERLAP_MS:
|
||||||
|
// change time-stretch overlap length parameter
|
||||||
|
pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);
|
||||||
|
return TRUE;
|
||||||
|
|
||||||
|
default :
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Reads a setting controlling the processing system behaviour. See the
|
||||||
|
// 'SETTING_...' defines for available setting ID's.
|
||||||
|
//
|
||||||
|
// Returns the setting value.
|
||||||
|
int SoundTouch::getSetting(int settingId) const
|
||||||
|
{
|
||||||
|
int temp;
|
||||||
|
|
||||||
|
switch (settingId)
|
||||||
|
{
|
||||||
|
case SETTING_USE_AA_FILTER :
|
||||||
|
return (uint)pRateTransposer->isAAFilterEnabled();
|
||||||
|
|
||||||
|
case SETTING_AA_FILTER_LENGTH :
|
||||||
|
return pRateTransposer->getAAFilter()->getLength();
|
||||||
|
|
||||||
|
case SETTING_USE_QUICKSEEK :
|
||||||
|
return (uint) pTDStretch->isQuickSeekEnabled();
|
||||||
|
|
||||||
|
case SETTING_SEQUENCE_MS:
|
||||||
|
pTDStretch->getParameters(NULL, &temp, NULL, NULL);
|
||||||
|
return temp;
|
||||||
|
|
||||||
|
case SETTING_SEEKWINDOW_MS:
|
||||||
|
pTDStretch->getParameters(NULL, NULL, &temp, NULL);
|
||||||
|
return temp;
|
||||||
|
|
||||||
|
case SETTING_OVERLAP_MS:
|
||||||
|
pTDStretch->getParameters(NULL, NULL, NULL, &temp);
|
||||||
|
return temp;
|
||||||
|
|
||||||
|
default :
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Clears all the samples in the object's output and internal processing
|
||||||
|
// buffers.
|
||||||
|
void SoundTouch::clear()
|
||||||
|
{
|
||||||
|
pRateTransposer->clear();
|
||||||
|
pTDStretch->clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Returns number of samples currently unprocessed.
|
||||||
|
uint SoundTouch::numUnprocessedSamples() const
|
||||||
|
{
|
||||||
|
FIFOSamplePipe * psp;
|
||||||
|
if (pTDStretch)
|
||||||
|
{
|
||||||
|
psp = pTDStretch->getInput();
|
||||||
|
if (psp)
|
||||||
|
{
|
||||||
|
return psp->numSamples();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
176
source/SoundTouch/SoundTouch.dsp
Normal file
176
source/SoundTouch/SoundTouch.dsp
Normal file
@ -0,0 +1,176 @@
|
|||||||
|
# Microsoft Developer Studio Project File - Name="SoundTouch" - Package Owner=<4>
|
||||||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||||
|
# ** DO NOT EDIT **
|
||||||
|
|
||||||
|
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||||
|
|
||||||
|
CFG=SoundTouch - Win32 Debug
|
||||||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||||
|
!MESSAGE use the Export Makefile command and run
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "SoundTouch.mak".
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||||||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "SoundTouch.mak" CFG="SoundTouch - Win32 Debug"
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE Possible choices for configuration are:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE "SoundTouch - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||||
|
!MESSAGE "SoundTouch - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||||
|
!MESSAGE
|
||||||
|
|
||||||
|
# Begin Project
|
||||||
|
# PROP AllowPerConfigDependencies 0
|
||||||
|
# PROP Scc_ProjName ""
|
||||||
|
# PROP Scc_LocalPath ""
|
||||||
|
CPP=cl.exe
|
||||||
|
RSC=rc.exe
|
||||||
|
|
||||||
|
!IF "$(CFG)" == "SoundTouch - Win32 Release"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 0
|
||||||
|
# PROP BASE Output_Dir "Release"
|
||||||
|
# PROP BASE Intermediate_Dir "Release"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 0
|
||||||
|
# PROP Output_Dir "Release"
|
||||||
|
# PROP Intermediate_Dir "Release"
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||||
|
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||||
|
# ADD BASE RSC /l 0x40b /d "NDEBUG"
|
||||||
|
# ADD RSC /l 0x40b /d "NDEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LIB32=link.exe -lib
|
||||||
|
# ADD BASE LIB32 /nologo
|
||||||
|
# ADD LIB32 /nologo
|
||||||
|
# Begin Special Build Tool
|
||||||
|
SOURCE="$(InputPath)"
|
||||||
|
PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
|
||||||
|
# End Special Build Tool
|
||||||
|
|
||||||
|
!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 1
|
||||||
|
# PROP BASE Output_Dir "Debug"
|
||||||
|
# PROP BASE Intermediate_Dir "Debug"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 1
|
||||||
|
# PROP Output_Dir "Debug"
|
||||||
|
# PROP Intermediate_Dir "Debug"
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||||
|
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||||
|
# ADD BASE RSC /l 0x40b /d "_DEBUG"
|
||||||
|
# ADD RSC /l 0x40b /d "_DEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LIB32=link.exe -lib
|
||||||
|
# ADD BASE LIB32 /nologo
|
||||||
|
# ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib"
|
||||||
|
# Begin Special Build Tool
|
||||||
|
SOURCE="$(InputPath)"
|
||||||
|
PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
|
||||||
|
# End Special Build Tool
|
||||||
|
|
||||||
|
!ENDIF
|
||||||
|
|
||||||
|
# Begin Target
|
||||||
|
|
||||||
|
# Name "SoundTouch - Win32 Release"
|
||||||
|
# Name "SoundTouch - Win32 Debug"
|
||||||
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\3dnow_win.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\AAFilter.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\cpu_detect_x86_win.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\FIFOSampleBuffer.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\FIRFilter.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\mmx_optimized.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\RateTransposer.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\SoundTouch.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\sse_optimized.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\TDStretch.cpp
|
||||||
|
# End Source File
|
||||||
|
# End Group
|
||||||
|
# Begin Group "Header Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\AAFilter.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\cpu_detect.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\include\FIFOSampleBuffer.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\include\FIFOSamplePipe.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\FIRFilter.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\RateTransposer.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\include\SoundTouch.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\include\STTypes.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\TDStretch.h
|
||||||
|
# End Source File
|
||||||
|
# End Group
|
||||||
|
# End Target
|
||||||
|
# End Project
|
||||||
31
source/SoundTouch/SoundTouch.dsw
Normal file
31
source/SoundTouch/SoundTouch.dsw
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||||
|
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||||
|
#
|
||||||
|
# $Id: SoundTouch.dsw 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Project: "SoundTouch"=.\SoundTouch.dsp - Package Owner=<4>
|
||||||
|
|
||||||
|
Package=<5>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
Package=<4>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Global:
|
||||||
|
|
||||||
|
Package=<5>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
Package=<3>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
21
source/SoundTouch/SoundTouch.sln
Normal file
21
source/SoundTouch/SoundTouch.sln
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "SoundTouch.vcproj", "{0A626C77-0515-4131-AA80-E0BFFC479FEB}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfiguration) = preSolution
|
||||||
|
Debug = Debug
|
||||||
|
Release = Release
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfiguration) = postSolution
|
||||||
|
{0A626C77-0515-4131-AA80-E0BFFC479FEB}.Debug.ActiveCfg = Debug|Win32
|
||||||
|
{0A626C77-0515-4131-AA80-E0BFFC479FEB}.Debug.Build.0 = Debug|Win32
|
||||||
|
{0A626C77-0515-4131-AA80-E0BFFC479FEB}.Release.ActiveCfg = Release|Win32
|
||||||
|
{0A626C77-0515-4131-AA80-E0BFFC479FEB}.Release.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
336
source/SoundTouch/SoundTouch.vcproj
Normal file
336
source/SoundTouch/SoundTouch.vcproj
Normal file
@ -0,0 +1,336 @@
|
|||||||
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
|
<VisualStudioProject
|
||||||
|
ProjectType="Visual C++"
|
||||||
|
Version="7.10"
|
||||||
|
Name="SoundTouch"
|
||||||
|
SccProjectName=""
|
||||||
|
SccLocalPath="">
|
||||||
|
<Platforms>
|
||||||
|
<Platform
|
||||||
|
Name="Win32"/>
|
||||||
|
</Platforms>
|
||||||
|
<Configurations>
|
||||||
|
<Configuration
|
||||||
|
Name="Release|Win32"
|
||||||
|
OutputDirectory=".\Release"
|
||||||
|
IntermediateDirectory=".\Release"
|
||||||
|
ConfigurationType="4"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||||
|
CharacterSet="2">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
InlineFunctionExpansion="1"
|
||||||
|
AdditionalIncludeDirectories="..\..\include"
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||||
|
StringPooling="TRUE"
|
||||||
|
RuntimeLibrary="4"
|
||||||
|
EnableFunctionLevelLinking="TRUE"
|
||||||
|
UsePrecompiledHeader="2"
|
||||||
|
PrecompiledHeaderFile=".\Release/SoundTouch.pch"
|
||||||
|
AssemblerListingLocation=".\Release/"
|
||||||
|
ObjectFile=".\Release/"
|
||||||
|
ProgramDataBaseFileName=".\Release/"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
DebugInformationFormat="3"
|
||||||
|
CompileAs="0"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLibrarianTool"
|
||||||
|
OutputFile=".\Release\SoundTouch.lib"
|
||||||
|
SuppressStartupBanner="TRUE"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
CommandLine="copy .\Release\SoundTouch.lib ..\..\lib\"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="NDEBUG"
|
||||||
|
Culture="1035"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
OutputDirectory=".\Debug"
|
||||||
|
IntermediateDirectory=".\Debug"
|
||||||
|
ConfigurationType="4"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||||
|
CharacterSet="2">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories="..\..\include"
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
RuntimeLibrary="5"
|
||||||
|
UsePrecompiledHeader="2"
|
||||||
|
PrecompiledHeaderFile=".\Debug/SoundTouch.pch"
|
||||||
|
AssemblerListingLocation=".\Debug/"
|
||||||
|
ObjectFile=".\Debug/"
|
||||||
|
ProgramDataBaseFileName=".\Debug/"
|
||||||
|
BrowseInformation="1"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
DebugInformationFormat="4"
|
||||||
|
CompileAs="0"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLibrarianTool"
|
||||||
|
OutputFile="Debug\SoundTouchD.lib"
|
||||||
|
SuppressStartupBanner="TRUE"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
CommandLine="copy .\Debug\SoundTouchD.lib ..\..\lib\"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="_DEBUG"
|
||||||
|
Culture="1035"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||||
|
</Configuration>
|
||||||
|
</Configurations>
|
||||||
|
<References>
|
||||||
|
</References>
|
||||||
|
<Files>
|
||||||
|
<Filter
|
||||||
|
Name="Source Files"
|
||||||
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||||
|
<File
|
||||||
|
RelativePath="3dnow_win.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="AAFilter.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="cpu_detect_x86_win.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="FIFOSampleBuffer.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="FIRFilter.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\mmx_optimized.cpp">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="RateTransposer.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="SoundTouch.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\sse_optimized.cpp">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="TDStretch.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
<Filter
|
||||||
|
Name="Header Files"
|
||||||
|
Filter="h;hpp;hxx;hm;inl">
|
||||||
|
<File
|
||||||
|
RelativePath="AAFilter.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="cpu_detect.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\include\FIFOSampleBuffer.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\include\FIFOSamplePipe.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="FIRFilter.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="RateTransposer.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\include\SoundTouch.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\include\STTypes.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="TDStretch.h">
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
</Files>
|
||||||
|
<Globals>
|
||||||
|
</Globals>
|
||||||
|
</VisualStudioProject>
|
||||||
939
source/SoundTouch/TDStretch.cpp
Normal file
939
source/SoundTouch/TDStretch.cpp
Normal file
@ -0,0 +1,939 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
||||||
|
/// while maintaining the original pitch by using a time domain WSOLA-like
|
||||||
|
/// method with several performance-increasing tweaks.
|
||||||
|
///
|
||||||
|
/// Note : MMX optimized functions reside in a separate, platform-specific
|
||||||
|
/// file, e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: TDStretch.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <string.h>
|
||||||
|
#include <limits.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
#include "cpu_detect.h"
|
||||||
|
#include "TDStretch.h"
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
#ifndef min
|
||||||
|
//#define min(a,b) (((a) > (b)) ? (b) : (a))
|
||||||
|
#define max(a,b) (((a) < (b)) ? (b) : (a))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*****************************************************************************
|
||||||
|
*
|
||||||
|
* Constant definitions
|
||||||
|
*
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
// Table for the hierarchical mixing position seeking algorithm
|
||||||
|
static int _scanOffsets[4][24]={
|
||||||
|
{ 124, 186, 248, 310, 372, 434, 496, 558, 620, 682, 744, 806,
|
||||||
|
868, 930, 992, 1054, 1116, 1178, 1240, 1302, 1364, 1426, 1488, 0},
|
||||||
|
{-100, -75, -50, -25, 25, 50, 75, 100, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{ -20, -15, -10, -5, 5, 10, 15, 20, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{ -4, -3, -2, -1, 1, 2, 3, 4, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
|
||||||
|
|
||||||
|
/*****************************************************************************
|
||||||
|
*
|
||||||
|
* Implementation of the class 'TDStretch'
|
||||||
|
*
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
|
||||||
|
{
|
||||||
|
bQuickseek = FALSE;
|
||||||
|
channels = 2;
|
||||||
|
bMidBufferDirty = FALSE;
|
||||||
|
|
||||||
|
pMidBuffer = NULL;
|
||||||
|
pRefMidBufferUnaligned = NULL;
|
||||||
|
overlapLength = 0;
|
||||||
|
|
||||||
|
setParameters(44100, DEFAULT_SEQUENCE_MS, DEFAULT_SEEKWINDOW_MS, DEFAULT_OVERLAP_MS);
|
||||||
|
|
||||||
|
setTempo(1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TDStretch::~TDStretch()
|
||||||
|
{
|
||||||
|
delete[] pMidBuffer;
|
||||||
|
delete[] pRefMidBufferUnaligned;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets routine control parameters. These control are certain time constants
|
||||||
|
// defining how the sound is stretched to the desired duration.
|
||||||
|
//
|
||||||
|
// 'sampleRate' = sample rate of the sound
|
||||||
|
// 'sequenceMS' = one processing sequence length in milliseconds (default = 82 ms)
|
||||||
|
// 'seekwindowMS' = seeking window length for scanning the best overlapping
|
||||||
|
// position (default = 28 ms)
|
||||||
|
// 'overlapMS' = overlapping length (default = 12 ms)
|
||||||
|
|
||||||
|
void TDStretch::setParameters(int aSampleRate, int aSequenceMS,
|
||||||
|
int aSeekWindowMS, int aOverlapMS)
|
||||||
|
{
|
||||||
|
assert(aSampleRate >= 0);
|
||||||
|
assert(aSequenceMS >= 0);
|
||||||
|
assert(aSeekWindowMS >= 0);
|
||||||
|
assert(aOverlapMS >= 0);
|
||||||
|
|
||||||
|
this->sampleRate = aSampleRate;
|
||||||
|
this->sequenceMs = aSequenceMS;
|
||||||
|
this->seekWindowMs = aSeekWindowMS;
|
||||||
|
this->overlapMs = aOverlapMS;
|
||||||
|
|
||||||
|
seekLength = (sampleRate * seekWindowMs) / 1000;
|
||||||
|
seekWindowLength = (sampleRate * sequenceMs) / 1000;
|
||||||
|
|
||||||
|
maxOffset = seekLength;
|
||||||
|
|
||||||
|
calculateOverlapLength(overlapMs);
|
||||||
|
|
||||||
|
// set tempo to recalculate 'sampleReq'
|
||||||
|
setTempo(tempo);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Get routine control parameters, see setParameters() function.
|
||||||
|
/// Any of the parameters to this function can be NULL, in such case corresponding parameter
|
||||||
|
/// value isn't returned.
|
||||||
|
void TDStretch::getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const
|
||||||
|
{
|
||||||
|
if (pSampleRate)
|
||||||
|
{
|
||||||
|
*pSampleRate = sampleRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pSequenceMs)
|
||||||
|
{
|
||||||
|
*pSequenceMs = sequenceMs;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pSeekWindowMs)
|
||||||
|
{
|
||||||
|
*pSeekWindowMs = seekWindowMs;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pOverlapMs)
|
||||||
|
{
|
||||||
|
*pOverlapMs = overlapMs;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Overlaps samples in 'midBuffer' with the samples in 'pInput'
|
||||||
|
void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
|
||||||
|
{
|
||||||
|
int i, itemp;
|
||||||
|
|
||||||
|
for (i = 0; i < overlapLength ; i ++)
|
||||||
|
{
|
||||||
|
itemp = overlapLength - i;
|
||||||
|
pOutput[i] = (pInput[i] * i + pMidBuffer[i] * itemp ) / overlapLength; // >> overlapDividerBits;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void TDStretch::clearMidBuffer()
|
||||||
|
{
|
||||||
|
if (bMidBufferDirty)
|
||||||
|
{
|
||||||
|
memset(pMidBuffer, 0, 2 * sizeof(SAMPLETYPE) * overlapLength);
|
||||||
|
bMidBufferDirty = FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void TDStretch::clearInput()
|
||||||
|
{
|
||||||
|
inputBuffer.clear();
|
||||||
|
clearMidBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Clears the sample buffers
|
||||||
|
void TDStretch::clear()
|
||||||
|
{
|
||||||
|
outputBuffer.clear();
|
||||||
|
inputBuffer.clear();
|
||||||
|
clearMidBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Enables/disables the quick position seeking algorithm. Zero to disable, nonzero
|
||||||
|
// to enable
|
||||||
|
void TDStretch::enableQuickSeek(BOOL enable)
|
||||||
|
{
|
||||||
|
bQuickseek = enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Returns nonzero if the quick seeking algorithm is enabled.
|
||||||
|
BOOL TDStretch::isQuickSeekEnabled() const
|
||||||
|
{
|
||||||
|
return bQuickseek;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Seeks for the optimal overlap-mixing position.
|
||||||
|
int TDStretch::seekBestOverlapPosition(const SAMPLETYPE *refPos)
|
||||||
|
{
|
||||||
|
if (channels == 2)
|
||||||
|
{
|
||||||
|
// stereo sound
|
||||||
|
if (bQuickseek)
|
||||||
|
{
|
||||||
|
return seekBestOverlapPositionStereoQuick(refPos);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return seekBestOverlapPositionStereo(refPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// mono sound
|
||||||
|
if (bQuickseek)
|
||||||
|
{
|
||||||
|
return seekBestOverlapPositionMonoQuick(refPos);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return seekBestOverlapPositionMono(refPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Overlaps samples in 'midBuffer' with the samples in 'pInputBuffer' at position
|
||||||
|
// of 'ovlPos'.
|
||||||
|
inline void TDStretch::overlap(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput, uint ovlPos) const
|
||||||
|
{
|
||||||
|
if (channels == 2)
|
||||||
|
{
|
||||||
|
// stereo sound
|
||||||
|
overlapStereo(pOutput, pInput + 2 * ovlPos);
|
||||||
|
} else {
|
||||||
|
// mono sound.
|
||||||
|
overlapMono(pOutput, pInput + ovlPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
|
||||||
|
// routine
|
||||||
|
//
|
||||||
|
// The best position is determined as the position where the two overlapped
|
||||||
|
// sample sequences are 'most alike', in terms of the highest cross-correlation
|
||||||
|
// value over the overlapping period
|
||||||
|
int TDStretch::seekBestOverlapPositionStereo(const SAMPLETYPE *refPos)
|
||||||
|
{
|
||||||
|
int bestOffs;
|
||||||
|
LONG_SAMPLETYPE bestCorr, corr;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
// Slopes the amplitudes of the 'midBuffer' samples
|
||||||
|
precalcCorrReferenceStereo();
|
||||||
|
|
||||||
|
bestCorr = INT_MIN;
|
||||||
|
bestOffs = 0;
|
||||||
|
|
||||||
|
// Scans for the best correlation value by testing each possible position
|
||||||
|
// over the permitted range.
|
||||||
|
for (i = 0; i < seekLength; i ++)
|
||||||
|
{
|
||||||
|
// Calculates correlation value for the mixing position corresponding
|
||||||
|
// to 'i'
|
||||||
|
corr = calcCrossCorrStereo(refPos + 2 * i, pRefMidBuffer);
|
||||||
|
|
||||||
|
// Checks for the highest correlation value
|
||||||
|
if (corr > bestCorr)
|
||||||
|
{
|
||||||
|
bestCorr = corr;
|
||||||
|
bestOffs = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
|
||||||
|
clearCrossCorrState();
|
||||||
|
|
||||||
|
return bestOffs;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
|
||||||
|
// routine
|
||||||
|
//
|
||||||
|
// The best position is determined as the position where the two overlapped
|
||||||
|
// sample sequences are 'most alike', in terms of the highest cross-correlation
|
||||||
|
// value over the overlapping period
|
||||||
|
int TDStretch::seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos)
|
||||||
|
{
|
||||||
|
int j;
|
||||||
|
int bestOffs;
|
||||||
|
LONG_SAMPLETYPE bestCorr, corr;
|
||||||
|
int scanCount, corrOffset, tempOffset;
|
||||||
|
|
||||||
|
// Slopes the amplitude of the 'midBuffer' samples
|
||||||
|
precalcCorrReferenceStereo();
|
||||||
|
|
||||||
|
bestCorr = INT_MIN;
|
||||||
|
bestOffs = 0;
|
||||||
|
corrOffset = 0;
|
||||||
|
tempOffset = 0;
|
||||||
|
|
||||||
|
// Scans for the best correlation value using four-pass hierarchical search.
|
||||||
|
//
|
||||||
|
// The look-up table 'scans' has hierarchical position adjusting steps.
|
||||||
|
// In first pass the routine searhes for the highest correlation with
|
||||||
|
// relatively coarse steps, then rescans the neighbourhood of the highest
|
||||||
|
// correlation with better resolution and so on.
|
||||||
|
for (scanCount = 0;scanCount < 4; scanCount ++)
|
||||||
|
{
|
||||||
|
j = 0;
|
||||||
|
while (_scanOffsets[scanCount][j])
|
||||||
|
{
|
||||||
|
tempOffset = corrOffset + _scanOffsets[scanCount][j];
|
||||||
|
if (tempOffset >= seekLength) break;
|
||||||
|
|
||||||
|
// Calculates correlation value for the mixing position corresponding
|
||||||
|
// to 'tempOffset'
|
||||||
|
corr = calcCrossCorrStereo(refPos + 2 * tempOffset, pRefMidBuffer);
|
||||||
|
|
||||||
|
// Checks for the highest correlation value
|
||||||
|
if (corr > bestCorr)
|
||||||
|
{
|
||||||
|
bestCorr = corr;
|
||||||
|
bestOffs = tempOffset;
|
||||||
|
}
|
||||||
|
j ++;
|
||||||
|
}
|
||||||
|
corrOffset = bestOffs;
|
||||||
|
}
|
||||||
|
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
|
||||||
|
clearCrossCorrState();
|
||||||
|
|
||||||
|
return bestOffs;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Seeks for the optimal overlap-mixing position. The 'mono' version of the
|
||||||
|
// routine
|
||||||
|
//
|
||||||
|
// The best position is determined as the position where the two overlapped
|
||||||
|
// sample sequences are 'most alike', in terms of the highest cross-correlation
|
||||||
|
// value over the overlapping period
|
||||||
|
int TDStretch::seekBestOverlapPositionMono(const SAMPLETYPE *refPos)
|
||||||
|
{
|
||||||
|
int bestOffs;
|
||||||
|
LONG_SAMPLETYPE bestCorr, corr;
|
||||||
|
int tempOffset;
|
||||||
|
const SAMPLETYPE *compare;
|
||||||
|
|
||||||
|
// Slopes the amplitude of the 'midBuffer' samples
|
||||||
|
precalcCorrReferenceMono();
|
||||||
|
|
||||||
|
bestCorr = INT_MIN;
|
||||||
|
bestOffs = 0;
|
||||||
|
|
||||||
|
// Scans for the best correlation value by testing each possible position
|
||||||
|
// over the permitted range.
|
||||||
|
for (tempOffset = 0; tempOffset < seekLength; tempOffset ++)
|
||||||
|
{
|
||||||
|
compare = refPos + tempOffset;
|
||||||
|
|
||||||
|
// Calculates correlation value for the mixing position corresponding
|
||||||
|
// to 'tempOffset'
|
||||||
|
corr = calcCrossCorrMono(pRefMidBuffer, compare);
|
||||||
|
|
||||||
|
// Checks for the highest correlation value
|
||||||
|
if (corr > bestCorr)
|
||||||
|
{
|
||||||
|
bestCorr = corr;
|
||||||
|
bestOffs = tempOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
|
||||||
|
clearCrossCorrState();
|
||||||
|
|
||||||
|
return bestOffs;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Seeks for the optimal overlap-mixing position. The 'mono' version of the
|
||||||
|
// routine
|
||||||
|
//
|
||||||
|
// The best position is determined as the position where the two overlapped
|
||||||
|
// sample sequences are 'most alike', in terms of the highest cross-correlation
|
||||||
|
// value over the overlapping period
|
||||||
|
int TDStretch::seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos)
|
||||||
|
{
|
||||||
|
int j;
|
||||||
|
int bestOffs;
|
||||||
|
LONG_SAMPLETYPE bestCorr, corr;
|
||||||
|
int scanCount, corrOffset, tempOffset;
|
||||||
|
|
||||||
|
// Slopes the amplitude of the 'midBuffer' samples
|
||||||
|
precalcCorrReferenceMono();
|
||||||
|
|
||||||
|
bestCorr = INT_MIN;
|
||||||
|
bestOffs = 0;
|
||||||
|
corrOffset = 0;
|
||||||
|
tempOffset = 0;
|
||||||
|
|
||||||
|
// Scans for the best correlation value using four-pass hierarchical search.
|
||||||
|
//
|
||||||
|
// The look-up table 'scans' has hierarchical position adjusting steps.
|
||||||
|
// In first pass the routine searhes for the highest correlation with
|
||||||
|
// relatively coarse steps, then rescans the neighbourhood of the highest
|
||||||
|
// correlation with better resolution and so on.
|
||||||
|
for (scanCount = 0;scanCount < 4; scanCount ++)
|
||||||
|
{
|
||||||
|
j = 0;
|
||||||
|
while (_scanOffsets[scanCount][j])
|
||||||
|
{
|
||||||
|
tempOffset = corrOffset + _scanOffsets[scanCount][j];
|
||||||
|
if (tempOffset >= seekLength) break;
|
||||||
|
|
||||||
|
// Calculates correlation value for the mixing position corresponding
|
||||||
|
// to 'tempOffset'
|
||||||
|
corr = calcCrossCorrMono(refPos + tempOffset, pRefMidBuffer);
|
||||||
|
|
||||||
|
// Checks for the highest correlation value
|
||||||
|
if (corr > bestCorr)
|
||||||
|
{
|
||||||
|
bestCorr = corr;
|
||||||
|
bestOffs = tempOffset;
|
||||||
|
}
|
||||||
|
j ++;
|
||||||
|
}
|
||||||
|
corrOffset = bestOffs;
|
||||||
|
}
|
||||||
|
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
|
||||||
|
clearCrossCorrState();
|
||||||
|
|
||||||
|
return bestOffs;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// clear cross correlation routine state if necessary
|
||||||
|
void TDStretch::clearCrossCorrState()
|
||||||
|
{
|
||||||
|
// default implementation is empty.
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
|
||||||
|
// tempo, larger faster tempo.
|
||||||
|
void TDStretch::setTempo(float newTempo)
|
||||||
|
{
|
||||||
|
int intskip;
|
||||||
|
|
||||||
|
tempo = newTempo;
|
||||||
|
|
||||||
|
// Calculate ideal skip length (according to tempo value)
|
||||||
|
nominalSkip = tempo * (seekWindowLength - overlapLength);
|
||||||
|
skipFract = 0;
|
||||||
|
intskip = (int)(nominalSkip + 0.5f);
|
||||||
|
|
||||||
|
// Calculate how many samples are needed in the 'inputBuffer' to
|
||||||
|
// process another batch of samples
|
||||||
|
sampleReq = max(intskip + overlapLength, seekWindowLength) + maxOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
|
void TDStretch::setChannels(int numChannels)
|
||||||
|
{
|
||||||
|
assert(numChannels > 0);
|
||||||
|
if (channels == numChannels) return;
|
||||||
|
assert(numChannels == 1 || numChannels == 2);
|
||||||
|
|
||||||
|
channels = numChannels;
|
||||||
|
inputBuffer.setChannels(channels);
|
||||||
|
outputBuffer.setChannels(channels);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// nominal tempo, no need for processing, just pass the samples through
|
||||||
|
// to outputBuffer
|
||||||
|
/*
|
||||||
|
void TDStretch::processNominalTempo()
|
||||||
|
{
|
||||||
|
assert(tempo == 1.0f);
|
||||||
|
|
||||||
|
if (bMidBufferDirty)
|
||||||
|
{
|
||||||
|
// If there are samples in pMidBuffer waiting for overlapping,
|
||||||
|
// do a single sliding overlapping with them in order to prevent a
|
||||||
|
// clicking distortion in the output sound
|
||||||
|
if (inputBuffer.numSamples() < overlapLength)
|
||||||
|
{
|
||||||
|
// wait until we've got overlapLength input samples
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Mix the samples in the beginning of 'inputBuffer' with the
|
||||||
|
// samples in 'midBuffer' using sliding overlapping
|
||||||
|
overlap(outputBuffer.ptrEnd(overlapLength), inputBuffer.ptrBegin(), 0);
|
||||||
|
outputBuffer.putSamples(overlapLength);
|
||||||
|
inputBuffer.receiveSamples(overlapLength);
|
||||||
|
clearMidBuffer();
|
||||||
|
// now we've caught the nominal sample flow and may switch to
|
||||||
|
// bypass mode
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simply bypass samples from input to output
|
||||||
|
outputBuffer.moveSamples(inputBuffer);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Processes as many processing frames of the samples 'inputBuffer', store
|
||||||
|
// the result into 'outputBuffer'
|
||||||
|
void TDStretch::processSamples()
|
||||||
|
{
|
||||||
|
int ovlSkip, offset;
|
||||||
|
int temp;
|
||||||
|
|
||||||
|
/* Removed this small optimization - can introduce a click to sound when tempo setting
|
||||||
|
crosses the nominal value
|
||||||
|
if (tempo == 1.0f)
|
||||||
|
{
|
||||||
|
// tempo not changed from the original, so bypass the processing
|
||||||
|
processNominalTempo();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
if (bMidBufferDirty == FALSE)
|
||||||
|
{
|
||||||
|
// if midBuffer is empty, move the first samples of the input stream
|
||||||
|
// into it
|
||||||
|
if ((int)inputBuffer.numSamples() < overlapLength)
|
||||||
|
{
|
||||||
|
// wait until we've got overlapLength samples
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
memcpy(pMidBuffer, inputBuffer.ptrBegin(), channels * overlapLength * sizeof(SAMPLETYPE));
|
||||||
|
inputBuffer.receiveSamples((uint)overlapLength);
|
||||||
|
bMidBufferDirty = TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Process samples as long as there are enough samples in 'inputBuffer'
|
||||||
|
// to form a processing frame.
|
||||||
|
while ((int)inputBuffer.numSamples() >= sampleReq)
|
||||||
|
{
|
||||||
|
// If tempo differs from the normal ('SCALE'), scan for the best overlapping
|
||||||
|
// position
|
||||||
|
offset = seekBestOverlapPosition(inputBuffer.ptrBegin());
|
||||||
|
|
||||||
|
// Mix the samples in the 'inputBuffer' at position of 'offset' with the
|
||||||
|
// samples in 'midBuffer' using sliding overlapping
|
||||||
|
// ... first partially overlap with the end of the previous sequence
|
||||||
|
// (that's in 'midBuffer')
|
||||||
|
overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
|
||||||
|
outputBuffer.putSamples((uint)overlapLength);
|
||||||
|
|
||||||
|
// ... then copy sequence samples from 'inputBuffer' to output
|
||||||
|
temp = (seekWindowLength - 2 * overlapLength);// & 0xfffffffe;
|
||||||
|
if (temp > 0)
|
||||||
|
{
|
||||||
|
outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * (offset + overlapLength), (uint)temp);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Copies the end of the current sequence from 'inputBuffer' to
|
||||||
|
// 'midBuffer' for being mixed with the beginning of the next
|
||||||
|
// processing sequence and so on
|
||||||
|
assert(offset + seekWindowLength <= (int)inputBuffer.numSamples());
|
||||||
|
memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + seekWindowLength - overlapLength),
|
||||||
|
channels * sizeof(SAMPLETYPE) * overlapLength);
|
||||||
|
bMidBufferDirty = TRUE;
|
||||||
|
|
||||||
|
// Remove the processed samples from the input buffer. Update
|
||||||
|
// the difference between integer & nominal skip step to 'skipFract'
|
||||||
|
// in order to prevent the error from accumulating over time.
|
||||||
|
skipFract += nominalSkip; // real skip size
|
||||||
|
ovlSkip = (int)skipFract; // rounded to integer skip
|
||||||
|
skipFract -= ovlSkip; // maintain the fraction part, i.e. real vs. integer skip
|
||||||
|
inputBuffer.receiveSamples((uint)ovlSkip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Adds 'numsamples' pcs of samples from the 'samples' memory position into
|
||||||
|
// the input of the object.
|
||||||
|
void TDStretch::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||||
|
{
|
||||||
|
// Add the samples into the input buffer
|
||||||
|
inputBuffer.putSamples(samples, nSamples);
|
||||||
|
// Process the samples in input buffer
|
||||||
|
processSamples();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Set new overlap length parameter & reallocate RefMidBuffer if necessary.
|
||||||
|
void TDStretch::acceptNewOverlapLength(int newOverlapLength)
|
||||||
|
{
|
||||||
|
int prevOvl;
|
||||||
|
|
||||||
|
assert(newOverlapLength >= 0);
|
||||||
|
prevOvl = overlapLength;
|
||||||
|
overlapLength = newOverlapLength;
|
||||||
|
|
||||||
|
if (overlapLength > prevOvl)
|
||||||
|
{
|
||||||
|
delete[] pMidBuffer;
|
||||||
|
delete[] pRefMidBufferUnaligned;
|
||||||
|
|
||||||
|
pMidBuffer = new SAMPLETYPE[overlapLength * 2];
|
||||||
|
bMidBufferDirty = TRUE;
|
||||||
|
clearMidBuffer();
|
||||||
|
|
||||||
|
pRefMidBufferUnaligned = new SAMPLETYPE[2 * overlapLength + 16 / sizeof(SAMPLETYPE)];
|
||||||
|
// ensure that 'pRefMidBuffer' is aligned to 16 byte boundary for efficiency
|
||||||
|
pRefMidBuffer = (SAMPLETYPE *)((((ulong)pRefMidBufferUnaligned) + 15) & (ulong)-16);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
|
// depending on if we've a MMX/SSE/etc-capable CPU available or not.
|
||||||
|
void * TDStretch::operator new(size_t s)
|
||||||
|
{
|
||||||
|
// Notice! don't use "new TDStretch" directly, use "newInstance" to create a new instance instead!
|
||||||
|
throw std::runtime_error("Error in TDStretch::new: Don't use 'new TDStretch' directly, use 'newInstance' member instead!");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
TDStretch * TDStretch::newInstance()
|
||||||
|
{
|
||||||
|
uint uExtensions;
|
||||||
|
|
||||||
|
uExtensions = detectCPUextensions();
|
||||||
|
|
||||||
|
// Check if MMX/SSE/3DNow! instruction set extensions supported by CPU
|
||||||
|
|
||||||
|
#ifdef ALLOW_MMX
|
||||||
|
// MMX routines available only with integer sample types
|
||||||
|
if (uExtensions & SUPPORT_MMX)
|
||||||
|
{
|
||||||
|
return ::new TDStretchMMX;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // ALLOW_MMX
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ALLOW_SSE
|
||||||
|
if (uExtensions & SUPPORT_SSE)
|
||||||
|
{
|
||||||
|
// SSE support
|
||||||
|
return ::new TDStretchSSE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // ALLOW_SSE
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ALLOW_3DNOW
|
||||||
|
if (uExtensions & SUPPORT_3DNOW)
|
||||||
|
{
|
||||||
|
// 3DNow! support
|
||||||
|
return ::new TDStretch3DNow;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // ALLOW_3DNOW
|
||||||
|
|
||||||
|
{
|
||||||
|
// ISA optimizations not supported, use plain C version
|
||||||
|
return ::new TDStretch;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Integer arithmetics specific algorithm implementations.
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
|
||||||
|
// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
|
||||||
|
// is faster to calculate
|
||||||
|
void TDStretch::precalcCorrReferenceStereo()
|
||||||
|
{
|
||||||
|
int i, cnt2;
|
||||||
|
int temp, temp2;
|
||||||
|
|
||||||
|
for (i=0 ; i < (int)overlapLength ;i ++)
|
||||||
|
{
|
||||||
|
temp = i * (overlapLength - i);
|
||||||
|
cnt2 = i * 2;
|
||||||
|
|
||||||
|
temp2 = (pMidBuffer[cnt2] * temp) / slopingDivider;
|
||||||
|
pRefMidBuffer[cnt2] = (short)(temp2);
|
||||||
|
temp2 = (pMidBuffer[cnt2 + 1] * temp) / slopingDivider;
|
||||||
|
pRefMidBuffer[cnt2 + 1] = (short)(temp2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
|
||||||
|
// is faster to calculate
|
||||||
|
void TDStretch::precalcCorrReferenceMono()
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
long temp;
|
||||||
|
long temp2;
|
||||||
|
|
||||||
|
for (i=0 ; i < (int)overlapLength ;i ++)
|
||||||
|
{
|
||||||
|
temp = i * (overlapLength - i);
|
||||||
|
temp2 = (pMidBuffer[i] * temp) / slopingDivider;
|
||||||
|
pRefMidBuffer[i] = (short)temp2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Stereo'
|
||||||
|
// version of the routine.
|
||||||
|
void TDStretch::overlapStereo(short *output, const short *input) const
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
short temp;
|
||||||
|
uint cnt2;
|
||||||
|
|
||||||
|
for (i = 0; i < (int)overlapLength ; i ++)
|
||||||
|
{
|
||||||
|
temp = (short)(overlapLength - i);
|
||||||
|
cnt2 = 2 * i;
|
||||||
|
output[cnt2] = (input[cnt2] * i + pMidBuffer[cnt2] * temp ) / overlapLength;
|
||||||
|
output[cnt2 + 1] = (input[cnt2 + 1] * i + pMidBuffer[cnt2 + 1] * temp ) / overlapLength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Calculates overlap period length in samples.
|
||||||
|
/// Integer version rounds overlap length to closest power of 2
|
||||||
|
/// for a divide scaling operation.
|
||||||
|
void TDStretch::calculateOverlapLength(int overlapMs)
|
||||||
|
{
|
||||||
|
int newOvl;
|
||||||
|
|
||||||
|
assert(overlapMs >= 0);
|
||||||
|
overlapDividerBits = _getClosest2Power((sampleRate * overlapMs) / 1000.0);
|
||||||
|
if (overlapDividerBits > 9) overlapDividerBits = 9;
|
||||||
|
if (overlapDividerBits < 4) overlapDividerBits = 4;
|
||||||
|
newOvl = (int)pow(2, overlapDividerBits);
|
||||||
|
|
||||||
|
acceptNewOverlapLength(newOvl);
|
||||||
|
|
||||||
|
// calculate sloping divider so that crosscorrelation operation won't
|
||||||
|
// overflow 32-bit register. Max. sum of the crosscorrelation sum without
|
||||||
|
// divider would be 2^30*(N^3-N)/3, where N = overlap length
|
||||||
|
slopingDivider = (newOvl * newOvl - 1) / 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
long TDStretch::calcCrossCorrMono(const short *mixingPos, const short *compare) const
|
||||||
|
{
|
||||||
|
long corr;
|
||||||
|
uint i;
|
||||||
|
|
||||||
|
corr = 0;
|
||||||
|
for (i = 1; i < overlapLength; i ++)
|
||||||
|
{
|
||||||
|
corr += (mixingPos[i] * compare[i]) >> overlapDividerBits;
|
||||||
|
}
|
||||||
|
|
||||||
|
return corr;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
long TDStretch::calcCrossCorrStereo(const short *mixingPos, const short *compare) const
|
||||||
|
{
|
||||||
|
long corr;
|
||||||
|
uint i;
|
||||||
|
|
||||||
|
corr = 0;
|
||||||
|
for (i = 2; i < 2 * overlapLength; i += 2)
|
||||||
|
{
|
||||||
|
corr += (mixingPos[i] * compare[i] +
|
||||||
|
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBits;
|
||||||
|
}
|
||||||
|
|
||||||
|
return corr;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // INTEGER_SAMPLES
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Floating point arithmetics specific algorithm implementations.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifdef FLOAT_SAMPLES
|
||||||
|
|
||||||
|
|
||||||
|
// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
|
||||||
|
// is faster to calculate
|
||||||
|
void TDStretch::precalcCorrReferenceStereo()
|
||||||
|
{
|
||||||
|
int i, cnt2;
|
||||||
|
float temp;
|
||||||
|
|
||||||
|
for (i=0 ; i < (int)overlapLength ;i ++)
|
||||||
|
{
|
||||||
|
temp = (float)i * (float)(overlapLength - i);
|
||||||
|
cnt2 = i * 2;
|
||||||
|
pRefMidBuffer[cnt2] = (float)(pMidBuffer[cnt2] * temp);
|
||||||
|
pRefMidBuffer[cnt2 + 1] = (float)(pMidBuffer[cnt2 + 1] * temp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
|
||||||
|
// is faster to calculate
|
||||||
|
void TDStretch::precalcCorrReferenceMono()
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
float temp;
|
||||||
|
|
||||||
|
for (i=0 ; i < (int)overlapLength ;i ++)
|
||||||
|
{
|
||||||
|
temp = (float)i * (float)(overlapLength - i);
|
||||||
|
pRefMidBuffer[i] = (float)(pMidBuffer[i] * temp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// SSE-optimized version of the function overlapStereo
|
||||||
|
void TDStretch::overlapStereo(float *pOutput, const float *pInput) const
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
int cnt2;
|
||||||
|
float fTemp;
|
||||||
|
float fScale;
|
||||||
|
float fi;
|
||||||
|
|
||||||
|
fScale = 1.0f / (float)overlapLength;
|
||||||
|
|
||||||
|
for (i = 0; i < (int)overlapLength ; i ++)
|
||||||
|
{
|
||||||
|
fTemp = (float)(overlapLength - i) * fScale;
|
||||||
|
fi = (float)i * fScale;
|
||||||
|
cnt2 = 2 * i;
|
||||||
|
pOutput[cnt2 + 0] = pInput[cnt2 + 0] * fi + pMidBuffer[cnt2 + 0] * fTemp;
|
||||||
|
pOutput[cnt2 + 1] = pInput[cnt2 + 1] * fi + pMidBuffer[cnt2 + 1] * fTemp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Calculates overlapInMsec period length in samples.
|
||||||
|
void TDStretch::calculateOverlapLength(int overlapInMsec)
|
||||||
|
{
|
||||||
|
int newOvl;
|
||||||
|
|
||||||
|
assert(overlapInMsec >= 0);
|
||||||
|
newOvl = (sampleRate * overlapInMsec) / 1000;
|
||||||
|
if (newOvl < 16) newOvl = 16;
|
||||||
|
|
||||||
|
// must be divisible by 8
|
||||||
|
newOvl -= newOvl % 8;
|
||||||
|
|
||||||
|
acceptNewOverlapLength(newOvl);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
double TDStretch::calcCrossCorrMono(const float *mixingPos, const float *compare) const
|
||||||
|
{
|
||||||
|
double corr;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
corr = 0;
|
||||||
|
for (i = 1; i < overlapLength; i ++)
|
||||||
|
{
|
||||||
|
corr += mixingPos[i] * compare[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
return corr;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
double TDStretch::calcCrossCorrStereo(const float *mixingPos, const float *compare) const
|
||||||
|
{
|
||||||
|
double corr;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
corr = 0;
|
||||||
|
for (i = 2; i < 2 * overlapLength; i += 2)
|
||||||
|
{
|
||||||
|
corr += mixingPos[i] * compare[i] +
|
||||||
|
mixingPos[i + 1] * compare[i + 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
return corr;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // FLOAT_SAMPLES
|
||||||
252
source/SoundTouch/TDStretch.h
Normal file
252
source/SoundTouch/TDStretch.h
Normal file
@ -0,0 +1,252 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
||||||
|
/// while maintaining the original pitch by using a time domain WSOLA-like method
|
||||||
|
/// with several performance-increasing tweaks.
|
||||||
|
///
|
||||||
|
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
||||||
|
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: TDStretch.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef TDStretch_H
|
||||||
|
#define TDStretch_H
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
#include "RateTransposer.h"
|
||||||
|
#include "FIFOSamplePipe.h"
|
||||||
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
|
|
||||||
|
// Default values for sound processing parameters:
|
||||||
|
|
||||||
|
/// Default length of a single processing sequence, in milliseconds. This determines to how
|
||||||
|
/// long sequences the original sound is chopped in the time-stretch algorithm.
|
||||||
|
///
|
||||||
|
/// The larger this value is, the lesser sequences are used in processing. In principle
|
||||||
|
/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
|
||||||
|
/// and vice versa.
|
||||||
|
///
|
||||||
|
/// Increasing this value reduces computational burden & vice versa.
|
||||||
|
#define DEFAULT_SEQUENCE_MS 82
|
||||||
|
|
||||||
|
/// Seeking window default length in milliseconds for algorithm that finds the best possible
|
||||||
|
/// overlapping location. This determines from how wide window the algorithm may look for an
|
||||||
|
/// optimal joining location when mixing the sound sequences back together.
|
||||||
|
///
|
||||||
|
/// The bigger this window setting is, the higher the possibility to find a better mixing
|
||||||
|
/// position will become, but at the same time large values may cause a "drifting" artifact
|
||||||
|
/// because consequent sequences will be taken at more uneven intervals.
|
||||||
|
///
|
||||||
|
/// If there's a disturbing artifact that sounds as if a constant frequency was drifting
|
||||||
|
/// around, try reducing this setting.
|
||||||
|
///
|
||||||
|
/// Increasing this value increases computational burden & vice versa.
|
||||||
|
#define DEFAULT_SEEKWINDOW_MS 14
|
||||||
|
|
||||||
|
/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
|
||||||
|
/// to form a continuous sound stream, this parameter defines over how long period the two
|
||||||
|
/// consecutive sequences are let to overlap each other.
|
||||||
|
///
|
||||||
|
/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
|
||||||
|
/// by a large amount, you might wish to try a smaller value on this.
|
||||||
|
///
|
||||||
|
/// Increasing this value increases computational burden & vice versa.
|
||||||
|
#define DEFAULT_OVERLAP_MS 12
|
||||||
|
|
||||||
|
|
||||||
|
/// Class that does the time-stretch (tempo change) effect for the processed
|
||||||
|
/// sound.
|
||||||
|
class TDStretch : public FIFOProcessor
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
int channels;
|
||||||
|
int sampleReq;
|
||||||
|
float tempo;
|
||||||
|
|
||||||
|
SAMPLETYPE *pMidBuffer;
|
||||||
|
SAMPLETYPE *pRefMidBuffer;
|
||||||
|
SAMPLETYPE *pRefMidBufferUnaligned;
|
||||||
|
int overlapLength;
|
||||||
|
int seekLength;
|
||||||
|
int seekWindowLength;
|
||||||
|
int maxOffset;
|
||||||
|
float nominalSkip;
|
||||||
|
float skipFract;
|
||||||
|
FIFOSampleBuffer outputBuffer;
|
||||||
|
FIFOSampleBuffer inputBuffer;
|
||||||
|
BOOL bQuickseek;
|
||||||
|
BOOL bMidBufferDirty;
|
||||||
|
|
||||||
|
int sampleRate;
|
||||||
|
int sequenceMs;
|
||||||
|
int seekWindowMs;
|
||||||
|
int overlapMs;
|
||||||
|
|
||||||
|
void acceptNewOverlapLength(int newOverlapLength);
|
||||||
|
|
||||||
|
virtual void clearCrossCorrState();
|
||||||
|
void calculateOverlapLength(int overlapMs);
|
||||||
|
|
||||||
|
virtual LONG_SAMPLETYPE calcCrossCorrStereo(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;
|
||||||
|
virtual LONG_SAMPLETYPE calcCrossCorrMono(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;
|
||||||
|
|
||||||
|
virtual int seekBestOverlapPositionStereo(const SAMPLETYPE *refPos);
|
||||||
|
virtual int seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos);
|
||||||
|
virtual int seekBestOverlapPositionMono(const SAMPLETYPE *refPos);
|
||||||
|
virtual int seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos);
|
||||||
|
int seekBestOverlapPosition(const SAMPLETYPE *refPos);
|
||||||
|
|
||||||
|
virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
||||||
|
virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
||||||
|
|
||||||
|
void clearMidBuffer();
|
||||||
|
void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
|
||||||
|
|
||||||
|
void precalcCorrReferenceMono();
|
||||||
|
void precalcCorrReferenceStereo();
|
||||||
|
|
||||||
|
/// Changes the tempo of the given sound samples.
|
||||||
|
/// Returns amount of samples returned in the "output" buffer.
|
||||||
|
/// The maximum amount of samples that can be returned at a time is set by
|
||||||
|
/// the 'set_returnBuffer_size' function.
|
||||||
|
void processSamples();
|
||||||
|
|
||||||
|
public:
|
||||||
|
TDStretch();
|
||||||
|
virtual ~TDStretch();
|
||||||
|
|
||||||
|
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
|
/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
|
||||||
|
static void *operator new(size_t s);
|
||||||
|
|
||||||
|
/// Use this function instead of "new" operator to create a new instance of this class.
|
||||||
|
/// This function automatically chooses a correct feature set depending on if the CPU
|
||||||
|
/// supports MMX/SSE/etc extensions.
|
||||||
|
static TDStretch *newInstance();
|
||||||
|
|
||||||
|
/// Returns the output buffer object
|
||||||
|
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
||||||
|
|
||||||
|
/// Returns the input buffer object
|
||||||
|
FIFOSamplePipe *getInput() { return &inputBuffer; };
|
||||||
|
|
||||||
|
/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
|
||||||
|
/// tempo, larger faster tempo.
|
||||||
|
void setTempo(float newTempo);
|
||||||
|
|
||||||
|
/// Returns nonzero if there aren't any samples available for outputting.
|
||||||
|
virtual void clear();
|
||||||
|
|
||||||
|
/// Clears the input buffer
|
||||||
|
void clearInput();
|
||||||
|
|
||||||
|
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
|
void setChannels(int numChannels);
|
||||||
|
|
||||||
|
/// Enables/disables the quick position seeking algorithm. Zero to disable,
|
||||||
|
/// nonzero to enable
|
||||||
|
void enableQuickSeek(BOOL enable);
|
||||||
|
|
||||||
|
/// Returns nonzero if the quick seeking algorithm is enabled.
|
||||||
|
BOOL isQuickSeekEnabled() const;
|
||||||
|
|
||||||
|
/// Sets routine control parameters. These control are certain time constants
|
||||||
|
/// defining how the sound is stretched to the desired duration.
|
||||||
|
//
|
||||||
|
/// 'sampleRate' = sample rate of the sound
|
||||||
|
/// 'sequenceMS' = one processing sequence length in milliseconds
|
||||||
|
/// 'seekwindowMS' = seeking window length for scanning the best overlapping
|
||||||
|
/// position
|
||||||
|
/// 'overlapMS' = overlapping length
|
||||||
|
void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
|
||||||
|
int sequenceMS = DEFAULT_SEQUENCE_MS, ///< Single processing sequence length (ms)
|
||||||
|
int seekwindowMS = DEFAULT_SEEKWINDOW_MS, ///< Offset seeking window length (ms)
|
||||||
|
int overlapMS = DEFAULT_OVERLAP_MS ///< Sequence overlapping length (ms)
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Get routine control parameters, see setParameters() function.
|
||||||
|
/// Any of the parameters to this function can be NULL, in such case corresponding parameter
|
||||||
|
/// value isn't returned.
|
||||||
|
void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
|
||||||
|
|
||||||
|
/// Adds 'numsamples' pcs of samples from the 'samples' memory position into
|
||||||
|
/// the input of the object.
|
||||||
|
virtual void putSamples(
|
||||||
|
const SAMPLETYPE *samples, ///< Input sample data
|
||||||
|
uint numSamples ///< Number of samples in 'samples' so that one sample
|
||||||
|
///< contains both channels if stereo
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Implementation-specific class declarations:
|
||||||
|
|
||||||
|
#ifdef ALLOW_MMX
|
||||||
|
/// Class that implements MMX optimized routines for 16bit integer samples type.
|
||||||
|
class TDStretchMMX : public TDStretch
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
long calcCrossCorrStereo(const short *mixingPos, const short *compare) const;
|
||||||
|
virtual void overlapStereo(short *output, const short *input) const;
|
||||||
|
virtual void clearCrossCorrState();
|
||||||
|
};
|
||||||
|
#endif /// ALLOW_MMX
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ALLOW_3DNOW
|
||||||
|
/// Class that implements 3DNow! optimized routines for floating point samples type.
|
||||||
|
class TDStretch3DNow : public TDStretch
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
double calcCrossCorrStereo(const float *mixingPos, const float *compare) const;
|
||||||
|
};
|
||||||
|
#endif /// ALLOW_3DNOW
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ALLOW_SSE
|
||||||
|
/// Class that implements SSE optimized routines for floating point samples type.
|
||||||
|
class TDStretchSSE : public TDStretch
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
double calcCrossCorrStereo(const float *mixingPos, const float *compare) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /// ALLOW_SSE
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif /// TDStretch_H
|
||||||
62
source/SoundTouch/cpu_detect.h
Normal file
62
source/SoundTouch/cpu_detect.h
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// A header file for detecting the Intel MMX instructions set extension.
|
||||||
|
///
|
||||||
|
/// Please see 'mmx_win.cpp', 'mmx_cpp.cpp' and 'mmx_non_x86.cpp' for the
|
||||||
|
/// routine implementations for x86 Windows, x86 gnu version and non-x86
|
||||||
|
/// platforms, respectively.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: cpu_detect.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef _CPU_DETECT_H_
|
||||||
|
#define _CPU_DETECT_H_
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
#define SUPPORT_MMX 0x0001
|
||||||
|
#define SUPPORT_3DNOW 0x0002
|
||||||
|
#define SUPPORT_ALTIVEC 0x0004
|
||||||
|
#define SUPPORT_SSE 0x0008
|
||||||
|
#define SUPPORT_SSE2 0x0010
|
||||||
|
|
||||||
|
/// Checks which instruction set extensions are supported by the CPU.
|
||||||
|
///
|
||||||
|
/// \return A bitmask of supported extensions, see SUPPORT_... defines.
|
||||||
|
uint detectCPUextensions(void);
|
||||||
|
|
||||||
|
/// Disables given set of instruction extensions. See SUPPORT_... defines.
|
||||||
|
void disableExtensions(uint wDisableMask);
|
||||||
|
|
||||||
|
#endif // _CPU_DETECT_H_
|
||||||
138
source/SoundTouch/cpu_detect_x86_gcc.cpp
Normal file
138
source/SoundTouch/cpu_detect_x86_gcc.cpp
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// gcc version of the x86 CPU detect routine.
|
||||||
|
///
|
||||||
|
/// This file is to be compiled on any platform with the GNU C compiler.
|
||||||
|
/// Compiler. Please see 'cpu_detect_x86_win.cpp' for the x86 Windows version
|
||||||
|
/// of this file.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: cpu_detect_x86_gcc.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <string>
|
||||||
|
#include "cpu_detect.h"
|
||||||
|
|
||||||
|
#ifndef __GNUC__
|
||||||
|
#error wrong platform - this source code file is for the GNU C compiler.
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// processor instructions extension detection routines
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
// Flag variable indicating whick ISA extensions are disabled (for debugging)
|
||||||
|
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
|
||||||
|
|
||||||
|
// Disables given set of instruction extensions. See SUPPORT_... defines.
|
||||||
|
void disableExtensions(uint dwDisableMask)
|
||||||
|
{
|
||||||
|
_dwDisabledISA = dwDisableMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Checks which instruction set extensions are supported by the CPU.
|
||||||
|
uint detectCPUextensions(void)
|
||||||
|
{
|
||||||
|
#ifndef __i386__
|
||||||
|
return 0; // always disable extensions on non-x86 platforms.
|
||||||
|
#else
|
||||||
|
uint res = 0;
|
||||||
|
|
||||||
|
if (_dwDisabledISA == 0xffffffff) return 0;
|
||||||
|
|
||||||
|
asm volatile(
|
||||||
|
"\n\txor %%esi, %%esi" // clear %%esi = result register
|
||||||
|
// check if 'cpuid' instructions is available by toggling eflags bit 21
|
||||||
|
|
||||||
|
"\n\tpushf" // save eflags to stack
|
||||||
|
"\n\tpop %%eax" // load eax from stack (with eflags)
|
||||||
|
"\n\tmovl %%eax, %%ecx" // save the original eflags values to ecx
|
||||||
|
"\n\txor $0x00200000, %%eax" // toggle bit 21
|
||||||
|
"\n\tpush %%eax" // store toggled eflags to stack
|
||||||
|
"\n\tpopf" // load eflags from stack
|
||||||
|
"\n\tpushf" // save updated eflags to stack
|
||||||
|
"\n\tpop %%eax" // load from stack
|
||||||
|
"\n\txor %%edx, %%edx" // clear edx for defaulting no mmx
|
||||||
|
"\n\tcmp %%ecx, %%eax" // compare to original eflags values
|
||||||
|
"\n\tjz end" // jumps to 'end' if cpuid not present
|
||||||
|
|
||||||
|
// cpuid instruction available, test for presence of mmx instructions
|
||||||
|
|
||||||
|
"\n\tmovl $1, %%eax"
|
||||||
|
"\n\tcpuid"
|
||||||
|
// movl $0x00800000, %edx // force enable MMX
|
||||||
|
"\n\ttest $0x00800000, %%edx"
|
||||||
|
"\n\tjz end" // branch if MMX not available
|
||||||
|
|
||||||
|
"\n\tor $0x01, %%esi" // otherwise add MMX support bit
|
||||||
|
|
||||||
|
"\n\ttest $0x02000000, %%edx"
|
||||||
|
"\n\tjz test3DNow" // branch if SSE not available
|
||||||
|
|
||||||
|
"\n\tor $0x08, %%esi" // otherwise add SSE support bit
|
||||||
|
|
||||||
|
"\n\ttest3DNow:"
|
||||||
|
// test for precense of AMD extensions
|
||||||
|
"\n\tmov $0x80000000, %%eax"
|
||||||
|
"\n\tcpuid"
|
||||||
|
"\n\tcmp $0x80000000, %%eax"
|
||||||
|
"\n\tjbe end" // branch if no AMD extensions detected
|
||||||
|
|
||||||
|
// test for precense of 3DNow! extension
|
||||||
|
"\n\tmov $0x80000001, %%eax"
|
||||||
|
"\n\tcpuid"
|
||||||
|
"\n\ttest $0x80000000, %%edx"
|
||||||
|
"\n\tjz end" // branch if 3DNow! not detected
|
||||||
|
|
||||||
|
"\n\tor $0x02, %%esi" // otherwise add 3DNow support bit
|
||||||
|
|
||||||
|
"\n\tend:"
|
||||||
|
|
||||||
|
"\n\tmov %%esi, %0"
|
||||||
|
|
||||||
|
: "=r" (res)
|
||||||
|
: /* no inputs */
|
||||||
|
: "%edx", "%eax", "%ecx", "%esi" );
|
||||||
|
|
||||||
|
return res & ~_dwDisabledISA;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
126
source/SoundTouch/cpu_detect_x86_win.cpp
Normal file
126
source/SoundTouch/cpu_detect_x86_win.cpp
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Win32 version of the x86 CPU detect routine.
|
||||||
|
///
|
||||||
|
/// This file is to be compiled in Windows platform with Microsoft Visual C++
|
||||||
|
/// Compiler. Please see 'cpu_detect_x86_gcc.cpp' for the gcc compiler version
|
||||||
|
/// for all GNU platforms.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: cpu_detect_x86_win.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "cpu_detect.h"
|
||||||
|
|
||||||
|
#ifndef WIN32
|
||||||
|
#error wrong platform - this source code file is exclusively for Win32 platform
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// processor instructions extension detection routines
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// Flag variable indicating whick ISA extensions are disabled (for debugging)
|
||||||
|
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
|
||||||
|
|
||||||
|
|
||||||
|
// Disables given set of instruction extensions. See SUPPORT_... defines.
|
||||||
|
void disableExtensions(uint dwDisableMask)
|
||||||
|
{
|
||||||
|
_dwDisabledISA = dwDisableMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Checks which instruction set extensions are supported by the CPU.
|
||||||
|
uint detectCPUextensions(void)
|
||||||
|
{
|
||||||
|
uint res = 0;
|
||||||
|
|
||||||
|
if (_dwDisabledISA == 0xffffffff) return 0;
|
||||||
|
|
||||||
|
_asm
|
||||||
|
{
|
||||||
|
; check if 'cpuid' instructions is available by toggling eflags bit 21
|
||||||
|
;
|
||||||
|
xor esi, esi ; clear esi = result register
|
||||||
|
|
||||||
|
pushfd ; save eflags to stack
|
||||||
|
pop eax ; load eax from stack (with eflags)
|
||||||
|
mov ecx, eax ; save the original eflags values to ecx
|
||||||
|
xor eax, 0x00200000 ; toggle bit 21
|
||||||
|
push eax ; store toggled eflags to stack
|
||||||
|
popfd ; load eflags from stack
|
||||||
|
pushfd ; save updated eflags to stack
|
||||||
|
pop eax ; load from stack
|
||||||
|
xor edx, edx ; clear edx for defaulting no mmx
|
||||||
|
cmp eax, ecx ; compare to original eflags values
|
||||||
|
jz end ; jumps to 'end' if cpuid not present
|
||||||
|
|
||||||
|
; cpuid instruction available, test for presence of mmx instructions
|
||||||
|
mov eax, 1
|
||||||
|
cpuid
|
||||||
|
test edx, 0x00800000
|
||||||
|
jz end ; branch if MMX not available
|
||||||
|
|
||||||
|
or esi, SUPPORT_MMX ; otherwise add MMX support bit
|
||||||
|
|
||||||
|
test edx, 0x02000000
|
||||||
|
jz test3DNow ; branch if SSE not available
|
||||||
|
|
||||||
|
or esi, SUPPORT_SSE ; otherwise add SSE support bit
|
||||||
|
|
||||||
|
test3DNow:
|
||||||
|
; test for precense of AMD extensions
|
||||||
|
mov eax, 0x80000000
|
||||||
|
cpuid
|
||||||
|
cmp eax, 0x80000000
|
||||||
|
jbe end ; branch if no AMD extensions detected
|
||||||
|
|
||||||
|
; test for precense of 3DNow! extension
|
||||||
|
mov eax, 0x80000001
|
||||||
|
cpuid
|
||||||
|
test edx, 0x80000000
|
||||||
|
jz end ; branch if 3DNow! not detected
|
||||||
|
|
||||||
|
or esi, SUPPORT_3DNOW ; otherwise add 3DNow support bit
|
||||||
|
|
||||||
|
end:
|
||||||
|
|
||||||
|
mov res, esi
|
||||||
|
}
|
||||||
|
|
||||||
|
return res & ~_dwDisabledISA;
|
||||||
|
}
|
||||||
305
source/SoundTouch/mmx_optimized.cpp
Normal file
305
source/SoundTouch/mmx_optimized.cpp
Normal file
@ -0,0 +1,305 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// MMX optimized routines. All MMX optimized functions have been gathered into
|
||||||
|
/// this single source code file, regardless to their class or original source
|
||||||
|
/// code file, in order to ease porting the library to other compiler and
|
||||||
|
/// processor platforms.
|
||||||
|
///
|
||||||
|
/// The MMX-optimizations are programmed using MMX compiler intrinsics that
|
||||||
|
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
|
||||||
|
/// should compile with both toolsets.
|
||||||
|
///
|
||||||
|
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
||||||
|
/// 6.0 processor pack" update to support compiler intrinsic syntax. The update
|
||||||
|
/// is available for download at Microsoft Developers Network, see here:
|
||||||
|
/// http://msdn.microsoft.com/vstudio/downloads/tools/ppack/default.aspx
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: mmx_optimized.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
#ifdef ALLOW_MMX
|
||||||
|
// MMX routines available only with integer sample type
|
||||||
|
|
||||||
|
#if !(WIN32 || __i386__ || __x86_64__)
|
||||||
|
#error "wrong platform - this source code file is exclusively for x86 platforms"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// implementation of MMX optimized functions of class 'TDStretchMMX'
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "TDStretch.h"
|
||||||
|
#include <mmintrin.h>
|
||||||
|
#include <limits.h>
|
||||||
|
|
||||||
|
|
||||||
|
// Calculates cross correlation of two buffers
|
||||||
|
long TDStretchMMX::calcCrossCorrStereo(const short *pV1, const short *pV2) const
|
||||||
|
{
|
||||||
|
const __m64 *pVec1, *pVec2;
|
||||||
|
__m64 shifter;
|
||||||
|
__m64 accu;
|
||||||
|
long corr;
|
||||||
|
uint i;
|
||||||
|
|
||||||
|
pVec1 = (__m64*)pV1;
|
||||||
|
pVec2 = (__m64*)pV2;
|
||||||
|
|
||||||
|
shifter = _m_from_int(overlapDividerBits);
|
||||||
|
accu = _mm_setzero_si64();
|
||||||
|
|
||||||
|
// Process 4 parallel sets of 2 * stereo samples each during each
|
||||||
|
// round to improve CPU-level parallellization.
|
||||||
|
for (i = 0; i < overlapLength / 8; i ++)
|
||||||
|
{
|
||||||
|
__m64 temp;
|
||||||
|
|
||||||
|
// dictionary of instructions:
|
||||||
|
// _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
|
||||||
|
// _mm_add_pi32 : 2*32bit add
|
||||||
|
// _m_psrad : 32bit right-shift
|
||||||
|
|
||||||
|
temp = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]),
|
||||||
|
_mm_madd_pi16(pVec1[1], pVec2[1]));
|
||||||
|
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
|
||||||
|
|
||||||
|
temp = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]),
|
||||||
|
_mm_madd_pi16(pVec1[3], pVec2[3]));
|
||||||
|
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
|
||||||
|
|
||||||
|
pVec1 += 4;
|
||||||
|
pVec2 += 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
|
||||||
|
// and finally store the result into the variable "corr"
|
||||||
|
|
||||||
|
accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
|
||||||
|
corr = _m_to_int(accu);
|
||||||
|
|
||||||
|
// Clear MMS state
|
||||||
|
_m_empty();
|
||||||
|
|
||||||
|
return corr;
|
||||||
|
// Note: Warning about the missing EMMS instruction is harmless
|
||||||
|
// as it'll be called elsewhere.
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void TDStretchMMX::clearCrossCorrState()
|
||||||
|
{
|
||||||
|
// Clear MMS state
|
||||||
|
_m_empty();
|
||||||
|
//_asm EMMS;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// MMX-optimized version of the function overlapStereo
|
||||||
|
void TDStretchMMX::overlapStereo(short *output, const short *input) const
|
||||||
|
{
|
||||||
|
const __m64 *pVinput, *pVMidBuf;
|
||||||
|
__m64 *pVdest;
|
||||||
|
__m64 mix1, mix2, adder, shifter;
|
||||||
|
uint i;
|
||||||
|
|
||||||
|
pVinput = (const __m64*)input;
|
||||||
|
pVMidBuf = (const __m64*)pMidBuffer;
|
||||||
|
pVdest = (__m64*)output;
|
||||||
|
|
||||||
|
// mix1 = mixer values for 1st stereo sample
|
||||||
|
// mix1 = mixer values for 2nd stereo sample
|
||||||
|
// adder = adder for updating mixer values after each round
|
||||||
|
|
||||||
|
mix1 = _mm_set_pi16(0, overlapLength, 0, overlapLength);
|
||||||
|
adder = _mm_set_pi16(1, -1, 1, -1);
|
||||||
|
mix2 = _mm_add_pi16(mix1, adder);
|
||||||
|
adder = _mm_add_pi16(adder, adder);
|
||||||
|
|
||||||
|
shifter = _m_from_int(overlapDividerBits);
|
||||||
|
|
||||||
|
for (i = 0; i < overlapLength / 4; i ++)
|
||||||
|
{
|
||||||
|
__m64 temp1, temp2;
|
||||||
|
|
||||||
|
// load & shuffle data so that input & mixbuffer data samples are paired
|
||||||
|
temp1 = _mm_unpacklo_pi16(pVMidBuf[0], pVinput[0]); // = i0l m0l i0r m0r
|
||||||
|
temp2 = _mm_unpackhi_pi16(pVMidBuf[0], pVinput[0]); // = i1l m1l i1r m1r
|
||||||
|
|
||||||
|
// temp = (temp .* mix) >> shifter
|
||||||
|
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
|
||||||
|
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
|
||||||
|
pVdest[0] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
|
||||||
|
|
||||||
|
// update mix += adder
|
||||||
|
mix1 = _mm_add_pi16(mix1, adder);
|
||||||
|
mix2 = _mm_add_pi16(mix2, adder);
|
||||||
|
|
||||||
|
// --- second round begins here ---
|
||||||
|
|
||||||
|
// load & shuffle data so that input & mixbuffer data samples are paired
|
||||||
|
temp1 = _mm_unpacklo_pi16(pVMidBuf[1], pVinput[1]); // = i2l m2l i2r m2r
|
||||||
|
temp2 = _mm_unpackhi_pi16(pVMidBuf[1], pVinput[1]); // = i3l m3l i3r m3r
|
||||||
|
|
||||||
|
// temp = (temp .* mix) >> shifter
|
||||||
|
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
|
||||||
|
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
|
||||||
|
pVdest[1] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
|
||||||
|
|
||||||
|
// update mix += adder
|
||||||
|
mix1 = _mm_add_pi16(mix1, adder);
|
||||||
|
mix2 = _mm_add_pi16(mix2, adder);
|
||||||
|
|
||||||
|
pVinput += 2;
|
||||||
|
pVMidBuf += 2;
|
||||||
|
pVdest += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
_m_empty(); // clear MMS state
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// implementation of MMX optimized functions of class 'FIRFilter'
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "FIRFilter.h"
|
||||||
|
|
||||||
|
|
||||||
|
FIRFilterMMX::FIRFilterMMX() : FIRFilter()
|
||||||
|
{
|
||||||
|
filterCoeffsUnalign = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FIRFilterMMX::~FIRFilterMMX()
|
||||||
|
{
|
||||||
|
delete[] filterCoeffsUnalign;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// (overloaded) Calculates filter coefficients for MMX routine
|
||||||
|
void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor)
|
||||||
|
{
|
||||||
|
uint i;
|
||||||
|
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
||||||
|
|
||||||
|
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
||||||
|
delete[] filterCoeffsUnalign;
|
||||||
|
filterCoeffsUnalign = new short[2 * newLength + 8];
|
||||||
|
filterCoeffsAlign = (short *)(((uint)filterCoeffsUnalign + 15) & -16);
|
||||||
|
|
||||||
|
// rearrange the filter coefficients for mmx routines
|
||||||
|
for (i = 0;i < length; i += 4)
|
||||||
|
{
|
||||||
|
filterCoeffsAlign[2 * i + 0] = coeffs[i + 0];
|
||||||
|
filterCoeffsAlign[2 * i + 1] = coeffs[i + 2];
|
||||||
|
filterCoeffsAlign[2 * i + 2] = coeffs[i + 0];
|
||||||
|
filterCoeffsAlign[2 * i + 3] = coeffs[i + 2];
|
||||||
|
|
||||||
|
filterCoeffsAlign[2 * i + 4] = coeffs[i + 1];
|
||||||
|
filterCoeffsAlign[2 * i + 5] = coeffs[i + 3];
|
||||||
|
filterCoeffsAlign[2 * i + 6] = coeffs[i + 1];
|
||||||
|
filterCoeffsAlign[2 * i + 7] = coeffs[i + 3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// mmx-optimized version of the filter routine for stereo sound
|
||||||
|
uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, const uint numSamples) const
|
||||||
|
{
|
||||||
|
// Create stack copies of the needed member variables for asm routines :
|
||||||
|
uint i, j;
|
||||||
|
__m64 *pVdest = (__m64*)dest;
|
||||||
|
|
||||||
|
if (length < 2) return 0;
|
||||||
|
|
||||||
|
for (i = 0; i < numSamples / 2; i ++)
|
||||||
|
{
|
||||||
|
__m64 accu1;
|
||||||
|
__m64 accu2;
|
||||||
|
const __m64 *pVsrc = (const __m64*)src;
|
||||||
|
const __m64 *pVfilter = (const __m64*)filterCoeffsAlign;
|
||||||
|
|
||||||
|
accu1 = accu2 = _mm_setzero_si64();
|
||||||
|
for (j = 0; j < lengthDiv8 * 2; j ++)
|
||||||
|
{
|
||||||
|
__m64 temp1, temp2;
|
||||||
|
|
||||||
|
temp1 = _mm_unpacklo_pi16(pVsrc[0], pVsrc[1]); // = l2 l0 r2 r0
|
||||||
|
temp2 = _mm_unpackhi_pi16(pVsrc[0], pVsrc[1]); // = l3 l1 r3 r1
|
||||||
|
|
||||||
|
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp1, pVfilter[0])); // += l2*f2+l0*f0 r2*f2+r0*f0
|
||||||
|
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp2, pVfilter[1])); // += l3*f3+l1*f1 r3*f3+r1*f1
|
||||||
|
|
||||||
|
temp1 = _mm_unpacklo_pi16(pVsrc[1], pVsrc[2]); // = l4 l2 r4 r2
|
||||||
|
|
||||||
|
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp2, pVfilter[0])); // += l3*f2+l1*f0 r3*f2+r1*f0
|
||||||
|
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp1, pVfilter[1])); // += l4*f3+l2*f1 r4*f3+r2*f1
|
||||||
|
|
||||||
|
// accu1 += l2*f2+l0*f0 r2*f2+r0*f0
|
||||||
|
// += l3*f3+l1*f1 r3*f3+r1*f1
|
||||||
|
|
||||||
|
// accu2 += l3*f2+l1*f0 r3*f2+r1*f0
|
||||||
|
// l4*f3+l2*f1 r4*f3+r2*f1
|
||||||
|
|
||||||
|
pVfilter += 2;
|
||||||
|
pVsrc += 2;
|
||||||
|
}
|
||||||
|
// accu >>= resultDivFactor
|
||||||
|
accu1 = _mm_srai_pi32(accu1, resultDivFactor);
|
||||||
|
accu2 = _mm_srai_pi32(accu2, resultDivFactor);
|
||||||
|
|
||||||
|
// pack 2*2*32bits => 4*16 bits
|
||||||
|
pVdest[0] = _mm_packs_pi32(accu1, accu2);
|
||||||
|
src += 4;
|
||||||
|
pVdest ++;
|
||||||
|
}
|
||||||
|
|
||||||
|
_m_empty(); // clear emms state
|
||||||
|
|
||||||
|
return (numSamples & 0xfffffffe) - length;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // ALLOW_MMX
|
||||||
490
source/SoundTouch/sse_optimized.cpp
Normal file
490
source/SoundTouch/sse_optimized.cpp
Normal file
@ -0,0 +1,490 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// SSE optimized routines for Pentium-III, Athlon-XP and later CPUs. All SSE
|
||||||
|
/// optimized functions have been gathered into this single source
|
||||||
|
/// code file, regardless to their class or original source code file, in order
|
||||||
|
/// to ease porting the library to other compiler and processor platforms.
|
||||||
|
///
|
||||||
|
/// The SSE-optimizations are programmed using SSE compiler intrinsics that
|
||||||
|
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
|
||||||
|
/// should compile with both toolsets.
|
||||||
|
///
|
||||||
|
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
||||||
|
/// 6.0 processor pack" update to support SSE instruction set. The update is
|
||||||
|
/// available for download at Microsoft Developers Network, see here:
|
||||||
|
/// http://msdn.microsoft.com/vstudio/downloads/tools/ppack/default.aspx
|
||||||
|
///
|
||||||
|
/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
|
||||||
|
/// perform a search with keywords "processor pack".
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: sse_optimized.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "cpu_detect.h"
|
||||||
|
#include "STTypes.h"
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
#ifdef ALLOW_SSE
|
||||||
|
|
||||||
|
// SSE routines available only with float sample type
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// implementation of SSE optimized functions of class 'TDStretchSSE'
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "TDStretch.h"
|
||||||
|
#include <xmmintrin.h>
|
||||||
|
|
||||||
|
// Calculates cross correlation of two buffers
|
||||||
|
double TDStretchSSE::calcCrossCorrStereo(const float *pV1, const float *pV2) const
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
__m128 vSum, *pVec2;
|
||||||
|
|
||||||
|
// Note. It means a major slow-down if the routine needs to tolerate
|
||||||
|
// unaligned __m128 memory accesses. It's way faster if we can skip
|
||||||
|
// unaligned slots and use _mm_load_ps instruction instead of _mm_loadu_ps.
|
||||||
|
// This can mean up to ~ 10-fold difference (incl. part of which is
|
||||||
|
// due to skipping every second round for stereo sound though).
|
||||||
|
//
|
||||||
|
// Compile-time define ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
|
||||||
|
// for choosing if this little cheating is allowed.
|
||||||
|
|
||||||
|
#ifdef ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||||
|
// Little cheating allowed, return valid correlation only for
|
||||||
|
// aligned locations, meaning every second round for stereo sound.
|
||||||
|
|
||||||
|
#define _MM_LOAD _mm_load_ps
|
||||||
|
|
||||||
|
if (((ulong)pV1) & 15) return -1e50; // skip unaligned locations
|
||||||
|
|
||||||
|
#else
|
||||||
|
// No cheating allowed, use unaligned load & take the resulting
|
||||||
|
// performance hit.
|
||||||
|
#define _MM_LOAD _mm_loadu_ps
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// ensure overlapLength is divisible by 8
|
||||||
|
assert((overlapLength % 8) == 0);
|
||||||
|
|
||||||
|
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
||||||
|
// Note: pV2 _must_ be aligned to 16-bit boundary, pV1 need not.
|
||||||
|
pVec2 = (__m128*)pV2;
|
||||||
|
vSum = _mm_setzero_ps();
|
||||||
|
|
||||||
|
// Unroll the loop by factor of 4 * 4 operations
|
||||||
|
for (i = 0; i < overlapLength / 8; i ++)
|
||||||
|
{
|
||||||
|
// vSum += pV1[0..3] * pV2[0..3]
|
||||||
|
vSum = _mm_add_ps(vSum, _mm_mul_ps(_MM_LOAD(pV1),pVec2[0]));
|
||||||
|
|
||||||
|
// vSum += pV1[4..7] * pV2[4..7]
|
||||||
|
vSum = _mm_add_ps(vSum, _mm_mul_ps(_MM_LOAD(pV1 + 4), pVec2[1]));
|
||||||
|
|
||||||
|
// vSum += pV1[8..11] * pV2[8..11]
|
||||||
|
vSum = _mm_add_ps(vSum, _mm_mul_ps(_MM_LOAD(pV1 + 8), pVec2[2]));
|
||||||
|
|
||||||
|
// vSum += pV1[12..15] * pV2[12..15]
|
||||||
|
vSum = _mm_add_ps(vSum, _mm_mul_ps(_MM_LOAD(pV1 + 12), pVec2[3]));
|
||||||
|
|
||||||
|
pV1 += 16;
|
||||||
|
pVec2 += 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return value = vSum[0] + vSum[1] + vSum[2] + vSum[3]
|
||||||
|
float *pvSum = (float*)&vSum;
|
||||||
|
return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]);
|
||||||
|
|
||||||
|
/* This is approximately corresponding routine in C-language:
|
||||||
|
double corr;
|
||||||
|
uint i;
|
||||||
|
|
||||||
|
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
||||||
|
corr = 0.0;
|
||||||
|
for (i = 0; i < overlapLength / 8; i ++)
|
||||||
|
{
|
||||||
|
corr += pV1[0] * pV2[0] +
|
||||||
|
pV1[1] * pV2[1] +
|
||||||
|
pV1[2] * pV2[2] +
|
||||||
|
pV1[3] * pV2[3] +
|
||||||
|
pV1[4] * pV2[4] +
|
||||||
|
pV1[5] * pV2[5] +
|
||||||
|
pV1[6] * pV2[6] +
|
||||||
|
pV1[7] * pV2[7] +
|
||||||
|
pV1[8] * pV2[8] +
|
||||||
|
pV1[9] * pV2[9] +
|
||||||
|
pV1[10] * pV2[10] +
|
||||||
|
pV1[11] * pV2[11] +
|
||||||
|
pV1[12] * pV2[12] +
|
||||||
|
pV1[13] * pV2[13] +
|
||||||
|
pV1[14] * pV2[14] +
|
||||||
|
pV1[15] * pV2[15];
|
||||||
|
|
||||||
|
pV1 += 16;
|
||||||
|
pV2 += 16;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* This is corresponding routine in assembler. This may be teeny-weeny bit faster
|
||||||
|
than intrinsic version, but more difficult to maintain & get compiled on multiple
|
||||||
|
platforms.
|
||||||
|
|
||||||
|
uint overlapLengthLocal = overlapLength;
|
||||||
|
float corr;
|
||||||
|
|
||||||
|
_asm
|
||||||
|
{
|
||||||
|
// Very important note: data in 'pV2' _must_ be aligned to
|
||||||
|
// 16-byte boundary!
|
||||||
|
|
||||||
|
// give prefetch hints to CPU of what data are to be needed soonish
|
||||||
|
// give more aggressive hints on pV1 as that changes while pV2 stays
|
||||||
|
// same between runs
|
||||||
|
prefetcht0 [pV1]
|
||||||
|
prefetcht0 [pV2]
|
||||||
|
prefetcht0 [pV1 + 32]
|
||||||
|
|
||||||
|
mov eax, dword ptr pV1
|
||||||
|
mov ebx, dword ptr pV2
|
||||||
|
|
||||||
|
xorps xmm0, xmm0
|
||||||
|
|
||||||
|
mov ecx, overlapLengthLocal
|
||||||
|
shr ecx, 3 // div by eight
|
||||||
|
|
||||||
|
loop1:
|
||||||
|
prefetcht0 [eax + 64] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
prefetcht0 [ebx + 32] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
movups xmm1, [eax]
|
||||||
|
mulps xmm1, [ebx]
|
||||||
|
addps xmm0, xmm1
|
||||||
|
|
||||||
|
movups xmm2, [eax + 16]
|
||||||
|
mulps xmm2, [ebx + 16]
|
||||||
|
addps xmm0, xmm2
|
||||||
|
|
||||||
|
prefetcht0 [eax + 96] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
prefetcht0 [ebx + 64] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
|
||||||
|
movups xmm3, [eax + 32]
|
||||||
|
mulps xmm3, [ebx + 32]
|
||||||
|
addps xmm0, xmm3
|
||||||
|
|
||||||
|
movups xmm4, [eax + 48]
|
||||||
|
mulps xmm4, [ebx + 48]
|
||||||
|
addps xmm0, xmm4
|
||||||
|
|
||||||
|
add eax, 64
|
||||||
|
add ebx, 64
|
||||||
|
|
||||||
|
dec ecx
|
||||||
|
jnz loop1
|
||||||
|
|
||||||
|
// add the four floats of xmm0 together and return the result.
|
||||||
|
|
||||||
|
movhlps xmm1, xmm0 // move 3 & 4 of xmm0 to 1 & 2 of xmm1
|
||||||
|
addps xmm1, xmm0
|
||||||
|
movaps xmm2, xmm1
|
||||||
|
shufps xmm2, xmm2, 0x01 // move 2 of xmm2 as 1 of xmm2
|
||||||
|
addss xmm2, xmm1
|
||||||
|
movss corr, xmm2
|
||||||
|
}
|
||||||
|
|
||||||
|
return (double)corr;
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// implementation of SSE optimized functions of class 'FIRFilter'
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "FIRFilter.h"
|
||||||
|
|
||||||
|
FIRFilterSSE::FIRFilterSSE() : FIRFilter()
|
||||||
|
{
|
||||||
|
filterCoeffsAlign = NULL;
|
||||||
|
filterCoeffsUnalign = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FIRFilterSSE::~FIRFilterSSE()
|
||||||
|
{
|
||||||
|
delete[] filterCoeffsUnalign;
|
||||||
|
filterCoeffsAlign = NULL;
|
||||||
|
filterCoeffsUnalign = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// (overloaded) Calculates filter coefficients for SSE routine
|
||||||
|
void FIRFilterSSE::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
|
||||||
|
{
|
||||||
|
uint i;
|
||||||
|
float fDivider;
|
||||||
|
|
||||||
|
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
||||||
|
|
||||||
|
// Scale the filter coefficients so that it won't be necessary to scale the filtering result
|
||||||
|
// also rearrange coefficients suitably for 3DNow!
|
||||||
|
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
||||||
|
delete[] filterCoeffsUnalign;
|
||||||
|
filterCoeffsUnalign = new float[2 * newLength + 4];
|
||||||
|
filterCoeffsAlign = (float *)(((unsigned long)filterCoeffsUnalign + 15) & (ulong)-16);
|
||||||
|
|
||||||
|
fDivider = (float)resultDivider;
|
||||||
|
|
||||||
|
// rearrange the filter coefficients for mmx routines
|
||||||
|
for (i = 0; i < newLength; i ++)
|
||||||
|
{
|
||||||
|
filterCoeffsAlign[2 * i + 0] =
|
||||||
|
filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// SSE-optimized version of the filter routine for stereo sound
|
||||||
|
uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint numSamples) const
|
||||||
|
{
|
||||||
|
int count = (int)((numSamples - length) & (uint)-2);
|
||||||
|
int j;
|
||||||
|
|
||||||
|
assert(count % 2 == 0);
|
||||||
|
|
||||||
|
if (count < 2) return 0;
|
||||||
|
|
||||||
|
assert(source != NULL);
|
||||||
|
assert(dest != NULL);
|
||||||
|
assert((length % 8) == 0);
|
||||||
|
assert(filterCoeffsAlign != NULL);
|
||||||
|
assert(((ulong)filterCoeffsAlign) % 16 == 0);
|
||||||
|
|
||||||
|
// filter is evaluated for two stereo samples with each iteration, thus use of 'j += 2'
|
||||||
|
for (j = 0; j < count; j += 2)
|
||||||
|
{
|
||||||
|
const float *pSrc;
|
||||||
|
const __m128 *pFil;
|
||||||
|
__m128 sum1, sum2;
|
||||||
|
uint i;
|
||||||
|
|
||||||
|
pSrc = source; // source audio data
|
||||||
|
pFil = (__m128*)filterCoeffsAlign; // filter coefficients. NOTE: Assumes coefficients
|
||||||
|
// are aligned to 16-byte boundary
|
||||||
|
sum1 = sum2 = _mm_setzero_ps();
|
||||||
|
|
||||||
|
for (i = 0; i < length / 8; i ++)
|
||||||
|
{
|
||||||
|
// Unroll loop for efficiency & calculate filter for 2*2 stereo samples
|
||||||
|
// at each pass
|
||||||
|
|
||||||
|
// sum1 is accu for 2*2 filtered stereo sound data at the primary sound data offset
|
||||||
|
// sum2 is accu for 2*2 filtered stereo sound data for the next sound sample offset.
|
||||||
|
|
||||||
|
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc) , pFil[0]));
|
||||||
|
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 2), pFil[0]));
|
||||||
|
|
||||||
|
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 4), pFil[1]));
|
||||||
|
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 6), pFil[1]));
|
||||||
|
|
||||||
|
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 8) , pFil[2]));
|
||||||
|
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 10), pFil[2]));
|
||||||
|
|
||||||
|
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 12), pFil[3]));
|
||||||
|
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 14), pFil[3]));
|
||||||
|
|
||||||
|
pSrc += 16;
|
||||||
|
pFil += 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now sum1 and sum2 both have a filtered 2-channel sample each, but we still need
|
||||||
|
// to sum the two hi- and lo-floats of these registers together.
|
||||||
|
|
||||||
|
// post-shuffle & add the filtered values and store to dest.
|
||||||
|
_mm_storeu_ps(dest, _mm_add_ps(
|
||||||
|
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(1,0,3,2)), // s2_1 s2_0 s1_3 s1_2
|
||||||
|
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(3,2,1,0)) // s2_3 s2_2 s1_1 s1_0
|
||||||
|
));
|
||||||
|
source += 4;
|
||||||
|
dest += 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ideas for further improvement:
|
||||||
|
// 1. If it could be guaranteed that 'source' were always aligned to 16-byte
|
||||||
|
// boundary, a faster aligned '_mm_load_ps' instruction could be used.
|
||||||
|
// 2. If it could be guaranteed that 'dest' were always aligned to 16-byte
|
||||||
|
// boundary, a faster '_mm_store_ps' instruction could be used.
|
||||||
|
|
||||||
|
return (uint)count;
|
||||||
|
|
||||||
|
/* original routine in C-language. please notice the C-version has differently
|
||||||
|
organized coefficients though.
|
||||||
|
double suml1, suml2;
|
||||||
|
double sumr1, sumr2;
|
||||||
|
uint i, j;
|
||||||
|
|
||||||
|
for (j = 0; j < count; j += 2)
|
||||||
|
{
|
||||||
|
const float *ptr;
|
||||||
|
const float *pFil;
|
||||||
|
|
||||||
|
suml1 = sumr1 = 0.0;
|
||||||
|
suml2 = sumr2 = 0.0;
|
||||||
|
ptr = src;
|
||||||
|
pFil = filterCoeffs;
|
||||||
|
for (i = 0; i < lengthLocal; i ++)
|
||||||
|
{
|
||||||
|
// unroll loop for efficiency.
|
||||||
|
|
||||||
|
suml1 += ptr[0] * pFil[0] +
|
||||||
|
ptr[2] * pFil[2] +
|
||||||
|
ptr[4] * pFil[4] +
|
||||||
|
ptr[6] * pFil[6];
|
||||||
|
|
||||||
|
sumr1 += ptr[1] * pFil[1] +
|
||||||
|
ptr[3] * pFil[3] +
|
||||||
|
ptr[5] * pFil[5] +
|
||||||
|
ptr[7] * pFil[7];
|
||||||
|
|
||||||
|
suml2 += ptr[8] * pFil[0] +
|
||||||
|
ptr[10] * pFil[2] +
|
||||||
|
ptr[12] * pFil[4] +
|
||||||
|
ptr[14] * pFil[6];
|
||||||
|
|
||||||
|
sumr2 += ptr[9] * pFil[1] +
|
||||||
|
ptr[11] * pFil[3] +
|
||||||
|
ptr[13] * pFil[5] +
|
||||||
|
ptr[15] * pFil[7];
|
||||||
|
|
||||||
|
ptr += 16;
|
||||||
|
pFil += 8;
|
||||||
|
}
|
||||||
|
dest[0] = (float)suml1;
|
||||||
|
dest[1] = (float)sumr1;
|
||||||
|
dest[2] = (float)suml2;
|
||||||
|
dest[3] = (float)sumr2;
|
||||||
|
|
||||||
|
src += 4;
|
||||||
|
dest += 4;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/* Similar routine in assembly, again obsoleted due to maintainability
|
||||||
|
_asm
|
||||||
|
{
|
||||||
|
// Very important note: data in 'src' _must_ be aligned to
|
||||||
|
// 16-byte boundary!
|
||||||
|
mov edx, count
|
||||||
|
mov ebx, dword ptr src
|
||||||
|
mov eax, dword ptr dest
|
||||||
|
shr edx, 1
|
||||||
|
|
||||||
|
loop1:
|
||||||
|
// "outer loop" : during each round 2*2 output samples are calculated
|
||||||
|
|
||||||
|
// give prefetch hints to CPU of what data are to be needed soonish
|
||||||
|
prefetcht0 [ebx]
|
||||||
|
prefetcht0 [filterCoeffsLocal]
|
||||||
|
|
||||||
|
mov esi, ebx
|
||||||
|
mov edi, filterCoeffsLocal
|
||||||
|
xorps xmm0, xmm0
|
||||||
|
xorps xmm1, xmm1
|
||||||
|
mov ecx, lengthLocal
|
||||||
|
|
||||||
|
loop2:
|
||||||
|
// "inner loop" : during each round eight FIR filter taps are evaluated for 2*2 samples
|
||||||
|
prefetcht0 [esi + 32] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
prefetcht0 [edi + 32] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
|
||||||
|
movups xmm2, [esi] // possibly unaligned load
|
||||||
|
movups xmm3, [esi + 8] // possibly unaligned load
|
||||||
|
mulps xmm2, [edi]
|
||||||
|
mulps xmm3, [edi]
|
||||||
|
addps xmm0, xmm2
|
||||||
|
addps xmm1, xmm3
|
||||||
|
|
||||||
|
movups xmm4, [esi + 16] // possibly unaligned load
|
||||||
|
movups xmm5, [esi + 24] // possibly unaligned load
|
||||||
|
mulps xmm4, [edi + 16]
|
||||||
|
mulps xmm5, [edi + 16]
|
||||||
|
addps xmm0, xmm4
|
||||||
|
addps xmm1, xmm5
|
||||||
|
|
||||||
|
prefetcht0 [esi + 64] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
prefetcht0 [edi + 64] // give a prefetch hint to CPU what data are to be needed soonish
|
||||||
|
|
||||||
|
movups xmm6, [esi + 32] // possibly unaligned load
|
||||||
|
movups xmm7, [esi + 40] // possibly unaligned load
|
||||||
|
mulps xmm6, [edi + 32]
|
||||||
|
mulps xmm7, [edi + 32]
|
||||||
|
addps xmm0, xmm6
|
||||||
|
addps xmm1, xmm7
|
||||||
|
|
||||||
|
movups xmm4, [esi + 48] // possibly unaligned load
|
||||||
|
movups xmm5, [esi + 56] // possibly unaligned load
|
||||||
|
mulps xmm4, [edi + 48]
|
||||||
|
mulps xmm5, [edi + 48]
|
||||||
|
addps xmm0, xmm4
|
||||||
|
addps xmm1, xmm5
|
||||||
|
|
||||||
|
add esi, 64
|
||||||
|
add edi, 64
|
||||||
|
dec ecx
|
||||||
|
jnz loop2
|
||||||
|
|
||||||
|
// Now xmm0 and xmm1 both have a filtered 2-channel sample each, but we still need
|
||||||
|
// to sum the two hi- and lo-floats of these registers together.
|
||||||
|
|
||||||
|
movhlps xmm2, xmm0 // xmm2 = xmm2_3 xmm2_2 xmm0_3 xmm0_2
|
||||||
|
movlhps xmm2, xmm1 // xmm2 = xmm1_1 xmm1_0 xmm0_3 xmm0_2
|
||||||
|
shufps xmm0, xmm1, 0xe4 // xmm0 = xmm1_3 xmm1_2 xmm0_1 xmm0_0
|
||||||
|
addps xmm0, xmm2
|
||||||
|
|
||||||
|
movaps [eax], xmm0
|
||||||
|
add ebx, 16
|
||||||
|
add eax, 16
|
||||||
|
|
||||||
|
dec edx
|
||||||
|
jnz loop1
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // ALLOW_SSE
|
||||||
28
source/example/Makefile.am
Normal file
28
source/example/Makefile.am
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
## Process this file with automake to create Makefile.in
|
||||||
|
##
|
||||||
|
## $Id: Makefile.am 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
##
|
||||||
|
## Copyright (C) 2003 - David W. Durham
|
||||||
|
##
|
||||||
|
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
##
|
||||||
|
## SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
## terms of the GNU General Public License as published by the Free Software
|
||||||
|
## Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
## version.
|
||||||
|
##
|
||||||
|
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with
|
||||||
|
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
## Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
include $(top_srcdir)/config/am_include.mk
|
||||||
|
|
||||||
|
SUBDIRS=bpm SoundStretch
|
||||||
|
|
||||||
|
# set to something if you want other stuff to be included in the distribution tarball
|
||||||
|
#EXTRA_DIST=
|
||||||
|
|
||||||
54
source/example/SoundStretch/Makefile.am
Normal file
54
source/example/SoundStretch/Makefile.am
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
## Process this file with automake to create Makefile.in
|
||||||
|
##
|
||||||
|
## $Id: Makefile.am 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
##
|
||||||
|
## Copyright (C) 2003 - David W. Durham
|
||||||
|
##
|
||||||
|
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
##
|
||||||
|
## SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
## terms of the GNU General Public License as published by the Free Software
|
||||||
|
## Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
## version.
|
||||||
|
##
|
||||||
|
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with
|
||||||
|
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
## Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
include $(top_srcdir)/config/am_include.mk
|
||||||
|
|
||||||
|
|
||||||
|
## bin_PROGRAMS is the macro that tells automake the name of the programs to
|
||||||
|
## install in the bin directory (/usr/local/bin) by default. By setting
|
||||||
|
## --prefix= at configure time the user can change this (eg: ./configure
|
||||||
|
## --prefix=/usr will install soundstretch under /usr/bin/soundstretch )
|
||||||
|
bin_PROGRAMS=soundstretch
|
||||||
|
|
||||||
|
noinst_HEADERS=RunParameters.h WavFile.h
|
||||||
|
|
||||||
|
# extra files to include in distrubution tarball
|
||||||
|
EXTRA_DIST=soundstretch.dsp soundstretch.dsw
|
||||||
|
|
||||||
|
## for every name listed under bin_PROGRAMS, you have a <prog>_SOURCES. This lists
|
||||||
|
## all the sources in the current directory that are used to build soundstretch.
|
||||||
|
soundstretch_SOURCES=main.cpp RunParameters.cpp WavFile.cpp
|
||||||
|
|
||||||
|
## soundstretch_LDADD is a list of extras to pass at link time. All the objects
|
||||||
|
## created by the above soundstretch_SOURCES are automatically linked in, so here I
|
||||||
|
## list object files from other directories as well as flags passed to the
|
||||||
|
## linker.
|
||||||
|
soundstretch_LDADD=../../SoundTouch/libSoundTouch.la ../bpm/libBPM.la -lm
|
||||||
|
|
||||||
|
## linker flags
|
||||||
|
soundstretch_LDFLAGS=-s
|
||||||
|
|
||||||
|
## additional compiler flags
|
||||||
|
soundstretch_CXXFLAGS=-O3 -I../bpm
|
||||||
|
|
||||||
|
#clean-local:
|
||||||
|
# -rm -f additional-files-to-remove-on-make-clean
|
||||||
|
|
||||||
293
source/example/SoundStretch/RunParameters.cpp
Normal file
293
source/example/SoundStretch/RunParameters.cpp
Normal file
@ -0,0 +1,293 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// A class for parsing the 'soundstretch' application command line parameters
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: RunParameters.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <string>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "RunParameters.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
// Program usage instructions
|
||||||
|
|
||||||
|
static const char licenseText[] =
|
||||||
|
" LICENSE:\n"
|
||||||
|
" ========\n"
|
||||||
|
" \n"
|
||||||
|
" SoundTouch sound processing library\n"
|
||||||
|
" Copyright (c) Olli Parviainen\n"
|
||||||
|
" \n"
|
||||||
|
" This library is free software; you can redistribute it and/or\n"
|
||||||
|
" modify it under the terms of the GNU Lesser General Public\n"
|
||||||
|
" License as published by the Free Software Foundation; either\n"
|
||||||
|
" version 2.1 of the License, or (at your option) any later version.\n"
|
||||||
|
" \n"
|
||||||
|
" This library is distributed in the hope that it will be useful,\n"
|
||||||
|
" but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
|
||||||
|
" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\n"
|
||||||
|
" Lesser General Public License for more details.\n"
|
||||||
|
" \n"
|
||||||
|
" You should have received a copy of the GNU Lesser General Public\n"
|
||||||
|
" License along with this library; if not, write to the Free Software\n"
|
||||||
|
" Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n"
|
||||||
|
" \n"
|
||||||
|
"This application is distributed with full source codes; however, if you\n"
|
||||||
|
"didn't receive them, please visit the author's homepage (see the link above).";
|
||||||
|
|
||||||
|
static const char whatText[] =
|
||||||
|
"This application processes WAV audio files by modifying the sound tempo,\n"
|
||||||
|
"pitch and playback rate properties independently from each other.\n"
|
||||||
|
"\n";
|
||||||
|
|
||||||
|
static const char usage[] =
|
||||||
|
"Usage :\n"
|
||||||
|
" soundstretch infile.wav outfile.wav [switches]\n\n"
|
||||||
|
"Available switches are:\n"
|
||||||
|
" -tempo=n : Change sound tempo by n percents (n=-95..+5000 %)\n"
|
||||||
|
" -pitch=n : Change sound pitch by n semitones (n=-60..+60 semitones)\n"
|
||||||
|
" -rate=n : Change sound rate by n percents (n=-95..+5000 %)\n"
|
||||||
|
" -bpm=n : Detect the BPM rate of sound and adjust tempo to meet 'n' BPMs.\n"
|
||||||
|
" If '=n' is omitted, just detects the BPM rate.\n"
|
||||||
|
" -quick : Use quicker tempo change algorithm (gain speed, lose quality)\n"
|
||||||
|
" -naa : Don't use anti-alias filtering (gain speed, lose quality)\n"
|
||||||
|
" -license : Display the program license text (LGPL)\n";
|
||||||
|
|
||||||
|
|
||||||
|
// Converts a char into lower case
|
||||||
|
static int _toLowerCase(int c)
|
||||||
|
{
|
||||||
|
if (c >= 'A' && c <= 'Z')
|
||||||
|
{
|
||||||
|
c += 'a' - 'A';
|
||||||
|
}
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
RunParameters::RunParameters(const int nParams, const char *paramStr[])
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
int nFirstParam;
|
||||||
|
|
||||||
|
if (nParams < 3)
|
||||||
|
{
|
||||||
|
// Too few parameters
|
||||||
|
if (nParams > 1 && paramStr[1][0] == '-' &&
|
||||||
|
_toLowerCase(paramStr[1][1]) == 'l')
|
||||||
|
{
|
||||||
|
// '-license' switch
|
||||||
|
throwLicense();
|
||||||
|
}
|
||||||
|
string msg = whatText;
|
||||||
|
msg += usage;
|
||||||
|
throw runtime_error(msg.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
inFileName = NULL;
|
||||||
|
outFileName = NULL;
|
||||||
|
tempoDelta = 0;
|
||||||
|
pitchDelta = 0;
|
||||||
|
rateDelta = 0;
|
||||||
|
quick = 0;
|
||||||
|
noAntiAlias = 0;
|
||||||
|
goalBPM = 0;
|
||||||
|
detectBPM = FALSE;
|
||||||
|
|
||||||
|
// Get input & output file names
|
||||||
|
inFileName = (char*)paramStr[1];
|
||||||
|
outFileName = (char*)paramStr[2];
|
||||||
|
|
||||||
|
if (outFileName[0] == '-')
|
||||||
|
{
|
||||||
|
// no outputfile name was given but parameters
|
||||||
|
outFileName = NULL;
|
||||||
|
nFirstParam = 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nFirstParam = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
// parse switch parameters
|
||||||
|
for (i = nFirstParam; i < nParams; i ++)
|
||||||
|
{
|
||||||
|
parseSwitchParam(paramStr[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
checkLimits();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Checks parameter limits
|
||||||
|
void RunParameters::checkLimits()
|
||||||
|
{
|
||||||
|
if (tempoDelta < -95.0f)
|
||||||
|
{
|
||||||
|
tempoDelta = -95.0f;
|
||||||
|
}
|
||||||
|
else if (tempoDelta > 5000.0f)
|
||||||
|
{
|
||||||
|
tempoDelta = 5000.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pitchDelta < -60.0f)
|
||||||
|
{
|
||||||
|
pitchDelta = -60.0f;
|
||||||
|
}
|
||||||
|
else if (pitchDelta > 60.0f)
|
||||||
|
{
|
||||||
|
pitchDelta = 60.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rateDelta < -95.0f)
|
||||||
|
{
|
||||||
|
rateDelta = -95.0f;
|
||||||
|
}
|
||||||
|
else if (rateDelta > 5000.0f)
|
||||||
|
{
|
||||||
|
rateDelta = 5000.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Unknown switch parameter -- throws an exception with an error message
|
||||||
|
void RunParameters::throwIllegalParamExp(const string &str) const
|
||||||
|
{
|
||||||
|
string msg = "ERROR : Illegal parameter \"";
|
||||||
|
msg += str;
|
||||||
|
msg += "\".\n\n";
|
||||||
|
msg += usage;
|
||||||
|
throw runtime_error(msg.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void RunParameters::throwLicense() const
|
||||||
|
{
|
||||||
|
throw runtime_error(licenseText);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float RunParameters::parseSwitchValue(const string &str) const
|
||||||
|
{
|
||||||
|
int pos;
|
||||||
|
|
||||||
|
pos = str.find_first_of('=');
|
||||||
|
if (pos < 0)
|
||||||
|
{
|
||||||
|
// '=' missing
|
||||||
|
throwIllegalParamExp(str);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read numerical parameter value after '='
|
||||||
|
return (float)atof(str.substr(pos + 1).c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Interprets a single switch parameter string of format "-switch=xx"
|
||||||
|
// Valid switches are "-tempo=xx", "-pitch=xx" and "-rate=xx". Stores
|
||||||
|
// switch values into 'params' structure.
|
||||||
|
void RunParameters::parseSwitchParam(const string &str)
|
||||||
|
{
|
||||||
|
int upS;
|
||||||
|
|
||||||
|
if (str[0] != '-')
|
||||||
|
{
|
||||||
|
// leading hyphen missing => not a valid parameter
|
||||||
|
throwIllegalParamExp(str);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Take the first character of switch name & change to lower case
|
||||||
|
upS = _toLowerCase(str[1]);
|
||||||
|
|
||||||
|
// interpret the switch name & operate accordingly
|
||||||
|
switch (upS)
|
||||||
|
{
|
||||||
|
case 't' :
|
||||||
|
// switch '-tempo=xx'
|
||||||
|
tempoDelta = parseSwitchValue(str);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'p' :
|
||||||
|
// switch '-pitch=xx'
|
||||||
|
pitchDelta = parseSwitchValue(str);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'r' :
|
||||||
|
// switch '-rate=xx'
|
||||||
|
rateDelta = parseSwitchValue(str);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'b' :
|
||||||
|
// switch '-bpm=xx'
|
||||||
|
detectBPM = TRUE;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
goalBPM = parseSwitchValue(str);
|
||||||
|
}
|
||||||
|
catch (runtime_error)
|
||||||
|
{
|
||||||
|
// illegal or missing bpm value => just calculate bpm
|
||||||
|
goalBPM = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'q' :
|
||||||
|
// switch '-quick'
|
||||||
|
quick = 1;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'n' :
|
||||||
|
// switch '-naa'
|
||||||
|
noAntiAlias = 1;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'l' :
|
||||||
|
// switch '-license'
|
||||||
|
throwLicense();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
// unknown switch
|
||||||
|
throwIllegalParamExp(str);
|
||||||
|
}
|
||||||
|
}
|
||||||
71
source/example/SoundStretch/RunParameters.h
Normal file
71
source/example/SoundStretch/RunParameters.h
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// A class for parsing the 'soundstretch' application command line parameters
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: RunParameters.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef RUNPARAMETERS_H
|
||||||
|
#define RUNPARAMETERS_H
|
||||||
|
|
||||||
|
#include "STTypes.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
/// Parses command line parameters into program parameters
|
||||||
|
class RunParameters
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
void throwIllegalParamExp(const string &str) const;
|
||||||
|
void throwLicense() const;
|
||||||
|
void parseSwitchParam(const string &str);
|
||||||
|
void checkLimits();
|
||||||
|
float parseSwitchValue(const string &str) const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
char *inFileName;
|
||||||
|
char *outFileName;
|
||||||
|
float tempoDelta;
|
||||||
|
float pitchDelta;
|
||||||
|
float rateDelta;
|
||||||
|
int quick;
|
||||||
|
int noAntiAlias;
|
||||||
|
float goalBPM;
|
||||||
|
BOOL detectBPM;
|
||||||
|
|
||||||
|
RunParameters(const int nParams, const char *paramStr[]);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
711
source/example/SoundStretch/WavFile.cpp
Normal file
711
source/example/SoundStretch/WavFile.cpp
Normal file
@ -0,0 +1,711 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Classes for easy reading & writing of WAV sound files.
|
||||||
|
///
|
||||||
|
/// For big-endian CPU, define _BIG_ENDIAN_ during compile-time to correctly
|
||||||
|
/// parse the WAV files with such processors.
|
||||||
|
///
|
||||||
|
/// Admittingly, more complete WAV reader routines may exist in public domain,
|
||||||
|
/// but the reason for 'yet another' one is that those generic WAV reader
|
||||||
|
/// libraries are exhaustingly large and cumbersome! Wanted to have something
|
||||||
|
/// simpler here, i.e. something that's not already larger than rest of the
|
||||||
|
/// SoundTouch/SoundStretch program...
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: WavFile.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <string>
|
||||||
|
#include <assert.h>
|
||||||
|
#include <limits.h>
|
||||||
|
|
||||||
|
#include "WavFile.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
const static char riffStr[] = "RIFF";
|
||||||
|
const static char waveStr[] = "WAVE";
|
||||||
|
const static char fmtStr[] = "fmt ";
|
||||||
|
const static char dataStr[] = "data";
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Helper functions for swapping byte order to correctly read/write WAV files
|
||||||
|
// with big-endian CPU's: Define compile-time definition _BIG_ENDIAN_ to
|
||||||
|
// turn-on the conversion if it appears necessary.
|
||||||
|
//
|
||||||
|
// For example, Intel x86 is little-endian and doesn't require conversion,
|
||||||
|
// while PowerPC of Mac's and many other RISC cpu's are big-endian.
|
||||||
|
|
||||||
|
#ifdef BYTE_ORDER
|
||||||
|
// In gcc compiler detect the byte order automatically
|
||||||
|
#if BYTE_ORDER == BIG_ENDIAN
|
||||||
|
// big-endian platform.
|
||||||
|
#define _BIG_ENDIAN_
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _BIG_ENDIAN_
|
||||||
|
// big-endian CPU, swap bytes in 16 & 32 bit words
|
||||||
|
|
||||||
|
// helper-function to swap byte-order of 32bit integer
|
||||||
|
static inline void _swap32(unsigned int &dwData)
|
||||||
|
{
|
||||||
|
dwData = ((dwData >> 24) & 0x000000FF) |
|
||||||
|
((dwData >> 8) & 0x0000FF00) |
|
||||||
|
((dwData << 8) & 0x00FF0000) |
|
||||||
|
((dwData << 24) & 0xFF000000);
|
||||||
|
}
|
||||||
|
|
||||||
|
// helper-function to swap byte-order of 16bit integer
|
||||||
|
static inline void _swap16(unsigned short &wData)
|
||||||
|
{
|
||||||
|
wData = ((wData >> 8) & 0x00FF) |
|
||||||
|
((wData << 8) & 0xFF00);
|
||||||
|
}
|
||||||
|
|
||||||
|
// helper-function to swap byte-order of buffer of 16bit integers
|
||||||
|
static inline void _swap16Buffer(unsigned short *pData, unsigned int dwNumWords)
|
||||||
|
{
|
||||||
|
unsigned long i;
|
||||||
|
|
||||||
|
for (i = 0; i < dwNumWords; i ++)
|
||||||
|
{
|
||||||
|
_swap16(pData[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#else // BIG_ENDIAN
|
||||||
|
// little-endian CPU, WAV file is ok as such
|
||||||
|
|
||||||
|
// dummy helper-function
|
||||||
|
static inline void _swap32(unsigned int &dwData)
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
// dummy helper-function
|
||||||
|
static inline void _swap16(unsigned short &wData)
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
// dummy helper-function
|
||||||
|
static inline void _swap16Buffer(unsigned short *pData, unsigned int dwNumBytes)
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // BIG_ENDIAN
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Class WavInFile
|
||||||
|
//
|
||||||
|
|
||||||
|
WavInFile::WavInFile(const char *fileName)
|
||||||
|
{
|
||||||
|
int hdrsOk;
|
||||||
|
|
||||||
|
// Try to open the file for reading
|
||||||
|
fptr = fopen(fileName, "rb");
|
||||||
|
if (fptr == NULL)
|
||||||
|
{
|
||||||
|
// didn't succeed
|
||||||
|
string msg = "Error : Unable to open file \"";
|
||||||
|
msg += fileName;
|
||||||
|
msg += "\" for reading.";
|
||||||
|
throw runtime_error(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read the file headers
|
||||||
|
hdrsOk = readWavHeaders();
|
||||||
|
if (hdrsOk != 0)
|
||||||
|
{
|
||||||
|
// Something didn't match in the wav file headers
|
||||||
|
string msg = "File \"";
|
||||||
|
msg += fileName;
|
||||||
|
msg += "\" is corrupt or not a WAV file";
|
||||||
|
throw runtime_error(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (header.format.fixed != 1)
|
||||||
|
{
|
||||||
|
string msg = "File \"";
|
||||||
|
msg += fileName;
|
||||||
|
msg += "\" uses unsupported encoding.";
|
||||||
|
throw runtime_error(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
dataRead = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
WavInFile::~WavInFile()
|
||||||
|
{
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void WavInFile::rewind()
|
||||||
|
{
|
||||||
|
int hdrsOk;
|
||||||
|
|
||||||
|
fseek(fptr, 0, SEEK_SET);
|
||||||
|
hdrsOk = readWavHeaders();
|
||||||
|
assert(hdrsOk == 0);
|
||||||
|
dataRead = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int WavInFile::checkCharTags()
|
||||||
|
{
|
||||||
|
// header.format.fmt should equal to 'fmt '
|
||||||
|
if (memcmp(fmtStr, header.format.fmt, 4) != 0) return -1;
|
||||||
|
// header.data.data_field should equal to 'data'
|
||||||
|
if (memcmp(dataStr, header.data.data_field, 4) != 0) return -1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int WavInFile::read(char *buffer, int maxElems)
|
||||||
|
{
|
||||||
|
int numBytes;
|
||||||
|
uint afterDataRead;
|
||||||
|
|
||||||
|
// ensure it's 8 bit format
|
||||||
|
if (header.format.bits_per_sample != 8)
|
||||||
|
{
|
||||||
|
throw runtime_error("Error: WavInFile::read(char*, int) works only with 8bit samples.");
|
||||||
|
}
|
||||||
|
assert(sizeof(char) == 1);
|
||||||
|
|
||||||
|
numBytes = maxElems;
|
||||||
|
afterDataRead = dataRead + numBytes;
|
||||||
|
if (afterDataRead > header.data.data_len)
|
||||||
|
{
|
||||||
|
// Don't read more samples than are marked available in header
|
||||||
|
numBytes = header.data.data_len - dataRead;
|
||||||
|
assert(numBytes >= 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
numBytes = fread(buffer, 1, numBytes, fptr);
|
||||||
|
dataRead += numBytes;
|
||||||
|
|
||||||
|
return numBytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int WavInFile::read(short *buffer, int maxElems)
|
||||||
|
{
|
||||||
|
unsigned int afterDataRead;
|
||||||
|
int numBytes;
|
||||||
|
int numElems;
|
||||||
|
|
||||||
|
if (header.format.bits_per_sample == 8)
|
||||||
|
{
|
||||||
|
// 8 bit format
|
||||||
|
char *temp = new char[maxElems];
|
||||||
|
int i;
|
||||||
|
|
||||||
|
numElems = read(temp, maxElems);
|
||||||
|
// convert from 8 to 16 bit
|
||||||
|
for (i = 0; i < numElems; i ++)
|
||||||
|
{
|
||||||
|
buffer[i] = temp[i] << 8;
|
||||||
|
}
|
||||||
|
delete[] temp;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 16 bit format
|
||||||
|
assert(header.format.bits_per_sample == 16);
|
||||||
|
assert(sizeof(short) == 2);
|
||||||
|
|
||||||
|
numBytes = maxElems * 2;
|
||||||
|
afterDataRead = dataRead + numBytes;
|
||||||
|
if (afterDataRead > header.data.data_len)
|
||||||
|
{
|
||||||
|
// Don't read more samples than are marked available in header
|
||||||
|
numBytes = header.data.data_len - dataRead;
|
||||||
|
assert(numBytes >= 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
numBytes = fread(buffer, 1, numBytes, fptr);
|
||||||
|
dataRead += numBytes;
|
||||||
|
numElems = numBytes / 2;
|
||||||
|
|
||||||
|
// 16bit samples, swap byte order if necessary
|
||||||
|
_swap16Buffer((unsigned short *)buffer, numElems);
|
||||||
|
}
|
||||||
|
|
||||||
|
return numElems;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int WavInFile::read(float *buffer, int maxElems)
|
||||||
|
{
|
||||||
|
short *temp = new short[maxElems];
|
||||||
|
int num;
|
||||||
|
int i;
|
||||||
|
double fscale;
|
||||||
|
|
||||||
|
num = read(temp, maxElems);
|
||||||
|
|
||||||
|
fscale = 1.0 / 32768.0;
|
||||||
|
// convert to floats, scale to range [-1..+1[
|
||||||
|
for (i = 0; i < num; i ++)
|
||||||
|
{
|
||||||
|
buffer[i] = (float)(fscale * (double)temp[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
delete[] temp;
|
||||||
|
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int WavInFile::eof() const
|
||||||
|
{
|
||||||
|
// return true if all data has been read or file eof has reached
|
||||||
|
return (dataRead == header.data.data_len || feof(fptr));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void WavInFile::close()
|
||||||
|
{
|
||||||
|
fclose(fptr);
|
||||||
|
fptr = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// test if character code is between a white space ' ' and little 'z'
|
||||||
|
static int isAlpha(char c)
|
||||||
|
{
|
||||||
|
return (c >= ' ' && c <= 'z') ? 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// test if all characters are between a white space ' ' and little 'z'
|
||||||
|
static int isAlphaStr(char *str)
|
||||||
|
{
|
||||||
|
int c;
|
||||||
|
|
||||||
|
c = str[0];
|
||||||
|
while (c)
|
||||||
|
{
|
||||||
|
if (isAlpha(c) == 0) return 0;
|
||||||
|
str ++;
|
||||||
|
c = str[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int WavInFile::readRIFFBlock()
|
||||||
|
{
|
||||||
|
fread(&(header.riff), sizeof(WavRiff), 1, fptr);
|
||||||
|
|
||||||
|
// swap 32bit data byte order if necessary
|
||||||
|
_swap32((unsigned int &)header.riff.package_len);
|
||||||
|
|
||||||
|
// header.riff.riff_char should equal to 'RIFF');
|
||||||
|
if (memcmp(riffStr, header.riff.riff_char, 4) != 0) return -1;
|
||||||
|
// header.riff.wave should equal to 'WAVE'
|
||||||
|
if (memcmp(waveStr, header.riff.wave, 4) != 0) return -1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int WavInFile::readHeaderBlock()
|
||||||
|
{
|
||||||
|
char label[5];
|
||||||
|
string sLabel;
|
||||||
|
|
||||||
|
// lead label string
|
||||||
|
fread(label, 1, 4, fptr);
|
||||||
|
label[4] = 0;
|
||||||
|
|
||||||
|
if (isAlphaStr(label) == 0) return -1; // not a valid label
|
||||||
|
|
||||||
|
// Decode blocks according to their label
|
||||||
|
if (strcmp(label, fmtStr) == 0)
|
||||||
|
{
|
||||||
|
int nLen, nDump;
|
||||||
|
|
||||||
|
// 'fmt ' block
|
||||||
|
memcpy(header.format.fmt, fmtStr, 4);
|
||||||
|
|
||||||
|
// read length of the format field
|
||||||
|
fread(&nLen, sizeof(int), 1, fptr);
|
||||||
|
// swap byte order if necessary
|
||||||
|
_swap32((unsigned int &)nLen); // int format_len;
|
||||||
|
header.format.format_len = nLen;
|
||||||
|
|
||||||
|
// calculate how much length differs from expected
|
||||||
|
nDump = nLen - (sizeof(header.format) - 8);
|
||||||
|
|
||||||
|
// if format_len is larger than expected, read only as much data as we've space for
|
||||||
|
if (nDump > 0)
|
||||||
|
{
|
||||||
|
nLen = sizeof(header.format) - 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
// read data
|
||||||
|
fread(&(header.format.fixed), nLen, 1, fptr);
|
||||||
|
|
||||||
|
// swap byte order if necessary
|
||||||
|
_swap16((unsigned short &)header.format.fixed); // short int fixed;
|
||||||
|
_swap16((unsigned short &)header.format.channel_number); // short int channel_number;
|
||||||
|
_swap32((unsigned int &)header.format.sample_rate); // int sample_rate;
|
||||||
|
_swap32((unsigned int &)header.format.byte_rate); // int byte_rate;
|
||||||
|
_swap16((unsigned short &)header.format.byte_per_sample); // short int byte_per_sample;
|
||||||
|
_swap16((unsigned short &)header.format.bits_per_sample); // short int bits_per_sample;
|
||||||
|
|
||||||
|
// if format_len is larger than expected, skip the extra data
|
||||||
|
if (nDump > 0)
|
||||||
|
{
|
||||||
|
fseek(fptr, nDump, SEEK_CUR);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else if (strcmp(label, dataStr) == 0)
|
||||||
|
{
|
||||||
|
// 'data' block
|
||||||
|
memcpy(header.data.data_field, dataStr, 4);
|
||||||
|
fread(&(header.data.data_len), sizeof(uint), 1, fptr);
|
||||||
|
|
||||||
|
// swap byte order if necessary
|
||||||
|
_swap32((unsigned int &)header.data.data_len);
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
uint len, i;
|
||||||
|
uint temp;
|
||||||
|
// unknown block
|
||||||
|
|
||||||
|
// read length
|
||||||
|
fread(&len, sizeof(len), 1, fptr);
|
||||||
|
// scan through the block
|
||||||
|
for (i = 0; i < len; i ++)
|
||||||
|
{
|
||||||
|
fread(&temp, 1, 1, fptr);
|
||||||
|
if (feof(fptr)) return -1; // unexpected eof
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int WavInFile::readWavHeaders()
|
||||||
|
{
|
||||||
|
int res;
|
||||||
|
|
||||||
|
memset(&header, 0, sizeof(header));
|
||||||
|
|
||||||
|
res = readRIFFBlock();
|
||||||
|
if (res) return 1;
|
||||||
|
// read header blocks until data block is found
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// read header blocks
|
||||||
|
res = readHeaderBlock();
|
||||||
|
if (res < 0) return 1; // error in file structure
|
||||||
|
} while (res == 0);
|
||||||
|
// check that all required tags are legal
|
||||||
|
return checkCharTags();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint WavInFile::getNumChannels() const
|
||||||
|
{
|
||||||
|
return header.format.channel_number;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint WavInFile::getNumBits() const
|
||||||
|
{
|
||||||
|
return header.format.bits_per_sample;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint WavInFile::getBytesPerSample() const
|
||||||
|
{
|
||||||
|
return getNumChannels() * getNumBits() / 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint WavInFile::getSampleRate() const
|
||||||
|
{
|
||||||
|
return header.format.sample_rate;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
uint WavInFile::getDataSizeInBytes() const
|
||||||
|
{
|
||||||
|
return header.data.data_len;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint WavInFile::getNumSamples() const
|
||||||
|
{
|
||||||
|
return header.data.data_len / header.format.byte_per_sample;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint WavInFile::getLengthMS() const
|
||||||
|
{
|
||||||
|
uint numSamples;
|
||||||
|
uint sampleRate;
|
||||||
|
|
||||||
|
numSamples = getNumSamples();
|
||||||
|
sampleRate = getSampleRate();
|
||||||
|
|
||||||
|
assert(numSamples < UINT_MAX / 1000);
|
||||||
|
return (1000 * numSamples / sampleRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Class WavOutFile
|
||||||
|
//
|
||||||
|
|
||||||
|
WavOutFile::WavOutFile(const char *fileName, int sampleRate, int bits, int channels)
|
||||||
|
{
|
||||||
|
bytesWritten = 0;
|
||||||
|
fptr = fopen(fileName, "wb");
|
||||||
|
if (fptr == NULL)
|
||||||
|
{
|
||||||
|
string msg = "Error : Unable to open file \"";
|
||||||
|
msg += fileName;
|
||||||
|
msg += "\" for writing.";
|
||||||
|
//pmsg = msg.c_str;
|
||||||
|
throw runtime_error(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
fillInHeader(sampleRate, bits, channels);
|
||||||
|
writeHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
WavOutFile::~WavOutFile()
|
||||||
|
{
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void WavOutFile::fillInHeader(uint sampleRate, uint bits, uint channels)
|
||||||
|
{
|
||||||
|
// fill in the 'riff' part..
|
||||||
|
|
||||||
|
// copy string 'RIFF' to riff_char
|
||||||
|
memcpy(&(header.riff.riff_char), riffStr, 4);
|
||||||
|
// package_len unknown so far
|
||||||
|
header.riff.package_len = 0;
|
||||||
|
// copy string 'WAVE' to wave
|
||||||
|
memcpy(&(header.riff.wave), waveStr, 4);
|
||||||
|
|
||||||
|
|
||||||
|
// fill in the 'format' part..
|
||||||
|
|
||||||
|
// copy string 'fmt ' to fmt
|
||||||
|
memcpy(&(header.format.fmt), fmtStr, 4);
|
||||||
|
|
||||||
|
header.format.format_len = 0x10;
|
||||||
|
header.format.fixed = 1;
|
||||||
|
header.format.channel_number = (short)channels;
|
||||||
|
header.format.sample_rate = sampleRate;
|
||||||
|
header.format.bits_per_sample = (short)bits;
|
||||||
|
header.format.byte_per_sample = (short)(bits * channels / 8);
|
||||||
|
header.format.byte_rate = header.format.byte_per_sample * sampleRate;
|
||||||
|
header.format.sample_rate = sampleRate;
|
||||||
|
|
||||||
|
// fill in the 'data' part..
|
||||||
|
|
||||||
|
// copy string 'data' to data_field
|
||||||
|
memcpy(&(header.data.data_field), dataStr, 4);
|
||||||
|
// data_len unknown so far
|
||||||
|
header.data.data_len = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void WavOutFile::finishHeader()
|
||||||
|
{
|
||||||
|
// supplement the file length into the header structure
|
||||||
|
header.riff.package_len = bytesWritten + 36;
|
||||||
|
header.data.data_len = bytesWritten;
|
||||||
|
|
||||||
|
writeHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void WavOutFile::writeHeader()
|
||||||
|
{
|
||||||
|
WavHeader hdrTemp;
|
||||||
|
|
||||||
|
// swap byte order if necessary
|
||||||
|
hdrTemp = header;
|
||||||
|
_swap32((unsigned int &)hdrTemp.riff.package_len);
|
||||||
|
_swap32((unsigned int &)hdrTemp.format.format_len);
|
||||||
|
_swap16((unsigned short &)hdrTemp.format.fixed);
|
||||||
|
_swap16((unsigned short &)hdrTemp.format.channel_number);
|
||||||
|
_swap32((unsigned int &)hdrTemp.format.sample_rate);
|
||||||
|
_swap32((unsigned int &)hdrTemp.format.byte_rate);
|
||||||
|
_swap16((unsigned short &)hdrTemp.format.byte_per_sample);
|
||||||
|
_swap16((unsigned short &)hdrTemp.format.bits_per_sample);
|
||||||
|
_swap32((unsigned int &)hdrTemp.data.data_len);
|
||||||
|
|
||||||
|
// write the supplemented header in the beginning of the file
|
||||||
|
fseek(fptr, 0, SEEK_SET);
|
||||||
|
fwrite(&hdrTemp, sizeof(hdrTemp), 1, fptr);
|
||||||
|
// jump back to the end of the file
|
||||||
|
fseek(fptr, 0, SEEK_END);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void WavOutFile::close()
|
||||||
|
{
|
||||||
|
finishHeader();
|
||||||
|
fclose(fptr);
|
||||||
|
fptr = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void WavOutFile::write(const char *buffer, int numElems)
|
||||||
|
{
|
||||||
|
int res;
|
||||||
|
|
||||||
|
if (header.format.bits_per_sample != 8)
|
||||||
|
{
|
||||||
|
throw runtime_error("Error: WavOutFile::write(const char*, int) accepts only 8bit samples.");
|
||||||
|
}
|
||||||
|
assert(sizeof(char) == 1);
|
||||||
|
|
||||||
|
res = fwrite(buffer, 1, numElems, fptr);
|
||||||
|
if (res != numElems)
|
||||||
|
{
|
||||||
|
throw runtime_error("Error while writing to a wav file.");
|
||||||
|
}
|
||||||
|
|
||||||
|
bytesWritten += numElems;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void WavOutFile::write(const short *buffer, int numElems)
|
||||||
|
{
|
||||||
|
int res;
|
||||||
|
|
||||||
|
// 16 bit samples
|
||||||
|
if (numElems < 1) return; // nothing to do
|
||||||
|
|
||||||
|
if (header.format.bits_per_sample == 8)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
char *temp = new char[numElems];
|
||||||
|
// convert from 16bit format to 8bit format
|
||||||
|
for (i = 0; i < numElems; i ++)
|
||||||
|
{
|
||||||
|
temp[i] = buffer[i] >> 8;
|
||||||
|
}
|
||||||
|
// write in 8bit format
|
||||||
|
write(temp, numElems);
|
||||||
|
delete[] temp;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 16bit format
|
||||||
|
unsigned short *pTemp = new unsigned short[numElems];
|
||||||
|
|
||||||
|
assert(header.format.bits_per_sample == 16);
|
||||||
|
|
||||||
|
// allocate temp buffer to swap byte order if necessary
|
||||||
|
memcpy(pTemp, buffer, numElems * 2);
|
||||||
|
_swap16Buffer(pTemp, numElems);
|
||||||
|
|
||||||
|
res = fwrite(pTemp, 2, numElems, fptr);
|
||||||
|
|
||||||
|
delete[] pTemp;
|
||||||
|
|
||||||
|
if (res != numElems)
|
||||||
|
{
|
||||||
|
throw runtime_error("Error while writing to a wav file.");
|
||||||
|
}
|
||||||
|
bytesWritten += 2 * numElems;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void WavOutFile::write(const float *buffer, int numElems)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
short *temp = new short[numElems];
|
||||||
|
int iTemp;
|
||||||
|
|
||||||
|
// convert to 16 bit integer
|
||||||
|
for (i = 0; i < numElems; i ++)
|
||||||
|
{
|
||||||
|
// convert to integer
|
||||||
|
iTemp = (int)(32768.0f * buffer[i]);
|
||||||
|
|
||||||
|
// saturate
|
||||||
|
if (iTemp < -32768) iTemp = -32768;
|
||||||
|
if (iTemp > 32767) iTemp = 32767;
|
||||||
|
temp[i] = (short)iTemp;
|
||||||
|
}
|
||||||
|
|
||||||
|
write(temp, numElems);
|
||||||
|
|
||||||
|
delete[] temp;
|
||||||
|
}
|
||||||
253
source/example/SoundStretch/WavFile.h
Normal file
253
source/example/SoundStretch/WavFile.h
Normal file
@ -0,0 +1,253 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Classes for easy reading & writing of WAV sound files.
|
||||||
|
///
|
||||||
|
/// For big-endian CPU, define BIG_ENDIAN during compile-time to correctly
|
||||||
|
/// parse the WAV files with such processors.
|
||||||
|
///
|
||||||
|
/// Admittingly, more complete WAV reader routines may exist in public domain, but
|
||||||
|
/// the reason for 'yet another' one is that those generic WAV reader libraries are
|
||||||
|
/// exhaustingly large and cumbersome! Wanted to have something simpler here, i.e.
|
||||||
|
/// something that's not already larger than rest of the SoundTouch/SoundStretch program...
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: WavFile.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef WAVFILE_H
|
||||||
|
#define WAVFILE_H
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#ifndef uint
|
||||||
|
typedef unsigned int uint;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/// WAV audio file 'riff' section header
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
char riff_char[4];
|
||||||
|
int package_len;
|
||||||
|
char wave[4];
|
||||||
|
} WavRiff;
|
||||||
|
|
||||||
|
/// WAV audio file 'format' section header
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
char fmt[4];
|
||||||
|
int format_len;
|
||||||
|
short fixed;
|
||||||
|
short channel_number;
|
||||||
|
int sample_rate;
|
||||||
|
int byte_rate;
|
||||||
|
short byte_per_sample;
|
||||||
|
short bits_per_sample;
|
||||||
|
} WavFormat;
|
||||||
|
|
||||||
|
/// WAV audio file 'data' section header
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
char data_field[4];
|
||||||
|
uint data_len;
|
||||||
|
} WavData;
|
||||||
|
|
||||||
|
|
||||||
|
/// WAV audio file header
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
WavRiff riff;
|
||||||
|
WavFormat format;
|
||||||
|
WavData data;
|
||||||
|
} WavHeader;
|
||||||
|
|
||||||
|
|
||||||
|
/// Class for reading WAV audio files.
|
||||||
|
class WavInFile
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
/// File pointer.
|
||||||
|
FILE *fptr;
|
||||||
|
|
||||||
|
/// Counter of how many bytes of sample data have been read from the file.
|
||||||
|
uint dataRead;
|
||||||
|
|
||||||
|
/// WAV header information
|
||||||
|
WavHeader header;
|
||||||
|
|
||||||
|
/// Read WAV file headers.
|
||||||
|
/// \return zero if all ok, nonzero if file format is invalid.
|
||||||
|
int readWavHeaders();
|
||||||
|
|
||||||
|
/// Checks WAV file header tags.
|
||||||
|
/// \return zero if all ok, nonzero if file format is invalid.
|
||||||
|
int checkCharTags();
|
||||||
|
|
||||||
|
/// Reads a single WAV file header block.
|
||||||
|
/// \return zero if all ok, nonzero if file format is invalid.
|
||||||
|
int readHeaderBlock();
|
||||||
|
|
||||||
|
/// Reads WAV file 'riff' block
|
||||||
|
int readRIFFBlock();
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// Constructor: Opens the given WAV file. If the file can't be opened,
|
||||||
|
/// throws 'runtime_error' exception.
|
||||||
|
WavInFile(const char *filename);
|
||||||
|
|
||||||
|
/// Destructor: Closes the file.
|
||||||
|
~WavInFile();
|
||||||
|
|
||||||
|
/// Close the file. Notice that file is automatically closed also when the
|
||||||
|
/// class instance is deleted.
|
||||||
|
void close();
|
||||||
|
|
||||||
|
/// Rewind to beginning of the file
|
||||||
|
void rewind();
|
||||||
|
|
||||||
|
/// Get sample rate.
|
||||||
|
uint getSampleRate() const;
|
||||||
|
|
||||||
|
/// Get number of bits per sample, i.e. 8 or 16.
|
||||||
|
uint getNumBits() const;
|
||||||
|
|
||||||
|
/// Get sample data size in bytes. Ahem, this should return same information as
|
||||||
|
/// 'getBytesPerSample'...
|
||||||
|
uint getDataSizeInBytes() const;
|
||||||
|
|
||||||
|
/// Get total number of samples in file.
|
||||||
|
uint getNumSamples() const;
|
||||||
|
|
||||||
|
/// Get number of bytes per audio sample (e.g. 16bit stereo = 4 bytes/sample)
|
||||||
|
uint getBytesPerSample() const;
|
||||||
|
|
||||||
|
/// Get number of audio channels in the file (1=mono, 2=stereo)
|
||||||
|
uint getNumChannels() const;
|
||||||
|
|
||||||
|
/// Get the audio file length in milliseconds
|
||||||
|
uint getLengthMS() const;
|
||||||
|
|
||||||
|
/// Reads audio samples from the WAV file. This routine works only for 8 bit samples.
|
||||||
|
/// Reads given number of elements from the file or if end-of-file reached, as many
|
||||||
|
/// elements as are left in the file.
|
||||||
|
///
|
||||||
|
/// \return Number of 8-bit integers read from the file.
|
||||||
|
int read(char *buffer, int maxElems);
|
||||||
|
|
||||||
|
/// Reads audio samples from the WAV file to 16 bit integer format. Reads given number
|
||||||
|
/// of elements from the file or if end-of-file reached, as many elements as are
|
||||||
|
/// left in the file.
|
||||||
|
///
|
||||||
|
/// \return Number of 16-bit integers read from the file.
|
||||||
|
int read(short *buffer, ///< Pointer to buffer where to read data.
|
||||||
|
int maxElems ///< Size of 'buffer' array (number of array elements).
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Reads audio samples from the WAV file to floating point format, converting
|
||||||
|
/// sample values to range [-1,1[. Reads given number of elements from the file
|
||||||
|
/// or if end-of-file reached, as many elements as are left in the file.
|
||||||
|
///
|
||||||
|
/// \return Number of elements read from the file.
|
||||||
|
int read(float *buffer, ///< Pointer to buffer where to read data.
|
||||||
|
int maxElems ///< Size of 'buffer' array (number of array elements).
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Check end-of-file.
|
||||||
|
///
|
||||||
|
/// \return Nonzero if end-of-file reached.
|
||||||
|
int eof() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// Class for writing WAV audio files.
|
||||||
|
class WavOutFile
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
/// Pointer to the WAV file
|
||||||
|
FILE *fptr;
|
||||||
|
|
||||||
|
/// WAV file header data.
|
||||||
|
WavHeader header;
|
||||||
|
|
||||||
|
/// Counter of how many bytes have been written to the file so far.
|
||||||
|
int bytesWritten;
|
||||||
|
|
||||||
|
/// Fills in WAV file header information.
|
||||||
|
void fillInHeader(const uint sampleRate, const uint bits, const uint channels);
|
||||||
|
|
||||||
|
/// Finishes the WAV file header by supplementing information of amount of
|
||||||
|
/// data written to file etc
|
||||||
|
void finishHeader();
|
||||||
|
|
||||||
|
/// Writes the WAV file header.
|
||||||
|
void writeHeader();
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// Constructor: Creates a new WAV file. Throws a 'runtime_error' exception
|
||||||
|
/// if file creation fails.
|
||||||
|
WavOutFile(const char *fileName, ///< Filename
|
||||||
|
int sampleRate, ///< Sample rate (e.g. 44100 etc)
|
||||||
|
int bits, ///< Bits per sample (8 or 16 bits)
|
||||||
|
int channels ///< Number of channels (1=mono, 2=stereo)
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Destructor: Finalizes & closes the WAV file.
|
||||||
|
~WavOutFile();
|
||||||
|
|
||||||
|
/// Write data to WAV file. This function works only with 8bit samples.
|
||||||
|
/// Throws a 'runtime_error' exception if writing to file fails.
|
||||||
|
void write(const char *buffer, ///< Pointer to sample data buffer.
|
||||||
|
int numElems ///< How many array items are to be written to file.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Write data to WAV file. Throws a 'runtime_error' exception if writing to
|
||||||
|
/// file fails.
|
||||||
|
void write(const short *buffer, ///< Pointer to sample data buffer.
|
||||||
|
int numElems ///< How many array items are to be written to file.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Write data to WAV file in floating point format, saturating sample values to range
|
||||||
|
/// [-1..+1[. Throws a 'runtime_error' exception if writing to file fails.
|
||||||
|
void write(const float *buffer, ///< Pointer to sample data buffer.
|
||||||
|
int numElems ///< How many array items are to be written to file.
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Finalize & close the WAV file. Automatically supplements the WAV file header
|
||||||
|
/// information according to written data etc.
|
||||||
|
///
|
||||||
|
/// Notice that file is automatically closed also when the class instance is deleted.
|
||||||
|
void close();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
288
source/example/SoundStretch/main.cpp
Normal file
288
source/example/SoundStretch/main.cpp
Normal file
@ -0,0 +1,288 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// SoundStretch main routine.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: main.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "RunParameters.h"
|
||||||
|
#include "WavFile.h"
|
||||||
|
#include "SoundTouch.h"
|
||||||
|
#include "BPMDetect.h"
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
// Processing chunk size
|
||||||
|
#define BUFF_SIZE 2048
|
||||||
|
|
||||||
|
|
||||||
|
static const char _helloText[] =
|
||||||
|
"\n"
|
||||||
|
" SoundStretch v%s - Written by Olli Parviainen 2001 - 2006\n"
|
||||||
|
"==================================================================\n"
|
||||||
|
"author e-mail: <oparviai@iki.fi> - WWW: http://www.surina.net/soundtouch\n"
|
||||||
|
"\n"
|
||||||
|
"This program is subject to (L)GPL license. Run \"soundstretch -license\" for\n"
|
||||||
|
"more information.\n"
|
||||||
|
"\n";
|
||||||
|
|
||||||
|
static void openFiles(WavInFile **inFile, WavOutFile **outFile, const RunParameters *params)
|
||||||
|
{
|
||||||
|
int bits, samplerate, channels;
|
||||||
|
|
||||||
|
// open input file...
|
||||||
|
*inFile = new WavInFile(params->inFileName);
|
||||||
|
|
||||||
|
// ... open output file with same sound parameters
|
||||||
|
bits = (*inFile)->getNumBits();
|
||||||
|
samplerate = (*inFile)->getSampleRate();
|
||||||
|
channels = (*inFile)->getNumChannels();
|
||||||
|
|
||||||
|
if (params->outFileName)
|
||||||
|
{
|
||||||
|
*outFile = new WavOutFile(params->outFileName, samplerate, bits, channels);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*outFile = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Sets the 'SoundTouch' object up according to input file sound format &
|
||||||
|
// command line parameters
|
||||||
|
static void setup(SoundTouch *pSoundTouch, const WavInFile *inFile, const RunParameters *params)
|
||||||
|
{
|
||||||
|
int sampleRate;
|
||||||
|
int channels;
|
||||||
|
|
||||||
|
sampleRate = inFile->getSampleRate();
|
||||||
|
channels = inFile->getNumChannels();
|
||||||
|
pSoundTouch->setSampleRate(sampleRate);
|
||||||
|
pSoundTouch->setChannels(channels);
|
||||||
|
|
||||||
|
pSoundTouch->setTempoChange(params->tempoDelta);
|
||||||
|
pSoundTouch->setPitchSemiTones(params->pitchDelta);
|
||||||
|
pSoundTouch->setRateChange(params->rateDelta);
|
||||||
|
|
||||||
|
pSoundTouch->setSetting(SETTING_USE_QUICKSEEK, params->quick);
|
||||||
|
pSoundTouch->setSetting(SETTING_USE_AA_FILTER, !params->noAntiAlias);
|
||||||
|
|
||||||
|
// print processing information
|
||||||
|
if (params->outFileName)
|
||||||
|
{
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
printf("Uses 16bit integer sample type in processing.\n\n");
|
||||||
|
#else
|
||||||
|
#ifndef FLOAT_SAMPLES
|
||||||
|
#error "Sampletype not defined"
|
||||||
|
#endif
|
||||||
|
printf("Uses 32bit floating point sample type in processing.\n\n");
|
||||||
|
#endif
|
||||||
|
// print processing information only if outFileName given i.e. some processing will happen
|
||||||
|
printf("Processing the file with the following changes:\n");
|
||||||
|
printf(" tempo change = %+g %%\n", params->tempoDelta);
|
||||||
|
printf(" pitch change = %+g semitones\n", params->pitchDelta);
|
||||||
|
printf(" rate change = %+g %%\n\n", params->rateDelta);
|
||||||
|
printf("Working...");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// outFileName not given
|
||||||
|
printf("Warning: output file name missing, won't output anything.\n\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
fflush(stdout);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Processes the sound
|
||||||
|
static void process(SoundTouch *pSoundTouch, WavInFile *inFile, WavOutFile *outFile)
|
||||||
|
{
|
||||||
|
int nSamples;
|
||||||
|
int nChannels;
|
||||||
|
int buffSizeSamples;
|
||||||
|
SAMPLETYPE sampleBuffer[BUFF_SIZE];
|
||||||
|
|
||||||
|
if ((inFile == NULL) || (outFile == NULL)) return; // nothing to do.
|
||||||
|
|
||||||
|
nChannels = inFile->getNumChannels();
|
||||||
|
buffSizeSamples = BUFF_SIZE / nChannels;
|
||||||
|
|
||||||
|
// Process samples read from the input file
|
||||||
|
while (inFile->eof() == 0)
|
||||||
|
{
|
||||||
|
int num;
|
||||||
|
|
||||||
|
// Read a chunk of samples from the input file
|
||||||
|
num = inFile->read(sampleBuffer, BUFF_SIZE);
|
||||||
|
nSamples = num / inFile->getNumChannels();
|
||||||
|
|
||||||
|
// Feed the samples into SoundTouch processor
|
||||||
|
pSoundTouch->putSamples(sampleBuffer, nSamples);
|
||||||
|
|
||||||
|
// Read ready samples from SoundTouch processor & write them output file.
|
||||||
|
// NOTES:
|
||||||
|
// - 'receiveSamples' doesn't necessarily return any samples at all
|
||||||
|
// during some rounds!
|
||||||
|
// - On the other hand, during some round 'receiveSamples' may have more
|
||||||
|
// ready samples than would fit into 'sampleBuffer', and for this reason
|
||||||
|
// the 'receiveSamples' call is iterated for as many times as it
|
||||||
|
// outputs samples.
|
||||||
|
do
|
||||||
|
{
|
||||||
|
nSamples = pSoundTouch->receiveSamples(sampleBuffer, buffSizeSamples);
|
||||||
|
outFile->write(sampleBuffer, nSamples * nChannels);
|
||||||
|
} while (nSamples != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now the input file is processed, yet 'flush' few last samples that are
|
||||||
|
// hiding in the SoundTouch's internal processing pipeline.
|
||||||
|
pSoundTouch->flush();
|
||||||
|
do
|
||||||
|
{
|
||||||
|
nSamples = pSoundTouch->receiveSamples(sampleBuffer, buffSizeSamples);
|
||||||
|
outFile->write(sampleBuffer, nSamples * nChannels);
|
||||||
|
} while (nSamples != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Detect BPM rate of inFile and adjust tempo setting accordingly if necessary
|
||||||
|
static void detectBPM(WavInFile *inFile, RunParameters *params)
|
||||||
|
{
|
||||||
|
float bpmValue;
|
||||||
|
int nChannels;
|
||||||
|
BPMDetect bpm(inFile->getNumChannels(), inFile->getSampleRate());
|
||||||
|
SAMPLETYPE sampleBuffer[BUFF_SIZE];
|
||||||
|
|
||||||
|
// detect bpm rate
|
||||||
|
printf("Detecting BPM rate...");
|
||||||
|
fflush(stdout);
|
||||||
|
|
||||||
|
nChannels = inFile->getNumChannels();
|
||||||
|
|
||||||
|
// Process the 'inFile' in small blocks, repeat until whole file has
|
||||||
|
// been processed
|
||||||
|
while (inFile->eof() == 0)
|
||||||
|
{
|
||||||
|
int num, samples;
|
||||||
|
|
||||||
|
// Read sample data from input file
|
||||||
|
num = inFile->read(sampleBuffer, BUFF_SIZE);
|
||||||
|
|
||||||
|
// Enter the new samples to the bpm analyzer class
|
||||||
|
samples = num / nChannels;
|
||||||
|
bpm.inputSamples(sampleBuffer, samples);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now the whole song data has been analyzed. Read the resulting bpm.
|
||||||
|
bpmValue = bpm.getBpm();
|
||||||
|
printf("Done!\n");
|
||||||
|
|
||||||
|
// rewind the file after bpm detection
|
||||||
|
inFile->rewind();
|
||||||
|
|
||||||
|
if (bpmValue > 0)
|
||||||
|
{
|
||||||
|
printf("Detected BPM rate %.1f\n\n", bpmValue);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
printf("Couldn't detect BPM rate.\n\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (params->goalBPM > 0)
|
||||||
|
{
|
||||||
|
// adjust tempo to given bpm
|
||||||
|
params->tempoDelta = (params->goalBPM / bpmValue - 1.0f) * 100.0f;
|
||||||
|
printf("The file will be converted to %.1f BPM\n\n", params->goalBPM);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int main(const int nParams, const char *paramStr[])
|
||||||
|
{
|
||||||
|
WavInFile *inFile;
|
||||||
|
WavOutFile *outFile;
|
||||||
|
RunParameters *params;
|
||||||
|
SoundTouch SoundTouch;
|
||||||
|
|
||||||
|
printf(_helloText, SoundTouch::getVersionString());
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Parse command line parameters
|
||||||
|
params = new RunParameters(nParams, paramStr);
|
||||||
|
|
||||||
|
// Open input & output files
|
||||||
|
openFiles(&inFile, &outFile, params);
|
||||||
|
|
||||||
|
if (params->detectBPM == TRUE)
|
||||||
|
{
|
||||||
|
// detect sound BPM (and adjust processing parameters
|
||||||
|
// accordingly if necessary)
|
||||||
|
detectBPM(inFile, params);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup the 'SoundTouch' object for processing the sound
|
||||||
|
setup(&SoundTouch, inFile, params);
|
||||||
|
|
||||||
|
// Process the sound
|
||||||
|
process(&SoundTouch, inFile, outFile);
|
||||||
|
|
||||||
|
// Close WAV file handles & dispose of the objects
|
||||||
|
delete inFile;
|
||||||
|
delete outFile;
|
||||||
|
delete params;
|
||||||
|
|
||||||
|
printf("Done!\n");
|
||||||
|
}
|
||||||
|
catch (runtime_error &e)
|
||||||
|
{
|
||||||
|
// An exception occurred during processing, display an error message
|
||||||
|
printf("%s\n", e.what());
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
137
source/example/SoundStretch/soundstretch.dsp
Normal file
137
source/example/SoundStretch/soundstretch.dsp
Normal file
@ -0,0 +1,137 @@
|
|||||||
|
# Microsoft Developer Studio Project File - Name="soundstretch" - Package Owner=<4>
|
||||||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||||
|
# ** DO NOT EDIT **
|
||||||
|
|
||||||
|
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||||
|
|
||||||
|
CFG=soundstretch - Win32 Debug
|
||||||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||||
|
!MESSAGE use the Export Makefile command and run
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "soundstretch.mak".
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||||||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "soundstretch.mak" CFG="soundstretch - Win32 Debug"
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE Possible choices for configuration are:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE "soundstretch - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||||
|
!MESSAGE "soundstretch - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||||
|
!MESSAGE
|
||||||
|
|
||||||
|
# Begin Project
|
||||||
|
# PROP AllowPerConfigDependencies 0
|
||||||
|
# PROP Scc_ProjName ""
|
||||||
|
# PROP Scc_LocalPath ""
|
||||||
|
CPP=cl.exe
|
||||||
|
RSC=rc.exe
|
||||||
|
|
||||||
|
!IF "$(CFG)" == "soundstretch - Win32 Release"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 0
|
||||||
|
# PROP BASE Output_Dir "Release"
|
||||||
|
# PROP BASE Intermediate_Dir "Release"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 0
|
||||||
|
# PROP Output_Dir "Release"
|
||||||
|
# PROP Intermediate_Dir "Release"
|
||||||
|
# PROP Ignore_Export_Lib 0
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||||
|
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\..\include" /I "..\bpm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
|
||||||
|
# SUBTRACT CPP /YX
|
||||||
|
# ADD BASE RSC /l 0x40b /d "NDEBUG"
|
||||||
|
# ADD RSC /l 0x40b /d "NDEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LINK32=link.exe
|
||||||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||||
|
# ADD LINK32 SoundTouch.lib bpm.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\..\lib"
|
||||||
|
# Begin Special Build Tool
|
||||||
|
SOURCE="$(InputPath)"
|
||||||
|
PostBuild_Cmds=copy Release\soundstretch.exe ..\..\..\bin\
|
||||||
|
# End Special Build Tool
|
||||||
|
|
||||||
|
!ELSEIF "$(CFG)" == "soundstretch - Win32 Debug"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 1
|
||||||
|
# PROP BASE Output_Dir "Debug"
|
||||||
|
# PROP BASE Intermediate_Dir "Debug"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 1
|
||||||
|
# PROP Output_Dir "Debug"
|
||||||
|
# PROP Intermediate_Dir "Debug"
|
||||||
|
# PROP Ignore_Export_Lib 0
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||||
|
# ADD CPP /nologo /Zp16 /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\bpm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c
|
||||||
|
# SUBTRACT CPP /YX
|
||||||
|
# ADD BASE RSC /l 0x40b /d "_DEBUG"
|
||||||
|
# ADD RSC /l 0x40b /d "_DEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LINK32=link.exe
|
||||||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||||
|
# ADD LINK32 SoundTouchD.lib bpmD.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/soundstretchD.exe" /pdbtype:sept /libpath:"..\..\..\lib"
|
||||||
|
# SUBTRACT LINK32 /pdb:none
|
||||||
|
# Begin Special Build Tool
|
||||||
|
SOURCE="$(InputPath)"
|
||||||
|
PostBuild_Cmds=copy Debug\soundstretchD.exe ..\..\..\bin\
|
||||||
|
# End Special Build Tool
|
||||||
|
|
||||||
|
!ENDIF
|
||||||
|
|
||||||
|
# Begin Target
|
||||||
|
|
||||||
|
# Name "soundstretch - Win32 Release"
|
||||||
|
# Name "soundstretch - Win32 Debug"
|
||||||
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\main.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\RunParameters.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\WavFile.cpp
|
||||||
|
# End Source File
|
||||||
|
# End Group
|
||||||
|
# Begin Group "Header Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\RunParameters.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\include\SoundTouch.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\include\STTypes.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\WavFile.h
|
||||||
|
# End Source File
|
||||||
|
# End Group
|
||||||
|
# Begin Group "Resource Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||||
|
# End Group
|
||||||
|
# End Target
|
||||||
|
# End Project
|
||||||
61
source/example/SoundStretch/soundstretch.dsw
Normal file
61
source/example/SoundStretch/soundstretch.dsw
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||||
|
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||||
|
#
|
||||||
|
# $Id: soundstretch.dsw 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Project: "SoundTouch"=..\..\SoundTouch\SoundTouch.dsp - Package Owner=<4>
|
||||||
|
|
||||||
|
Package=<5>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
Package=<4>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Project: "bpm"=..\bpm\bpm.dsp - Package Owner=<4>
|
||||||
|
|
||||||
|
Package=<5>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
Package=<4>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Project: "soundstretch"=.\soundstretch.dsp - Package Owner=<4>
|
||||||
|
|
||||||
|
Package=<5>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
Package=<4>
|
||||||
|
{{{
|
||||||
|
Begin Project Dependency
|
||||||
|
Project_Dep_Name SoundTouch
|
||||||
|
End Project Dependency
|
||||||
|
Begin Project Dependency
|
||||||
|
Project_Dep_Name bpm
|
||||||
|
End Project Dependency
|
||||||
|
}}}
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Global:
|
||||||
|
|
||||||
|
Package=<5>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
Package=<3>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
39
source/example/SoundStretch/soundstretch.sln
Normal file
39
source/example/SoundStretch/soundstretch.sln
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "..\..\SoundTouch\SoundTouch.vcproj", "{121A2AA5-7B1F-4871-8436-FB9C837F11D4}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bpm", "..\bpm\bpm.vcproj", "{DA262114-26F8-4F52-BC51-111307A6C776}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "soundstretch", "soundstretch.vcproj", "{5AACDFFA-D491-44B8-A332-DA7ACCAAF2AF}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{DA262114-26F8-4F52-BC51-111307A6C776} = {DA262114-26F8-4F52-BC51-111307A6C776}
|
||||||
|
{121A2AA5-7B1F-4871-8436-FB9C837F11D4} = {121A2AA5-7B1F-4871-8436-FB9C837F11D4}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfiguration) = preSolution
|
||||||
|
Debug = Debug
|
||||||
|
Release = Release
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfiguration) = postSolution
|
||||||
|
{121A2AA5-7B1F-4871-8436-FB9C837F11D4}.Debug.ActiveCfg = Debug|Win32
|
||||||
|
{121A2AA5-7B1F-4871-8436-FB9C837F11D4}.Debug.Build.0 = Debug|Win32
|
||||||
|
{121A2AA5-7B1F-4871-8436-FB9C837F11D4}.Release.ActiveCfg = Release|Win32
|
||||||
|
{121A2AA5-7B1F-4871-8436-FB9C837F11D4}.Release.Build.0 = Release|Win32
|
||||||
|
{DA262114-26F8-4F52-BC51-111307A6C776}.Debug.ActiveCfg = Debug|Win32
|
||||||
|
{DA262114-26F8-4F52-BC51-111307A6C776}.Debug.Build.0 = Debug|Win32
|
||||||
|
{DA262114-26F8-4F52-BC51-111307A6C776}.Release.ActiveCfg = Release|Win32
|
||||||
|
{DA262114-26F8-4F52-BC51-111307A6C776}.Release.Build.0 = Release|Win32
|
||||||
|
{5AACDFFA-D491-44B8-A332-DA7ACCAAF2AF}.Debug.ActiveCfg = Debug|Win32
|
||||||
|
{5AACDFFA-D491-44B8-A332-DA7ACCAAF2AF}.Debug.Build.0 = Debug|Win32
|
||||||
|
{5AACDFFA-D491-44B8-A332-DA7ACCAAF2AF}.Release.ActiveCfg = Release|Win32
|
||||||
|
{5AACDFFA-D491-44B8-A332-DA7ACCAAF2AF}.Release.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
239
source/example/SoundStretch/soundstretch.vcproj
Normal file
239
source/example/SoundStretch/soundstretch.vcproj
Normal file
@ -0,0 +1,239 @@
|
|||||||
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
|
<VisualStudioProject
|
||||||
|
ProjectType="Visual C++"
|
||||||
|
Version="7.10"
|
||||||
|
Name="soundstretch"
|
||||||
|
SccProjectName=""
|
||||||
|
SccLocalPath="">
|
||||||
|
<Platforms>
|
||||||
|
<Platform
|
||||||
|
Name="Win32"/>
|
||||||
|
</Platforms>
|
||||||
|
<Configurations>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
OutputDirectory=".\Debug"
|
||||||
|
IntermediateDirectory=".\Debug"
|
||||||
|
ConfigurationType="1"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||||
|
CharacterSet="2">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories="..\..\..\include,..\bpm"
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
RuntimeLibrary="5"
|
||||||
|
StructMemberAlignment="5"
|
||||||
|
PrecompiledHeaderFile=".\Debug/soundstretch.pch"
|
||||||
|
AssemblerListingLocation=".\Debug/"
|
||||||
|
ObjectFile=".\Debug/"
|
||||||
|
ProgramDataBaseFileName=".\Debug/"
|
||||||
|
BrowseInformation="1"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
DebugInformationFormat="4"
|
||||||
|
CompileAs="0"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLinkerTool"
|
||||||
|
AdditionalDependencies="SoundTouchD.lib bpmD.lib"
|
||||||
|
OutputFile="Debug/soundstretchD.exe"
|
||||||
|
LinkIncremental="2"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
AdditionalLibraryDirectories="..\..\..\lib"
|
||||||
|
IgnoreDefaultLibraryNames="libc"
|
||||||
|
GenerateDebugInformation="TRUE"
|
||||||
|
ProgramDatabaseFile=".\Debug/soundstretchD.pdb"
|
||||||
|
GenerateMapFile="TRUE"
|
||||||
|
MapFileName=".\Debug/soundstretchD.map"
|
||||||
|
SubSystem="1"
|
||||||
|
TargetMachine="1"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"
|
||||||
|
TypeLibraryName=".\Debug/soundstretch.tlb"
|
||||||
|
HeaderFileName=""/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
CommandLine="copy Debug\soundstretchD.exe ..\..\..\bin\"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="_DEBUG"
|
||||||
|
Culture="1035"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebDeploymentTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Release|Win32"
|
||||||
|
OutputDirectory=".\Release"
|
||||||
|
IntermediateDirectory=".\Release"
|
||||||
|
ConfigurationType="1"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||||
|
CharacterSet="2">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
InlineFunctionExpansion="1"
|
||||||
|
AdditionalIncludeDirectories="..\..\..\include,..\bpm"
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||||
|
StringPooling="TRUE"
|
||||||
|
RuntimeLibrary="4"
|
||||||
|
EnableFunctionLevelLinking="TRUE"
|
||||||
|
PrecompiledHeaderFile=".\Release/soundstretch.pch"
|
||||||
|
AssemblerListingLocation=".\Release/"
|
||||||
|
ObjectFile=".\Release/"
|
||||||
|
ProgramDataBaseFileName=".\Release/"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
DebugInformationFormat="3"
|
||||||
|
CompileAs="0"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLinkerTool"
|
||||||
|
AdditionalDependencies="SoundTouch.lib bpm.lib"
|
||||||
|
OutputFile=".\Release/soundstretch.exe"
|
||||||
|
LinkIncremental="1"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
AdditionalLibraryDirectories="..\..\..\lib"
|
||||||
|
GenerateDebugInformation="TRUE"
|
||||||
|
GenerateMapFile="TRUE"
|
||||||
|
MapFileName=".\Release/soundstretch.map"
|
||||||
|
SubSystem="1"
|
||||||
|
TargetMachine="1"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"
|
||||||
|
TypeLibraryName=".\Release/soundstretch.tlb"
|
||||||
|
HeaderFileName=""/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
CommandLine="copy Release\soundstretch.exe ..\..\..\bin\"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="NDEBUG"
|
||||||
|
Culture="1035"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebDeploymentTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||||
|
</Configuration>
|
||||||
|
</Configurations>
|
||||||
|
<References>
|
||||||
|
</References>
|
||||||
|
<Files>
|
||||||
|
<Filter
|
||||||
|
Name="Source Files"
|
||||||
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||||
|
<File
|
||||||
|
RelativePath="main.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="RunParameters.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="WavFile.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
<Filter
|
||||||
|
Name="Header Files"
|
||||||
|
Filter="h;hpp;hxx;hm;inl">
|
||||||
|
<File
|
||||||
|
RelativePath="RunParameters.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\..\include\SoundTouch.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\..\include\STTypes.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="WavFile.h">
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
<Filter
|
||||||
|
Name="Resource Files"
|
||||||
|
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||||
|
</Filter>
|
||||||
|
</Files>
|
||||||
|
<Globals>
|
||||||
|
</Globals>
|
||||||
|
</VisualStudioProject>
|
||||||
311
source/example/bpm/BPMDetect.cpp
Normal file
311
source/example/bpm/BPMDetect.cpp
Normal file
@ -0,0 +1,311 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Beats-per-minute (BPM) detection routine.
|
||||||
|
///
|
||||||
|
/// The beat detection algorithm works as follows:
|
||||||
|
/// - Use function 'inputSamples' to input a chunks of samples to the class for
|
||||||
|
/// analysis. It's a good idea to enter a large sound file or stream in smallish
|
||||||
|
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
|
||||||
|
/// - Inputted sound data is decimated to approx 500 Hz to reduce calculation burden,
|
||||||
|
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
|
||||||
|
/// Simple averaging is used for anti-alias filtering because the resulting signal
|
||||||
|
/// quality isn't of that high importance.
|
||||||
|
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
|
||||||
|
/// taking absolute value that's smoothed by sliding average. Signal levels that
|
||||||
|
/// are below a couple of times the general RMS amplitude level are cut away to
|
||||||
|
/// leave only notable peaks there.
|
||||||
|
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
|
||||||
|
/// autocorrelation function of the enveloped signal.
|
||||||
|
/// - After whole sound data file has been analyzed as above, the bpm level is
|
||||||
|
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
|
||||||
|
/// function, calculates it's precise location and converts this reading to bpm's.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: BPMDetect.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <math.h>
|
||||||
|
#include <assert.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include "FIFOSampleBuffer.h"
|
||||||
|
#include "PeakFinder.h"
|
||||||
|
#include "BPMDetect.h"
|
||||||
|
|
||||||
|
using namespace soundtouch;
|
||||||
|
|
||||||
|
#define INPUT_BLOCK_SAMPLES 2048
|
||||||
|
#define DECIMATED_BLOCK_SAMPLES 256
|
||||||
|
|
||||||
|
typedef unsigned short ushort;
|
||||||
|
|
||||||
|
/// decay constant for calculating RMS volume sliding average approximation
|
||||||
|
/// (time constant is about 10 sec)
|
||||||
|
const float avgdecay = 0.99986f;
|
||||||
|
|
||||||
|
/// Normalization coefficient for calculating RMS sliding average approximation.
|
||||||
|
const float avgnorm = (1 - avgdecay);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BPMDetect::BPMDetect(int numChannels, int sampleRate)
|
||||||
|
{
|
||||||
|
xcorr = NULL;
|
||||||
|
|
||||||
|
buffer = new FIFOSampleBuffer();
|
||||||
|
|
||||||
|
decimateSum = 0;
|
||||||
|
decimateCount = 0;
|
||||||
|
decimateBy = 0;
|
||||||
|
|
||||||
|
this->sampleRate = sampleRate;
|
||||||
|
this->channels = numChannels;
|
||||||
|
|
||||||
|
envelopeAccu = 0;
|
||||||
|
|
||||||
|
// Initialize RMS volume accumulator to RMS level of 3000 (out of 32768) that's
|
||||||
|
// a typical RMS signal level value for song data. This value is then adapted
|
||||||
|
// to the actual level during processing.
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
// integer samples
|
||||||
|
RMSVolumeAccu = (3000 * 3000) / avgnorm;
|
||||||
|
#else
|
||||||
|
// float samples, scaled to range [-1..+1[
|
||||||
|
RMSVolumeAccu = (0.092f * 0.092f) / avgnorm;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
init(numChannels, sampleRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BPMDetect::~BPMDetect()
|
||||||
|
{
|
||||||
|
delete[] xcorr;
|
||||||
|
delete buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// low-pass filter & decimate to about 500 Hz. return number of outputted samples.
|
||||||
|
///
|
||||||
|
/// Decimation is used to remove the unnecessary frequencies and thus to reduce
|
||||||
|
/// the amount of data needed to be processed as calculating autocorrelation
|
||||||
|
/// function is a very-very heavy operation.
|
||||||
|
///
|
||||||
|
/// Anti-alias filtering is done simply by averaging the samples. This is really a
|
||||||
|
/// poor-man's anti-alias filtering, but it's not so critical in this kind of application
|
||||||
|
/// (it'd also be difficult to design a high-quality filter with steep cut-off at very
|
||||||
|
/// narrow band)
|
||||||
|
int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
|
||||||
|
{
|
||||||
|
int count, outcount;
|
||||||
|
LONG_SAMPLETYPE out;
|
||||||
|
|
||||||
|
assert(decimateBy != 0);
|
||||||
|
outcount = 0;
|
||||||
|
for (count = 0; count < numsamples; count ++)
|
||||||
|
{
|
||||||
|
decimateSum += src[count];
|
||||||
|
|
||||||
|
decimateCount ++;
|
||||||
|
if (decimateCount >= decimateBy)
|
||||||
|
{
|
||||||
|
// Store every Nth sample only
|
||||||
|
out = (LONG_SAMPLETYPE)(decimateSum / decimateBy);
|
||||||
|
decimateSum = 0;
|
||||||
|
decimateCount = 0;
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
// check ranges for sure (shouldn't actually be necessary)
|
||||||
|
if (out > 32767)
|
||||||
|
{
|
||||||
|
out = 32767;
|
||||||
|
}
|
||||||
|
else if (out < -32768)
|
||||||
|
{
|
||||||
|
out = -32768;
|
||||||
|
}
|
||||||
|
#endif // INTEGER_SAMPLES
|
||||||
|
dest[outcount] = (SAMPLETYPE)out;
|
||||||
|
outcount ++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return outcount;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Calculates autocorrelation function of the sample history buffer
|
||||||
|
void BPMDetect::updateXCorr(int process_samples)
|
||||||
|
{
|
||||||
|
int offs;
|
||||||
|
SAMPLETYPE *pBuffer;
|
||||||
|
|
||||||
|
assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
|
||||||
|
|
||||||
|
pBuffer = buffer->ptrBegin();
|
||||||
|
for (offs = windowStart; offs < windowLen; offs ++)
|
||||||
|
{
|
||||||
|
LONG_SAMPLETYPE sum;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
sum = 0;
|
||||||
|
for (i = 0; i < process_samples; i ++)
|
||||||
|
{
|
||||||
|
sum += pBuffer[i] * pBuffer[i + offs]; // scaling the sub-result shouldn't be necessary
|
||||||
|
}
|
||||||
|
// xcorr[offs] *= xcorr_decay; // decay 'xcorr' here with suitable coefficients
|
||||||
|
// if it's desired that the system adapts automatically to
|
||||||
|
// various bpms, e.g. in processing continouos music stream.
|
||||||
|
// The 'xcorr_decay' should be a value that's smaller than but
|
||||||
|
// close to one, and should also depend on 'process_samples' value.
|
||||||
|
|
||||||
|
xcorr[offs] += (float)sum;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Calculates envelope of the sample data
|
||||||
|
void BPMDetect::calcEnvelope(SAMPLETYPE *samples, int numsamples)
|
||||||
|
{
|
||||||
|
const float decay = 0.7f; // decay constant for smoothing the envelope
|
||||||
|
const float norm = (1 - decay);
|
||||||
|
|
||||||
|
int i;
|
||||||
|
LONG_SAMPLETYPE out;
|
||||||
|
float val;
|
||||||
|
|
||||||
|
for (i = 0; i < numsamples; i ++)
|
||||||
|
{
|
||||||
|
// calc average RMS volume
|
||||||
|
RMSVolumeAccu *= avgdecay;
|
||||||
|
val = (float)fabs((float)samples[i]);
|
||||||
|
RMSVolumeAccu += val * val;
|
||||||
|
|
||||||
|
// cut amplitudes that are below 2 times average RMS volume
|
||||||
|
// (we're interested in peak values, not the silent moments)
|
||||||
|
val -= 2 * (float)sqrt(RMSVolumeAccu * avgnorm);
|
||||||
|
val = (val > 0) ? val : 0;
|
||||||
|
|
||||||
|
// smooth amplitude envelope
|
||||||
|
envelopeAccu *= decay;
|
||||||
|
envelopeAccu += val;
|
||||||
|
out = (LONG_SAMPLETYPE)(envelopeAccu * norm);
|
||||||
|
|
||||||
|
#ifdef INTEGER_SAMPLES
|
||||||
|
// cut peaks (shouldn't be necessary though)
|
||||||
|
if (out > 32767) out = 32767;
|
||||||
|
#endif // INTEGER_SAMPLES
|
||||||
|
samples[i] = (SAMPLETYPE)out;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void BPMDetect::inputSamples(SAMPLETYPE *samples, int numSamples)
|
||||||
|
{
|
||||||
|
SAMPLETYPE decimated[DECIMATED_BLOCK_SAMPLES];
|
||||||
|
|
||||||
|
// convert from stereo to mono if necessary
|
||||||
|
if (channels == 2)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < numSamples; i ++)
|
||||||
|
{
|
||||||
|
samples[i] = (samples[i * 2] + samples[i * 2 + 1]) / 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// decimate
|
||||||
|
numSamples = decimate(decimated, samples, numSamples);
|
||||||
|
|
||||||
|
// envelope new samples and add them to buffer
|
||||||
|
calcEnvelope(decimated, numSamples);
|
||||||
|
buffer->putSamples(decimated, numSamples);
|
||||||
|
|
||||||
|
// when the buffer has enought samples for processing...
|
||||||
|
if ((int)buffer->numSamples() > windowLen)
|
||||||
|
{
|
||||||
|
int processLength;
|
||||||
|
|
||||||
|
// how many samples are processed
|
||||||
|
processLength = buffer->numSamples() - windowLen;
|
||||||
|
|
||||||
|
// ... calculate autocorrelations for oldest samples...
|
||||||
|
updateXCorr(processLength);
|
||||||
|
// ... and remove them from the buffer
|
||||||
|
buffer->receiveSamples(processLength);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void BPMDetect::init(int numChannels, int sampleRate)
|
||||||
|
{
|
||||||
|
this->sampleRate = sampleRate;
|
||||||
|
|
||||||
|
// choose decimation factor so that result is approx. 500 Hz
|
||||||
|
decimateBy = sampleRate / 500;
|
||||||
|
assert(decimateBy > 0);
|
||||||
|
assert(INPUT_BLOCK_SAMPLES < decimateBy * DECIMATED_BLOCK_SAMPLES);
|
||||||
|
|
||||||
|
// Calculate window length & starting item according to desired min & max bpms
|
||||||
|
windowLen = (60 * sampleRate) / (decimateBy * MIN_BPM);
|
||||||
|
windowStart = (60 * sampleRate) / (decimateBy * MAX_BPM);
|
||||||
|
|
||||||
|
assert(windowLen > windowStart);
|
||||||
|
|
||||||
|
// allocate new working objects
|
||||||
|
xcorr = new float[windowLen];
|
||||||
|
memset(xcorr, 0, windowLen * sizeof(float));
|
||||||
|
|
||||||
|
// we do processing in mono mode
|
||||||
|
buffer->setChannels(1);
|
||||||
|
buffer->clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
float BPMDetect::getBpm()
|
||||||
|
{
|
||||||
|
float peakPos;
|
||||||
|
PeakFinder peakFinder;
|
||||||
|
|
||||||
|
// find peak position
|
||||||
|
peakPos = peakFinder.detectPeak(xcorr, windowStart, windowLen);
|
||||||
|
|
||||||
|
assert(decimateBy != 0);
|
||||||
|
if (peakPos < 1e-6) return 0.0; // detection failed.
|
||||||
|
|
||||||
|
// calculate BPM
|
||||||
|
return 60.0f * (((float)sampleRate / (float)decimateBy) / peakPos);
|
||||||
|
}
|
||||||
40
source/example/bpm/Makefile.am
Normal file
40
source/example/bpm/Makefile.am
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
## Process this file with automake to create Makefile.in
|
||||||
|
##
|
||||||
|
## $Id: Makefile.am 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
##
|
||||||
|
## Copyright (C) 2003 - David W. Durham
|
||||||
|
##
|
||||||
|
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
|
||||||
|
##
|
||||||
|
## SoundTouch is free software; you can redistribute it and/or modify it under the
|
||||||
|
## terms of the GNU General Public License as published by the Free Software
|
||||||
|
## Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
## version.
|
||||||
|
##
|
||||||
|
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
##
|
||||||
|
## You should have received a copy of the GNU General Public License along with
|
||||||
|
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
## Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
|
||||||
|
include $(top_srcdir)/config/am_include.mk
|
||||||
|
|
||||||
|
|
||||||
|
# set to something if you want other stuff to be included in the distribution tarball
|
||||||
|
EXTRA_DIST=bpm.dsp bpm.dsw
|
||||||
|
|
||||||
|
noinst_HEADERS=PeakFinder.h
|
||||||
|
|
||||||
|
lib_LTLIBRARIES=libBPM.la
|
||||||
|
libBPM_la_SOURCES=BPMDetect.cpp PeakFinder.cpp
|
||||||
|
|
||||||
|
|
||||||
|
# other compiler flags to add
|
||||||
|
AM_CXXFLAGS=-O3 -I../../../include
|
||||||
|
|
||||||
|
# other linking flags to add
|
||||||
|
#libBPM_la_LIBADD=
|
||||||
|
|
||||||
191
source/example/bpm/PeakFinder.cpp
Normal file
191
source/example/bpm/PeakFinder.cpp
Normal file
@ -0,0 +1,191 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// Peak detection routine.
|
||||||
|
///
|
||||||
|
/// The routine detects highest value on an array of values and calculates the
|
||||||
|
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: PeakFinder.cpp 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include <math.h>
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
|
#include "PeakFinder.h"
|
||||||
|
|
||||||
|
|
||||||
|
PeakFinder::PeakFinder()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
|
||||||
|
// to direction defined by 'direction' until next 'hump' after minimum value will
|
||||||
|
// begin
|
||||||
|
int PeakFinder::findGround(const float *data, int peakpos, int direction) const
|
||||||
|
{
|
||||||
|
float refvalue;
|
||||||
|
int lowpos;
|
||||||
|
int pos;
|
||||||
|
int climb_count;
|
||||||
|
float delta;
|
||||||
|
|
||||||
|
climb_count = 0;
|
||||||
|
refvalue = data[peakpos];
|
||||||
|
lowpos = peakpos;
|
||||||
|
|
||||||
|
pos = peakpos;
|
||||||
|
|
||||||
|
while ((pos > minPos) && (pos < maxPos))
|
||||||
|
{
|
||||||
|
int prevpos;
|
||||||
|
|
||||||
|
prevpos = pos;
|
||||||
|
pos += direction;
|
||||||
|
|
||||||
|
// calculate derivate
|
||||||
|
delta = data[pos] - data[prevpos];
|
||||||
|
if (delta <= 0)
|
||||||
|
{
|
||||||
|
// going downhill, ok
|
||||||
|
if (climb_count)
|
||||||
|
{
|
||||||
|
climb_count --; // decrease climb count
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if new minimum found
|
||||||
|
if (data[pos] < refvalue)
|
||||||
|
{
|
||||||
|
// new minimum found
|
||||||
|
lowpos = pos;
|
||||||
|
refvalue = data[pos];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// going uphill, increase climbing counter
|
||||||
|
climb_count ++;
|
||||||
|
if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return lowpos;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Find offset where the value crosses the given level, when starting from 'peakpos' and
|
||||||
|
// proceeds to direction defined in 'direction'
|
||||||
|
int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
|
||||||
|
{
|
||||||
|
float peaklevel;
|
||||||
|
int pos;
|
||||||
|
|
||||||
|
peaklevel = data[peakpos];
|
||||||
|
assert(peaklevel >= level);
|
||||||
|
pos = peakpos;
|
||||||
|
while ((pos >= minPos) && (pos < maxPos))
|
||||||
|
{
|
||||||
|
if (data[pos + direction] < level) return pos; // crossing found
|
||||||
|
pos += direction;
|
||||||
|
}
|
||||||
|
return -1; // not found
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
|
||||||
|
float PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
float sum;
|
||||||
|
float wsum;
|
||||||
|
|
||||||
|
sum = 0;
|
||||||
|
wsum = 0;
|
||||||
|
for (i = firstPos; i <= lastPos; i ++)
|
||||||
|
{
|
||||||
|
sum += (float)i * data[i];
|
||||||
|
wsum += data[i];
|
||||||
|
}
|
||||||
|
return sum / wsum;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float PeakFinder::detectPeak(const float *data, int minPos, int maxPos)
|
||||||
|
{
|
||||||
|
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||||
|
|
||||||
|
int i;
|
||||||
|
int peakpos; // position of peak level
|
||||||
|
float peakLevel; // peak level
|
||||||
|
int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
|
||||||
|
float cutLevel; // cutting value
|
||||||
|
float groundLevel; // ground level of the peak
|
||||||
|
int gp1, gp2; // bottom positions of the peak 'hump'
|
||||||
|
|
||||||
|
this->minPos = minPos;
|
||||||
|
this->maxPos = maxPos;
|
||||||
|
|
||||||
|
// find absolute peak
|
||||||
|
peakpos = minPos;
|
||||||
|
peakLevel = data[minPos];
|
||||||
|
for (i = minPos + 1; i < maxPos; i ++)
|
||||||
|
{
|
||||||
|
if (data[i] > peakLevel)
|
||||||
|
{
|
||||||
|
peakLevel = data[i];
|
||||||
|
peakpos = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// find ground positions.
|
||||||
|
gp1 = findGround(data, peakpos, -1);
|
||||||
|
gp2 = findGround(data, peakpos, 1);
|
||||||
|
|
||||||
|
groundLevel = max(data[gp1], data[gp2]);
|
||||||
|
|
||||||
|
if (groundLevel < 1e-6) return 0; // ground level too small => detection failed
|
||||||
|
if ((peakLevel / groundLevel) < 1.3) return 0; // peak less than 30% of the ground level => no good peak detected
|
||||||
|
|
||||||
|
// calculate 70%-level of the peak
|
||||||
|
cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
|
||||||
|
// find mid-level crossings
|
||||||
|
crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
|
||||||
|
crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
|
||||||
|
|
||||||
|
if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
|
||||||
|
|
||||||
|
// calculate mass center of the peak surroundings
|
||||||
|
return calcMassCenter(data, crosspos1, crosspos2);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
85
source/example/bpm/PeakFinder.h
Normal file
85
source/example/bpm/PeakFinder.h
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
///
|
||||||
|
/// The routine detects highest value on an array of values and calculates the
|
||||||
|
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
||||||
|
///
|
||||||
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Last changed : $Date: 2008-02-10 18:07:12 +0200 (su, 10 helmi 2008) $
|
||||||
|
// File revision : $Revision: 4 $
|
||||||
|
//
|
||||||
|
// $Id: PeakFinder.h 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// License :
|
||||||
|
//
|
||||||
|
// SoundTouch audio processing library
|
||||||
|
// Copyright (c) Olli Parviainen
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef _PeakFinder_H_
|
||||||
|
#define _PeakFinder_H_
|
||||||
|
|
||||||
|
class PeakFinder
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
/// Min, max allowed peak positions within the data vector
|
||||||
|
int minPos, maxPos;
|
||||||
|
|
||||||
|
/// Calculates the mass center between given vector items.
|
||||||
|
float calcMassCenter(const float *data, ///< Data vector.
|
||||||
|
int firstPos, ///< Index of first vector item beloging to the peak.
|
||||||
|
int lastPos ///< Index of last vector item beloging to the peak.
|
||||||
|
) const;
|
||||||
|
|
||||||
|
/// Finds the data vector index where the monotoniously decreasing signal crosses the
|
||||||
|
/// given level.
|
||||||
|
int findCrossingLevel(const float *data, ///< Data vector.
|
||||||
|
float level, ///< Goal crossing level.
|
||||||
|
int peakpos, ///< Peak position index within the data vector.
|
||||||
|
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
||||||
|
) const;
|
||||||
|
|
||||||
|
/// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
|
||||||
|
/// or left-hand side of the given peak position.
|
||||||
|
int findGround(const float *data, /// Data vector.
|
||||||
|
int peakpos, /// Peak position index within the data vector.
|
||||||
|
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
||||||
|
) const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// Constructor.
|
||||||
|
PeakFinder();
|
||||||
|
|
||||||
|
/// Detect exact peak position of the data vector by finding the largest peak 'hump'
|
||||||
|
/// and calculating the mass-center location of the peak hump.
|
||||||
|
///
|
||||||
|
/// \return The exact mass-center location of the largest peak hump.
|
||||||
|
float detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
|
||||||
|
/// to be at least 'maxPos' items long.
|
||||||
|
int minPos, ///< Min allowed peak location within the vector data.
|
||||||
|
int maxPos ///< Max allowed peak location within the vector data.
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // _PeakFinder_H_
|
||||||
128
source/example/bpm/bpm.dsp
Normal file
128
source/example/bpm/bpm.dsp
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
# Microsoft Developer Studio Project File - Name="bpm" - Package Owner=<4>
|
||||||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||||
|
# ** DO NOT EDIT **
|
||||||
|
|
||||||
|
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||||
|
|
||||||
|
CFG=bpm - Win32 Debug
|
||||||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||||
|
!MESSAGE use the Export Makefile command and run
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "bpm.mak".
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||||||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "bpm.mak" CFG="bpm - Win32 Debug"
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE Possible choices for configuration are:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE "bpm - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||||
|
!MESSAGE "bpm - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||||
|
!MESSAGE
|
||||||
|
|
||||||
|
# Begin Project
|
||||||
|
# PROP AllowPerConfigDependencies 0
|
||||||
|
# PROP Scc_ProjName ""
|
||||||
|
# PROP Scc_LocalPath ""
|
||||||
|
CPP=cl.exe
|
||||||
|
RSC=rc.exe
|
||||||
|
|
||||||
|
!IF "$(CFG)" == "bpm - Win32 Release"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 0
|
||||||
|
# PROP BASE Output_Dir "Release"
|
||||||
|
# PROP BASE Intermediate_Dir "Release"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 0
|
||||||
|
# PROP Output_Dir "Release"
|
||||||
|
# PROP Intermediate_Dir "Release"
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||||
|
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||||
|
# ADD BASE RSC /l 0x40b /d "NDEBUG"
|
||||||
|
# ADD RSC /l 0x40b /d "NDEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LIB32=link.exe -lib
|
||||||
|
# ADD BASE LIB32 /nologo
|
||||||
|
# ADD LIB32 /nologo
|
||||||
|
# Begin Special Build Tool
|
||||||
|
SOURCE="$(InputPath)"
|
||||||
|
PostBuild_Cmds=copy .\Release\bpm.lib ..\..\..\lib\
|
||||||
|
# End Special Build Tool
|
||||||
|
|
||||||
|
!ELSEIF "$(CFG)" == "bpm - Win32 Debug"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 1
|
||||||
|
# PROP BASE Output_Dir "Debug"
|
||||||
|
# PROP BASE Intermediate_Dir "Debug"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 1
|
||||||
|
# PROP Output_Dir "Debug"
|
||||||
|
# PROP Intermediate_Dir "Debug"
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||||
|
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||||
|
# ADD BASE RSC /l 0x40b /d "_DEBUG"
|
||||||
|
# ADD RSC /l 0x40b /d "_DEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LIB32=link.exe -lib
|
||||||
|
# ADD BASE LIB32 /nologo
|
||||||
|
# ADD LIB32 /nologo /out:"Debug\bpmD.lib"
|
||||||
|
# Begin Special Build Tool
|
||||||
|
SOURCE="$(InputPath)"
|
||||||
|
PostBuild_Cmds=copy .\Debug\bpmD.lib ..\..\..\lib\
|
||||||
|
# End Special Build Tool
|
||||||
|
|
||||||
|
!ENDIF
|
||||||
|
|
||||||
|
# Begin Target
|
||||||
|
|
||||||
|
# Name "bpm - Win32 Release"
|
||||||
|
# Name "bpm - Win32 Debug"
|
||||||
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\BPMDetect.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\PeakFinder.cpp
|
||||||
|
# End Source File
|
||||||
|
# End Group
|
||||||
|
# Begin Group "Header Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\include\BPMDetect.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\include\FIFOSampleBuffer.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\include\FIFOSamplePipe.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\PeakFinder.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\include\STTypes.h
|
||||||
|
# End Source File
|
||||||
|
# End Group
|
||||||
|
# End Target
|
||||||
|
# End Project
|
||||||
31
source/example/bpm/bpm.dsw
Normal file
31
source/example/bpm/bpm.dsw
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||||
|
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||||
|
#
|
||||||
|
# $Id: bpm.dsw 4 2008-02-10 16:07:12Z oparviai $
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Project: "bpm"=.\bpm.dsp - Package Owner=<4>
|
||||||
|
|
||||||
|
Package=<5>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
Package=<4>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Global:
|
||||||
|
|
||||||
|
Package=<5>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
Package=<3>
|
||||||
|
{{{
|
||||||
|
}}}
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
192
source/example/bpm/bpm.vcproj
Normal file
192
source/example/bpm/bpm.vcproj
Normal file
@ -0,0 +1,192 @@
|
|||||||
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
|
<VisualStudioProject
|
||||||
|
ProjectType="Visual C++"
|
||||||
|
Version="7.10"
|
||||||
|
Name="bpm"
|
||||||
|
SccProjectName=""
|
||||||
|
SccLocalPath="">
|
||||||
|
<Platforms>
|
||||||
|
<Platform
|
||||||
|
Name="Win32"/>
|
||||||
|
</Platforms>
|
||||||
|
<Configurations>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
OutputDirectory=".\Debug"
|
||||||
|
IntermediateDirectory=".\Debug"
|
||||||
|
ConfigurationType="4"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||||
|
CharacterSet="2">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories="..\..\..\include"
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
RuntimeLibrary="5"
|
||||||
|
UsePrecompiledHeader="2"
|
||||||
|
PrecompiledHeaderFile=".\Debug/bpm.pch"
|
||||||
|
AssemblerListingLocation=".\Debug/"
|
||||||
|
ObjectFile=".\Debug/"
|
||||||
|
ProgramDataBaseFileName=".\Debug/"
|
||||||
|
BrowseInformation="1"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
DebugInformationFormat="4"
|
||||||
|
CompileAs="0"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLibrarianTool"
|
||||||
|
OutputFile="Debug\bpmD.lib"
|
||||||
|
SuppressStartupBanner="TRUE"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
CommandLine="copy .\Debug\bpmD.lib ..\..\..\lib\"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="_DEBUG"
|
||||||
|
Culture="1035"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Release|Win32"
|
||||||
|
OutputDirectory=".\Release"
|
||||||
|
IntermediateDirectory=".\Release"
|
||||||
|
ConfigurationType="4"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||||
|
CharacterSet="2">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
InlineFunctionExpansion="1"
|
||||||
|
AdditionalIncludeDirectories="..\..\..\include"
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||||
|
StringPooling="TRUE"
|
||||||
|
RuntimeLibrary="4"
|
||||||
|
EnableFunctionLevelLinking="TRUE"
|
||||||
|
UsePrecompiledHeader="2"
|
||||||
|
PrecompiledHeaderFile=".\Release/bpm.pch"
|
||||||
|
AssemblerListingLocation=".\Release/"
|
||||||
|
ObjectFile=".\Release/"
|
||||||
|
ProgramDataBaseFileName=".\Release/"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
DebugInformationFormat="3"
|
||||||
|
CompileAs="0"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLibrarianTool"
|
||||||
|
OutputFile=".\Release\bpm.lib"
|
||||||
|
SuppressStartupBanner="TRUE"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
CommandLine="copy .\Release\bpm.lib ..\..\..\lib\"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="NDEBUG"
|
||||||
|
Culture="1035"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||||
|
</Configuration>
|
||||||
|
</Configurations>
|
||||||
|
<References>
|
||||||
|
</References>
|
||||||
|
<Files>
|
||||||
|
<Filter
|
||||||
|
Name="Source Files"
|
||||||
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||||
|
<File
|
||||||
|
RelativePath="BPMDetect.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="PeakFinder.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
AdditionalIncludeDirectories=""
|
||||||
|
PreprocessorDefinitions=""/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
<Filter
|
||||||
|
Name="Header Files"
|
||||||
|
Filter="h;hpp;hxx;hm;inl">
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\..\include\BPMDetect.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\..\include\FIFOSampleBuffer.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\..\include\FIFOSamplePipe.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="PeakFinder.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\..\include\STTypes.h">
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
</Files>
|
||||||
|
<Globals>
|
||||||
|
</Globals>
|
||||||
|
</VisualStudioProject>
|
||||||
Loading…
x
Reference in New Issue
Block a user