Minor updates. Removed obsoleted files.

This commit is contained in:
Olli 2018-05-10 21:57:49 +03:00
parent e765f8146f
commit 3feea728d5
8 changed files with 1 additions and 433 deletions

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@ -455,4 +455,4 @@ FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES. DAMAGES.
END OF TERMS AND CONDITIONS END OF TERMS AND CONDITIONS

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@ -1,3 +0,0 @@
Starting from SoundTouch 1.6.0, the "configure" file is removed from the source code package due to autoconf/automake version conflicts.
Instead, generate the "configure" file using local tools by invoking "./bootstrap" script, then configure & compile as usual.

View File

@ -7,23 +7,6 @@
@REM Copyright (c) Olli Parviainen @REM Copyright (c) Olli Parviainen
@REM @REM
@rem ****************************
@rem try first for VS6.0 support
@if "%MsDevDir%"=="" goto nomsdevdir
md bin
md lib
msdev source\SoundTouch\SoundTouch.dsw /MAKE ALL
msdev source\SoundStretch\SoundStretch.dsw /MAKE ALL
goto end
:nomsdevdir
@rem **********************************
@rem try with devenv for VS2003 support
@if "%DevEnvDir%"=="" goto nodevdir @if "%DevEnvDir%"=="" goto nodevdir
md bin md bin

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@ -1,14 +0,0 @@
# This file is obsoleted but provided for backwards compatibility
# with legacy package environments
prefix=@prefix@
exec_prefix=@exec_prefix@
libdir=@libdir@
includedir=@includedir@
Name: SoundTouch
Description: SoundTouch is an open-source audio processing library for changing the Tempo, Pitch and Playback Rates of audio streams or files
Version: @VERSION@
Libs: -L${libdir} -lSoundTouch
Cflags: -I${includedir}/soundtouch

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@ -1,137 +0,0 @@
# Microsoft Developer Studio Project File - Name="soundstretch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=soundstretch - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "soundstretch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "soundstretch.mak" CFG="soundstretch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "soundstretch - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "soundstretch - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "soundstretch - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x40b /d "NDEBUG"
# ADD RSC /l 0x40b /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 SoundTouch.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
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# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /Zp16 /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x40b /d "_DEBUG"
# ADD RSC /l 0x40b /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 SoundTouchD.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/soundstretchD.exe" /pdbtype:sept /libpath:"..\..\lib"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy Debug\soundstretchD.exe ..\..\bin\
# End Special Build Tool
!ENDIF
# Begin Target
# Name "soundstretch - Win32 Release"
# Name "soundstretch - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\RunParameters.cpp
# End Source File
# Begin Source File
SOURCE=.\WavFile.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\RunParameters.h
# End Source File
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SOURCE=..\..\..\include\SoundTouch.h
# End Source File
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SOURCE=..\..\..\include\STTypes.h
# End Source File
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

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@ -1,44 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "SoundTouch"=..\SoundTouch\SoundTouch.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "soundstretch"=.\soundstretch.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name SoundTouch
End Project Dependency
}}}
###############################################################################
Global:
Package=<5>
{{{
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Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,188 +0,0 @@
# Microsoft Developer Studio Project File - Name="SoundTouch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SoundTouch - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "SoundTouch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SoundTouch.mak" CFG="SoundTouch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "SoundTouch - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SoundTouch - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "SoundTouch - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x40b /d "NDEBUG"
# ADD RSC /l 0x40b /d "NDEBUG"
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# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
# End Special Build Tool
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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x40b /d "_DEBUG"
# ADD RSC /l 0x40b /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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# Begin Special Build Tool
SOURCE="$(InputPath)"
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# End Special Build Tool
!ENDIF
# Begin Target
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# Name "SoundTouch - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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SOURCE=.\PeakFinder.cpp
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SOURCE=.\AAFilter.cpp
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# End Source File
# Begin Source File
SOURCE=.\FIFOSampleBuffer.cpp
# End Source File
# Begin Source File
SOURCE=.\FIRFilter.cpp
# End Source File
# Begin Source File
SOURCE=.\mmx_optimized.cpp
# End Source File
# Begin Source File
SOURCE=.\RateTransposer.cpp
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SOURCE=.\SoundTouch.cpp
# End Source File
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SOURCE=.\FIRFilter.h
# End Source File
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SOURCE=.\RateTransposer.h
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SOURCE=..\..\include\STTypes.h
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View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
#
###############################################################################
Project: "SoundTouch"=.\SoundTouch.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################