Minor updates. Removed obsoleted files.

This commit is contained in:
Olli 2018-05-10 21:57:49 +03:00
parent e765f8146f
commit 3feea728d5
8 changed files with 1 additions and 433 deletions

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@ -1,3 +0,0 @@
Starting from SoundTouch 1.6.0, the "configure" file is removed from the source code package due to autoconf/automake version conflicts.
Instead, generate the "configure" file using local tools by invoking "./bootstrap" script, then configure & compile as usual.

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@ -7,23 +7,6 @@
@REM Copyright (c) Olli Parviainen
@REM
@rem ****************************
@rem try first for VS6.0 support
@if "%MsDevDir%"=="" goto nomsdevdir
md bin
md lib
msdev source\SoundTouch\SoundTouch.dsw /MAKE ALL
msdev source\SoundStretch\SoundStretch.dsw /MAKE ALL
goto end
:nomsdevdir
@rem **********************************
@rem try with devenv for VS2003 support
@if "%DevEnvDir%"=="" goto nodevdir
md bin

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@ -1,14 +0,0 @@
# This file is obsoleted but provided for backwards compatibility
# with legacy package environments
prefix=@prefix@
exec_prefix=@exec_prefix@
libdir=@libdir@
includedir=@includedir@
Name: SoundTouch
Description: SoundTouch is an open-source audio processing library for changing the Tempo, Pitch and Playback Rates of audio streams or files
Version: @VERSION@
Libs: -L${libdir} -lSoundTouch
Cflags: -I${includedir}/soundtouch

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@ -1,137 +0,0 @@
# Microsoft Developer Studio Project File - Name="soundstretch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=soundstretch - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "soundstretch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "soundstretch.mak" CFG="soundstretch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "soundstretch - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "soundstretch - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "soundstretch - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x40b /d "NDEBUG"
# ADD RSC /l 0x40b /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 SoundTouch.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy Release\soundstretch.exe ..\..\bin\
# End Special Build Tool
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# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /Zp16 /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x40b /d "_DEBUG"
# ADD RSC /l 0x40b /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 SoundTouchD.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/soundstretchD.exe" /pdbtype:sept /libpath:"..\..\lib"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy Debug\soundstretchD.exe ..\..\bin\
# End Special Build Tool
!ENDIF
# Begin Target
# Name "soundstretch - Win32 Release"
# Name "soundstretch - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\RunParameters.cpp
# End Source File
# Begin Source File
SOURCE=.\WavFile.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\RunParameters.h
# End Source File
# Begin Source File
SOURCE=..\..\..\include\SoundTouch.h
# End Source File
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SOURCE=..\..\..\include\STTypes.h
# End Source File
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SOURCE=.\WavFile.h
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

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@ -1,44 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "SoundTouch"=..\SoundTouch\SoundTouch.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "soundstretch"=.\soundstretch.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name SoundTouch
End Project Dependency
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

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@ -1,188 +0,0 @@
# Microsoft Developer Studio Project File - Name="SoundTouch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SoundTouch - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "SoundTouch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SoundTouch.mak" CFG="SoundTouch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "SoundTouch - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SoundTouch - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "SoundTouch - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x40b /d "NDEBUG"
# ADD RSC /l 0x40b /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
# End Special Build Tool
!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x40b /d "_DEBUG"
# ADD RSC /l 0x40b /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
# End Special Build Tool
!ENDIF
# Begin Target
# Name "SoundTouch - Win32 Release"
# Name "SoundTouch - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "bpm"
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# Begin Source File
SOURCE=.\BPMDetect.cpp
# End Source File
# Begin Source File
SOURCE=.\PeakFinder.cpp
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SOURCE=.\3dnow_win.cpp
# End Source File
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SOURCE=.\AAFilter.cpp
# End Source File
# Begin Source File
SOURCE=.\cpu_detect_x86_win.cpp
# End Source File
# Begin Source File
SOURCE=.\FIFOSampleBuffer.cpp
# End Source File
# Begin Source File
SOURCE=.\FIRFilter.cpp
# End Source File
# Begin Source File
SOURCE=.\mmx_optimized.cpp
# End Source File
# Begin Source File
SOURCE=.\RateTransposer.cpp
# End Source File
# Begin Source File
SOURCE=.\SoundTouch.cpp
# End Source File
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SOURCE=.\sse_optimized.cpp
# End Source File
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SOURCE=.\TDStretch.cpp
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# Begin Group "Header Files"
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# Begin Source File
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# End Source File
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SOURCE=..\..\include\FIFOSampleBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\include\FIFOSamplePipe.h
# End Source File
# Begin Source File
SOURCE=.\FIRFilter.h
# End Source File
# Begin Source File
SOURCE=.\RateTransposer.h
# End Source File
# Begin Source File
SOURCE=..\..\include\SoundTouch.h
# End Source File
# Begin Source File
SOURCE=..\..\include\STTypes.h
# End Source File
# Begin Source File
SOURCE=.\TDStretch.h
# End Source File
# End Group
# End Target
# End Project

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@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
#
###############################################################################
Project: "SoundTouch"=.\SoundTouch.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################