mirror of
https://github.com/azahar-emu/soundtouch
synced 2025-11-07 15:40:04 +01:00
Minor updates. Removed obsoleted files.
This commit is contained in:
parent
e765f8146f
commit
3feea728d5
@ -1,3 +0,0 @@
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Starting from SoundTouch 1.6.0, the "configure" file is removed from the source code package due to autoconf/automake version conflicts.
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Instead, generate the "configure" file using local tools by invoking "./bootstrap" script, then configure & compile as usual.
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17
make-win.bat
17
make-win.bat
@ -7,23 +7,6 @@
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@REM Copyright (c) Olli Parviainen
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@REM
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@rem ****************************
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@rem try first for VS6.0 support
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@if "%MsDevDir%"=="" goto nomsdevdir
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md bin
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md lib
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msdev source\SoundTouch\SoundTouch.dsw /MAKE ALL
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msdev source\SoundStretch\SoundStretch.dsw /MAKE ALL
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goto end
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:nomsdevdir
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@rem **********************************
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@rem try with devenv for VS2003 support
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@if "%DevEnvDir%"=="" goto nodevdir
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md bin
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@ -1,14 +0,0 @@
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# This file is obsoleted but provided for backwards compatibility
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# with legacy package environments
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prefix=@prefix@
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exec_prefix=@exec_prefix@
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libdir=@libdir@
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includedir=@includedir@
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Name: SoundTouch
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Description: SoundTouch is an open-source audio processing library for changing the Tempo, Pitch and Playback Rates of audio streams or files
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Version: @VERSION@
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Libs: -L${libdir} -lSoundTouch
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Cflags: -I${includedir}/soundtouch
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@ -1,137 +0,0 @@
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# Microsoft Developer Studio Project File - Name="soundstretch" - Package Owner=<4>
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=soundstretch - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "soundstretch.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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||||
!MESSAGE NMAKE /f "soundstretch.mak" CFG="soundstretch - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "soundstretch - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "soundstretch - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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||||
# Begin Project
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||||
# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "soundstretch - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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||||
# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x40b /d "NDEBUG"
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# ADD RSC /l 0x40b /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 SoundTouch.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy Release\soundstretch.exe ..\..\bin\
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "soundstretch - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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||||
# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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||||
# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /Zp16 /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x40b /d "_DEBUG"
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# ADD RSC /l 0x40b /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 SoundTouchD.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/soundstretchD.exe" /pdbtype:sept /libpath:"..\..\lib"
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# SUBTRACT LINK32 /pdb:none
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy Debug\soundstretchD.exe ..\..\bin\
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "soundstretch - Win32 Release"
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# Name "soundstretch - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\main.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RunParameters.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\WavFile.cpp
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# End Source File
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||||
# End Group
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||||
# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\RunParameters.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\include\SoundTouch.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\include\STTypes.h
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# End Source File
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# Begin Source File
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SOURCE=.\WavFile.h
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# End Source File
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||||
# End Group
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||||
# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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||||
# End Group
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||||
# End Target
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||||
# End Project
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||||
@ -1,44 +0,0 @@
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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###############################################################################
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||||
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Project: "SoundTouch"=..\SoundTouch\SoundTouch.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "soundstretch"=.\soundstretch.dsp - Package Owner=<4>
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Package=<5>
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||||
{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name SoundTouch
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End Project Dependency
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}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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###############################################################################
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@ -1,188 +0,0 @@
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# Microsoft Developer Studio Project File - Name="SoundTouch" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=SoundTouch - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "SoundTouch.mak".
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!MESSAGE
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||||
!MESSAGE You can specify a configuration when running NMAKE
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||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "SoundTouch.mak" CFG="SoundTouch - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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||||
!MESSAGE "SoundTouch - Win32 Release" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "SoundTouch - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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||||
# Begin Project
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||||
# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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||||
# PROP Scc_LocalPath ""
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||||
CPP=cl.exe
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||||
RSC=rc.exe
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||||
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||||
!IF "$(CFG)" == "SoundTouch - Win32 Release"
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||||
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 0
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||||
# PROP BASE Output_Dir "Release"
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||||
# PROP BASE Intermediate_Dir "Release"
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 0
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||||
# PROP Output_Dir "Release"
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||||
# PROP Intermediate_Dir "Release"
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||||
# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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||||
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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||||
# ADD BASE RSC /l 0x40b /d "NDEBUG"
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||||
# ADD RSC /l 0x40b /d "NDEBUG"
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||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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||||
# ADD BASE LIB32 /nologo
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||||
# ADD LIB32 /nologo
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||||
# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
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# End Special Build Tool
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||||
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||||
!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug"
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||||
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 1
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||||
# PROP BASE Output_Dir "Debug"
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||||
# PROP BASE Intermediate_Dir "Debug"
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "Debug"
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||||
# PROP Intermediate_Dir "Debug"
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||||
# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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||||
# ADD BASE RSC /l 0x40b /d "_DEBUG"
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||||
# ADD RSC /l 0x40b /d "_DEBUG"
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||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib"
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||||
# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
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# End Special Build Tool
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||||
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||||
!ENDIF
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||||
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||||
# Begin Target
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||||
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||||
# Name "SoundTouch - Win32 Release"
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||||
# Name "SoundTouch - Win32 Debug"
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||||
# Begin Group "Source Files"
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||||
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||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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||||
# Begin Group "bpm"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\BPMDetect.cpp
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# End Source File
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||||
# Begin Source File
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SOURCE=.\PeakFinder.cpp
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# End Source File
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||||
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||||
# Begin Source File
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||||
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SOURCE=.\3dnow_win.cpp
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||||
# End Source File
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||||
# Begin Source File
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SOURCE=.\AAFilter.cpp
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# End Source File
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||||
# Begin Source File
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SOURCE=.\cpu_detect_x86_win.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FIFOSampleBuffer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FIRFilter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mmx_optimized.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RateTransposer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SoundTouch.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sse_optimized.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TDStretch.cpp
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# End Source File
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||||
# End Group
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||||
# Begin Group "Header Files"
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||||
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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||||
# Begin Source File
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||||
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SOURCE=.\AAFilter.h
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# End Source File
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# Begin Source File
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SOURCE=.\cpu_detect.h
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=..\..\include\FIFOSampleBuffer.h
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\include\FIFOSamplePipe.h
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\FIRFilter.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\RateTransposer.h
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\include\SoundTouch.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\include\STTypes.h
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||||
# End Source File
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||||
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||||
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||||
SOURCE=.\TDStretch.h
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||||
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||||
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||||
# End Target
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||||
# End Project
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||||
@ -1,29 +0,0 @@
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||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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||||
#
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||||
###############################################################################
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||||
|
||||
Project: "SoundTouch"=.\SoundTouch.dsp - Package Owner=<4>
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||||
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||||
Package=<5>
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||||
{{{
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||||
}}}
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||||
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||||
Package=<4>
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||||
{{{
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||||
}}}
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||||
|
||||
###############################################################################
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||||
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||||
Global:
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||||
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||||
Package=<5>
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||||
{{{
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||||
}}}
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||||
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||||
Package=<3>
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||||
{{{
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||||
}}}
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||||
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||||
###############################################################################
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||||
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||||
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Block a user