mirror of
https://github.com/azahar-emu/soundtouch
synced 2025-11-07 07:30:02 +01:00
Added Dynamic-Link-Library (DLL) function wrapper for SoundTouch routines
This commit is contained in:
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327
source/SoundTouchDLL/SoundTouchDLL.cpp
Normal file
327
source/SoundTouchDLL/SoundTouchDLL.cpp
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@ -0,0 +1,327 @@
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//////////////////////////////////////////////////////////////////////////////
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///
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/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
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/// Library interface.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// $Id: $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <windows.h>
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#include "SoundTouchDLL.h"
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#include "soundtouch.h"
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using namespace soundtouch;
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BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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//////////////
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typedef struct
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{
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DWORD dwMagic;
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SoundTouch *pst;
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} STHANDLE;
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#define STMAGIC 0x1770C001
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SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance()
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{
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STHANDLE *tmp = new STHANDLE;
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if (tmp)
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{
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tmp->dwMagic = STMAGIC;
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tmp->pst = new SoundTouch();
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if (tmp->pst == NULL)
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{
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delete tmp;
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tmp = NULL;
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}
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}
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return (HANDLE)tmp;
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}
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SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h)
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{
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/*
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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*/
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/*
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sth->dwMagic = 0;
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delete sth->pst;
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sth->pst = NULL;
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delete sth;
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*/
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}
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/// Get SoundTouch library version string
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SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString()
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{
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return SoundTouch::getVersionString();
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}
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/// Get SoundTouch library version Id
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SOUNDTOUCHDLL_API uint __stdcall soundtouch_getVersionId()
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{
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return SoundTouch::getVersionId();
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}
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/// Sets new rate control value. Normal rate = 1.0, smaller values
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/// represent slower rate, larger faster rates.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setRate(newRate);
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}
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/// Sets new tempo control value. Normal tempo = 1.0, smaller values
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/// represent slower tempo, larger faster tempo.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setTempo(newTempo);
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}
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/// Sets new rate control value as a difference in percents compared
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/// to the original rate (-50 .. +100 %)
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setRateChange(newRate);
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}
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/// Sets new tempo control value as a difference in percents compared
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/// to the original tempo (-50 .. +100 %)
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setTempoChange(newTempo);
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}
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/// Sets new pitch control value. Original pitch = 1.0, smaller values
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/// represent lower pitches, larger values higher pitch.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setPitch(newPitch);
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}
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/// Sets pitch change in octaves compared to the original pitch
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/// (-1.00 .. +1.00)
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setPitchOctaves(newPitch);
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}
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/// Sets pitch change in semi-tones compared to the original pitch
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/// (-12 .. +12)
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setPitchSemiTones(newPitch);
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}
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/// Sets the number of channels, 1 = mono, 2 = stereo
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChannels)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setChannels(numChannels);
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}
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/// Sets sample rate.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setSampleRate(srate);
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}
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/// Flushes the last samples from the processing pipeline to the output.
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/// Clears also the internal processing buffers.
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//
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/// Note: This function is meant for extracting the last samples of a sound
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/// stream. This function may introduce additional blank samples in the end
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/// of the sound stream, and thus it's not recommended to call this function
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/// in the middle of a sound stream.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->flush();
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}
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
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/// the input of the object. Notice that sample rate _has_to_ be set before
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/// calling this function, otherwise throws a runtime_error exception.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
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const SAMPLETYPE *samples, ///< Pointer to sample buffer.
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uint numSamples ///< Number of samples in buffer. Notice
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///< that in case of stereo-sound a single sample
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///< contains data for both channels.
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)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->putSamples(samples, numSamples);
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}
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/// Clears all the samples in the object's output and internal processing
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/// buffers.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->clear();
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}
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/// Changes a setting controlling the processing system behaviour. See the
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/// 'SETTING_...' defines for available setting ID's.
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///
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/// \return 'TRUE' if the setting was succesfully changed
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SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
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int settingId, ///< Setting ID number. see SETTING_... defines.
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int value ///< New setting value.
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)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return FALSE;
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return sth->pst->setSetting(settingId, value);
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}
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/// Reads a setting controlling the processing system behaviour. See the
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/// 'SETTING_...' defines for available setting ID's.
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///
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/// \return the setting value.
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SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
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int settingId ///< Setting ID number, see SETTING_... defines.
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)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return -1;
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return sth->pst->getSetting(settingId);
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}
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/// Returns number of samples currently unprocessed.
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SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return 0;
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return sth->pst->numUnprocessedSamples();
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}
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h,
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SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return 0;
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if (outBuffer)
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{
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return sth->pst->receiveSamples(outBuffer, maxSamples);
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}
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else
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{
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return sth->pst->receiveSamples(maxSamples);
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}
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}
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/// Returns number of samples currently available.
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SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return 0;
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return sth->pst->numSamples();
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return -1;
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return sth->pst->isEmpty();
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}
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164
source/SoundTouchDLL/SoundTouchDLL.h
Normal file
164
source/SoundTouchDLL/SoundTouchDLL.h
Normal file
@ -0,0 +1,164 @@
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//////////////////////////////////////////////////////////////////////////////
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///
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/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
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/// Library interface.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// $Id: $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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||||
//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
|
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// modify it under the terms of the GNU Lesser General Public
|
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// License as published by the Free Software Foundation; either
|
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// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
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// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef _SoundTouchDLL_h_
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#define _SoundTouchDLL_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef DLL_EXPORTS
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#define SOUNDTOUCHDLL_API __declspec(dllexport)
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#else
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#define SOUNDTOUCHDLL_API __declspec(dllimport)
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#endif
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typedef void * HANDLE;
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/// Create a new instance of SoundTouch processor.
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SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance();
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/// Destroys a SoundTouch processor instance.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h);
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/// Get SoundTouch library version string
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SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString();
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/// Get SoundTouch library version Id
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SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_getVersionId();
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/// Sets new rate control value. Normal rate = 1.0, smaller values
|
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/// represent slower rate, larger faster rates.
|
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate);
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/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
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/// represent slower tempo, larger faster tempo.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo);
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|
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/// Sets new rate control value as a difference in percents compared
|
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/// to the original rate (-50 .. +100 %);
|
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate);
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/// Sets new tempo control value as a difference in percents compared
|
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/// to the original tempo (-50 .. +100 %);
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo);
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||||
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/// Sets new pitch control value. Original pitch = 1.0, smaller values
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/// represent lower pitches, larger values higher pitch.
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch);
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/// Sets pitch change in octaves compared to the original pitch
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/// (-1.00 .. +1.00);
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch);
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/// Sets pitch change in semi-tones compared to the original pitch
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/// (-12 .. +12);
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch);
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||||
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||||
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/// Sets the number of channels, 1 = mono, 2 = stereo
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, unsigned int numChannels);
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||||
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||||
/// Sets sample rate.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, unsigned int srate);
|
||||
|
||||
/// Flushes the last samples from the processing pipeline to the output.
|
||||
/// Clears also the internal processing buffers.
|
||||
//
|
||||
/// Note: This function is meant for extracting the last samples of a sound
|
||||
/// stream. This function may introduce additional blank samples in the end
|
||||
/// of the sound stream, and thus it's not recommended to call this function
|
||||
/// in the middle of a sound stream.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h);
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||||
|
||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||
/// the input of the object. Notice that sample rate _has_to_ be set before
|
||||
/// calling this function, otherwise throws a runtime_error exception.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
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||||
const float *samples, ///< Pointer to sample buffer.
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unsigned int numSamples ///< Number of samples in buffer. Notice
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||||
///< that in case of stereo-sound a single sample
|
||||
///< contains data for both channels.
|
||||
);
|
||||
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||||
/// Clears all the samples in the object's output and internal processing
|
||||
/// buffers.
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h);
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||||
|
||||
/// Changes a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return 'TRUE' if the setting was succesfully changed
|
||||
SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
|
||||
int settingId, ///< Setting ID number. see SETTING_... defines.
|
||||
int value ///< New setting value.
|
||||
);
|
||||
|
||||
/// Reads a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return the setting value.
|
||||
SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
|
||||
int settingId ///< Setting ID number, see SETTING_... defines.
|
||||
);
|
||||
|
||||
|
||||
/// Returns number of samples currently unprocessed.
|
||||
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_numUnprocessedSamples(HANDLE h);
|
||||
|
||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||
/// sample buffer without copying them anywhere.
|
||||
///
|
||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||
/// with 'ptrBegin' function.
|
||||
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_receiveSamples(HANDLE h,
|
||||
float *outBuffer, ///< Buffer where to copy output samples.
|
||||
unsigned int maxSamples ///< How many samples to receive at max.
|
||||
);
|
||||
|
||||
/// Returns number of samples currently available.
|
||||
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_numSamples(HANDLE h);
|
||||
|
||||
/// Returns nonzero if there aren't any samples available for outputting.
|
||||
SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _SoundTouchDLL_h_
|
||||
|
||||
113
source/SoundTouchDLL/SoundTouchDLL.rc
Normal file
113
source/SoundTouchDLL/SoundTouchDLL.rc
Normal file
@ -0,0 +1,113 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Finnish resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FIN)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_FINNISH, SUBLANG_DEFAULT
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,4,1,0
|
||||
PRODUCTVERSION 1,4,1,0
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "000004b0"
|
||||
BEGIN
|
||||
VALUE "FileDescription", "SoundTouch Dynamic Link Library"
|
||||
VALUE "FileVersion", "1, 4, 1, 0"
|
||||
VALUE "InternalName", "SoundTouch"
|
||||
VALUE "LegalCopyright", "Copyright (C) Olli Parviainen 2001-2009"
|
||||
VALUE "OriginalFilename", "SoundTouch.dll"
|
||||
VALUE "ProductName", " SoundTouch Dynamic Link Library"
|
||||
VALUE "ProductVersion", "1, 4, 1, 0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // Finnish resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
32
source/SoundTouchDLL/SoundTouchDLL.sln
Normal file
32
source/SoundTouchDLL/SoundTouchDLL.sln
Normal file
@ -0,0 +1,32 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouchDLL", "SoundTouchDLL.vcproj", "{164DE61D-6391-4265-8273-30740117D356}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509} = {68A5DD20-7057-448B-8FE0-B6AC8D205509}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "..\SoundTouch\SoundTouch.vcproj", "{68A5DD20-7057-448B-8FE0-B6AC8D205509}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfiguration) = preSolution
|
||||
Debug = Debug
|
||||
Release = Release
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectDependencies) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfiguration) = postSolution
|
||||
{164DE61D-6391-4265-8273-30740117D356}.Debug.ActiveCfg = Debug|Win32
|
||||
{164DE61D-6391-4265-8273-30740117D356}.Debug.Build.0 = Debug|Win32
|
||||
{164DE61D-6391-4265-8273-30740117D356}.Release.ActiveCfg = Release|Win32
|
||||
{164DE61D-6391-4265-8273-30740117D356}.Release.Build.0 = Release|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug.ActiveCfg = Debug|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug.Build.0 = Debug|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release.ActiveCfg = Release|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
155
source/SoundTouchDLL/SoundTouchDLL.vcproj
Normal file
155
source/SoundTouchDLL/SoundTouchDLL.vcproj
Normal file
@ -0,0 +1,155 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="SoundTouchDLL"
|
||||
ProjectGUID="{164DE61D-6391-4265-8273-30740117D356}"
|
||||
Keyword="Win32Proj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;DLL_EXPORTS"
|
||||
MinimalRebuild="TRUE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)/SoundTouchD.dll"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/SoundTouchD.pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="$(OutDir)/SoundTouchDllD.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy $(OutDir)\*.dll ..\..\lib
|
||||
copy $(OutDir)\*.lib ..\..\lib
|
||||
"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
GlobalOptimizations="FALSE"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;DLL_EXPORTS"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
CallingConvention="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)/SoundTouch.dll"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="FALSE"
|
||||
GenerateMapFile="TRUE"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
ImportLibrary="$(OutDir)/SoundTouchDll.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy $(OutDir)\*.dll ..\..\lib
|
||||
copy $(OutDir)\*.lib ..\..\lib
|
||||
"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
|
||||
<File
|
||||
RelativePath=".\SoundTouchDLL.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
|
||||
<File
|
||||
RelativePath=".\SoundTouchDLL.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
|
||||
<File
|
||||
RelativePath=".\SoundTouchDLL.rc">
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\ReadMe.txt">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
Loading…
x
Reference in New Issue
Block a user