//////////////////////////////////////////////////////////////////////////////
///
/// C# example that manipulates mp3 audio files with SoundTouch library.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// License for this source code file: Microsoft Public License(Ms-PL)
//
////////////////////////////////////////////////////////////////////////////////
using soundtouch;
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace csharp_example
{
///
/// Interaction logic for MainWindow.xaml
///
public partial class MainWindow : Window
{
protected SoundProcessor processor = new SoundProcessor();
public MainWindow()
{
InitializeComponent();
StatusMessage.statusEvent += StatusEventHandler;
processor.PlaybackStopped += EventHandler_playbackStopped;
DisplaySoundTouchVersion();
}
///
/// Display SoundTouch library version string in status bar. This also indicates whether the DLL was loaded succesfully or not ...
///
private void DisplaySoundTouchVersion()
{
string status;
try
{
status = String.Format("SoundTouch version: {0}", SoundTouch.GetVersionString());
}
catch (Exception exp)
{
status = exp.Message;
}
text_status.Text = status;
}
private void StatusEventHandler(object sender, string msg)
{
text_status.Text = msg;
}
private void button_browse_Click(object sender, RoutedEventArgs e)
{
Microsoft.Win32.OpenFileDialog openDialog = new Microsoft.Win32.OpenFileDialog();
openDialog.Filter = "MP3 files (*.mp3)|*.mp3";
if (openDialog.ShowDialog() == true)
{
if (processor.OpenMp3File(openDialog.FileName) == true)
{
textBox_filename.Text = openDialog.FileName;
button_play.IsEnabled = true;
button_stop.IsEnabled = true;
// Parse adjustment settings
ParseTempoTextBox();
ParsePitchTextBox();
ParseRateTextBox();
}
else
{
MessageBox.Show("Coudln't open audio file " + openDialog.FileName);
}
}
}
private void setPlayButtonMode(bool play)
{
button_play.Content = play ? "_Play" : "_Pause";
}
private void EventHandler_playbackStopped(object sender, bool hasReachedEnd)
{
if (hasReachedEnd)
{
text_status.Text = "Stopped";
} // otherwise paused
setPlayButtonMode(true);
}
private void button_play_Click(object sender, RoutedEventArgs e)
{
if (button_play.Content == "_Pause")
{
// Pause
if (processor.Pause())
{
text_status.Text = "Paused";
}
setPlayButtonMode(true);
}
else
{
// Play
if (processor.Play())
{
text_status.Text = "Playing";
setPlayButtonMode(false);
}
}
}
private void button_stop_Click(object sender, RoutedEventArgs e)
{
if (processor.Stop())
{
text_status.Text = "Stopped";
}
setPlayButtonMode(true);
}
private bool parse_percentValue(TextBox box, out double value)
{
if (double.TryParse(box.Text, out value) == false) return false;
if (value < -99.0) value = -99.0; // don't allow more than -100% slowdown ... :)
box.Text = value.ToString();
return true;
}
private void ParsePitchTextBox()
{
double pitchValue;
if (double.TryParse(textBox_pitch.Text, out pitchValue))
{
if (processor.streamProcessor != null) processor.streamProcessor.st.SetPitchSemiTones((float)pitchValue);
}
}
private void ParseTempoTextBox()
{
double tempoValue;
if (parse_percentValue(textBox_tempo, out tempoValue))
{
if (processor.streamProcessor != null) processor.streamProcessor.st.SetTempoChange((float)tempoValue);
}
}
private void ParseRateTextBox()
{
double rateValue;
if (parse_percentValue(textBox_rate, out rateValue))
{
if (processor.streamProcessor != null) processor.streamProcessor.st.SetRateChange((float)rateValue);
}
}
private void textBox_tempo_LostFocus(object sender, RoutedEventArgs e)
{
ParseTempoTextBox();
}
private void textBox_tempo_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
// enter pressed -- parse value
ParseTempoTextBox();
}
}
private void textBox_pitch_LostFocus(object sender, RoutedEventArgs e)
{
ParsePitchTextBox();
}
private void textBox_pitch_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
// enter pressed -- parse value
ParsePitchTextBox();
}
}
private void textBox_rate_LostFocus(object sender, RoutedEventArgs e)
{
ParseRateTextBox();
}
private void textBox_rate_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
// enter pressed -- parse value
ParseRateTextBox();
}
}
}
}