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https://wiilab.wiimart.org/wiimart/WiiMart-Patcher
synced 2025-09-03 20:11:19 +02:00
Properly check if on Wii U
This is still broken for vWiis, but on a physical Wii and under Dolphin it functions as intended.
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@ -103,7 +103,7 @@ var OverwriteIOSPatch = PatchSet{
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Name: "Insert patch table",
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AtOffset: 3205088,
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Before: emptyBytes(40),
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Before: emptyBytes(48),
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After: []byte{
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//////////////
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// PATCH #1 //
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@ -125,6 +125,12 @@ var OverwriteIOSPatch = PatchSet{
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// bx lr
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0x20, 0x00, 0x47, 0x70,
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// Not a patch! This is here so we have shorter assembly.
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// 0xcd8005a0 is the location of LT_CHIPREVID.
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0xcd, 0x80, 0x05, 0xa0,
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// We're attempting to compare 0xcafe.
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0x00, 0x00, 0xca, 0xfe,
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//////////////////////////
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// PATCH #3 - vWii only //
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//////////////////////////
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@ -149,8 +155,8 @@ var OverwriteIOSPatch = PatchSet{
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// The original code has a few conditionals preventing system title usage.
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// 0xe00846c0 is equivalent in ARM THUMB to:
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// b +0x8 ; branch past conditionals
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// mov r8, r8 ; recommended THUMB nop
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0xe0, 0x08, 0x46, 0xc0,
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// add sp,#0x0 ; recommended THUMB nop
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0xe0, 0x08, 0xb0, 0x00,
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//////////////////////////
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// PATCH #5 - vWii only //
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@ -162,8 +168,8 @@ var OverwriteIOSPatch = PatchSet{
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// We simply branch off past these.
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// 0xe00c46c0 is equivalent in ARM THUMB to:
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// b +0xc ; branch past conditionals
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// mov r8, r8 ; recommended THUMB nop
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0xe0, 0x0c, 0x46, 0xc0,
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// add sp,#0x0 ; recommended THUMB nop
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0xe0, 0x0c, 0xb0, 0x00,
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},
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},
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Patch{
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@ -187,48 +193,58 @@ var OverwriteIOSPatch = PatchSet{
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// Load address/value pair for IOSC_VerifyPublicKeySign
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LWZ(R9, 0x8, R8),
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LWZ(R10, 0xc, R8),
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// Apply!
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STW(R10, 0x0, R9),
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// The remainder of our patches will determine if we are on a Wii U.
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// The remainder of our patches are for a Wii U. We must detect such.
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// Even in vWii mode, 0x0d8005a0 (LT_CHIPREVID) will have its upper
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// 16 bits set to 0xCAFE. We can compare against this.
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// See also: https://wiiubrew.org/wiki/Hardware/Latte_registers
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// (However, we must access the cached version at 0xcd8005a0.)
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LIS(R9, 0xcd80),
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ORI(R9, R9, 0x05a0),
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LWZ(R9, 0x10, R8),
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LWZ(R9, 0, R9),
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// sync 0
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SYNC(),
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// Shift this value 16 bits to the right
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// in order to compare its higher value.
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// srawi r9, r9, 16
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Instruction{0x7d, 0x29, 0x86, 0x70},
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CMPWI(R9, 0xCAFE),
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// If we're not a Wii U, carry on until the end.
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// bne (last blr)
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ORI(R0, R0, 0),
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//Instruction{0x40, 0x82, 0x00, 0x28},
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// rlwinm r9, r9, 0x10, 0x10, 0x1f
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Instruction{0x55, 0x29, 0x84, 0x3e},
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// Apply ES_AddTicket
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LWZ(R9, 0x10, R8),
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// Load 0xcafe, our comparison value
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LWZ(R10, 0x14, R8),
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STW(R10, 0x0, R9),
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// Compare!
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// cmpw r9, r10
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Instruction{0x7c, 0x09, 0x50, 0x00},
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// If we're not a Wii U, carry on until the end.
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//bne (last blr)
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Instruction{0x40, 0x82, 0x00, 0x30},
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// Apply ES_AddTicket
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LWZ(R9, 0x18, R8),
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LWZ(R10, 0x1c, R8),
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STW(R10, 0x0, R9),
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EIEIO(),
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// Apply ES_AddTicket
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// Apply ES_AddTitleStart
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LWZ(R9, 0x20, R8),
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LWZ(R10, 0x24, R8),
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STW(R10, 0x0, R9),
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EIEIO(),
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// Apply ES_AddContentStart
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//LWZ(R9, 0x28, R8),
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//LWZ(R10, 0x2c, R8),
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//STW(R10, 0x0, R9),
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//EIEIO(),
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// TODO: FILL
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BLR(), BLR(), BLR(),
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// We're finished patching!
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BLR(),
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BLR(), BLR(), BLR(),
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}.toBytes(),
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},
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Patch{
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@ -103,6 +103,12 @@ func CMPWI(rA Register, value uint16) Instruction {
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return EncodeInstrDForm(11, 0, rA, value)
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}
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// SYNC is a hack, hardcoding sync 0.
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// TODO(spotlightishere): actually encode this
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func SYNC() Instruction {
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return [4]byte{0x7c, 0x00, 0x04, 0xac}
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}
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// MTSPR is a hack, hardcoding LR, r0.
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// TODO(spotlightishere): actually encode this
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func MTSPR() Instruction {
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