// wii shop theme (suggested by Le gamer66 on discord URL: https://discord.com/channels/1346485785284575335/1346485786039681056/1351527080546009259) // wii shop wednesday moment var isWednesday = new Date().getDay() === 3; // EDIT 4/5/25 7:51 OMG AY IT WORKS YAYSYASFGWSEKFJHWEHFEWHBN var shoploop = new Audio(isWednesday ? "/media/shop_bgm_loop_wsw.wav" : "/media/shop_bgm_loop.wav"); shoploop.loop = true; shoploop.volume = 0; // prevent clipping window.onload = function() { var savedTime = localStorage.getItem("bgmlooppoint"); if (savedTime) { shoploop.currentTime = parseFloat(savedTime); } if (localStorage.getItem("shopmusic") === "playing") { playBGMonload(); } else { pauseBGM(); } if (isWednesday) { document.getElementById("wednesdaytitles").style.display = "block"; document.getElementById("wednesdaytitles").style.height="fit-content"; } else { document.getElementById("wednesdaytitles").style.display = "none"; document.getElementById("wednesdaytitles").style.height="0px"; } }; function bgm2() { // loads on html load for quicker music var savedTime = localStorage.getItem("bgmlooppoint"); if (savedTime) { shoploop.currentTime = parseFloat(savedTime); } if (localStorage.getItem("shopmusic") === "playing") { playBGMonload(); } else { pauseBGM(); } if (isWednesday) { document.getElementById("wednesdaytitles").style.display = "block"; document.getElementById("wednesdaytitles").style.height="fit-content"; } else { document.getElementById("wednesdaytitles").style.display = "none"; document.getElementById("wednesdaytitles").style.height="0px"; } } window.onbeforeunload = function() { localStorage.setItem("bgmlooppoint", shoploop.currentTime); }; function playBGM() { shoploop.volume = 0.8; localStorage.setItem("shopmusic", "playing"); shoploop.play(); document.getElementById("shopbgm").innerHTML = "Pause BGM"; document.getElementById("shopbgmselector").href = "javascript:pauseBGM();"; } function pauseBGM() { localStorage.setItem("shopmusic", "paused"); shoploop.pause(); document.getElementById("shopbgm").innerHTML = "Play BGM"; document.getElementById("shopbgmselector").href = "javascript:playBGM();"; } function playBGMonload() { // this version has it fade in for smoother experince between pages uwu (i could of used set interval, but memory issues?) fadeinbgm(); localStorage.setItem("shopmusic", "playing"); shoploop.play(); document.getElementById("shopbgm").innerHTML = "Pause BGM"; document.getElementById("shopbgmselector").href = "javascript:pauseBGM();"; } function fadeinbgm() { shoploop.volume="0.0"; setTimeout(fade2,10); } function fade2() { shoploop.volume="0.1"; setTimeout(fade3,10); } function fade3() { shoploop.volume="0.2"; setTimeout(fade4,10); } function fade4() { shoploop.volume="0.3"; setTimeout(fade5,10); } function fade5() { shoploop.volume="0.4"; setTimeout(fade6,10); } function fade6() { shoploop.volume="0.5"; setTimeout(fade7,10); } function fade7() { shoploop.volume="0.6"; setTimeout(fade8,10); } function fade8() { shoploop.volume="0.7"; setTimeout(fade9,10); } function fade9() { shoploop.volume="0.8"; }