mirror of
https://wiilab.wiimart.org/wiimart/wiimart-extension
synced 2025-09-03 20:11:04 +02:00
219 lines
8.5 KiB
JavaScript
219 lines
8.5 KiB
JavaScript
// content.js
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// Log that the content script is running
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console.log("Content script is running.");
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let fontLoaded = false;
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function loadFont() {
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return "nuh uh";
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const fontUrl = chrome.runtime.getURL("fonts/fot_rodin_pro_m.ttf");
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const style = document.createElement('style');
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style.textContent = `
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@font-face {
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font-family: 'Wii NTLG PGothic JPN Regular';
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src: url('${fontUrl}') format('truetype');
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}
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body {
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font-family: 'Wii NTLG PGothic JPN Regular', sans-serif !important;
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}
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* {
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font-family: 'Wii NTLG PGothic JPN Regular', sans-serif !important;
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}
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#text03-01 {
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display: flex; /* Enable flexbox */
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justify-content: center; /* Center horizontally */
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align-items: center; /* Center vertically */
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height: 100vh; /* Full height of the viewport */
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width: 100%; /* Full width */
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}
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#text05-01 {
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display: flex; /* Enable flexbox */
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justify-content: center; /* Center horizontally */
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align-items: center; /* Center vertically */
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height: 100vh; /* Full height of the viewport */
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width: 100%; /* Full width */
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}
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#text06-01 {
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display: flex; /* Enable flexbox */
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justify-content: center; /* Center horizontally */
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align-items: center; /* Center vertically */
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height: 100vh; /* Full height of the viewport */
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width: 100%; /* Full width */
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}
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.buttonTextBlackM {
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font-size: 24px; /* Adjust font size as needed */
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color: black; /* Set text color */
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text-align: center; /* Center text within the div */
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}
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`;
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// Try to append to the head first
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const head = document.head || document.getElementsByTagName('head')[0];
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if (head) {
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head.appendChild(style);
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console.log("Font loaded into <head>.");
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return "Font loaded into <head>"; // Return success message
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}
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// If head is not available, use MutationObserver to wait for it
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const observer = new MutationObserver(() => {
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const head = document.head || document.getElementsByTagName('head')[0];
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if (head) {
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head.appendChild(style);
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observer.disconnect(); // Stop observing once the style is added
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console.log("Font loaded into <head> via MutationObserver.");
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return "Font loaded into <head> via MutationObserver"; // Return success message
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}
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});
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// Start observing the document for changes
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observer.observe(document, { childList: true, subtree: true });
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// Fallback: If the head is still not available, append to the body
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const fallbackTimeout = setTimeout(() => {
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if (!document.head || !document.head.contains(style)) {
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document.body.appendChild(style);
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console.log("Font loaded into <body> as a fallback.");
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observer.disconnect(); // Stop observing if we fall back
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return "Font loaded into <body> as a fallback"; // Return success message
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}
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}, 1000); // Wait for 1 second before falling back
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// Check if the observer is still active after 2 seconds
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setTimeout(() => {
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// If the font is still not loaded, log an error
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if (!document.head || !document.body.contains(style)) {
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console.error("Failed to load font: <head> and <body> are not available.");
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return "Failed to load font: <head> and <body> are not available."; // Return error message
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}
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observer.disconnect(); // Clear the observer
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clearTimeout(fallbackTimeout); // Clear the timeout
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}, 2000); // Check again after 2 seconds
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return "Font loading initiated"; // Return initial status
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}
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// Check the font state on page load
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function checkFontState() {
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chrome.storage.local.get(['fontDisabled'], function(result) {
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if (!result.fontDisabled) {
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return "disabled";
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return loadFont();
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} else {
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return "disabled";
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}
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});
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}
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// Define the relative paths to your sound files within the extension
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const soundFilePaths = [
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'', // Index 0 (unused)
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'audio/1.wav',
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'audio/2.wav',
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'audio/3.wav',
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'audio/4.wav',
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'audio/5.wav',
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'audio/6.wav',
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'audio/7.wav'
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];
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// Define the path for the BGM file
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const bgmFilePath = 'audio/bgm.wav'; // <--- NEW BGM PATH
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const generatedSoundUrls = soundFilePaths.map(path => path ? browser.runtime.getURL(path) : '');
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const generatedBgmUrl = browser.runtime.getURL(bgmFilePath);
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// Function to load class definitions based on the browser
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const loadClassDefinitions = async () => {
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let classDefinitionsUrl;
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const userAgent = navigator.userAgent.toLowerCase();
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if (userAgent.includes("chrome")) {
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classDefinitionsUrl = chrome.runtime.getURL('classDefinitions.js');
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} else if (userAgent.includes("firefox")) {
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classDefinitionsUrl = browser.runtime.getURL('classDefinitions.js');
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} else {
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console.warn("Unsupported browser. Class definitions will not be loaded.");
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return;
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}
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try {
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const response = await fetch(classDefinitionsUrl);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const classDefinitionsText = await response.text();
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// Get the current BGM enabled state from storage
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// Use browser.storage.local for Firefox compatibility
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const storageResult = await browser.storage.local.get(['bgmEnabled']);
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const bgmInitiallyEnabled = storageResult.bgmEnabled === true; // Default to false if not set
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const script = document.createElement('script');
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script.setAttribute('type', 'text/javascript');
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// PREPEND the sound URLs, BGM URL, and BGM enabled state as global variables
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script.textContent = `
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(function() {
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window._wiiShopSoundUrls_ = ${JSON.stringify(generatedSoundUrls)};
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window._wiiShopBgmUrl_ = ${JSON.stringify(generatedBgmUrl)};
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window._wiiShopBgmInitiallyEnabled_ = ${JSON.stringify(bgmInitiallyEnabled)}; // <--- PASS BGM STATE
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})();
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` + classDefinitionsText;
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document.documentElement.insertBefore(script, document.documentElement.firstChild);
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script.onload = function() {
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this.remove();
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// Clean up the global variables after classDefinitions.js has used them
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delete window._wiiShopSoundUrls_;
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delete window._wiiShopBgmUrl_;
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delete window._wiiShopBgmInitiallyEnabled_; // <--- CLEAN UP BGM STATE
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};
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} catch (error) {
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console.error("Failed to load class definitions:", error);
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}
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};
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// Load the class definitions
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loadClassDefinitions();
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// Load the existing trace and points from localStorage
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const result = checkFontState();
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console.log(result);
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browser.runtime.onMessage.addListener((request, sender, sendResponse) => {
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if (request.action === "toggleBGM") {
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// Here, you'd typically want to call a function on the page
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// to control the BGM. Since wiiSound is defined in classDefinitions.js,
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// which runs in the page's context, you need to use a custom event
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// or directly call window.wiiSound if it's already available.
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// For simplicity, let's assume classDefinitions.js has exposed a way to call it.
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// Or, we could just re-inject a small script to call it.
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const controlScript = document.createElement('script');
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controlScript.textContent = `
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(function() {
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if (window.wiiSound && typeof window.wiiSound.currentBgmAudio !== 'undefined') {
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if (window.wiiSound.currentBgmAudio) {
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window.wiiSound.currentBgmAudio.pause();
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window.wiiSound.currentBgmAudio.currentTime = 0;
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}
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if (${request.enabled}) {
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// Re-instantiate wiiSound to get the latest instance,
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// then call playBGM(). This ensures the method exists.
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new window.wiiSound().playBGM();
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}
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}
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})();
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`;
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document.documentElement.appendChild(controlScript);
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controlScript.onload = function() { this.remove(); };
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}
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}); |