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https://github.com/azahar-emu/azahar
synced 2025-11-07 07:29:58 +01:00
Capitalize first letter of builtin shaders
This commit is contained in:
parent
ce2bf584c2
commit
3b0542f188
@ -160,11 +160,11 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.render_3d);
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ReadSetting("Renderer", Settings::values.render_3d);
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ReadSetting("Renderer", Settings::values.factor_3d);
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ReadSetting("Renderer", Settings::values.factor_3d);
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std::string default_shader = "none (builtin)";
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std::string default_shader = "None (builtin)";
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
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default_shader = "dubois (builtin)";
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default_shader = "Dubois (builtin)";
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
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default_shader = "horizontal (builtin)";
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default_shader = "Horizontal (builtin)";
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Settings::values.pp_shader_name =
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Settings::values.pp_shader_name =
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sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
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sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
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ReadSetting("Renderer", Settings::values.filter_mode);
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ReadSetting("Renderer", Settings::values.filter_mode);
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@ -1,4 +1,4 @@
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// Copyright 2019 Citra Emulator Project
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// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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@ -75,7 +75,7 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
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if (stereo_option == Settings::StereoRenderOption::Interlaced ||
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if (stereo_option == Settings::StereoRenderOption::Interlaced ||
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stereo_option == Settings::StereoRenderOption::ReverseInterlaced) {
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stereo_option == Settings::StereoRenderOption::ReverseInterlaced) {
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ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)"));
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ui->shader_combobox->addItem(QStringLiteral("Horizontal (builtin)"));
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ui->shader_combobox->setCurrentIndex(0);
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ui->shader_combobox->setCurrentIndex(0);
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ui->shader_combobox->setEnabled(false);
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ui->shader_combobox->setEnabled(false);
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return;
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return;
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@ -83,10 +83,10 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
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std::string current_shader;
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std::string current_shader;
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if (stereo_option == Settings::StereoRenderOption::Anaglyph) {
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if (stereo_option == Settings::StereoRenderOption::Anaglyph) {
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ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)"));
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ui->shader_combobox->addItem(QStringLiteral("Dubois (builtin)"));
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current_shader = Settings::values.anaglyph_shader_name.GetValue();
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current_shader = Settings::values.anaglyph_shader_name.GetValue();
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} else {
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} else {
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ui->shader_combobox->addItem(QStringLiteral("none (builtin)"));
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ui->shader_combobox->addItem(QStringLiteral("None (builtin)"));
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current_shader = Settings::values.pp_shader_name.GetValue();
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current_shader = Settings::values.pp_shader_name.GetValue();
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}
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}
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@ -566,8 +566,8 @@ struct Values {
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Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"};
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Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"};
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SwitchableSetting<bool> filter_mode{true, "filter_mode"};
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SwitchableSetting<bool> filter_mode{true, "filter_mode"};
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SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
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SwitchableSetting<std::string> pp_shader_name{"None (builtin)", "pp_shader_name"};
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SwitchableSetting<std::string> anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"};
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SwitchableSetting<std::string> anaglyph_shader_name{"Dubois (builtin)", "anaglyph_shader_name"};
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SwitchableSetting<bool> dump_textures{false, "dump_textures"};
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SwitchableSetting<bool> dump_textures{false, "dump_textures"};
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SwitchableSetting<bool> custom_textures{false, "custom_textures"};
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SwitchableSetting<bool> custom_textures{false, "custom_textures"};
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@ -367,7 +367,7 @@ void RendererOpenGL::ReloadShader() {
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// Link shaders and get variable locations
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// Link shaders and get variable locations
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std::string shader_data = fragment_shader_precision_OES;
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std::string shader_data = fragment_shader_precision_OES;
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
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if (Settings::values.anaglyph_shader_name.GetValue() == "dubois (builtin)") {
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if (Settings::values.anaglyph_shader_name.GetValue() == "Dubois (builtin)") {
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shader_data += HostShaders::OPENGL_PRESENT_ANAGLYPH_FRAG;
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shader_data += HostShaders::OPENGL_PRESENT_ANAGLYPH_FRAG;
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} else {
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} else {
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std::string shader_text = OpenGL::GetPostProcessingShaderCode(
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std::string shader_text = OpenGL::GetPostProcessingShaderCode(
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@ -384,7 +384,7 @@ void RendererOpenGL::ReloadShader() {
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Settings::StereoRenderOption::ReverseInterlaced) {
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Settings::StereoRenderOption::ReverseInterlaced) {
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shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG;
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shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG;
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} else {
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} else {
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if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") {
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if (Settings::values.pp_shader_name.GetValue() == "None (builtin)") {
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shader_data += HostShaders::OPENGL_PRESENT_FRAG;
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shader_data += HostShaders::OPENGL_PRESENT_FRAG;
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} else {
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} else {
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std::string shader_text = OpenGL::GetPostProcessingShaderCode(
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std::string shader_text = OpenGL::GetPostProcessingShaderCode(
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