Capitalize first letter of builtin shaders

This commit is contained in:
RedBlackAka 2025-07-30 22:34:00 +02:00 committed by OpenSauce04
parent ce2bf584c2
commit 3b0542f188
4 changed files with 11 additions and 11 deletions

View File

@ -160,11 +160,11 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.render_3d); ReadSetting("Renderer", Settings::values.render_3d);
ReadSetting("Renderer", Settings::values.factor_3d); ReadSetting("Renderer", Settings::values.factor_3d);
std::string default_shader = "none (builtin)"; std::string default_shader = "None (builtin)";
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
default_shader = "dubois (builtin)"; default_shader = "Dubois (builtin)";
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced) else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
default_shader = "horizontal (builtin)"; default_shader = "Horizontal (builtin)";
Settings::values.pp_shader_name = Settings::values.pp_shader_name =
sdl2_config->GetString("Renderer", "pp_shader_name", default_shader); sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
ReadSetting("Renderer", Settings::values.filter_mode); ReadSetting("Renderer", Settings::values.filter_mode);

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@ -1,4 +1,4 @@
// Copyright 2019 Citra Emulator Project // Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
@ -75,7 +75,7 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
if (stereo_option == Settings::StereoRenderOption::Interlaced || if (stereo_option == Settings::StereoRenderOption::Interlaced ||
stereo_option == Settings::StereoRenderOption::ReverseInterlaced) { stereo_option == Settings::StereoRenderOption::ReverseInterlaced) {
ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)")); ui->shader_combobox->addItem(QStringLiteral("Horizontal (builtin)"));
ui->shader_combobox->setCurrentIndex(0); ui->shader_combobox->setCurrentIndex(0);
ui->shader_combobox->setEnabled(false); ui->shader_combobox->setEnabled(false);
return; return;
@ -83,10 +83,10 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
std::string current_shader; std::string current_shader;
if (stereo_option == Settings::StereoRenderOption::Anaglyph) { if (stereo_option == Settings::StereoRenderOption::Anaglyph) {
ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)")); ui->shader_combobox->addItem(QStringLiteral("Dubois (builtin)"));
current_shader = Settings::values.anaglyph_shader_name.GetValue(); current_shader = Settings::values.anaglyph_shader_name.GetValue();
} else { } else {
ui->shader_combobox->addItem(QStringLiteral("none (builtin)")); ui->shader_combobox->addItem(QStringLiteral("None (builtin)"));
current_shader = Settings::values.pp_shader_name.GetValue(); current_shader = Settings::values.pp_shader_name.GetValue();
} }

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@ -566,8 +566,8 @@ struct Values {
Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"}; Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"};
SwitchableSetting<bool> filter_mode{true, "filter_mode"}; SwitchableSetting<bool> filter_mode{true, "filter_mode"};
SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"}; SwitchableSetting<std::string> pp_shader_name{"None (builtin)", "pp_shader_name"};
SwitchableSetting<std::string> anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"}; SwitchableSetting<std::string> anaglyph_shader_name{"Dubois (builtin)", "anaglyph_shader_name"};
SwitchableSetting<bool> dump_textures{false, "dump_textures"}; SwitchableSetting<bool> dump_textures{false, "dump_textures"};
SwitchableSetting<bool> custom_textures{false, "custom_textures"}; SwitchableSetting<bool> custom_textures{false, "custom_textures"};

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@ -367,7 +367,7 @@ void RendererOpenGL::ReloadShader() {
// Link shaders and get variable locations // Link shaders and get variable locations
std::string shader_data = fragment_shader_precision_OES; std::string shader_data = fragment_shader_precision_OES;
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
if (Settings::values.anaglyph_shader_name.GetValue() == "dubois (builtin)") { if (Settings::values.anaglyph_shader_name.GetValue() == "Dubois (builtin)") {
shader_data += HostShaders::OPENGL_PRESENT_ANAGLYPH_FRAG; shader_data += HostShaders::OPENGL_PRESENT_ANAGLYPH_FRAG;
} else { } else {
std::string shader_text = OpenGL::GetPostProcessingShaderCode( std::string shader_text = OpenGL::GetPostProcessingShaderCode(
@ -384,7 +384,7 @@ void RendererOpenGL::ReloadShader() {
Settings::StereoRenderOption::ReverseInterlaced) { Settings::StereoRenderOption::ReverseInterlaced) {
shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG; shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG;
} else { } else {
if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") { if (Settings::values.pp_shader_name.GetValue() == "None (builtin)") {
shader_data += HostShaders::OPENGL_PRESENT_FRAG; shader_data += HostShaders::OPENGL_PRESENT_FRAG;
} else { } else {
std::string shader_text = OpenGL::GetPostProcessingShaderCode( std::string shader_text = OpenGL::GetPostProcessingShaderCode(