Improve consistency of capitalization and colon usage in UI (#1306)

* frontend: Improve consistency of capitalization and : usage in UI

* Additional adjustments

* Further adjustments

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
This commit is contained in:
RedBlackAka 2025-09-01 02:43:54 +02:00 committed by GitHub
parent 485db276e3
commit 6483b33ee1
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
13 changed files with 50 additions and 50 deletions

View File

@ -238,20 +238,20 @@
<string name="spirv_shader_gen_description">Emits the fragment shader used to emulate PICA using SPIR-V instead of GLSL</string> <string name="spirv_shader_gen_description">Emits the fragment shader used to emulate PICA using SPIR-V instead of GLSL</string>
<string name="disable_spirv_optimizer">Disable SPIR-V Optimizer</string> <string name="disable_spirv_optimizer">Disable SPIR-V Optimizer</string>
<string name="disable_spirv_optimizer_description">Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.</string> <string name="disable_spirv_optimizer_description">Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.</string>
<string name="async_shaders">Enable asynchronous shader compilation</string> <string name="async_shaders">Enable Asynchronous Shader Compilation</string>
<string name="async_shaders_description">Compiles shaders in the background to reduce stuttering during gameplay. When enabled expect temporary graphical glitches</string> <string name="async_shaders_description">Compiles shaders in the background to reduce stuttering during gameplay. When enabled expect temporary graphical glitches</string>
<string name="linear_filtering">Linear Filtering</string> <string name="linear_filtering">Linear Filtering</string>
<string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string> <string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string>
<string name="texture_filter_name">Texture Filter</string> <string name="texture_filter_name">Texture Filter</string>
<string name="texture_filter_description">Enhances the visuals of applications by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, xBRZ freescale, and MMPX.</string> <string name="texture_filter_description">Enhances the visuals of applications by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, xBRZ freescale, and MMPX.</string>
<string name="delay_render_thread">Delay game render thread</string> <string name="delay_render_thread">Delay Game Render Thread</string>
<string name="delay_render_thread_description">Delay the game render thread when it submits data to the GPU. Helps with performance issues in the (very few) applications with dynamic framerates.</string> <string name="delay_render_thread_description">Delay the game render thread when it submits data to the GPU. Helps with performance issues in the (very few) applications with dynamic framerates.</string>
<string name="advanced">Advanced</string> <string name="advanced">Advanced</string>
<string name="texture_sampling_name">Texture Sampling</string> <string name="texture_sampling_name">Texture Sampling</string>
<string name="texture_sampling_description">Overrides the sampling filter used by games. This can be useful in certain cases with poorly behaved games when upscaling. If unsure, set this to Game Controlled.</string> <string name="texture_sampling_description">Overrides the sampling filter used by games. This can be useful in certain cases with poorly behaved games when upscaling. If unsure, set this to Game Controlled.</string>
<string name="shaders_accurate_mul">Accurate Multiplication</string> <string name="shaders_accurate_mul">Accurate Multiplication</string>
<string name="shaders_accurate_mul_description">Uses more accurate multiplication in hardware shaders, which may fix some graphical bugs. When enabled, performance will be reduced.</string> <string name="shaders_accurate_mul_description">Uses more accurate multiplication in hardware shaders, which may fix some graphical bugs. When enabled, performance will be reduced.</string>
<string name="asynchronous_gpu">Enable asynchronous GPU emulation</string> <string name="asynchronous_gpu">Enable Asynchronous GPU Emulation</string>
<string name="asynchronous_gpu_description">Uses a separate thread to emulate the GPU asynchronously. When enabled, performance will be improved.</string> <string name="asynchronous_gpu_description">Uses a separate thread to emulate the GPU asynchronously. When enabled, performance will be improved.</string>
<string name="frame_limit_enable">Limit Speed</string> <string name="frame_limit_enable">Limit Speed</string>
<string name="frame_limit_enable_description">When enabled, emulation speed will be limited to a specified percentage of normal speed. If disabled, emulation speed will be uncapped and the turbo speed hotkey will not work.</string> <string name="frame_limit_enable_description">When enabled, emulation speed will be limited to a specified percentage of normal speed. If disabled, emulation speed will be uncapped and the turbo speed hotkey will not work.</string>
@ -306,7 +306,7 @@
<string name="audio_volume">Volume</string> <string name="audio_volume">Volume</string>
<string name="audio_stretch">Audio Stretching</string> <string name="audio_stretch">Audio Stretching</string>
<string name="audio_stretch_description">Stretches audio to reduce stuttering. When enabled, increases audio latency and slightly reduces performance.</string> <string name="audio_stretch_description">Stretches audio to reduce stuttering. When enabled, increases audio latency and slightly reduces performance.</string>
<string name="realtime_audio">Enable realtime audio</string> <string name="realtime_audio">Enable Realtime Audio</string>
<string name="realtime_audio_description">Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.</string> <string name="realtime_audio_description">Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.</string>
<string name="audio_input_type">Audio Input Device</string> <string name="audio_input_type">Audio Input Device</string>
<string name="sound_output_mode">Sound Output Mode</string> <string name="sound_output_mode">Sound Output Mode</string>
@ -321,9 +321,9 @@
<string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device.</string> <string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device.</string>
<string name="renderer_debug">Debug Renderer</string> <string name="renderer_debug">Debug Renderer</string>
<string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced.</string> <string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced.</string>
<string name="instant_debug_log">Flush log output on every message</string> <string name="instant_debug_log">Flush Log Output on Every Message</string>
<string name="instant_debug_log_description">Immediately commits the debug log to file. Use this if Azahar crashes and the log output is being cut.</string> <string name="instant_debug_log_description">Immediately commits the debug log to file. Use this if Azahar crashes and the log output is being cut.</string>
<string name="delay_start_lle_modules">Delay start with LLE modules</string> <string name="delay_start_lle_modules">Delay Start With LLE Modules</string>
<string name="delay_start_lle_modules_description">Delays the start of the app when LLE modules are enabled.</string> <string name="delay_start_lle_modules_description">Delays the start of the app when LLE modules are enabled.</string>
<string name="deterministic_async_operations">Deterministic Async Operations</string> <string name="deterministic_async_operations">Deterministic Async Operations</string>
<string name="deterministic_async_operations_description">Makes async operations deterministic for debugging. Enabling this may cause freezes.</string> <string name="deterministic_async_operations_description">Makes async operations deterministic for debugging. Enabling this may cause freezes.</string>

View File

@ -1,4 +1,4 @@
// Copyright 2016 Citra Emulator Project // Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
@ -9,7 +9,7 @@
namespace AudioCore { namespace AudioCore {
constexpr char auto_device_name[] = "auto"; constexpr char auto_device_name[] = "Auto";
/** /**
* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed

View File

@ -371,7 +371,7 @@ void QtConfig::ReadControlValues() {
const auto append_profile = [this, num_touch_from_button_maps] { const auto append_profile = [this, num_touch_from_button_maps] {
Settings::InputProfile profile; Settings::InputProfile profile;
profile.name = profile.name =
ReadSetting(QStringLiteral("name"), QStringLiteral("default")).toString().toStdString(); ReadSetting(QStringLiteral("name"), QStringLiteral("Default")).toString().toStdString();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]), profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]),

View File

@ -35,7 +35,7 @@
<item> <item>
<widget class="QLabel" name="label_emulation"> <widget class="QLabel" name="label_emulation">
<property name="text"> <property name="text">
<string>Emulation:</string> <string>Emulation</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -28,7 +28,7 @@
<string>Select the camera to configure</string> <string>Select the camera to configure</string>
</property> </property>
<property name="text"> <property name="text">
<string>Camera to configure:</string> <string>Camera to Configure</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -59,7 +59,7 @@
<string>Select the camera mode (single or double)</string> <string>Select the camera mode (single or double)</string>
</property> </property>
<property name="text"> <property name="text">
<string>Camera mode:</string> <string>Camera mode</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -90,7 +90,7 @@
<string>Select the position of camera to configure</string> <string>Select the position of camera to configure</string>
</property> </property>
<property name="text"> <property name="text">
<string>Camera position:</string> <string>Camera position</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -130,7 +130,7 @@
<string>Select where the image of the emulated camera comes from. It may be an image or a real camera.</string> <string>Select where the image of the emulated camera comes from. It may be an image or a real camera.</string>
</property> </property>
<property name="text"> <property name="text">
<string>Camera Image Source:</string> <string>Camera Image Source</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -166,7 +166,7 @@
<enum>QFrame::NoFrame</enum> <enum>QFrame::NoFrame</enum>
</property> </property>
<property name="text"> <property name="text">
<string>File:</string> <string>File</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -193,7 +193,7 @@
<enum>QFrame::NoFrame</enum> <enum>QFrame::NoFrame</enum>
</property> </property>
<property name="text"> <property name="text">
<string>Camera:</string> <string>Camera</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -234,7 +234,7 @@
<enum>QFrame::NoFrame</enum> <enum>QFrame::NoFrame</enum>
</property> </property>
<property name="text"> <property name="text">
<string>Flip:</string> <string>Flip</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -113,7 +113,7 @@
<item> <item>
<widget class="QCheckBox" name="toggle_linear_filter"> <widget class="QCheckBox" name="toggle_linear_filter">
<property name="text"> <property name="text">
<string>Enable Linear Filtering</string> <string>Enable linear filtering</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -320,7 +320,7 @@
<item> <item>
<widget class="QCheckBox" name="disable_right_eye_render"> <widget class="QCheckBox" name="disable_right_eye_render">
<property name="text"> <property name="text">
<string>Disable Right Eye Rendering</string> <string>Disable right eye rendering</string>
</property> </property>
<property name="toolTip"> <property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disable Right Eye Rendering&lt;/p&gt;&lt;p&gt;Disables rendering the right eye image when not using stereoscopic mode. Greatly improves performance in some applications, but can cause flickering in others.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disable Right Eye Rendering&lt;/p&gt;&lt;p&gt;Disables rendering the right eye image when not using stereoscopic mode. Greatly improves performance in some applications, but can cause flickering in others.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -342,7 +342,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Replace textures with PNG files.&lt;/p&gt;&lt;p&gt;Textures are loaded from load/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Replace textures with PNG files.&lt;/p&gt;&lt;p&gt;Textures are loaded from load/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Use Custom Textures</string> <string>Use custom textures</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -352,7 +352,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dump textures to PNG files.&lt;/p&gt;&lt;p&gt;Textures are dumped to dump/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dump textures to PNG files.&lt;/p&gt;&lt;p&gt;Textures are dumped to dump/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Dump Textures</string> <string>Dump textures</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -362,7 +362,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load all custom textures into memory on boot, instead of loading them when the application requires them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load all custom textures into memory on boot, instead of loading them when the application requires them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Preload Custom Textures</string> <string>Preload custom textures</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -372,7 +372,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load custom textures asynchronously with background threads to reduce loading stutter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load custom textures asynchronously with background threads to reduce loading stutter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Async Custom Texture Loading</string> <string>Async custom texture loading</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -97,7 +97,7 @@
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>Set emulation speed:</string> <string>Set emulation speed</string>
</property> </property>
</item> </item>
</widget> </widget>
@ -105,7 +105,7 @@
<item> <item>
<widget class="QLabel" name="label_emulation_speed"> <widget class="QLabel" name="label_emulation_speed">
<property name="text"> <property name="text">
<string>Emulation Speed:</string> <string>Emulation Speed</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -132,14 +132,14 @@
<item> <item>
<widget class="QCheckBox" name="spirv_shader_gen"> <widget class="QCheckBox" name="spirv_shader_gen">
<property name="text"> <property name="text">
<string>SPIR-V Shader Generation</string> <string>SPIR-V shader generation</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="disable_spirv_optimizer"> <widget class="QCheckBox" name="disable_spirv_optimizer">
<property name="text"> <property name="text">
<string>Disable GLSL -> SPIR-V Optimizer</string> <string>Disable GLSL -> SPIR-V optimizer</string>
</property> </property>
<property name="toolTip"> <property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -176,7 +176,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the selected graphics API to accelerate shader emulation.&lt;/p&gt;&lt;p&gt;Requires a relatively powerful GPU for better performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the selected graphics API to accelerate shader emulation.&lt;/p&gt;&lt;p&gt;Requires a relatively powerful GPU for better performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Enable Hardware Shader</string> <string>Enable hardware shader</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -201,7 +201,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Correctly handle all edge cases in multiplication operation in shaders. &lt;/p&gt;&lt;p&gt;Some applications requires this to be enabled for the hardware shader to render properly.&lt;/p&gt;&lt;p&gt;However this would reduce performance in most applications.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Correctly handle all edge cases in multiplication operation in shaders. &lt;/p&gt;&lt;p&gt;Some applications requires this to be enabled for the hardware shader to render properly.&lt;/p&gt;&lt;p&gt;However this would reduce performance in most applications.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Accurate Multiplication</string> <string>Accurate multiplication</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -217,7 +217,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the JIT engine instead of the interpreter for software shader emulation. &lt;/p&gt;&lt;p&gt;Enable this for better performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the JIT engine instead of the interpreter for software shader emulation. &lt;/p&gt;&lt;p&gt;Enable this for better performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Enable Shader JIT</string> <string>Enable shader JIT</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -227,7 +227,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Compile shaders using background threads to avoid shader compilation stutter. Expect temporary graphical glitches&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Compile shaders using background threads to avoid shader compilation stutter. Expect temporary graphical glitches&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Enable Async Shader Compilation</string> <string>Enable async shader compilation</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -237,7 +237,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Perform presentation on separate threads. Improves performance when using Vulkan in most applications.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Perform presentation on separate threads. Improves performance when using Vulkan in most applications.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Enable Async Presentation</string> <string>Enable async presentation</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -303,7 +303,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Reduce stuttering by storing and loading generated shaders to disk.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Reduce stuttering by storing and loading generated shaders to disk.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>Use Disk Shader Cache</string> <string>Use disk shader cache</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -349,7 +349,7 @@
<item> <item>
<widget class="QLabel" name="label_delay_render"> <widget class="QLabel" name="label_delay_render">
<property name="text"> <property name="text">
<string>Delay application render thread:</string> <string>Delay Application Render Thread</string>
</property> </property>
<property name="toolTip"> <property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Delays the emulated application render thread the specified amount of milliseconds every time it submits render commands to the GPU.&lt;/p&gt;&lt;p&gt;Adjust this feature in the (very few) dynamic framerate applications to fix performance issues.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Delays the emulated application render thread the specified amount of milliseconds every time it submits render commands to the GPU.&lt;/p&gt;&lt;p&gt;Adjust this feature in the (very few) dynamic framerate applications to fix performance issues.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>

View File

@ -132,14 +132,14 @@
<item> <item>
<widget class="QCheckBox" name="toggle_swap_screen"> <widget class="QCheckBox" name="toggle_swap_screen">
<property name="text"> <property name="text">
<string>Swap Screens</string> <string>Swap screens</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="toggle_upright_screen"> <widget class="QCheckBox" name="toggle_upright_screen">
<property name="text"> <property name="text">
<string>Rotate Screens Upright</string> <string>Rotate screens upright</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -27,7 +27,7 @@
<item> <item>
<widget class="QCheckBox" name="toggle_virtual_sd"> <widget class="QCheckBox" name="toggle_virtual_sd">
<property name="text"> <property name="text">
<string>Use Virtual SD</string> <string>Use virtual SD card</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -42,7 +42,7 @@
<item> <item>
<widget class="QCheckBox" name="toggle_custom_storage"> <widget class="QCheckBox" name="toggle_custom_storage">
<property name="text"> <property name="text">
<string>Use Custom Storage</string> <string>Use custom storage location</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -92,7 +92,7 @@ online features (if installed)</string>
<item row="3" column="0"> <item row="3" column="0">
<widget class="QLabel" name="region_label"> <widget class="QLabel" name="region_label">
<property name="text"> <property name="text">
<string>Region:</string> <string>Region</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -549,7 +549,7 @@ online features (if installed)</string>
<item row="20" column="0"> <item row="20" column="0">
<widget class="QLabel" name="label_plugin_loader"> <widget class="QLabel" name="label_plugin_loader">
<property name="text"> <property name="text">
<string>3GX Plugin Loader:</string> <string>3GX Plugin Loader</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -37,7 +37,7 @@
<item> <item>
<widget class="QLabel" name="language_label"> <widget class="QLabel" name="language_label">
<property name="text"> <property name="text">
<string>Interface language:</string> <string>Interface Language</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -51,7 +51,7 @@
<item> <item>
<widget class="QLabel" name="theme_label"> <widget class="QLabel" name="theme_label">
<property name="text"> <property name="text">
<string>Theme:</string> <string>Theme</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -78,7 +78,7 @@
<item> <item>
<widget class="QLabel" name="icon_size_label"> <widget class="QLabel" name="icon_size_label">
<property name="text"> <property name="text">
<string>Icon Size:</string> <string>Icon Size</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -108,7 +108,7 @@
<item> <item>
<widget class="QLabel" name="row_1_text_label"> <widget class="QLabel" name="row_1_text_label">
<property name="text"> <property name="text">
<string>Row 1 Text:</string> <string>Row 1 Text</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -148,7 +148,7 @@
<item> <item>
<widget class="QLabel" name="row_2_text_label"> <widget class="QLabel" name="row_2_text_label">
<property name="text"> <property name="text">
<string>Row 2 Text:</string> <string>Row 2 Text</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -191,14 +191,14 @@
<item> <item>
<widget class="QCheckBox" name="toggle_hide_no_icon"> <widget class="QCheckBox" name="toggle_hide_no_icon">
<property name="text"> <property name="text">
<string>Hide Titles without Icon</string> <string>Hide titles without icon</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="toggle_single_line_mode"> <widget class="QCheckBox" name="toggle_single_line_mode">
<property name="text"> <property name="text">
<string>Single Line Mode</string> <string>Single line mode</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -218,7 +218,7 @@
<item> <item>
<widget class="QCheckBox" name="show_advanced_frametime_info"> <widget class="QCheckBox" name="show_advanced_frametime_info">
<property name="text"> <property name="text">
<string>Show Advanced Frame Time Info</string> <string>Show advanced frame time info</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -585,9 +585,9 @@ struct Values {
SwitchableSetting<bool> enable_realtime_audio{false, "enable_realtime_audio"}; SwitchableSetting<bool> enable_realtime_audio{false, "enable_realtime_audio"};
SwitchableSetting<float, true> volume{1.f, 0.f, 1.f, "volume"}; SwitchableSetting<float, true> volume{1.f, 0.f, 1.f, "volume"};
Setting<AudioCore::SinkType> output_type{AudioCore::SinkType::Auto, "output_type"}; Setting<AudioCore::SinkType> output_type{AudioCore::SinkType::Auto, "output_type"};
Setting<std::string> output_device{"auto", "output_device"}; Setting<std::string> output_device{"Auto", "output_device"};
Setting<AudioCore::InputType> input_type{AudioCore::InputType::Auto, "input_type"}; Setting<AudioCore::InputType> input_type{AudioCore::InputType::Auto, "input_type"};
Setting<std::string> input_device{"auto", "input_device"}; Setting<std::string> input_device{"Auto", "input_device"};
// Camera // Camera
std::array<std::string, Service::CAM::NumCameras> camera_name; std::array<std::string, Service::CAM::NumCameras> camera_name;