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android: Fixed UI perf regression w/ OpenGL introduced by #617
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@ -219,6 +219,6 @@ void EmuWindow_Android_OpenGL::TryPresenting() {
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eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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eglSwapInterval(egl_display, Settings::values.use_vsync_new ? 1 : 0);
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system.GPU().Renderer().TryPresent(100, is_secondary);
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system.GPU().Renderer().TryPresent(0, is_secondary);
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eglSwapBuffers(egl_display, egl_surface);
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}
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@ -290,7 +290,6 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
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std::unique_lock pause_lock{paused_mutex};
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running_cv.wait(pause_lock, [] { return !pause_emulation || stop_run; });
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window->PollEvents();
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// if (secondary_window) secondary_window->PollEvents();
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}
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}
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