Stereoscopic 3D Enhancements (#602)

* Stereoscopic 3D Enhancements

- Increase maximum 3D depth to 255%
- Fix touch screen to only render 2D when separate window layout is used
- Cleanup some 3D option localizations

* qt: Added warning label below depth slider for values over 100%

* Fixed broken rendering for Interlaced, Reverse Interlaced and Anaglyph options when using 3D with seperate windows

* android: Added warning label below depth slider for values over 100%

* Fixed a bracket and break statement being incorrectly positioned

---------

Co-authored-by: oneup03 <oneup03@gmail.com>
This commit is contained in:
OpenSauce 2025-03-24 21:26:14 +00:00 committed by GitHub
parent 61feb3aee2
commit 9203b23868
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GPG Key ID: B5690EEEBB952194
8 changed files with 77 additions and 29 deletions

View File

@ -868,7 +868,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
R.string.factor3d,
R.string.factor3d_description,
0,
100,
255,
"%",
IntSetting.STEREOSCOPIC_3D_DEPTH.key,
IntSetting.STEREOSCOPIC_3D_DEPTH.defaultValue.toFloat()

View File

@ -162,7 +162,7 @@ bg_green =
render_3d =
# Change 3D Intensity
# 0 - 100: Intensity. 0 (default)
# 0 - 255: Intensity. 0 (default)
factor_3d =
# The name of the post processing shader to apply.

View File

@ -254,7 +254,7 @@
<string name="stereoscopy">Stereoscopy</string>
<string name="render3d">Stereoscopic 3D Mode</string>
<string name="factor3d">Depth</string>
<string name="factor3d_description">Specifies the value of the 3D slider. This should be set to higher than 0% when Stereoscopic 3D is enabled.</string>
<string name="factor3d_description">Specifies the value of the 3D slider. This should be set to higher than 0% when Stereoscopic 3D is enabled.\nNote: Depth values over 100% are not possible on real hardware and may cause graphical issues</string>
<string name="cardboard_vr">Cardboard VR</string>
<string name="cardboard_screen_size">Cardboard Screen Size</string>
<string name="cardboard_screen_size_description">Scales the screen to a percentage of its original size.</string>

View File

@ -836,7 +836,7 @@ void GMainWindow::InitializeHotkeys() {
});
connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] {
const auto factor_3d = Settings::values.factor_3d.GetValue();
if (factor_3d < 100) {
if (factor_3d < 255) {
if (factor_3d % FACTOR_3D_STEP != 0) {
Settings::values.factor_3d =
factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP);

View File

@ -276,7 +276,7 @@
<number>0</number>
</property>
<property name="maximum">
<number>100</number>
<number>255</number>
</property>
<property name="value">
<number>0</number>
@ -285,6 +285,13 @@
</item>
</layout>
</item>
<item>
<widget class="QLabel" name="excessive_depth_warning_label">
<property name="text">
<string>Note: Depth values over 100% are not possible on real hardware and may cause graphical issues</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>

View File

@ -1,4 +1,4 @@
// Copyright 2014 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -94,17 +94,24 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
bool separate_win = false;
#ifndef ANDROID
separate_win =
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
#endif
if (new_x >= framebuffer_layout.width / 2) {
if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide)
if ((render_3d_mode == Settings::StereoRenderOption::SideBySide ||
render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) &&
!separate_win)
new_x -= framebuffer_layout.width / 2;
else if (render_3d_mode == Settings::StereoRenderOption::CardboardVR)
new_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
}
if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) {
if ((render_3d_mode == Settings::StereoRenderOption::SideBySide ||
render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) &&
!separate_win) {
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
} else {
@ -130,21 +137,28 @@ void EmuWindow::CreateTouchState() {
bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
bool separate_win = false;
#ifndef ANDROID
separate_win =
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
#endif
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return false;
if (framebuffer_x >= framebuffer_layout.width / 2) {
if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide)
if ((render_3d_mode == Settings::StereoRenderOption::SideBySide ||
render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) &&
!separate_win)
framebuffer_x -= framebuffer_layout.width / 2;
else if (render_3d_mode == Settings::StereoRenderOption::CardboardVR)
framebuffer_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
}
std::scoped_lock guard(touch_state->mutex);
if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) {
if ((render_3d_mode == Settings::StereoRenderOption::SideBySide ||
render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) &&
!separate_win) {
touch_state->touch_x =
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
(framebuffer_layout.bottom_screen.right / 2 -

View File

@ -793,6 +793,12 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
const auto orientation = layout.is_rotated ? Layout::DisplayOrientation::Landscape
: Layout::DisplayOrientation::Portrait;
bool separate_win = false;
#ifndef ANDROID
separate_win =
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
#endif
switch (Settings::values.render_3d.GetValue()) {
case Settings::StereoRenderOption::Off: {
DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top,
@ -801,12 +807,17 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
}
case Settings::StereoRenderOption::SideBySide: // Bottom screen is identical on both sides
case Settings::StereoRenderOption::ReverseSideBySide: {
DrawSingleScreen(screen_infos[2], bottom_screen_left / 2, bottom_screen_top,
bottom_screen_width / 2, bottom_screen_height, orientation);
glUniform1i(uniform_layer, 1);
DrawSingleScreen(
screen_infos[2], static_cast<float>((bottom_screen_left / 2) + (layout.width / 2)),
bottom_screen_top, bottom_screen_width / 2, bottom_screen_height, orientation);
if (separate_win) {
DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top,
bottom_screen_width, bottom_screen_height, orientation);
} else {
DrawSingleScreen(screen_infos[2], bottom_screen_left / 2, bottom_screen_top,
bottom_screen_width / 2, bottom_screen_height, orientation);
glUniform1i(uniform_layer, 1);
DrawSingleScreen(
screen_infos[2], static_cast<float>((bottom_screen_left / 2) + (layout.width / 2)),
bottom_screen_top, bottom_screen_width / 2, bottom_screen_height, orientation);
}
break;
}
case Settings::StereoRenderOption::CardboardVR: {

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Lime3DS Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -739,6 +739,12 @@ void RendererVulkan::DrawBottomScreen(const Layout::FramebufferLayout& layout,
const auto orientation = layout.is_rotated ? Layout::DisplayOrientation::Landscape
: Layout::DisplayOrientation::Portrait;
bool separate_win = false;
#ifndef ANDROID
separate_win =
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
#endif
switch (Settings::values.render_3d.GetValue()) {
case Settings::StereoRenderOption::Off: {
DrawSingleScreen(2, bottom_screen_left, bottom_screen_top, bottom_screen_width,
@ -747,12 +753,17 @@ void RendererVulkan::DrawBottomScreen(const Layout::FramebufferLayout& layout,
}
case Settings::StereoRenderOption::SideBySide: // Bottom screen is identical on both sides
case Settings::StereoRenderOption::ReverseSideBySide: {
DrawSingleScreen(2, bottom_screen_left / 2, bottom_screen_top, bottom_screen_width / 2,
bottom_screen_height, orientation);
draw_info.layer = 1;
DrawSingleScreen(2, static_cast<float>((bottom_screen_left / 2) + (layout.width / 2)),
bottom_screen_top, bottom_screen_width / 2, bottom_screen_height,
orientation);
if (separate_win) {
DrawSingleScreen(2, bottom_screen_left, bottom_screen_top, bottom_screen_width,
bottom_screen_height, orientation);
} else {
DrawSingleScreen(2, bottom_screen_left / 2, bottom_screen_top, bottom_screen_width / 2,
bottom_screen_height, orientation);
draw_info.layer = 1;
DrawSingleScreen(2, static_cast<float>((bottom_screen_left / 2) + (layout.width / 2)),
bottom_screen_top, bottom_screen_width / 2, bottom_screen_height,
orientation);
}
break;
}
case Settings::StereoRenderOption::CardboardVR: {
@ -767,8 +778,13 @@ void RendererVulkan::DrawBottomScreen(const Layout::FramebufferLayout& layout,
case Settings::StereoRenderOption::Anaglyph:
case Settings::StereoRenderOption::Interlaced:
case Settings::StereoRenderOption::ReverseInterlaced: {
DrawSingleScreenStereo(2, 2, bottom_screen_left, bottom_screen_top, bottom_screen_width,
bottom_screen_height, orientation);
if (separate_win) {
DrawSingleScreen(2, bottom_screen_left, bottom_screen_top, bottom_screen_width,
bottom_screen_height, orientation);
} else {
DrawSingleScreenStereo(2, 2, bottom_screen_left, bottom_screen_top, bottom_screen_width,
bottom_screen_height, orientation);
}
break;
}
}