* Add the turbo slider
* [WIP] Add fast forward toggle hotkey
* Make Increase/Decrease speed hotkeys change turbo key instead of `frame_limit`
* Allow non-runtime editable settings on `general` settings tab`
* `frame_limit` is now non-runtime-editable
* Disable `toggle per game speed limit` if turbo mode is set
* Reset `frame_limit` back to initial value once the emulator closes
* Improve `AdjustSpeedLimit`
- Set frameskip value directly
- Bypass if turbo mode isn't active
* Some code cleanup
* Move `turbo_speed_slider` from UISettings to CommonSettings
Also rename to just `turbo_speed`
* android: Add turbo mode hotkey
* Fixed build failure + Applied clang-format
* configure_general.ui Make padding on right side of sliders consistent
Not sure why there's a difference here, so I just threw in a spacer
* android: Corrected build failures caused by bad merge
* Updated `turbo_speed_description` to be a little more descriptive
* android: Corrected turbo crash caused by bad JNI function names
* Updated license headers
* HotkeyFunctions.kt: Fixed minor fomatting irregularities
* Applied clang-format
---------
Co-authored-by: kleidis <167202775+kleidis@users.noreply.github.com>
If the fragment got paused while emualtionState also was paused manually
via the menu bar, once the fragment got unpasued , the binding would
still remain paused
- All buttons which open a modal interface now disable themselves until their interface is closed
- Renamed button_linked_console to button_unlink_console to better reflect what it actually does
- Changed the warning icon of the Regenerate Console ID button to be the same as the Regenerate MAC Address button
* android: Add uninstall game and open folder options
* Updated license header
* getGameDirectories: Cleanup
* Fixed "Open Updates Folder" button not working correctly
* Made "Open Extra Folder" behaviour consistent with other options when Extra folder not found
* strings.xml: Corrected double newline
* android: Adjusted about game dialog layout
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Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com>
* Check that the country setting is valid for selected region
* `SystemSaveGame.checkCountryCompatibility` -> `SystemSaveGame.getCountryCompatibility`
* SettingsFragmentPresenter.kt: Moved `checkCountryCompatibility` definition out of `addSystemSettings`
* SettingsFragmentPresenter.kt: Renamed `compat` value to `compatFlags` for better readability
* configure_system.ui: Corrected indentation
---------
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
* Mark console as "linked" when using the azahar artic setup tool
* Updated strings related to console linking
---------
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
* Stereoscopic 3D Enhancements
- Increase maximum 3D depth to 255%
- Fix touch screen to only render 2D when separate window layout is used
- Cleanup some 3D option localizations
* qt: Added warning label below depth slider for values over 100%
* Fixed broken rendering for Interlaced, Reverse Interlaced and Anaglyph options when using 3D with seperate windows
* android: Added warning label below depth slider for values over 100%
* Fixed a bracket and break statement being incorrectly positioned
---------
Co-authored-by: oneup03 <oneup03@gmail.com>
* Fix bug where log file was not generated on first run
This fix resolves issue #727.
On first start, Log::Initialize attempts to create the `azahar-emu/log/`
directory. However, it fails because `azahar-emu/` does not exist. Using
FileUtil::CreateFullPath instead will create both `azahar-emu` and
`log/`.
* Update license header