* Check that the country setting is valid for selected region
* `SystemSaveGame.checkCountryCompatibility` -> `SystemSaveGame.getCountryCompatibility`
* SettingsFragmentPresenter.kt: Moved `checkCountryCompatibility` definition out of `addSystemSettings`
* SettingsFragmentPresenter.kt: Renamed `compat` value to `compatFlags` for better readability
* configure_system.ui: Corrected indentation
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Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
* Mark console as "linked" when using the azahar artic setup tool
* Updated strings related to console linking
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Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
* Stereoscopic 3D Enhancements
- Increase maximum 3D depth to 255%
- Fix touch screen to only render 2D when separate window layout is used
- Cleanup some 3D option localizations
* qt: Added warning label below depth slider for values over 100%
* Fixed broken rendering for Interlaced, Reverse Interlaced and Anaglyph options when using 3D with seperate windows
* android: Added warning label below depth slider for values over 100%
* Fixed a bracket and break statement being incorrectly positioned
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Co-authored-by: oneup03 <oneup03@gmail.com>
* Fix bug where log file was not generated on first run
This fix resolves issue #727.
On first start, Log::Initialize attempts to create the `azahar-emu/log/`
directory. However, it fails because `azahar-emu/` does not exist. Using
FileUtil::CreateFullPath instead will create both `azahar-emu` and
`log/`.
* Update license header
- Added option to enable required LLE modules for online features.
- (Android) Fixed bug that would cause FS RenameFile to fail sometimes on Android.
- (Android) Moved New 3DS mode and LLE applets to system settings tab on Android.
- (Android) Fixed cfg save data related issues (mostly Console ID).
- Made AM title scanning asynchronous, which makes game boot way faster on Android on most cases.
- Made more AM functions asynchronous, to prevent stutter.
- Fixed bug in SOC that could cause the emulator to crash when disconnecting.
- Fixed keys not being initialized when processing console unique files.